Persona 4 Arena

Players: 1-2 Players Offline, 1-2 Online Players
Publisher: Atlus
Genres: Fighting
Release Date: August 7, 2012
Developer: Arc System Works
MSRP: $59.99
Platforms:
Developed in collaboration with genre masters Arc System Works, Persona 4 Arena uses gorgeous, hand-drawn, high definition 2D anime-style fighters and colorful, over-the-top special effects to bring to life a roster of fighters from the critically-acclaimed, highly popular Persona 3 and Persona 4. Backed up by an original, hardcore fighting engine from one of the most respected 2D fighting game developers in the industry, Persona 4 Arena represents the biggest, most noteworthy expansion of the esteemed series to date.

Taking an intellectual property from one genre into a completely different one is always a huge risk. Final Fantasy had to stumble through Ehrgeiz before getting to Dissidia, and projects like 2K’s Marin’s XCOM couldn’t even hit store shelves before they were crippled by fan derision. With something as old and storied as Megami Tensei, a translation into the quirky idiom of an Arc System Works’ fighting game sounded like quite a gamble, but after playing it I can safely say that this was a rare instance of the fabled genre-jump that paid off multiple times over.

PROS Unique combat, Great use of license, Music, Visuals, Variety of features
CONS Xbox 360 netcode, Some questionable voice-acting
WTF?! The Sister-Complex Kingpin of Steel

Persona 4 Arena takes place immediately after its namesake RPG, so almost everything about that game’s plot is spoiled right out of the gate. The previously unnamed protagonist (now called Yu) is coming back to Inaba to visit, when a strange program begins broadcasting on rainy nights. Soon enough, the Investigation Team is thrown back into another mystery, along with several familiar faces from Persona 3, as they get to the bottom of this new threat.

The story mode of P4A is standard for an ASW fighter–each combatant has an individual path, which plays out like a visual novel. Long sections of text buffer the ladder of relatively easy fights, and the player is confronted with a few minor choices that minimally affect the story. The narrative itself is interesting, especially if you’ve already grown to care about the characters involved, but it also retreads some old ground. Kanji is still dealing with his masculinity issues, Chie is still harboring jealousy towards Yukiko, etc. If you want the full range of emotion and characterization that the Persona experience can provide, play the RPGs.

Kanji takes tickle-fights very seriously.

That’s not to say that the game has no heart. On the contrary, there is genuine humor, warmth, and pathos to be mined here. It’s just that the license is somewhat paradoxically utilized to its full potential in an area you wouldn’t expect: the fighting. With all of the similarities between Guilty Gear and BlazBlue, you’d be forgiven if you had expected Arena to simply be a re-skin of the formula that has made those franchises so beloved. Surprisingly, Arc System Works went the extra mile and made this game feel completely different, and the result is fantastic.

Each character has two buttons for attacks (light and heavy) as well as two buttons for Persona attacks. The result is that every fighter plays a little bit like Eddie from GG or Carl Clover from BB, but without the absurd reliance on synergy with the being you’re tethered to. An auto-combo system can be utilized by just mashing the light attack button, but more experienced players will find a system that is both intricate and rewarding waiting for them. Different bursts, dashes, All-Out Attacks, and more make up a menagerie of mechanics that can be overwhelming at first, but the substantial tutorial is more than adequate to orient a newbie into the proceedings.

Which button is stop, drop, and roll?

The cast covers a satisfying range, with characters representing just about every archetype. Yu is solid jack-of-all-trades but master of none, Yosuke is a fragile speedster, while Aegis is a devious zoning character, and Kanji is the sole grappler. Pretty much everyone has their own niche, but it’s difficult to say the game is wholly balanced. Fighters like Akihiko and Naoto are situational at best, and match up quite poorly against foes like Yukiko, who has a nasty mid-range game. I would say that P4A is more balanced than previous ASW titles–where competitive play was dominated by Ragna and Noel–but there are clearly still a few distinct tiers.

Nevertheless, it’s difficult to express just how much fun this game is. The interplay between fighters, personae, and the various ancillary mechanics is as fascinating to witness as it is to command. Tie that together with smooth animations, colorful sprites, detailed backgrounds, both new and fan-favorite music tracks, and enough fan service to please any MegaTen addict, and you have a game that is already worth your money. But we haven’t even scratched the surface.

Pages : Page 1 Page 2
  1. August 17, 2012 at 12:12pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I gotta say by far the best aspect of this game is how it blends accessibility with depth. The autocombo aspect gives everyone kind of a starting point and on top of that all specials are done with quarter-circles with supers being double quarter circles. While I myself am fairly well versed in fighting games myself it was nice to see my friends basically pick a character they like and not be restricted by things like motions and basic combos. This game is utterly fantastic in that regard.

  2. August 13, 2012 at 10:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The game looks really fun! :D But i dont think it’s very consistent with the story. Since in the added ending for P4G they basically say that Yuu doesnt come back until the next summer. And all the characters get updated character designs. Other than that, the game looks really fun, and it’s probably going to be the next game i get! I wish they wouldve added the P3 MC though. you’re review was great too!

  3. August 12, 2012 at 02:00pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Teddie must die! If they don’t use Koromaru in this somehow they can stand to drop Teddie from the next game.

  4. August 10, 2012 at 01:24pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Naoto is considered low-tier, then? Meh, I’ll keep playing her anyway. Catching people with Mudoon is one of the most satisfying feelings I’ve had in a fighting game.

  5. August 10, 2012 at 06:28am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Fighting games are not my strength and my wrists would agree but I want to get this game, to see these characters continue their arcs beyond their main adventure, how the Persona 3 characters fit to in this and I also want see what the game will do with the umm bringing back a certain someone’s soul plot.

  6. August 09, 2012 at 07:00pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Needs and Adachi DLC.

  7. August 09, 2012 at 05:12pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Now I really can’t wait for my preorder to arrive.

  8. August 09, 2012 at 04:13pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve actually been playing with Teddie a lot. He might be my guy =D

  9. August 09, 2012 at 12:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “Persona 3 is the better than 4. There, I said it.”

    Ahahahahahaha! You’re funny Austin.

    • August 09, 2012 at 02:27pm
      In response to LousyTactician
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      It’s totally true though. P3 beats P4 thematically. :)

      • August 09, 2012 at 02:50pm
        In response to Xirbtt
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        I always found it incredibly contradictory that the underlying theme of Persona 3 is the inevitability of death and yet (just like in every other RPG ever made) by the end of it you straight-up kick death’s ass.

        Yeah, fine the protagonist dies at the end, but even if someone likes the thematic elements of P3 more Persona 4 has more refined combat, better plot twists (I knew Shuji was evil THE MINUTE I laid eyes on him), and MUCH MUCH better characters (I fucking hate Ken and Shinjiro).

        • August 09, 2012 at 04:50pm
          In response to LousyTactician
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          Oh man, P3P does Shinjiro JUSTICE. Not even kidding. As a girl you really get to connect to the main team allot more than the original. (Though Ken is still annoying and his social link can get more than a little creepy)

          Also, didn’t you pay attention? You CAN’T beat Nyx, you didn’t win against Nyx Avatar, you lost, it still stood, it stills summoned Nyx. You can’t beat Nyx either, you seal away the desire for death to make Nyx go away. You don’t win by kicking ass. That fails, Ryoji wasn’t lying when he said you can’t win.

          You should re-read some stuff on this site that Austin I believe wrote for P3, especially on Death.

          Speaking of themes, I do like how this game’s story mode does feel like a extension to P4 story wise and character growth wise. Like the review says its nothing like the RPGs, but I’m glad it still continues each character’s story.

    • August 12, 2012 at 02:01pm
      In response to LousyTactician
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      In terms of plot I thought that Persona 4 was better but in terms of how the story was executed it (mostly) felt like Persona 3 was executed.

  10. August 09, 2012 at 10:38am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Maybe I’ve missed it where you wrote it, but how many characters are there in the game? Judging from the first pic, there are only 7 characters and 4 that you can unlock, is this true?

    Too few if you ask me. I know those who play games competitively don’t mind a small roster, since they pick one character and stick with him, but for me I big roster is almost as important as the basic game mechanics.

    They really should have used characters from all the Persona games.

    • August 09, 2012 at 11:03am
      In response to txcforever
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      All characters are unlocked right from the start except for story mode. Where only the 4 main people are available right away.

      Also it’s thirteen total characters.

  11. August 09, 2012 at 10:21am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Questionable voice actor choices? Can’t be worse than “human” Aigis!

    I NEED YUR HALP

    (Not even mentioning Fuuka. Too easy.)

  12. August 09, 2012 at 09:54am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I got the game on its release day and I’ve been eating it up. My only gripe is that the arcade AI is a little predictable.

  13. August 09, 2012 at 09:33am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Why wouldn’t Chie be jealous over Yukiko? Have you seen Yukiko? She’s like, smokin’ hot. (Agi joke)
    Honestly I can’t wait for this game to come out in Europe. What I really want to know, is has anyone tried the NTSC game on a PAL PS3 to see if the region lock was actually true? I’d be interested to see how it works.

Leave a Comment

You must be logged in to post a comment.

Persona 4 Arena: Official Design Works Gets North American Publisher

Posted by [ 3 weeks ]

UDON comes through again.

Shinkara: Persona 4 Arena

Posted by [ 8 months, 4 weeks ]

The dream team of Atlus and Arc System Works have come together to create the dazzling spectacle Persona 4 Arena. Does it manage to please both RPG and fighting game fans? Taylor lets you know in this episode of Shinkara!

Sage Reviews - Persona 4: Arena

Posted by [ 9 months ]

As derivative as it is excellent.

Persona 4 Arena Review

Posted by [ 9 months, 1 week ]

I love this game. I still hate Teddie.

Persona 4 Arena Outsells Street Fighter & Tekken in Japan

Posted by [ 9 months, 2 weeks ]

Arc System Works K.O.’s the competition.

The Last of Persona 4 Arena's Move Vids Unleashed! Elizabeth, Labrys, Teddie, and Shadow Labrys Revealed

Posted by [ 9 months, 3 weeks ]

With two weeks till one of Blistered Thumbs’ most anticipated fighting games comes out, Atlus USA releases the last move vids.

New Persona 4 Arena Screenshots Show Off Various Aspects of the Game

Posted by [ 9 months, 3 weeks ]

Take a closer look at some of the various aspects of this highly anticipated fighter.

Official Persona 4 Arena Trailer Revealed

Posted by [ 10 months ]

With less than three weeks to go, Atlus unveils the official trailer for Persona 4 arena.

Atlus Confirms PS3 Version of Persona 4 Arena Will Be Region Locked

Posted by [ 10 months, 1 week ]

Do not make plans to import Persona 4 Arena just yet…

New Move Vids for P4 Arena! Mitsuru, Akihiko, and Aigis Bring the Pain

Posted by [ 10 months, 2 weeks ]

It’s time for three characters from Persona 3 to represent their game.

Persona 4 Arena: Official Design Works Gets North American Publisher

Posted By about 3 weeks ago

UDON comes through again.

Sage Reviews - Persona 4: Arena

Posted By about 9 months ago

As derivative as it is excellent.

Persona 4 Arena Outsells Street Fighter & Tekken in Japan

Posted By about 9 months, 2 weeks ago

Arc System Works K.O.’s the competition.

The Last of Persona 4 Arena's Move Vids Unleashed! Elizabeth, Labrys, Teddie, and Shadow Labrys Revealed

Posted By about 9 months, 3 weeks ago

With two weeks till one of Blistered Thumbs’ most anticipated fighting games comes out, Atlus USA releases the last move vids.

New Persona 4 Arena Screenshots Show Off Various Aspects of the Game

Posted By about 9 months, 3 weeks ago

Take a closer look at some of the various aspects of this highly anticipated fighter.

Atlus Confirms PS3 Version of Persona 4 Arena Will Be Region Locked

Posted By about 10 months, 1 week ago

Do not make plans to import Persona 4 Arena just yet…

New Move Vids for P4 Arena! Mitsuru, Akihiko, and Aigis Bring the Pain

Posted By about 10 months, 2 weeks ago

It’s time for three characters from Persona 3 to represent their game.

Move Vids for Persona 4 Arena Revealed! Time to Start Practicing!

Posted By about 10 months, 3 weeks ago

Time for a beatdown! Atlus release the move sets for Yukiko, Naoto, Yu, Yosuke, Kanji, and Chie

Teddie and Rise Break Down Persona 4 Arena's Combat System

Posted By about 1 year ago

New tutorial explains the game’s fighting style.

Shinkara: Persona 4 Arena

Shinkara: Persona 4 Arena

The dream team of Atlus and Arc System Works have come together to create the dazzling spectacle Persona 4 Arena. Does it manage to please both RPG and fighting game fans? Taylor lets you know in this episode of Shinkara!

Follow Taylor on Twitter: @TaylorsShelf
Original Art: Ririkuto
Opening and credit songs: Incompetech.com
Logo design: @PyreHavoc

Pages: Page 1 - Page 2
  1. October 16, 2012 at 03:06am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    After seeing this video I really want to play this… unfortunately Zen United still seems to have way to much trouble to cope with the scale of the project (or it’s licensors for that matter) in order to release it here in Europe.

    And thanks to this beeing the only PS3 game in existence with a region-lock… *sigh* T_T

  2. August 18, 2012 at 10:46pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have to disagree with your critique of the story mode. I very much so like that, with one or two exceptions, they did not try to force fights into this just because it’s a fighting game (a problem, in my opinion, with most fighting game story modes, including MK9′s), and used them only where it made sense instead. If you’re going to have a story mode in a fighting game, the story needs to be the focus of the mode – the game has every other mode to give you all the fighting you could want, after all. By far the strongest part of P4A’s story was Labrys’ chapter, and that had only one fight at the very end – which honestly was probably the most unnecessary in the entire mode to boot, so I’d have had no problem if there were no fights in that chapter of the story.

    I’d disagree with holding up Mortal Kombat 9′s story as getting much right, too. While I appreciate that it had a lot more effort put into it than most fighting game stories do, the end result was nothing but the video game equivalent of a dumb action movie with a bloated cast. Its use of cinematics, which is really all that it does different from other fighting game story modes, comes nowhere close to making up for its lack of good writing. Among fighting games, the BlazBlue series and P4A both offer much better stories than that mess.

    Really, my one complaint with the story mode is that the ArcSys style of giving each character their own story to play through doesn’t work so well here. Because everyone is going through the same events (Labrys and parts of Elizabeth’s story aside), there’s a lot of repetition between the stories, especially with Yu, Yosuke, Chie, and Yukiko. Naoto and the P3 characters offer some variety by coming at things from a different angle and having an alternate ending, but once they’re in the TV world, the repetition is still present up until the tail end.

    Beyond that though, I’d say they nailed it.

    • August 19, 2012 at 04:30am
      In response to Zevox
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I’d have to agree with you on the story basically seeming the same, just from different perspectives. When playing through the story I mixed up the characters a lot so I didn’t see the same story 4 times in a row.

      While I can definitely see people enjoying this style of story-telling, just wasn’t my cup of tea. Thanks for the discussion!

  3. August 18, 2012 at 09:52pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Nice to see another Episode of ‘Shinkara’! (and on the same month as you said lol)

    Ah yes P4A/U. For a game that crosses both the RPG and Fighting World, Atlus and Ark System game got it right.

    I’ll admit for someone who joined the fray of fighting games of BB & MVC3, this one I was the most comfortable in. It was easy to get into and I can actually hold my ground in most online matches.

    As a fan of the Persona series, the change of VAs isn’t something that bothers me. Although the only thing that scares me is that the New English Teddie just reminds me of Japanese Kuma… is that even possible.

    So yeah if anyone who has this on PS3, add ‘DJ_Jet89′ and maybe we can get a match together someday.

  4. August 18, 2012 at 09:35pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The story mode is less a fighting game with plot and more a visual novel with fights every 20-something minutes? Just like BlazBlue then.

    I like both BlazBlue and Persona, so this is a perfect mix for me.

    • August 18, 2012 at 09:51pm
      In response to Cubey
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Yup, if you like the visual novel style of BlazBlue then you’ll love this. Plenty of it.

  5. August 18, 2012 at 09:23pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    And you sir got your Persona in my fighting game? Wanna fight about it?! Just kidding. Great vid Taylor.

Leave a Comment

You must be logged in to post a comment.

Shinkara: Persona 4 Arena

Posted in Shinkara [ 8 months, 4 weeks ]

The dream team of Atlus and Arc System Works have come together to create the dazzling spectacle Persona 4 Arena. Does it manage to please both RPG and fighting game fans? Taylor lets you know in this episode of Shinkara!

Sage Reviews - Persona 4: Arena

Posted in Bennett The Sage [ 9 months ]

As derivative as it is excellent.

Teddie and Rise Break Down Persona 4 Arena's Combat System

Posted by [ 1 year ]

New tutorial explains the game’s fighting style.