They Bleed Pixels Review
Subpar, meet Girl.
Posted By James C. about 8 months, 4 weeks ago
The moment before a rocket hits you in the back of the head right after slapping down a checkpoint. Good times.
Going for a spookier feel on stylish killing, the folks at Spooky Squid Games have released a launch trailer for their newest title named They Bleed Pixels, a 2D action platformer akin to Super Meat Boy, but with a lot more bloody death for all. The title will be releasing on Steam on August 29th with access to Leaderboards, Achievements and Steam Cloud saves. While the trailer shows off a multitude of ways that the goth heroine can perish from the deathtraps and enemies, it also showcases the game’s scoring system similar to Bulletstorm or MadWorld: The more stylish your kill, the more points you earn. The more points you earn, the faster your meter fills in which to place checkpoints in stages which really gives the game an interesting save feature.
Oh, and there’s blood. Lots of it. Like… tons.
Source: Spooky Squid Games
Low Rez death has never looked so stylish. Or pixelated for that matter.
Posted By James C. about 8 months, 4 weeks ago
Low Rez death has never looked so stylish. Or pixelated for that matter.
Posted By Austin Yorski about 8 months, 2 weeks ago
Sometimes it feels like we give indie games a free pass. Sure, it’s impressive when a small time with a limited budget manages to release a functional game–it’s more than we’ve ever done–but is that enough in this modern era of Humble Bundles and voluminous digital distribution libraries? They Bleed Pixels is only the latest in a string of quirky, difficult platformers, but it feels like it may have shown up a little too late. Indie PC titles are dime-a-dozen these days, and the standards for fun and quality have gone up all around.
| PROS | Challenging, Novel |
| CONS | Combat, Story, Tech issues |
| WTF?! | A bleeding book? I GUESS I’LL JUST TOUCH IT. |
Taking equal parts inspiration from H.P. Lovecraft and Super Meat Boy, They Bleed Pixels attempts to blend cute, gross, and silly into a cohesive and difficult package. In some areas, it succeeds. Like many niche experiences made by small teams, the game is damn hard. It has barely more than a dozen stages, but each will take you quite a while to complete, if you manage to get through them at all. There are some bonus levels as well, which are just as (if not more) difficult than the main campaign. If you’re looking for a challenging little adventure, you might have found it here.
The other achievement I can hand the game with no doubts is that it has a decent score. In addition to having the best name ever, DJ Finish Him has constructed quite a series of beeps and boops for your listening pleasure, although the interminable gameplay means you will probably end up sick of the soundtrack anyway. Once you are done reading this review I highly recommend heading over here and checking out the OST in its entirety.
With that said, almost everything else about TBP is unremarkable. The plot follows a young “goth” girl at a comically suspicious all-female school who comes across a bleeding book. Of course, she touches it, causing her to have 8-bit dreams in which she must jump from platform to platform in 2D. I may be attempting to undercut the premise with humor, but the fact is that any and all actual narrative here is an afterthought. The game is “inspired” by the writing of Howard Phillips Lovecraft, so it eschews any actual storytelling in favor of a few static images and context-less quotations.
Honestly, the Lovecraft thing is played out at this point. Zeboyd raised the bar with Cthulhu Saves The World, combining an obvious familiarity with the source material and genuine humor. Pixels will occasional use names like “Dagon,” but you don’t actually get the sense that the writer is a fan of “The Shadow Over Innsmouth.” Of course, there’s no way to know one way or the other (and that’s hardly the point anyway), but the fact is that the game doesn’t use the mythos as a starting point or setting–it uses it as a crutch.
Let’s just assume all of that is just background fluff. If the game is meant to live or die by its gameplay, it actually does fare slightly better. The platforming is almost identical to Meat Boy, from the environmental hazards to the wall-sliding mechanic, but Spooky Squid did attempt to deepen the experience with some combat. Interestingly, all fighting is done with one button. To execute different maneuvers you need to tap, hold, or tab the button whilst running. The intention of this system is apparently to simplify, but instead it makes the whole game less precise. I won’t bore you with all the little ways this setup inconvenienced me, but I will say that I would have preferred a more complicated fighting system if it meant having smoother combos and less input lag.
The second, and final, innovation TBP brings to the table is its checkpoint system. Instead of saving at will or at pre-determined points, the player places checkpoints manually. This can be done by building up a meter, which is filled with either floating collectibles or the blood of your enemies. In theory, this is a cool idea. The better you play, the more often you can save. In practice, you gain enough meter to save after every reasonable stretch of danger, at which point a sane level designer would have placed a checkpoint anyway. It also doesn’t help that loading a previously saved file crashed the game on more than one occasion.
Speaking of technical issues, They Bleed Pixels is surprisingly unforgiving in that department. Aside from the aforementioned crashes, I also encountered a sound glitch which muted the music until a rebooted the executable. I was playing a pre-release beta build though, so that may have been fixed since launch. Another subjective concern is the resources needed for your machine to play it in the first place. I was pretty surprised by the recommended 2.6Hz Intel Quad Core processor, which meant that over half of the BT staff was unable to review the game in the first place. I’m sure that you, the stoic PC gamer, can run the game, but it certainly feels as though it has unnecessarily high requirements in light of its visual fidelity.
They Bleed Pixels isn’t a terrible game. It’s not even a bad game. It’s just not very fun or compelling, especially in a crowded sea of “quirky” indie titles. If you need an eldritch fix, pick up Cthulhu Saves the World. If you want a tough-as-nails platformer, grab Super Meat Boy. If you need a stylish 2D brawler, download Shank. If you require pixelated blood ‘n’ gore, then Lone Survivor is the game for you. Need more? I can do this all day.
A copy of the game was provided by the publisher for review purposes and played for about 7 hours. The title is a PC exclusive.
Also, follow me on Twitter @austinyorski (please).
This is a little saddening to read. I was looking forward to eviscerating foes into bloody pixels. Now I’m wondering if it’ll be worth the effort if I can get the damn game to install.
This is unrelated to the review. But I hate how reviewers get given free games for reviews. I just think it’s unfair that just because someone can write a review they get a free game. Stop doing that. Especially considering these guys are freelance. It’s not a particular shot at you guys, but I think it’s wrong that just because you can write a review you don’t have to pay $60. I can and have written reviews before. I also have a degree in literature too. No one gives me free games, and I’m glad they don’t.
On topic, it’s a shame about this game. I thought it looked pretty good. I’ll probably check out the demo if they make one. I hate it when games I want to be good turn out to be crap. *cough* POP 08 *cough*
In other words, you don’t like how people other than you get free games.
No. I don’t like how just because they write a review they get the game for free. It’s not exactly hard to write a review. Just saying.
Well the reviewer also has to either have their own website that gets enough views to be relevant or they have to be good enough to be a featured reviewer on a site like Blistered Thumbs. You don’t get free games by going up to publishers and saying “Hey guys I can write a review for your game on my livejournal that gets maybe 20 hits a month if you give it to me for free!”
the game developer wants their game reviewed, so they give it to people they know will review it to get it out there. That’s not a crime and it’s certainly a fair thing to do.
What’s NOT fair, however, is some of the biased websites and online groups that give a game a thumbs up when it’s shit. Go find those websites and bash on them for getting a game for FREE and then giving a better score to that game than it deserves.
If they can defend their review, I don’t think there’s a thing wrong with it — there are plenty of games out there that get judged unfairly by the majority of gamers and reviewers IMHO, and if I were to review them, I’d probably give them much higher scores than most people felt they “deserved.” But I’d mean every word of it, and would do my best to explain WHY I was giving it such high marks.
If they’re just speaking in vagueries, however, and not defending their reviews in the slightest… then yeah, that’s really uncool.
But honestly, a lot of normal reviews that DON’T get ragged on are guilty of the same thing. Particularly low-score reviews, though often also the really glowing ones. In general, I think a good rule of thumb to keep in mind when writing a review is that NOTHING speaks for itself. If you can’t justify your opinion, then it’s probably best not to give it.
It’s a shame that some indie developers think they can just put in a half-hearted effort or copy successful formulas and hope to compete with the big guns.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Now we just need a fair price and this one’s an insta-buy.
Super Meat Boy with Hack and Slash elements and gallons of blood? DAY ONE BUY! It looks like I’ll die in it…A lot.