Guru Reviews - Darksiders II
It may be late, but the Guru wants to share this underrated gem!
Posted By Johnny Maloney about 8 months, 2 weeks ago
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Darksiders II is the worst game about equestrianism (and the best adaptation of The Neverending Story) I’ve ever played in my entire life. It should be explained, to its credit, that it was never INTENDED to be a game about equestrianism, but I feel as though they’re ignoring a certain element to the game that could blow up like the next Johann Sebastian Bach, and Bach was off the hook, yo. That guy was crunk to the max. He got all the ladies, and Darksiders II could be swizzeet like that. I mean it does star a “horseman,” so is it really too much to ask for just a little dressage in there? Maybe some steeplechase?
| PROS | Embracing its RPG Nature, Just Different Enough, Improved Voice Work |
| CONS | The Plot & by Association the Length, Undercooked Statistics |
| WTF?! | They still haven’t explained – The Dark Side of WHAT?!? |
If you take Darksiders II as the game it was designed to be, and not the crashing and burning of your dreams for a realistic, AAA harness racing game, it comes out pretty well actually. Taking place in the interim between the prologue of the original Darksiders, the story follows War’s brother horseman, Death, who plods about the ethereal realms attempting to wrangle War’s pardon from the council of balance. His initial thought is to resurrect the human race. D’awww… we love you too, Death.
The improvements to the Darksiders format are visible almost immediately, with it becoming glaringly obvious that Vigil Games has decided to steer the course of the series more in adjunct with the RPG elements that fell largely unused in the first game. An inventory system makes an appearance, with equippable main weapons, secondary weapons, armor, greaves, etc., each with their own statistic bolstering and some with special abilities. You’ll find them in chests about the game, often dropped by enemies of higher caliber than your run of the mill, mouth breathing mook, and each one will change the appearance of Death in-game; a touch that often goes excluded, but seldom unappreciated when it isn’t.
'… and that's not all. I got these Scythes of Ultra-Burny-So-Hot-Your-Face'll-Fall-Off on sale. AT WALMART.'
It’s not just the vision of Death that’s received a makeover either. Darksiders II drags the player to a wide variety of locations, exposing us to plenty of colors, a cavalcade of design choices, resulting in a remarkably more varied game than its predecessor. The level designs are decent, even if the later game under-uses some of its more entertaining gimmicks that exploit the creative settings.
The gimmicks in question are an interesting separation as well. Most dungeon crawler action/RPGs have a tendency to stay pretty close to their established formula, with the best of them changing just enough to keep players interested without making the game feel like a completely different franchise or entity. Darksiders II does a fantastic job of this. Anybody who has played the first (or indeed most any hack and slash RPG) will take to it pretty easily, barring a few alterations to the basics. For example, there is no double jump–a weird feature in a game if I’ve ever seen one. I’ve just never been able to understand why characters can spontaneously hurl themselves higher in the air simply by rolling. What’s more is that the gliding wings from the original are gone too. A few of the touches come as VERY welcome, such as Death’s climbing speed being at least somewhat faster than War’s ABILITY TO TRAVERSE DISTANCE SLOWER THAN BACTERIA SPREADS ACROSS A PETRIE DISH. I should clarify on that, I’m not talking to scale, but 1:1 millimeters here.
Many people tend to compare Darksiders to a Zelda style of play, but this new entry feels as though they’re shoving the direction slightly more into the realm of the Legacy of Kain games. The protagonists, while similar enough, retain enough difference to distinguish the two games as individual and specific efforts. True, the addition of numbered statistics (such as defense, arcane, resistance, strength, etc.) pushes it closer to more dedicated RPG fare, but these stats go largely unexplained or illustrated for the game. The only discernible difference is the damage numbers that pop up above monster heads à la Borderlands that got so annoying, so fast, I had to turn it off in an overly dramatic huff not ten minutes into the game.
It may be late, but the Guru wants to share this underrated gem!
Get ready to ride with Death once again.
While reviewing Darksiders II and playing as Death, Johnny got the Plague, but couldn’t come up with a Famine joke. This means War. Especially with a Blue Oyster Cult reference in the subtitle below the thumbnail up top.
Take one last look at Darksiders II in anticipation of the game’s release.
The end is coming. Are you prepared?
Find out about the newest hero, the size of the game world, and Day 1 DLC.
You want Death? I got Death. I got so much Death it’s coming out of my ears. AAAAHH! DEATH IN MY EARS!
The Wii-U has one confirmed launch title now…and its dying to be played in a whole new way.
Darksiders II is coming this summer and in anticipation of that fact, publisher THQ has released the first in a series of CGI trailers meant to get player better antiquated with the game’s new lead.
No game has ever had a protagonist with this high of a body count.
Posted By Shaun K. about 7 months, 4 weeks ago
Get ready to ride with Death once again.
Posted By Shaun K. about 9 months, 1 week ago
Take one last look at Darksiders II in anticipation of the game’s release.
Posted By Shaun K. about 9 months, 3 weeks ago
The end is coming. Are you prepared?
Posted By Platform32 about 9 months, 4 weeks ago
Find out about the newest hero, the size of the game world, and Day 1 DLC.
Posted By Johnny Maloney about 1 year ago
You want Death? I got Death. I got so much Death it’s coming out of my ears. AAAAHH! DEATH IN MY EARS!
Posted By Robert G. about 1 year, 1 month ago
The Wii-U has one confirmed launch title now…and its dying to be played in a whole new way.
Posted By Shaun K. about 1 year, 1 month ago
Darksiders II is coming this summer and in anticipation of that fact, publisher THQ has released the first in a series of CGI trailers meant to get player better antiquated with the game’s new lead.
Posted By Austin Yorski about 1 year, 3 months ago
No game has ever had a protagonist with this high of a body count.
Posted By Austin Yorski about 1 year, 4 months ago
Death is a character with character.
Posted By Austin Yorski about 1 year, 5 months ago
What began with War, ends with Death.
Posted By Guru Larry about 6 months, 1 week ago
What’s that? This game is old! Yes we know that, but it’s a title that Larry has been hankering to do for quite some time, a game that he feels was criminally looked over by a lot of gamers, possibly because as a sequel, they thought it would be “more of the same” of Darksiders 1, when nothing could be further from the truth! It’s more Zelda-meets-Prince of Persia-meets-Shadow of the Colossus!!! (with some Portal thrown in for good measure!)
So check out what the Guru truly feels about this possible future classic.
Be sure to check out Guru Larry’s Halloween Special II:
Also, be sure to Subscribe To Guru Larry’s YouTube Channel for awesome HD Gaming goodness, sketches & exclusive videos!!!
I liked Darksiders one at first but got tired of all the puzzle elements. Are there less puzzles in Darksiders two?
So if it’s not japanese people will not find it good? Fuckers…
Well, there seems to be this mentality that if it’s from Japan people will take a chance on it/notice it more for no other reason that it’s Japanese.
I feel a lot of Western developers, especially smaller American ones get shitcanned just because of their nationality.
Sorry but I have disagree about DS2, its just not very good. The game is padded especially in the dungeons, feels rushed in the later bits, the story is bland and boring, and there are too many simple yet time consuming puzzles.
The original was enjoyable but this was just disappointing.
Well it’s opinion really, I can’t stand God of War games. So I vastly preferred the sequel.
Oh I’m not saying your wrong, just that I felt the first game was better.
Goodness, No I didn’t think you were implying that at all. I’m really not a fan of “god of war” games as I hate hammering on the buttons constantly, my hands begin to ache after a while.
Arkham City had that effect on me too, I didn’t like the fact they put WAY too much combat into it. I really liked the Metroidvania aspect of the original.
That’s fair enough, I just didn’t like that you spend more time with the simple puzzles trying to get three of something to progress more than actually fighting stuff.
The first game had a better balance of puzzles and combat and felt more like a Zelda game than God of War to me. It took some flak for taking ideas from those two games but it did a better job doing so than in DS2 in my opinion.
Well then it’s a good thing the first DS is nothing like God of War. And did you just call Raziel from SR Azrael?
Darksiders 1 really felt more like a Zelda clone with a jump button to me. Then again i haven’t played god of war, maybe that is a zelda clone too.
I also found Darksiders 2 to be a little bland. It felt like a very generic action RPG to me.
It may be late, but the Guru wants to share this underrated gem!
Find out about the newest hero, the size of the game world, and Day 1 DLC.
Find out about the newest hero, the size of the game world, and Day 1 DLC.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
6/10? You sounded like you liked it well enough, so I would have thought you’d give it a 7 or 8. Guess I just don’t quite get the rating system used on this site.
I’m still looking forward to playing it though. It has to be better than Tales of Graces f, which I’m playing now. IT’S SO BORING!
The rating system here is 5/10 is an average game.
Basically it means that the game is above average, and thoroughly likeable, but lacks polish in all areas to really lend it an air of greatness. A 7 for me is a game that demonstrates it can do everything it intended to do with adequate skill. An 8 shows excellent talent, imagination and execution, while a 9 proffers total genius.
I haven’t yet rated a 10/10 on BT, because I’ve yet to play a game that I can’t complain about at least ONE thing in it.
Thank you for taking the time to explain your rating system for me.
I need to stop reading the IGN reviews for games. For their reviews, almost everything is an 8, some are 7′s, and all bad games are 6′s. They almost never give out anything above or below those numbers.
We try to open up the scale a bit more to suggest that there are larger degrees of playable games. It’s a bit ridiculous to suggest that anything below an 8 is unplayable. Here we feel that 5s and 6s are perfectly playable, enjoyable games. There just needs to be a bigger gap between fun, really good, and total brilliance.
the 8, 9, 10 limit is convincing other sites to start rating games 11/10 just to accentuate that one game’s special nature. That’s not being clever – it’s admitting that your review scale is broken in the first place.
Decent review. For me, Darksiders 2 is an easy 8/10. I find it to be much more fun than most crap released these days. I’m not sure about the PC version but the 360 version also let you gift gear to friends. New Game + with monsters and gear that scale to your level is a welcome addition in any “RPG”.
That’s not a good way to rate games….kinda like grading on a curve. Sure, its great if you’re the dumb person trying to pass since you get a little extra boost cause everyone else is terrible.. but it doesn’t make you “good.”