Lollipop Chainsaw is Suda51's Best-Selling Game
Sex sells?
Posted By Austin Yorski about 9 months, 3 weeks ago
Wacky Japanese game developer Grasshopper Manufacture recently held a Lollipop Chainsaw Summer Appreciation Festival to, well, appreciate their recent release, Lollipop Chainsaw. At the event, the infamous Suda51, GM CEO and certifiable madman (in a good way), reported that Juliet and her zombie friends resulted in 700,000 worldwide units shipped, which is “the highest shipment figure ever for his company.”
To celebrate, Kadokawa Games CEO Yoshimi Yasuda debuted a trailer for their upcoming Killer is Dead, although there is no footage of said video available online as of this writing. The trailer reportedly shows, “a man with a cyborg left arm and a katana in his right hand engaged in combat. While the game appeared to have cell shading akin to No More Heroes, the stylish, colorful effects during combat gave the impression of something that attempted a new style following Shadows of the Damned and Lollipop.”
Killer is Dead will be coming to PS3 and Xbox 360 sometime in 2013.
Source: Andriasang
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
Sex sells?
Oh Suda51, why can’t you make a game that DOESN’T control like crap?
Stupid, over-the-top, and shameless. It’s everything we expected and it’s AWESOME!
The bosses of Lollipop Chainsaw are revealed. Insanity ensues.
Girl power!
It’s time to learn about “Sparkle Hunting.”
I’m out of ways to say “Wow, that was weird.”
Meet the severed head of Juliet’s boyfriend!
I wonder if she will use her boomsticks…
Posted By Austin Yorski about 9 months, 3 weeks ago
Sex sells?
Posted By Fraser about 1 year ago
Stupid, over-the-top, and shameless. It’s everything we expected and it’s AWESOME!
Posted By Gabriel B. about 1 year ago
The bosses of Lollipop Chainsaw are revealed. Insanity ensues.
Posted By Austin Yorski about 1 year, 2 months ago
Girl power!
Posted By Austin Yorski about 1 year, 2 months ago
It’s time to learn about “Sparkle Hunting.”
Posted By Austin Yorski about 1 year, 3 months ago
I’m out of ways to say “Wow, that was weird.”
Posted By Austin Yorski about 1 year, 4 months ago
Meet the severed head of Juliet’s boyfriend!
Posted By Robert G. about 1 year, 4 months ago
I wonder if she will use her boomsticks…
Posted By Austin Yorski about 1 year, 5 months ago
This game may be a metaphor for high school in general.
Posted By Austin Yorski about 1 year, 7 months ago
Robert Rodriguez would be proud.
Posted By Austin Yorski about 1 year ago
Lollipop Chainsaw is about a high school cheerleader who fights zombies with a chainsaw while carrying around the magically reanimated head of her boyfriend. No, that’s not a Mad Lib. That’s the actual premise of the game. Suda51 and Grasshopper Manufacture have gone into some strange territory before–No More Heroes and Shadows of the Damned have plenty of outlandish moments–but this represents an entirely new frontier of strangeness, and, yes, even stupidity. Luckily, the game is so ridiculous that it circles around and becomes almost a crass kind of genius.
| PROS | Humor, Soundtrack, Boss fights |
| CONS | Combat, Camera, Uncomfortable male gaze |
| WTF?! | It’d be easier to list the normal things in the game. |
The crazy plot of Lollipop Chainsaw is a real attention-grabber, but first impressions can be deceiving. The game isn’t really about running around a high school slicing through hordes of the undead. Only about a quarter of the adventure takes place in the cleverly named San Romero High, as protagonist Juliet Starling ends up chasing the rotting hordes from one end of the city to the other, through farms, a stadium, and even into the skies above. Gameplay is strictly linear, and operates similar to “stylish action” titles like Devil May Cry and Bayonetta.
On a purely fundamental level, combat is pretty standard. You need to decapitate your foes, but you have to stun them with weaker pom-pom attacks first, or simply just drop-kick them into a vulnerable state. Defeating enemies contributes to a meter which can be spent on a power boost akin to DMC‘s “Devil Trigger,” albeit with a much peppier accompanying soundtrack. You can spend the currency you loot from your enemies on statistical upgrades and more complicated combos, which offers incentive to rack up high scores and maximize the efficiency of your play-throughs. It’s a good thing there are upgrades to buy and high scores to earn too, as the game clocks in at a mere 6-8 hours.
The strength of the game’s structure is in its distinct levels and simple scoring system. Even if you blow through the game in a day, you’ll likely want to go back to your favorite part and try to beat it faster and with greater skill. Perhaps the biggest weakness to be had is the simple fact that the rudimentary action just never reaches the lofty heights of its fore-bearers, like the similarly orally-fixated Bayonetta. It seems as though we take the silky action of Platinum and Sony Santa Monica games for granted, as Lollipop Chainsaw‘s fighting is noticeably slow and ungraceful. Unfortunately, the low complexity of the combat, combined with its noticeable lack of smoothness, means this isn’t really a game you’ll want to play for the zombie slaying action.
Luckily, there is quite a bit more fun to be had. Variety comes in the forms of minigames like “Zombie Basketball,” in addition to Quick-Time Events involving the disembodied head of Juliet’s boyfriend, as well as sequences which require you to defend an objective with long-range weaponry. Moreover, each boss fight is modeled after a sub-genre of music, which makes for some quite memorable encounters. As long as you can put up with an occasionally sub-optimal camera placement, there are definitely things worth seeing between the stilted fights. Even if the core combat never really elevates itself from a tamer version of games that have come before it, the overall gameplay experience is an enjoyable one.
The real joy of a Suda51 joint isn’t really about complex combos, deep RPG elements, or thought-provoking characterization though. Lollipop Chainsaw is best enjoyed as a comedy, as it pokes fun at high school stereotypes, musical clichés, and the accumulated silliness of popular culture. There are plenty of jokes that don’t land, as well as out-dated references, but they are far outnumbered by the genuinely funny moments. Some of the gags require the player to have some knowledge of specific subjects (subtle references to Slayer and The Doors may go over the heads of many), but there are plenty of lowest-common-denominator punch lines.
Why do I envision Austin Y. wringing his hands hands while writing this review when I read lines like, “but those among us more sensitive to political correctness and/or problematic portrayals of women in media should consider themselves warned.”?
Sorry but I’ll pass. While I can appreciate this kind of meta, self deprecating, random for the sake of randomness-style if its done well, style only makes up for substance up to a certain point. While it might be a passable weekend rental, I just don’t see how anyone can justify a $60 price tag for it.
And I really liked Brutal Legend, too bad it was seemingly pushed out by EA before it was finished.
They didn’t justify a 60 dollar price tag. Most places I’ve seen it (Amazon, Toys R Us and I believe GameStop) have it for 45 dollars.
Well that does help a little. I just assumed that was the case since budget priced games (at launch) are a rarity these days. Even still that feels like too much in my opinion.
I’m a bit sad to hear about the gameplay. Oh well. I’m sure it’ll be fun enough. I’ll pick it up when I’m done with my current backlog.
I hate to be one of “those” Suda51 fans, but I kind of hope that this got fantastically silly action games out of his system. I love NMH. I still need to play Shadows of The Damned. But I honestly wouldn’t mind if he made another serious game like Killer7. It’s one of my favorites of all time. I hope his new game “The Killer is Dead” will be closer to that style. At least it looks like it from the little bit we know so far. Then again, it could change. Shadows of The Damned was a completely different game at one point.
But LPC looks fun and different. And I can always appreciate that.
You know, I may actually buy this game. I’m looking for something different and sometimes we all need a little insanity in our lives.
No people, you are all wrong. Don’t buy this game when it goes down in price. BUY IT NOW.
I can understand with big games like Mass Effect or Fable. They are GETTING enough money. Show some love for some of Suda’s games. Come on. It’s different, it’s got style…oh right, you guys just want to play a bland fantasy hack and slash or a 3d person space shooter masquerading as an RPG. Sigh.
Also, that slight against Brutal Legend? Uncalled for. XP I think it has taken its beating already.
Amazon had it up for $45, new, the day after launch so I decided to roll the dice and pick it up. =P
I can’t speak for everyone, but I don’t want dull fantasy hack and slash or shitty shooters disguised as shitty RPGs with shitty endings, but if they want to go with the spectacle-combat like DMC1,3,4 or Bayonetta.. they gotta have combat that’s actually on par with those games. Sadly, it looks like they slowed it down for the Space Marine crowd.
Come on. Space Marine? Really?
I agree with Sylveria, I think that game got a lot of unjustified love.
It was HORRIBLE.
it’s worth a play once its lower in price, I’d say 20-25 bucks tops.
“We wear our vaginas proudly!”? Well,I gotta get this game for sure…when its around $20.
It’s really sad to hear what I gleaned from the trailers was accurate: the combat was sluggish an dull, especially in the shadow of Bayonetta. I was really hoping it was just bad trailer production.
Glad I resisted the urge to pre-order it.. though I may still pick it up in short order since the price is already dropping.
I’m a bit sad to hear that LPC was sluggishly designed as well. I’m a fan of Suda51, and I was kind of hoping this would be Grasshopper’s answer to Bayonetta. I guess not.
Managed to get pass the farm level, and I’m still loving the game so far. Everything about this game just makes me giddy with excitement when playing it. However, with that said I can’t stand those football zombies. Everytime I get up they just knock me back down.
Ouch to say that to Brutal Legend. As for this game I can’t wait even thought there’s been some mixed reviews about this game.
Also FIRST
Oh Suda51, why can’t you make a game that DOESN’T control like crap?
Stupid, over-the-top, and shameless. It’s everything we expected and it’s AWESOME!
Birdman comes out swinging against the last son of Krypton and wants to know if there has been a good Superman game? Oh yeah, happy 3 year anniversary for RAD as well!
The price should have dropped a bit by now. It’s still on my wishlist, just waiting is all.
I wonder if there will ever be a PSN version of Killer7.
Great game and glad it did well. I still need to finish the game, but I definitely found it to be good.
l understand, l am actually part of the minority that prefers NG2 Sigma over the original.
I’m saddened that the more mainstream and non-WTF a Suda51 game is, the better it sells.
Not saying Lollipop Chainsaw is a bad game, it’s a good one. But it’s got nothing on Killer7.
Congratulations to Suda51 and Grasshopper Manufacture. I like to think Lollipop Chainsaw is Suda’s best selling game due to actually having decent marketing for once.
Can’t wait for the trailer release of ‘Killer is Dead’ though, if Suda brings back the darker tone of Killer7 in this game, then l am going to be stoked.
His worst game is his best selling one while Shadows of the damned is rotting on the shelfs? I’m depressed now.
As far as l am aware of, Suda didn’t actually like Shadows of the Damned, it turns out it wasn’t the game that he originally intended to make.
There’s always a dissonance between what the Developer thinks and what the players think. I remember Itagaki saying he didn’t like NGSigma, even though it’s far better than the original, same goes for Sigma 2.
Itagaki wasn’t even involved in NGSigma series, he wasn’t even with Team Ninja and Tecmo back then. I’m saying that if the developers heart wasn’t in the project then its going to effect the final product.
I like Shadows of the Damned but its not exactly Suda’s best work.
Yeah i know that he wasn’t involved what I meant was that there is a difference in how a crator views his work and how the consumer views it. Also the fact that I view Shadows of the Damned as his best work and Lollipop Chansaw as his worst is naturally purely subjective of course. There is absolutely no problem if you like LC more than SOTD.