Posted By Shaun K. about 8 months, 4 weeks ago
Spy Party is already a major hit with the indie and the game has not even been released yet. Working under a similar approach to the one used by fellow indie hit Minecraft, Spy Party is the work of two men putting their all into a truly unique premise. And what is that premise the uninitiated might ask? Simple. A two player game, Spy Party cast one player in the role of the Sniper with a single bullet and a mission: to shoot a spy who has infiltrated a (what else) party of important individuals with the intent of stealing vital information.
Of course the roll of the Spy is filled by the other player while the rest of the guests are all AI controlled and its up to the Spy to blend in as well as possible so as not to be spotted and killed by the Sniper. It is a remarkably unique concept and the game by all accounts is living up to in spades even its early form. And this despite the fairly basic and primitive looking graphics that are currently being used as placeholders for the game’s eventual final visuals.
The game’s creator and lead developer Chris Hecker had the following to say about this upcoming new look for Spy Party:
Hecker further listed such artists as J.C. Leyendecker (the man responsible for many of the classic covers to grace The Saturday Evening Post ) and Robert McGinnis (who among other things produced such iconic films posters as the ones used for Breakfast at Tiffanys, Barbarella, and several early James Bond movies), as major sources of inspirations for the new look. Check out a full gallery below.
While I know the current visual style used for Spy Party has its fans, I for one completely support these new designs and not simply because I find them significantly more aesthetically pleasing (although I do). At its best, Spy Party is a game all about nuance; a game where players must pay attention to the smallest of details in order to win. And in my opinion, these more fully fleshed out designs create the option for even more of such details to included in the game. I also, frankly, think visuals of this nature will be far more likely to attract a wider audience than the current visuals would otherwise be capable of. Time will tell. Spy Party does not currently have a firm release window; Heck will only state that he expects the game to ship “probably a couple years from now, where ‘now’ is spring, 2011.” Interested parties (no pun intended) should head over to the game’s website in order to sign-up for its eventual paid beta. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions int the comments section below.
Source(s): Spy Party Website.

Gentlemen.