The Last Story

Players: 1 offline
Publisher: Xseed Ganes
Genres: RPG
Release Date: August 14, 2012
Developer: Mistwalker
MSRP: $49.99
Platforms:
Take charge of a band of mercenaries and journey with them into an epic and cinematic adventure in The Last Story for Wii. Players will explore secret-filled locations scattered across Lazulis Island, the heart of a human empire and scene of an unfolding drama that will bring hostilities between two ancient races to a head. Among the band of mercenaries under your control is Zael, a warrior imbued with rare powers and intrigued by the notion of one day becoming an honourable knight. But as Zael and his mercenary friends reach the island’s capital city and find themselves drawn into official affairs, they discover that honour is one quality that can never be taken for granted.

The Last Story Review, 10.0 out of 10 based on 1 rating
Does this long anticipated RPG live up to expectations or is this one story all the poorer for the telling?

PROS Well-told story, highly engaging characters, compellingly original combat, online multiplayer, brilliant score
CONS Fairly Linear, lack of innovation outside of combat, middling graphics, uneven voice work, not as lengthy as some RPG
WTF?! There are androgynous looking characters… And then there is Yurick.

In many ways, The Last Story has a far harder road to travel that its fellow Wii-based Nintendo first-party RPG Xenoblade Chronicles. This is largely because the latter tends to overshadow the former and no more is this apparent then in how both games eventually ended up in North America after a lengthy delay in comparison to their original Japanese releases. While both games where part of the Operation Rainfall fan campaign, Nintendo ultimately decided to directly publish only Xenoblade in the US, leaving The Last Story for another publisher (in this case XSEED Games ) to step in and bring over if they so desired. While it is clear that Nintendo clearly thought Xenoblade had a better chance of success in the US (if only just; the company hardly treated Xenoblade’s US publication like it was any kind of particular priority) than The Last Story, this should not be taken as any kind of mark against the actual quality of The Last Story.

The brainchild of Final Fantasy creator Hironobu Sakaguchi, The Last Story serves as an attempt to return to greatness for its director after several years of missteps in the aftermath of his leaving Square Enix. While titles he had worked on in the interim (generally as the scenario writer as opposed to actual full director) such as Blue Dragon and Lost Odyssey where not necessarily out and out awful, they were still flawed enough to be a far cry from the kind of games that Sakaguchi had worked on in the hay day of his career such as Final Fantasy I-X, Chrono Trigger, or Parasite Eve. And it is clear from the very beginning that The Last Story is both a return to basics and an attempt to move the genre forward from a man whose love of said genre clearly runs deep. And while that description might sound like something of a contradiction in theory, in practice Sakaguchi pulls it off more often than not.

It’s a Sakaguchi game. Of course there is an airship.

Many of the elements that make up The Last Story’s titular story will be immediately familiar to anyone who has played an Sakaguchi RPG before: a diverse band of warriors whose oversized weapons are only matched by their oversized personalities, a despotic ruler with larger designs that spell no good for anyone but particularly our heroes, and a world that feels one part medieval, one part fantasy, and one part steampunk. It is an epic and exciting tale, if one lacking in the kind of breathtaking originally and as a result there is an admitted air of familiarity that pervades much of the game. None of which makes the actual journey the game takes players on any less of compelling to experience. That is because all the well-worn tropes and ideas that abound in The Last Story are used with a level of nuance often not seen in similar games. For example, the island of Lazulis that severs as the game’s primary locale manages to come across as a very real place filled with believable people (down to even many of the game’s nominal villains) whose actions and decisions throughout remain both believable and understandable. These are characters that in turn make what could have been, in lesser hands, an otherwise rote plot feel more like a natural and inevitable set of occurrences in the context of the larger world. If nothing else, the writing and overall storytelling in The Last Story proves that familiarity does not necessarily have to breed contempt as long as it is accompanied by skill and genuine effort.

No more is this true than in the band of mercenaries who serve as The Last Story’s protagonists. The characters that players will control and maneuver across The Last Story’s 20 plus hour main campaign are all multifaceted individuals whose personalities, goals, and desires cause more than one clash with one another before the final credits role. They truly feel like the hardened band of mercenaries they are supposed to be but at the same time they also come across as a tightknit surrogate family. As such, they engage in all the banter, moments of support, and, yes, arguments that one would expect from such a grouping and watching them struggle against problems both internal and external makes it very easy to get caught in the lives of these fictional characters. Compared to the paper thin and rote creations seen in such recent RPGs as Rainbow Moon or Record of Agarest War 2, both games that feature leads who are little more than a group of hastily thrown together clichés and/or random character tics, the protagonists of The Last Story are as refreshing as a drink of water after a day out in the parching summer sun.

Only two of the characters in this image are female. Can you guess which ones?

Moving onto gameplay, if the developers of The Last Story played it somewhat safe on the story front, the same cannot even remotely be said about their approach to combat in the game. This is a wonderfully unique battle system that mixes any number of elements from traditional RPGs, action-RPGs, and even third-person action games and/or shooters. It is a mix that could, and probably should, have produced an unplayable mess; in the firm and sure hands of the people at Mistwalker however it instead become one of the most original takes on combat ever featured in an RPG. All combat in the game occurs in real time and also takes place in the same environments players are currently traversing. As a result, there are no random encounters in the game and enemies always visible on field. Players are essentially placed in direct control of the game’s lead hero Zael, with other party members all being AI controlled from moment to moment. Zael’s standard melee attacks are also completely automated, basically as soon you are within range of an enemy he will start attacking. However both blocks and dodges are completely manual in nature and, in much the same way as in a game like God of War or Darksiders, play a big role in most battles. So it is that players cannot just simply run up to foes and let the computer handle the rest, they have stay aware and on their toes if they want to keep Zael alive.

Furthermore, since combat is not random in nature, each battlefield is well designed with lots of walls and other cover to hide behind if things get a little too hot. These cover spots can also be used for more stealthy approaches and since the rest of the party will only initiate attacks upon being spotted, it is almost always to the player’s advantage to try and stage ambushes whenever possible. To further aid in this regards, Zael also carries around with him a powerful crossbow that he can deploy at any time. In addition to having unlimited standard arrows, there a whole ton of specialty arrows that players can purchase or find, many of which are capable of doing damage to large groups of foes or massive damage to one particular enemy. However unlike his standard attacks, Zael’s crossbow is completely manual in nature and in practice using it is very akin to a third person shooter right down to hunkering behind cover in-between shots.

Cover plays almost as big a role in The Last Story as it does in games like Gears of War.

Players can even use Zael’s crossbow to target various destructible elements in the environment, an approach that when deployed properly can lead to major dividends in battle. Nor is Zael the only one capable of such feats; while the other party members are AI controlled, players will eventually be able to pause the action in order to aim Zael’s manual attacks without any rush and access an top-down view of the current location where individual commands to other party members can be issued. While this last mechanic does become more and more important in later boss battles, for the most part the party AI in The Last Story is top notch and more than capable of taking care of itself. This lets players just enjoy standard fights via Zael various abilities without having to worry about micromanaging every little aspect of what the party is doing if they do not want bother with doing so. Still the strategic possibilities are there and it is to the game’s credit that many battles feature multiple equally viable approaches depending on a given player’s preferred play style.

If things do start to go wrong during a fight, Zael has one last major ability at his disposal that can dramatically affect the flow of a battle. Gained very early on in the story, the Gathering ability can be triggered at any time and causes all enemies to shift their focus and attention towards Zale for as long as it is active. In addition to freeing up party members to attack, Gathering also increases the speed of spell casting for the party and lets Zale revive any fallen ally up to five times by making physical contact with them. I won than more one battle by simply activating Gathering and proceeding to run, flip, dodge, and basically hide from foes while the rest of the party took the distracted enemies apart. It was intense and nerve wracking experience since if I had failed to dodge at the right moment or gotten trapped in a corner it would have mean quick death from the enraged mob of foes. Another great tactic to use with Gathering builds on the fact that most spells will leave residual “circles” after being cast that can then be activated for massive damage to any enemy standing in the circle by using one of Zael’s special abilities.

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  1. September 07, 2012 at 05:27am
    In response to Article
    VN:F [1.9.21_1169]
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    Did you guys in the States get a different game than the one released in Europe? It’s either that or that you’re grasping for straws.

    I got hold of the game upon release and I found it lackluster in almost every department. The claim here that the voices are great could not be further from the truth and the game brought nothing really new to the table.

    The characters were boring as shit, the story has been seen a million times before and the gameplay just didn’t do it for me.

    I’m usually good at finding some good things about most games, but The Last Story was very mediocre in almost every aspect.

  2. August 21, 2012 at 02:04am
    In response to Article
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    I just finished the first hour or so and am really enjoying the game. I’m actually kind of glad it’s not 100+ hours. I don’t have that kind of time anymore xD.

  3. August 18, 2012 at 02:14pm
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    Ahh it’s good to be European sometimes. I loved this game when it came out a few months back and so far it is my fave in the Operation Rainfall trilogy (Xenoblade is great but extremely confusing at times and I have just started Pandoras Tower).

    I loved the characters and most of the story. I even fell in love with the voicework, mainly because Syrenne’s accent almost makes me swoon for her.

    Glad to see that it is getting some attention overseas as well.

  4. August 17, 2012 at 05:27pm
    In response to Article
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    I just got the game today after a slight shipping delay. I want to say it is BRILLIANT and UNTOUCHABLE and THE PINNACLE OF GAME DESIGN. Instead I’ll just gag my inner fanboy and tie him up into a chair and reserve judgement on this game until I’m further into it. Hell, I still have to finish Xenoblade, which I’ll do first before going into TLS.

    Anyway, I’m pleased this game finally came out since it should have done so last year. The sad truth is that games like this don’t sell very well in North America, hence NOA’s hesitance to publish it. The store I just got it from only had enough copies to cover pre-orders, which doesn’t bode well for the games profitability. :(

  5. August 17, 2012 at 02:23pm
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    Also about the androgynous characters. If you couldn’t figure out who was male and female just by looking at them, you need help. By help I mean glasses. You obviously can’t see.

  6. August 17, 2012 at 11:29am
    In response to Article
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    Glad I preordered this, can’t wait for its arrival.

  7. August 17, 2012 at 09:46am
    In response to Article
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    Good to see how well this game is getting reviewed. :) Operation Rainfall you haven’t let me down.

    • August 17, 2012 at 10:14am
      In response to Xirbtt
      VN:F [1.9.21_1169]
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      Except of course by Game informer who hate everthing that nintendo makes

      • August 17, 2012 at 11:05am
        In response to ethank14
        VN:F [1.9.21_1169]
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        Well they actually did give Xenoblade Chronicles a 9/10 or higher if I recall correctly. Though I wouldn’t be surprised if there wasn’t some bias towards the system as a whole.

        • August 17, 2012 at 03:13pm
          In response to Jeoredwinters
          VN:F [1.9.21_1169]
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          9.5 out of 10 however a few good scores (mostly confined to already established franchisees {aka mario, metroid and Zelda}) does not dilute the serious track reacord of bias shown in its history

  8. August 17, 2012 at 07:52am
    In response to Article
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    I bought a Wii so I could play this game.. and picked up Xenoblade while I was at it. Can’t wait for it to come in the mail.

  9. August 17, 2012 at 02:26am
    In response to Article
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    For the record, I love the 100+ hours of Xenoblade, as I have yet to finish it because of them. While just about every side quest with a nameless character is ultimate, I can at least appreciate that the side quests with named characters at least develop a subplot unto themselves. 20-35 hours sounds awfully short for a console RPG, but it sounds like it makes the best of it.

    I’m glad I’ll finally be able to pick this up tomorrow. Here’s hoping that we can get Pandora’s Tower, and that Monolith Soft, Mistwalker, and Ganbarion will deliver excellent titles for the Wii U that don’t require campaigns to get localized.

    • August 17, 2012 at 02:21pm
      In response to Phantom Roxas
      VN:F [1.9.21_1169]
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      The last story is a great game to play. It’s better than most games because it’s 20 hours long. It’s easier to get into and always interesting. I never felt like I was doing things just to extend the length of the game. FFX cutting out all the grinding was 20 hours long. It’s as good as any JRPG and I enjoyed it a hell lot more than Xenoblade. Xenoblade was too long, most of it was wandering fields and doing filler quests.

  10. August 17, 2012 at 01:35am
    In response to Article
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    I’m really glad this game is getting well reviewed, this looks like a real good reason to dust off the Wii. I skipped out on Xenoblade chronicles, but I might need to get both of them now since they seem to be really stellar rpg’s

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Shinkara: The Success of The Last Story

Posted by [ 5 months, 3 weeks ]

The Last Story is XSEED’s most successful game ever. In this video Taylor discusses this, XSEED as a company, and the future of localizing games.

Shinkara: The Last Story

Posted by [ 8 months, 1 week ]

The Last Story is an all too appropriate title to potentially send the Wii out on a high note. Has Mistwalker created the Wii’s swan song, or just more shovelware? Taylor lets you know in this episode of Shinkara!

The Last Story Review

Posted by [ 9 months ]

Does this long anticipated RPG live up to expectations or is this one story all the poorer for the telling?

Matsumoto: Wii U Controller "Will Likely Bring About Opportunities for JRPG Strategy."

Posted by [ 9 months, 1 week ]

Is the Wii U tablet controller perfect for RPGs? Takuya Matsumoto thinks it can be.

The Last Story Official NA Release Date Revealed, Pre-Order Bonus Detailed

Posted by [ 10 months, 1 week ]

What was almost the Lost Story for NA gamers now finally has an official release date.

New U.S. Trailer for The Last Story Arrives Online

Posted by [ 10 months, 2 weeks ]

It’s almost here.

Let's Play The Last Story

Posted by [ 1 year, 2 months ]

Sakaguchi’s latest fantasy is out in Europe a bit in advance. So let’s discover this gem with Benzaie !

Behold, The Last Story: Director's Cut Trailer

Posted by [ 1 year, 2 months ]

As The Last Story just begins hitting store shelves in the UK and Europe, Nintendo has released one final trailer co-directed by none other than Hironobu Sakaguchi, the game’s director, himself.

Wii's The Last Story Headlines Nintendo's Direct Broadcast

Posted by [ 1 year, 2 months ]

Nintendo held a live online broadcast earlier today in which they released a bevy of news, including the fate of the long desired North American release of the highly anticipated Wii RPG The Last Story.

The Last Story European Release Date Confirmed

Posted by [ 1 year, 5 months ]

The Wii exclusive RPG will be released in Europe on February 24th, 2012.

Matsumoto: Wii U Controller "Will Likely Bring About Opportunities for JRPG Strategy."

Posted By about 9 months, 1 week ago

Is the Wii U tablet controller perfect for RPGs? Takuya Matsumoto thinks it can be.

The Last Story Official NA Release Date Revealed, Pre-Order Bonus Detailed

Posted By about 10 months, 1 week ago

What was almost the Lost Story for NA gamers now finally has an official release date.

New U.S. Trailer for The Last Story Arrives Online

Posted By about 10 months, 2 weeks ago

It’s almost here.

Behold, The Last Story: Director's Cut Trailer

Posted By about 1 year, 2 months ago

As The Last Story just begins hitting store shelves in the UK and Europe, Nintendo has released one final trailer co-directed by none other than Hironobu Sakaguchi, the game’s director, himself.

Wii's The Last Story Headlines Nintendo's Direct Broadcast

Posted By about 1 year, 2 months ago

Nintendo held a live online broadcast earlier today in which they released a bevy of news, including the fate of the long desired North American release of the highly anticipated Wii RPG The Last Story.

The Last Story European Release Date Confirmed

Posted By about 1 year, 5 months ago

The Wii exclusive RPG will be released in Europe on February 24th, 2012.

The Last Story Sells Out In First Day

Posted By about 2 years, 3 months ago

If Nintendo needed any kind of proof that Mistwalker’s The Last Story would be an instant hit, this would be it.

Shinkara: The Last Story

Shinkara: The Last Story

The Last Story Review, 10.0 out of 10 based on 1 rating

The Last Story is an all too appropriate title to potentially send the Wii out on a high note. Has Mistwalker created the Wii’s swan song, or just more shovelware? Taylor lets you know in this episode of Shinkara!

Follow Taylor on Twitter: @TaylorsShelf
Original Art: Ririkuto
Opening and credit songs: Incompetech.com
Logo design: @PyreHavoc

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  1. September 08, 2012 at 08:52pm
    In response to Article
    VN:F [1.9.21_1169]
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    I’ll be sure to pick it up after I beat Xenoblade.

  2. September 08, 2012 at 01:45pm
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    I think it says a lot about the Wii that we have to use words like “Reason to dust off” when talking about it. *sigh* I feel like I got duped by Nintendo again when I bought it.

  3. September 08, 2012 at 05:39am
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    VN:F [1.9.21_1169]
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    Great review!

  4. September 08, 2012 at 03:20am
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    nice review and very soulful. i like it. but Shinkara in your history lesson about the company Mistwalker you left some very vital information. even though Hironobu Sakaguchi and Nobuo Uematsu are the biggiest draws of this game for many players, its the other staff of Mistwalker that make it even more awesome. Mistwalker was origonally formed from most of not all of Sacanoth (later named Natalus)game studio. their the ones that made great cult favorites like Kodelka on the PS1 and the Shadow Hearts series on the PS2. if you played the game Last Odyssey and Shadow hearts before it, you will notice some hints of the game mechanics similar between those two.

    on a final note i would like to make a request from you to make a review of the Kodelka and Shadow Hearts series. they are really great games and deserve to be known more by gamers everywhere. i hope you take my request to heart and i can’t wait for you next video.

    peace

  5. September 07, 2012 at 11:11pm
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    Nice overview! It certainly looks good, and it has been greatly hyped. I don’t know if I’d call it quite a swan song as there are surprisingly a couple of other Wii games coming down the pike, but it probably is the last great JRPG on the system. As far as swan songs go, I think that honor will probably go to the Kirby collection. True it’s not an original game per se, but it is a great way to go out with a bang.

  6. September 07, 2012 at 10:54pm
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    Great game! I picked it up on a whim at the local Gamestop and I played it through for several hours straight. I would have to agree with a lot about what you said Taylor. BTW, I thought you were no longer a contributor to BT.

  7. September 07, 2012 at 10:13pm
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    This is an interesting game. I never was into final fanasty games (squaresoft or square-enix) or any kind of RGPs. This could be my proper introduction by the same man who brought final fanasty.

    Perhaps I’ll give a thought of purchasing. This gotta be fun. Thanks for the review Taylor.

  8. September 07, 2012 at 06:46pm
    In response to Article
    VN:F [1.9.21_1169]
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    Hey glad to see the views go up for this video. The game itself and these videos deserve the praise they get.

    I saw this also linked on twitter by Xseed which was really cool. :)

    • September 07, 2012 at 07:30pm
      In response to Xirbtt
      VN:F [1.9.21_1169]
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      I missed the Xseed tweet! Thanks for sharing that. Very cool stuff ^__^

  9. September 07, 2012 at 04:06pm
    In response to Article
    VN:F [1.9.21_1169]
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    I currently playing through Last Story. I haven’t went that far into it yet. (about 2 gameplay hours)

    I adore the voice acting so far and personally I love it when a RPG put story and combat mechanics as a priority.

    Sure the hide button can get annoying in combat but I got used to it.

  10. September 07, 2012 at 11:56am
    In response to Article
    VN:F [1.9.21_1169]
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    I dare you to review a game that has been long forgotten:

    Eternal Eyes.

    A TBS game that is about puppets and stuff.

    But overall great review!

    • September 07, 2012 at 12:07pm
      In response to Kirbymister2
      VN:F [1.9.21_1169]
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      I actually have that game! I may take you up on that dare one day =)

      • September 08, 2012 at 12:47am
        In response to Taylor H.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Hey, if we’re suggesting games here… ever play Opoona? It’s like, the forgotten Wii RPG, but it quickly rose the ranks to become one of my top 10 favorite video games of all time after I played through it (not favorite RPGs, but favorite *games*). It’s a hard game to pin down because there’s nothing else quite like it, and it doesn’t give the strongest first impression, but if you stick with it you’ll find one of the deepest, most well-constructed and immersive game worlds ever to appear in any Japanese RPG. I wrote a full review of the game on GameFAQs, and would recommend checking it out if you’re at all interested.

        All I know is, any game world that’s so detailed as to have its own fully realized ART HISTORY, complete with unique movements and popular figures within those movements, is a game deserving of some love.

        Also, it has puppies. Crazy, crazy amounts of puppies. Who can ride around on hoverboards.

  11. September 07, 2012 at 09:25am
    In response to Article
    VN:F [1.9.21_1169]
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    Regarding the complaint about there being very little color in this game … Maybe you should have mentioned the option of changing the colors of your characters, Taylor? The player has many different options, actually, such as changing the color of one’s torso, breeches, upper armor, leg armor, boots. I toyed with this option myself, but in the end I changed very little. I thought the characters looked better in black, especially since they’re supposed to be sneaky and all …

    • September 07, 2012 at 11:04am
      In response to Eyeshot
      VN:F [1.9.21_1169]
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      I was mainly referring to the environments with that comment. If you look at the clip that starts at 3:10 it’s almost completely brown and beige, devoid of any color variety.

      I hear what you’re saying though. The character customization is pretty substantial, to my surprise.

  12. September 07, 2012 at 04:06am
    In response to Article
    VN:F [1.9.21_1169]
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    Wait a just a second… Mistwalker is producing RPGs called “Last Story” and “Conclusive Tale”. I CANNOT be the only one thinking it’s no coincidence that both of those games have titles which just happen to be literal thesaurus-synonyms with “Final Fantasy”. XD

  13. September 07, 2012 at 01:12am
    In response to Article
    VN:F [1.9.21_1169]
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    You know, if the Wii-U is backwards compatible, I might actually buy it just for this game and Xenoblade Chronicles.

  14. September 06, 2012 at 11:14pm
    In response to Article
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    Even though I currently have all of 0$ I’m glad this game is getting good reviews cause I was really rooting for Project Rainfall to get these game.

  15. September 06, 2012 at 04:09pm
    In response to Article
    VN:F [1.9.21_1169]
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    Huh…I think you’ve convinced me. This may be the first JRPG I will have picked up in years.

    • September 06, 2012 at 09:05pm
      In response to Tilly
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Yes, I win! You should watch my other videos. You might end up picking a few other games up :D

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Shinkara: The Success of The Last Story

Posted in Shinkara [ 5 months, 3 weeks ]

The Last Story is XSEED’s most successful game ever. In this video Taylor discusses this, XSEED as a company, and the future of localizing games.

Shinkara: The Last Story

Posted in Shinkara [ 8 months, 1 week ]

The Last Story is an all too appropriate title to potentially send the Wii out on a high note. Has Mistwalker created the Wii’s swan song, or just more shovelware? Taylor lets you know in this episode of Shinkara!

Let's Play The Last Story

Posted in Benzaie [ 1 year, 2 months ]

Sakaguchi’s latest fantasy is out in Europe a bit in advance. So let’s discover this gem with Benzaie !

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