Hitman Absolution is AWESOME! - Episode 4
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Posted By James C. about 9 months ago
In the world of professional killers, money makes the world go round and like the Sniper has so eloquently put “As long as there’s two people left on the planet, someone is going to want someone dead.” IO Interactive knows that quite well, but today at Gamescom, they have released their own spin in Contracts mode, a new online mode for Hitman: Absolution.
Contracts allow you to take up contracts made by other players in any level of the game’s single player, gives you select weapons to aid you, and marks up to three targets and specialized rules for Agent 47 to follow during the contract. The more objectives the player completes, the more money the job will pay out, and with more money comes more opportunities for war shopping as well as getting disguises out of the bargain bin. On top of this, IO will choose 5 player made contracts that are incredibly devious every week for the leaderboards to see who can be the ultimate assassin.
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Square Enix is accused of encouraging cyber bullying.
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
You remember that scene in The Professional/Leon where Gary Oldman is all “Bring me Everyone,” and buddy’s like “what?” and he’s all “EVVVVVVERYYYYYOOOOOOONE!” Yeah, he’s going to need more guys. Johnny reviews Hitman: Absolution.
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
There is no greater humiliation than being killed by a man in a chicken suit.
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Yousif A. about 5 months, 2 weeks ago
Square Enix is accused of encouraging cyber bullying.
Posted By Johnny Maloney about 6 months, 2 weeks ago
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
Posted By Austin Yorski about 6 months, 4 weeks ago
There is no greater humiliation than being killed by a man in a chicken suit.
Posted By Shaun K. about 7 months, 1 week ago
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Posted By Shaun K. about 7 months, 2 weeks ago
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Shaun K. about 8 months ago
Anything in Agent 47′s hands is a weapon. Anything.
Posted By Shaun K. about 8 months, 1 week ago
Check out just who will be hunting down Agent 47 in the newest Hitman game.
Posted By James C. about 9 months ago
The ultimate form of Put up or Shut up is now an online mode in Hitman: Absolution!
Posted By Austin Yorski about 10 months, 1 week ago
This is it. Agent 47 is back.
Posted By Gabriel B. about 10 months, 2 weeks ago
Square Enix wants you to take their leather clad nuns seriously…lol
Posted By Johnny Maloney about 5 months, 4 weeks ago
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I am a ghost. I move through the shadows unseen. I am the invisible hand of mortality that reaches through the ephemera and cuts the cloth of life short. I am a legend. I am a living myth. Backstabbers, double crossers, traitors, liars, opportunists, both kind and wicked fear my cold and calculating retribution. I take the lives of all, unmoved by fear of the powerful nor the pleas of the undeserving. I am the Hitman, and I am… I dunno, some kind of immaterial, invisible wind that kills people. Like a really deadly belch – fear the belch.
| PROS | Voice Work, Graphics, Tone, Narrative |
| CONS | Frustrating, Occasionally Inscrutable, Predictable Plot |
| WTF?! | Guest Starring Kane, from Kane & Lynch! |
The Hitman games were always frustrating to me. Not because they were particularly difficult, or unfair, or because they made for horrible dance partners (seriously, Blood Money could never tell the difference between a waltz and a foxtrot to save its life), but because they always reached far beyond what they appeared to be technically capable of. Yes, infiltration, disguise, and laser like precision when it comes to contract killing sounds like a fantastic idea for a game, but when your crack shot AI is gifted with the preternatural instincts of being able to tell that you’re an interloper from two hundred yards through a balaclava on your face, the odds of getting away with it shrink significantly.
In the end too, that’s what we all want out of any kind of assassin game; we want to get away with it. Now either that means we want to slip in and out without anybody ever noticing we were there, or we want to wreak terrible havoc upon anybody that might have the stones to step to the front of the killing line and take a number. I am happy to report that this is indeed what Hitman: Absolution offers us, as little or as much bloodshed as we see fit to dole out, and get away with it we do.
The game itself is fairly self explanatory: a third person shooter with stealth mechanics that rotates heavily around the taking of life. Each level presented fits you with an objective (which is often killing someone, but takes other cues as well, such as infiltrating compounds or finding characters) and you are left to your own designs to fulfill it. Mitigating your usual arsenal of guns, found weapons (vases, golf clubs, irons, screwdrivers, wrenches, and even knives! But who kills anybody with knives anymore?) and garrotte, titular character, Agent 47 is armed with “instinct mode.” Instinct is a detective-vision like visual adjustment that highlights NPCs, items of interest, patrol routes, and potential circuitous ways through the level.
More importantly, instinct also serves to aid in your infiltration of areas. When 47 gets into a disguise, only other people belonging to that group notice that anything fishy is going on. Cops recognize other cops, bodyguards recognize other bodyguards, and if you get too close, they’ll chase you down until they realize that you are not who you appear to be. This suspicion can be warded off by expending instinct in order to blend in until you can get out of sight of the interested party. It also serves as a meter for a mark and execute slow motion style of killing mode, which depletes it pretty rapidly.
Funny thing though, instinct only recharges as you complete objectives, kill or subdue enemies, or do otherwise hitman-y stuff. You might think that wandering through the level with your guns a-blazin’ would be the order of the day. You might be wrong about that though. Hitman: Absolution encourages players to move through the environments it has provided leaving as little evidence as possible. Unnecessary fatalities or being spotted reduces a point total for the level, which serves as a basis for refining 47′s skills. It doesn’t treat you unfairly, either, with the penalties for subduing a guard matching the reward for carefully cleaning up and hiding the body. Kill him unnecessarily though, and you’re in the red. Do it with a head shot, and gain a small point bonus to cushion the loss. This can make the decision whether or not to subdue or kill a target of opportunity a real risk/reward dilemma when taking the awarded instinct into account. It also encourages players to make riskier assassinations in order to gain the extra points associated with a “signature” garrotting or environmental kill.
Keeping an eye on this one. It seems like IO have come up with the perfect system to satisfy the purists and newcomers with the scoring system and difficulty settings. I hope other games do this instead of just breaking the mechanics.
I’m really having fun with this game, and I’m glad that IO finally came back to their senses, and decided to comeback to the Hitman series.
For those who just started the game, enjoy “The King of Chinatown” mission, not only it looks alive, it has many fun ways to kill your target. ^^
YES!! Thank you, IO, for understanding your franchise, knowing what it needs and how to improve on it.
Now excuse me, I have some shopping to do.
By brother’s been really looking forward to this game as he was a fan of the previous ones. It’s good to hear that the game line up this year continues to be strong
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
This game becoming more and more promising.
This coming from someone who’s never played the hitman series, That is an incredibly awesome way to involve the community. Hopefully it’ll be indepth enough to get really diabolical with these contracts.