Dwarf Fortress Community Review
Losing is fun.
Posted By BT Community about 9 months ago
This review was written by Blistered Thumbs user Hmuda. Check out other posts from this user in the BT community blogs right here.
Ever wondered what it would be like to become the leader of a dwarven mountain hall in a fantasy world populated by hippie elves with weird eating habits, sadistic goblins who kidnap your children, alcoholic dwarves with severe mental disorders and monsters that would make the hair stand up on your back, then promptly jump off and run for the exit in terror? If the answer is yes, than Dwarf Fortress is the game for you.
| PROS | Complex, almost ridiculously detailed gameplay. Will make you use your imagination. |
| CONS | The lack of traditional graphics and extreme complexity will scare people off. |
| WTF?! | Did that elf just eat the corpse of my captain?! |
Now before we plunge into the thick of things, it is necessary to clarify a few things regarding this game. The first thing one will notice after starting it up (or looking at the pictures) is that there is nothing here that today’s gamer would think of as “graphics.” Everything is represented by ASCII symbols. The ground is a bunch of comas, dots and semicolons, trees are represented by ♠, ♣, ¶, and other similar characters, a dog is a lower case „d”, a goblin a „g”, while a giant toad or a troll will be a capital „T”. Everything that would be animations or dialogue in other games are handled by actual text here. Instead of watching an exciting fight scene, you will read about it after watching two letters stand next to each other while flashing as they trade hits (and turning the other symbols around them red as they bloody up the place). In this game, you will have to use your imagination. If playing regular games are like watching movies, playing Dwarf Fortress is like reading a book.
The second thing to keep in mind is that this game is both hard and complex. There is a catchphrase often associated with this title: “losing is fun.” And you will lose. A lot. Horribly. There are tons of ways one can get defeated. Maybe a goblin ambush gets through your military and start butchering the civilian population, or maybe your legendary battleaxe wielding champion loses his favorite pet dog, goes berserk in his grief and pulls that one lever that held back the river from flooding your fortress (or just kills everybody himself). I leave the discovery of more juicy ways to die up to you. There are a lot.
Last but not least, anyone considering to pick this one up has to know: this game is operated exclusively via keyboard. Sure, you can use the mouse to make fine adjustments to your designations here and there, but the only way to get ahead is by getting comfortable with the immense amounts of shortcuts necessary to control your fortress. But don’t worry. It doesn’t take long before you are playing like a virtuoso and create fortresses that make Moria pale in comparison.
Now that we got these out of the way, and if you are still reading, let’s clear up what DF is exactly? Imagine a mix between Dungeon Keeper and The Sims, turned up to 11… make it 20… let me explain.
You know how in Dungeon Keeper, you could dig areas out and place rooms? Imagine that on a vastly bigger playing field, all the way from the surface down to around 150 levels on the Z axis. Needless to say, that’s a lot of digging. Couple that with a very detailed geology system with dozens of different types of stones in distinct layers, veins of ores, cave systems to explore (beware, can contain nasty amounts of “fun”) and… let’s just say, there is a reason why people should take the tale of Moria to heart and not to dig too deep, too greedily. You’ve been warned.
As for the connection with The Sims, you know how those little guys are so well modeled psychologically? You can leave them alone for a while and they will act according to their pre-set needs and desires? Imagine that with dozens of personality traits with 200 individuals all interacting, making friends, holding grudges, marrying, raising families, etc. Dwarves are best known for their fickle personalities (and for their love of a good ale, but that’s not the point here). At one point they may be the happiest member of your community, but if they lose something they hold very dear (a pet, a family member or a legendary artifact they created), they can become so depressed, that they eventually become inconsolably melancholic, stark raving mad or just snap and go berserk, attacking everyone and everything. If they just tantrum a little, breaking furniture, you can count yourself lucky. Unless they start a tantrum spiral (break the stuff of other dwarfs who also become sad, and start tantruming as well, breaking the stuff of others, who…you get the idea). Just another way to die.
Over the course of a game, you will dig out vast halls, comfy bedrooms, busy workshops, grand dining halls and the finely decorated tombs to house your many, many dead. You will trade with elves, humans and other dwarf settlements in your randomly generated world, with its own unique geography, civilizations, deities and history. You will have to tend to the needs of your ever growing community, starting with their food and booze supply (dwarves only drink water as a last resort), all the way down to supplying the clothes they wear. You will also have to dig out veins of iron ore, smelt them down to bars and craft each individual piece of armor and weapon for your military (or keep going in the chain and smelt them into steel and then make even more superior equipment).
There is an incredible variety of items you can craft, coupled with an extensive quality system. Some are everyday comforts, like tables to eat at or beds to sleep on, others are little baubles, like puzzle boxes and toy boats, which are great to trade with if traders come for a visit, while yet others are necessary for the smooth operation of certain fortress functions, like soap for the hospital to clean wounds, containers for your guys to store stuff in, or mechanisms to create traps to defend your halls from the very scary world out there.
Apart from the unpredictable dwarves themselves, there are many dangers outside your gates that would just love to kill your workers. Maybe an herbalist will be impaled by a unicorn while gathering plants outside, or a kobold thief steals an incredibly valuable artifact, pretty much guaranteeing that the creator will have a mental breakdown, or a goblin snatcher abducts children, or a goblin raiding party starts to wreak havoc among your populace, or a mythical beast, like a minotaur pays you a visit, or maybe it will be a dragon, or one of the randomly generated “forgotten beasts” which can be ridiculously hard to kill and will most likely signal the beginning of the end (think of the Balrog, that didn’t turn out well for Moria), unless you were well prepared.
Posted By BT Community about 9 months ago
This review was written by Blistered Thumbs user Hmuda. Check out other posts from this user in the BT community blogs right here.
Ever wondered what it would be like to become the leader of a dwarven mountain hall in a fantasy world populated by hippie elves with weird eating habits, sadistic goblins who kidnap your children, alcoholic dwarves with severe mental disorders and monsters that would make the hair stand up on your back, then promptly jump off and run for the exit in terror? If the answer is yes, than Dwarf Fortress is the game for you.
| PROS | Complex, almost ridiculously detailed gameplay. Will make you use your imagination. |
| CONS | The lack of traditional graphics and extreme complexity will scare people off. |
| WTF?! | Did that elf just eat the corpse of my captain?! |
Now before we plunge into the thick of things, it is necessary to clarify a few things regarding this game. The first thing one will notice after starting it up (or looking at the pictures) is that there is nothing here that today’s gamer would think of as “graphics.” Everything is represented by ASCII symbols. The ground is a bunch of comas, dots and semicolons, trees are represented by ♠, ♣, ¶, and other similar characters, a dog is a lower case „d”, a goblin a „g”, while a giant toad or a troll will be a capital „T”. Everything that would be animations or dialogue in other games are handled by actual text here. Instead of watching an exciting fight scene, you will read about it after watching two letters stand next to each other while flashing as they trade hits (and turning the other symbols around them red as they bloody up the place). In this game, you will have to use your imagination. If playing regular games are like watching movies, playing Dwarf Fortress is like reading a book.
The second thing to keep in mind is that this game is both hard and complex. There is a catchphrase often associated with this title: “losing is fun.” And you will lose. A lot. Horribly. There are tons of ways one can get defeated. Maybe a goblin ambush gets through your military and start butchering the civilian population, or maybe your legendary battleaxe wielding champion loses his favorite pet dog, goes berserk in his grief and pulls that one lever that held back the river from flooding your fortress (or just kills everybody himself). I leave the discovery of more juicy ways to die up to you. There are a lot.
Last but not least, anyone considering to pick this one up has to know: this game is operated exclusively via keyboard. Sure, you can use the mouse to make fine adjustments to your designations here and there, but the only way to get ahead is by getting comfortable with the immense amounts of shortcuts necessary to control your fortress. But don’t worry. It doesn’t take long before you are playing like a virtuoso and create fortresses that make Moria pale in comparison.
Now that we got these out of the way, and if you are still reading, let’s clear up what DF is exactly? Imagine a mix between Dungeon Keeper and The Sims, turned up to 11… make it 20… let me explain.
You know how in Dungeon Keeper, you could dig areas out and place rooms? Imagine that on a vastly bigger playing field, all the way from the surface down to around 150 levels on the Z axis. Needless to say, that’s a lot of digging. Couple that with a very detailed geology system with dozens of different types of stones in distinct layers, veins of ores, cave systems to explore (beware, can contain nasty amounts of “fun”) and… let’s just say, there is a reason why people should take the tale of Moria to heart and not to dig too deep, too greedily. You’ve been warned.
As for the connection with The Sims, you know how those little guys are so well modeled psychologically? You can leave them alone for a while and they will act according to their pre-set needs and desires? Imagine that with dozens of personality traits with 200 individuals all interacting, making friends, holding grudges, marrying, raising families, etc. Dwarves are best known for their fickle personalities (and for their love of a good ale, but that’s not the point here). At one point they may be the happiest member of your community, but if they lose something they hold very dear (a pet, a family member or a legendary artifact they created), they can become so depressed, that they eventually become inconsolably melancholic, stark raving mad or just snap and go berserk, attacking everyone and everything. If they just tantrum a little, breaking furniture, you can count yourself lucky. Unless they start a tantrum spiral (break the stuff of other dwarfs who also become sad, and start tantruming as well, breaking the stuff of others, who…you get the idea). Just another way to die.
Over the course of a game, you will dig out vast halls, comfy bedrooms, busy workshops, grand dining halls and the finely decorated tombs to house your many, many dead. You will trade with elves, humans and other dwarf settlements in your randomly generated world, with its own unique geography, civilizations, deities and history. You will have to tend to the needs of your ever growing community, starting with their food and booze supply (dwarves only drink water as a last resort), all the way down to supplying the clothes they wear. You will also have to dig out veins of iron ore, smelt them down to bars and craft each individual piece of armor and weapon for your military (or keep going in the chain and smelt them into steel and then make even more superior equipment).
There is an incredible variety of items you can craft, coupled with an extensive quality system. Some are everyday comforts, like tables to eat at or beds to sleep on, others are little baubles, like puzzle boxes and toy boats, which are great to trade with if traders come for a visit, while yet others are necessary for the smooth operation of certain fortress functions, like soap for the hospital to clean wounds, containers for your guys to store stuff in, or mechanisms to create traps to defend your halls from the very scary world out there.
Apart from the unpredictable dwarves themselves, there are many dangers outside your gates that would just love to kill your workers. Maybe an herbalist will be impaled by a unicorn while gathering plants outside, or a kobold thief steals an incredibly valuable artifact, pretty much guaranteeing that the creator will have a mental breakdown, or a goblin snatcher abducts children, or a goblin raiding party starts to wreak havoc among your populace, or a mythical beast, like a minotaur pays you a visit, or maybe it will be a dragon, or one of the randomly generated “forgotten beasts” which can be ridiculously hard to kill and will most likely signal the beginning of the end (think of the Balrog, that didn’t turn out well for Moria), unless you were well prepared.
Dwarf Fortress’s learning curve is more like a sheer cliff. Incredibly daunting at first, but once you get used to its keyboard-only interface, enough to get a small fort going and not let the dwarves starve to death…
That’s when the fun begins.
Fey moods. Easily-traumatized, tantrum throwing dwarves. Goblin ambushes that slaughter whole caravans but a single ox – that later returns to its home city, as a warning. Killer elephants. Killer unicorns. Megabeasts. Once again, fey moods, that reduce fully functional dwarves into single-minded and possibly murderous maniacs. Elephants – because they deserve a repeat.
The stories of Boatmurdered are all true. You are not ready.
Didn’t know that 8/10 was Legendary and Awesome @_@
8/10 is the score. Legendary is the recommendation, since it is such a unique experience and an impressive achievement. Also, it’s free
This game needs a sequel with better graphics and an easier to learn interface…
Oh wait, we already have a sequel! It’s called Minecraft! 8D
Minecraft is not a sequel really. I remember the creator saying that he took an aspect of the game he really liked and expanded upon that initial idea. The result is minecraft an entirely different game.
This is the difference between a clone and an actual new game. Terraria is a minecraft CLONE because it just replicated what minecraft did with a gimmick and a 2d perspective.
You didn’t really play any Dwarf Fortress, did you?
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Dwarf Fortress’s learning curve is more like a sheer cliff. Incredibly daunting at first, but once you get used to its keyboard-only interface, enough to get a small fort going and not let the dwarves starve to death…
That’s when the fun begins.
Fey moods. Easily-traumatized, tantrum throwing dwarves. Goblin ambushes that slaughter whole caravans but a single ox – that later returns to its home city, as a warning. Killer elephants. Killer unicorns. Megabeasts. Once again, fey moods, that reduce fully functional dwarves into single-minded and possibly murderous maniacs. Elephants – because they deserve a repeat.
The stories of Boatmurdered are all true. You are not ready.
Didn’t know that 8/10 was Legendary and Awesome @_@
8/10 is the score. Legendary is the recommendation, since it is such a unique experience and an impressive achievement. Also, it’s free
This game needs a sequel with better graphics and an easier to learn interface…
Oh wait, we already have a sequel! It’s called Minecraft! 8D
Minecraft is not a sequel really. I remember the creator saying that he took an aspect of the game he really liked and expanded upon that initial idea. The result is minecraft an entirely different game.
This is the difference between a clone and an actual new game. Terraria is a minecraft CLONE because it just replicated what minecraft did with a gimmick and a 2d perspective.
You didn’t really play any Dwarf Fortress, did you?