LittleBigPlanet PS Vita Review
The Vita has a new best game.
Posted By Shaun K. about 9 months, 2 weeks ago
LittleBigPlanet for PlayStation Vita is one of those no brainer titles that I suspect everyone knew was coming since Sony first announced the Vita. After all, the LittleBigPlanet series is one of Sony’s biggest first-party success stories and the general formula for the series is one that is easy enough to translate to portable gaming. Indeed, Sony has already done just that with the fairly well received LittleBigPlanet PSP title. So there was never really a question of ‘If?’ regarding LBP PSV, so much as there was one of ‘When?’. Well now finally have the answer to that very question has arrived thanks to the official release date of the game being confirmed.
LittleBigPlanet PlayStation Vita will arrive on shelves both physical and digital on September 25th in North America and September 19 in the UK and Europe. The setup for this latest iteration of the LBP series revolves around players guiding their personal sack-person to the traveling planet of joy and happiness known as Carnevalia for a little bit of rest and relaxation. Unfortunately, as is wont to happen to video game protagonists of all stripes, upon actually reaching Carnevalia it turns out the planet has fallen under hard times thanks to the mysterious being known only as the Puppet Master. So now, of course, its up to you and Sack Boy/Girl/Whatever to take down the Puppet Master and bring life and hope back to Carnevalia.
As with the main games, players will also be able to create their own levels and share them with the universe using the Vita’s online capabilities. LittleBigPlanet PS Vita additionally features the now required token touchscreen support all major Vita games must have. In the case of LBP PSV, this is allowing players to manipulate multiple objects at once using the lasso tool on the front screen and moving the camera via the back touchscreen. Also in play is the Vita’s built in microphone and cameras which can be used to record sound effects/voice over and take pictures in order to create exclusive stickers. Check out a new behind the scenes trailer for the game below:
To repeat, LittleBigPlanet PlayStation Vita will arrive on September 25 in the Us and September 19 in Europe and the UK. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and feelings in the comments section below.
Source(s): PlayStation Blog.
The Vita has a new best game.
Release dates are for the weak.
Get ready to get your user generated content on the go this September.
Posted By Austin Yorski about 8 months ago
Release dates are for the weak.
Posted By Shaun K. about 9 months, 2 weeks ago
Get ready to get your user generated content on the go this September.
Posted By Austin Yorski about 7 months, 2 weeks ago
Sackboy and his imaginative home of Craftworld are some of the best things to come out of this generation of consoles. In fact, LittleBigPlanet 2 is one of the only games to ever earn a perfect 10 out of 10 score and a “Legendary” recommendation on BT’s relatively strict scale. With that said, the PlayStation Vita is a system in serious need of a blockbuster unit shifter, so it would be a real victory for the handheld if this entry retained any significant portion of the charm that put the series on the map. Luckily for Sony, this seems to be the kind of experience the hardware was made for.
| PROS | Humor, Personality, Aesthetic, Tool-set, UGC system, Soundtrack |
| CONS | Load times, Story |
| WTF?! | The Pink Slime |
You probably know the drill by now: You are Sackboy (or Sackgirl!), the cute little stitched-together hero who must platform through a 2.5 dimensional environment through a short campaign narrated by Stephen Fry. Story isn’t a big part of the BigPlanet software suite, but it is my biggest gripe. This time around your Sackperson is tasked with saving Carnivalia, a nearby planet which seems to house the imagination of Tim Burton. The world is being terrorized by an unseen villain called The Puppeteer (no relation to that other Sony exclusive), so you meet up with a bunch of whimsical characters and save the day.
The narrative works in a “Bowser has kidnapped the princess” way. You don’t need complex characters or deep and meaningful themes to justify a game like LittleBigPlanet, but it is a disappointment. In a lot of ways, I feel like the comparison to Mario is apt. Just because the world’s most popular mascot character doesn’t bother with a story doesn’t mean Media Molecule (or, in this case, Double Eleven and Tarsier Studios) shouldn’t aim higher. LPB has the setting and the humor to pull off a Pixar-esque triumph, but seems to be content with just doing a good job. A fair complaint, methinks, but a very tiny one in the grand scheme.
So what does LBP Vita do right? Just about everything else. The home-console-quality-on-a-handheld promise has been kept, with the game looking just about as good as you could possibly hope. The platforming is virtually untouched, although that might not be a good thing depending on how you feel about Sackboy’s jump arc. Personally, I loved every minute of the silly adventure. The boss fights in particular are inspired, while still remaining accessible to a younger audience.
The move to the Vita has brought with it both improvements and deficiencies. The single best thing I can say about the title is that it uses the device to the fullest without feeling weighed down in tech demo gimmickry. Both the front and rear touch functionality are integrated into the platforming very well, with only minor instances in which it failed to translate my swipes or pokes. Pushing platforms and pulling switches also fits seamlessly into the overriding conceit of the franchise, as the proceedings are supposedly shaped by the “Imagosphere” projected by the player. This makes interacting with the world feel all the more organic.
Gadgets and vehicles make an improved return. Some of my favorite parts of the game involved turning the Vita to steer, despite how foolish it made me look. However, all of these little aspects are seen only briefly in the campaign, as it serves chiefly as a tutorial for the user-generated content system. UGC has always been the cornerstone of the entire Planet enterprise, and its implementation here is as you would expect it to be. Designing levels is easier than ever before, as touch controls and the Vita’s on-board camera and microphone make creating and tweaking objects easier than ever. The drawback is that the hardware itself doesn’t exactly have a sterling market penetration, which means that there will likely be fewer must-play experiences out there. All we can really do is hope that a strong community flocks to this version of the game.
Making and playing platforming stages aren’t the only things you can do on Carnivalia (and its moon), however. There are a host of mini-games to be unlocked, some of which were just as fun as all the jumping around. Things like Whack-a-Mole are fun one-offs, but the air hockey and physics-based Tetris-like game were good enough to be stand-along apps. These distractions also use the technical capabilities of the handheld to their fullest, requiring taps, swipes, and dramatic system turning. You can bring along other players to both these and the main campaign if you want to lose a few friends, but prepare yourself to feel an amount of anger disproportionate to the ceaseless cheer of the game.
While creating levels I did stumble across my only other minor quibbles, which were some minor technical issues. The game crashed on me once, which was a first for the platform. I also found the loading times a bit wearisome after a while–a flaw which I imagine was unavoidable. While I mention these little things for the sake of full disclosure, I’m honestly impressed by the job Double Eleven and Tarsier pulled off. I’m sure many concessions were made in order to bring LittleBigPlanet to the Vita, but hardly any of them are noticeable from the user-end of things.
Should you buy a PS Vita to play LittleBigPlanet? No. The game isn’t a big enough leap forward from its predecessor to warrant such an investment. But if you already own Sony’s handheld you absolutely must pick up this title. Sit it down on the shelf next to Gravity Rush so the poor thing finally has some company. Leave a space for Zero Escape: Virtue’s Last Reward and Ragnarok Odyssey though, since they will arrive in a few short weeks.
A copy of the game was purchased from a retailer for review purposes and played to completion in about 6 hours, with about 3 hours spent with the “community” features. The title is a PS Vita exclusive.
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“…the platforming is virtually untouched…”
That’s really a shame. I just played a world in LBP2 (first time every playing this game franchise) and I’m really frustrated at it. I hated jumping in the game, I hated the stupid physics used to swing back and forth with the grappling hook. It’s so bad. It’s so bad I’m really surprised allot of people generally like playing these games.
I love platformers, I really do. And I really wanted to like LBP as a game franchise because it was a platformer that was getting a lot of attention!
I won’t be buying this vita game despite the high marks and recommendation because everything I need to read was in that little quote up top.
I don’t get it either, EVERYONE loves this game franchise. It has virtually NO bad reviews.
I agree with the review. This game is really good and it does feel like you are playing it on the PS3 when it comes to graphics, music, and atmosphere. The Vita needs good games like this to keep thriving, hopefully more good quality games like this are coming down the line.
I must be the only person who doesn’t enjoy Little Big Planet games. :/