Dust: An Elysian Tail

Players: 1 Offline Player
Publisher: Microsoft
Genres: Action, Adventure, Platformer
Release Date: August 14, 2012
Developer: Humble Hearts
MSRP: $14.99
Platforms:
As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder it into an unstoppable force of nature, and the blade’s diminutive guardian, Fidget.

This year’s Summer of Arcade has been a pretty standard affair. Between HD remakes, Angry Birds for Kinect, and some stock-standard zombie and shooter titles, Microsoft has failed to really showcase the ingenuity and vision that makes the indie/downloadable scene so exciting. However, if there is any game of the 2012 lineup that looks like it could live up to the legacy of past entrants like Braid and Limbo, then it’s Dust: An Elysian Tail. Don’t let the cheap pun in the title fool you.

PROS Visuals, RPG elements, Humor
CONS Story, Combat
WTF?! Mysterious wall chickens

Dean Dodrill’s Elysian Tail is an interesting multi-media experiment. With both a film in production and this game, the brand encompasses the adventures of different groups of characters in the magical world of Falana. This universe is populated mostly by anthropomorphic animals, although regular fauna appear to co-exist with their bipedal counterparts. Are the bunnies and bunny-men related? We may never know.

Dust tells the story of the eponymous amnesiac warrior, who travels with a talking sword and a comic relief bat-girl to find out who he is and save the day. It may sound as if I’m purposefully underselling the premise for comedic effect, but I assure you that this is it. There is one–and only one–plot twist thrown into the mix, but the basic gist of it can be guessed using only the title and a passing knowledge of mythology. Luckily, Dust is not a game you’re going to play for plot.

It only gets prettier from here.

When it comes to game graphics, I’ve gone on record before to say that I’d rather play Zork than Modern Warfare 3. However, like I mentioned in my Trine 2 review, beautiful visuals can become the selling point for a piece of interactive software if given a suitably compelling artistic vision. To that end, Dust is achingly gorgeous. Every environment, location, sprite, and animation is meticulously hand-crafted and fluid, which is even more awe-inspiring given that the game was almost exclusively crafted by one person. This is an infinitely more impressive graphical showcase than anything currently being done in the realm of photo-realism.

While my opinions on the plot and visuals are unequivocal, my thoughts on the actual gameplay are more nuanced. Between the lush art and wandering swordsman narrative, the game bears more than a passing resemblance to Muramasa: The Demon Blade. Similarly, Dust is largely a “MetroidVania” style action-adventure platformer, with a heavy emphasis on building up long sword combos. When I saw that there was an achievement for sustaining a 1000-hit string I buckled myself in for a bumpy ride up a steep difficulty curve. An hour later I was already routinely pulling off 1500-hit combos.

This looks so good in motion.

It’s not that this is an easy game–enemies hit like Mack trucks–it’s just that there is no meaningful evolution of the core gameplay. You’ll be using the same combos at the end of the game that you learned in the tutorial. You gain a few new spells along the way, but they are all functionally identical. There is something to be said for the accessibility on display here though. With only two buttons for sword attacks and one for magic, the barrier for entry into this beautiful world is low. However, Dust is a lengthy experience, and the lack of depth and complexity in the combat becomes grating after half a dozen hours.

The only things that breaks up the monotony of the swordplay are exploration and the occasional puzzle. The former is surprisingly well done. I saw the end credits with a mere 75% of treasure, locations, and Easter Eggs found, which implies several full more hours of game to be found. That, and the helpful and clear map screen, make searching for every last treasure chest (and indie game cameo!) a genuine treat. The latter is problematic. On one hand, there are some very clever sequences in which Dust has to maneuver a bomb from one area into another. On the other hand, that is the only kind of puzzle. A bit of variety can be found in some optional challenge areas, but the critical path would greatly benefit from some other puzzle types.

Pages : Page 1 Page 2
  1. October 07, 2012 at 01:20am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    I wish this wasn’t an X-Box exclusive… I would love to play this on my PC.

  2. August 16, 2012 at 08:34pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This game is pretty short if you don’t play it on high difficulties, but it can have it’s teeth-gritty moments with it. I loved it, and I think I’ll keep playing it months later when I still remember it.

    8/10

  3. August 15, 2012 at 10:53am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Easily the best of this years summer lineup. The characters and world are simply amazing looking, especially for just one person. The combat is simple but very fun and flashy too.

    As for the wall chicken I’m almost certain it’s a Castlevania reference :3

  4. August 14, 2012 at 05:34pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    Saying it loud, I’m furry and I’m proud!

  5. August 14, 2012 at 02:15am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Been looking forward to this, nice to hear its pretty good.

  6. August 13, 2012 at 01:44pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I would totally buy this game. If Microsoft didn’t employ their stupid point system. I end up paying more money than the game is actually worth. Just let me pay the £10 instead of the 1200msp.

  7. August 13, 2012 at 12:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “This is one of the most beautiful games every made.”

    Feel my nitpick, grammatically incorrect wrath! Nice review Austin. Joking aside, I’ve had my eye on this game for awhile now and plan to pick it up come the 15th of August.

  8. August 13, 2012 at 11:36am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Gonna download this as soon as I can tomorrow. It and Papo & Yo look to be great indie titles.

Leave a Comment

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Reminder: Dust: An Elysian Tail is Now Available on Steam

Posted by [ 11 hours, 12 mins ]

Now PC players can experience a gorgeous MetroidVania adventure.

Dust: An Elysian Tail Soundtrack Now Available

Posted by [ 7 months, 3 weeks ]

As long as there are no Fidget spoken word tracks….

GView : Dust An Elysian Tail Review

Posted by [ 9 months ]

Will the new Metroid-Vania on XBLA hold its own and really be worth it?

Dust: An Elysian Tail Review

Posted by [ 9 months, 1 week ]

This is one of the most beautiful games ever made.

Reminder: Dust: An Elysian Tail is Now Available on Steam

Posted By about 11 hours, 12 mins ago

Now PC players can experience a gorgeous MetroidVania adventure.

Dust: An Elysian Tail Soundtrack Now Available

Posted By about 7 months, 3 weeks ago

As long as there are no Fidget spoken word tracks….

Dust: An Elysian Tail Review

Dust: An Elysian Tail Review

This year’s Summer of Arcade has been a pretty standard affair. Between HD remakes, Angry Birds for Kinect, and some stock-standard zombie and shooter titles, Microsoft has failed to really showcase the ingenuity and vision that makes the indie/downloadable scene so exciting. However, if there is any game of the 2012 lineup that looks like it could live up to the legacy of past entrants like Braid and Limbo, then it’s Dust: An Elysian Tail. Don’t let the cheap pun in the title fool you.

PROS Visuals, RPG elements, Humor
CONS Story, Combat
WTF?! Mysterious wall chickens

Dean Dodrill’s Elysian Tail is an interesting multi-media experiment. With both a film in production and this game, the brand encompasses the adventures of different groups of characters in the magical world of Falana. This universe is populated mostly by anthropomorphic animals, although regular fauna appear to co-exist with their bipedal counterparts. Are the bunnies and bunny-men related? We may never know.

Dust tells the story of the eponymous amnesiac warrior, who travels with a talking sword and a comic relief bat-girl to find out who he is and save the day. It may sound as if I’m purposefully underselling the premise for comedic effect, but I assure you that this is it. There is one–and only one–plot twist thrown into the mix, but the basic gist of it can be guessed using only the title and a passing knowledge of mythology. Luckily, Dust is not a game you’re going to play for plot.

It only gets prettier from here.

When it comes to game graphics, I’ve gone on record before to say that I’d rather play Zork than Modern Warfare 3. However, like I mentioned in my Trine 2 review, beautiful visuals can become the selling point for a piece of interactive software if given a suitably compelling artistic vision. To that end, Dust is achingly gorgeous. Every environment, location, sprite, and animation is meticulously hand-crafted and fluid, which is even more awe-inspiring given that the game was almost exclusively crafted by one person. This is an infinitely more impressive graphical showcase than anything currently being done in the realm of photo-realism.

While my opinions on the plot and visuals are unequivocal, my thoughts on the actual gameplay are more nuanced. Between the lush art and wandering swordsman narrative, the game bears more than a passing resemblance to Muramasa: The Demon Blade. Similarly, Dust is largely a “MetroidVania” style action-adventure platformer, with a heavy emphasis on building up long sword combos. When I saw that there was an achievement for sustaining a 1000-hit string I buckled myself in for a bumpy ride up a steep difficulty curve. An hour later I was already routinely pulling off 1500-hit combos.

This looks so good in motion.

It’s not that this is an easy game–enemies hit like Mack trucks–it’s just that there is no meaningful evolution of the core gameplay. You’ll be using the same combos at the end of the game that you learned in the tutorial. You gain a few new spells along the way, but they are all functionally identical. There is something to be said for the accessibility on display here though. With only two buttons for sword attacks and one for magic, the barrier for entry into this beautiful world is low. However, Dust is a lengthy experience, and the lack of depth and complexity in the combat becomes grating after half a dozen hours.

The only things that breaks up the monotony of the swordplay are exploration and the occasional puzzle. The former is surprisingly well done. I saw the end credits with a mere 75% of treasure, locations, and Easter Eggs found, which implies several full more hours of game to be found. That, and the helpful and clear map screen, make searching for every last treasure chest (and indie game cameo!) a genuine treat. The latter is problematic. On one hand, there are some very clever sequences in which Dust has to maneuver a bomb from one area into another. On the other hand, that is the only kind of puzzle. A bit of variety can be found in some optional challenge areas, but the critical path would greatly benefit from some other puzzle types.

Pages: Page 1 - Page 2
  1. October 07, 2012 at 01:20am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    I wish this wasn’t an X-Box exclusive… I would love to play this on my PC.

  2. August 16, 2012 at 08:34pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This game is pretty short if you don’t play it on high difficulties, but it can have it’s teeth-gritty moments with it. I loved it, and I think I’ll keep playing it months later when I still remember it.

    8/10

  3. August 15, 2012 at 10:53am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Easily the best of this years summer lineup. The characters and world are simply amazing looking, especially for just one person. The combat is simple but very fun and flashy too.

    As for the wall chicken I’m almost certain it’s a Castlevania reference :3

  4. August 14, 2012 at 05:34pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    Saying it loud, I’m furry and I’m proud!

  5. August 14, 2012 at 02:15am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Been looking forward to this, nice to hear its pretty good.

  6. August 13, 2012 at 01:44pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I would totally buy this game. If Microsoft didn’t employ their stupid point system. I end up paying more money than the game is actually worth. Just let me pay the £10 instead of the 1200msp.

  7. August 13, 2012 at 12:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “This is one of the most beautiful games every made.”

    Feel my nitpick, grammatically incorrect wrath! Nice review Austin. Joking aside, I’ve had my eye on this game for awhile now and plan to pick it up come the 15th of August.

  8. August 13, 2012 at 11:36am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Gonna download this as soon as I can tomorrow. It and Papo & Yo look to be great indie titles.

Leave a Comment

You must be logged in to post a comment.

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GView : Dust An Elysian Tail Review

Posted in MegaGWolf [ 9 months ]

Will the new Metroid-Vania on XBLA hold its own and really be worth it?

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