Posted By Nobunaga about 9 months ago
Let’s just get something out of the way real quick before jumping into the meat of this story. I reviewed Diablo 3 and found the game entertaining and worth my money. However, along with worrying about the game’s always-online DRM, I wondered just how long the staying power was going to be on the game. Two weeks later I had my answer as I stopped playing after grabbing a few legendary items and making just over $200 on the real-money auction house. I haven’t played since.
Did I get my enjoyment out of the game? Absolutely. Was I disappointed? Well, yes.
However, Blizzard aims to change that now with “Paragon Levels,” a special 100-level progression available to “Level Capped” characters which will slowly allow them to escalate farther up the ladder of power in tiny increments, or, rather more precisely, boosts to “Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level,” as well as 3% Magic Find per paragon level. In addition there will be a graphical modification to how people see your character with special border graphics and level indicator as you get farther and farther down the path of the Paragon.
“We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress,” wrote game director Jay Wilson, “It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword.” To be honest, it was largely the reason I stopped playing. The grind wasn’t very fun when days could go by and you’d have almost nothing to show for it.
Also of note in relation to this new system is that in the next patch (where this system is being deployed), they will be capping Magic Find at 300% (before Nephalim’s Valor, which also now gives 15% Paragon XP per stack), which means that those who progress further and further will require less and less Magic Find gear to be competitive. I believe I shall quote Blizzard’s own cinematic from another franchise when I say, “Hell… It’s About Time.”
Perhaps the best news I’ve heard regarding the system? It isn’t going to be a quick progression. For those of us who played Diablo 2, the progression to Paragon Level 100 is being compared to finally capping out a Diablo 2 character at level 99. But, on a personal note, had this system been implemented sooner, I think that Blizzard could have saved a LOT of people from discarding the game. I know dozens of people who have played the game and have since stopped for reasons that usually either involved the impossible grind for gear, or the lack of content and progression at level cap. Sure, PvP will help this as well, but all of this should have been in ages ago or at release. I honestly could have waited another 6 months for this game, and would have enjoyed it for far longer, and much more, had PvP and the Paragon system been implemented at launch.
But I guess it’s time to install it again and cross fingers, though I honestly don’t see this bringing me permanently back to the Diablo franchise anytime soon.