Darksiders II

Players: 1 offline
Publisher: THQ
Genres: Action, Adventure, RPG
Release Date: August 14, 2012
Developer: Vigil Games
MSRP: $59.99
Platforms:
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother's name. Become the terrifying force which everything fears but nothing can escape.


Darksiders II is the worst game about equestrianism (and the best adaptation of The Neverending Story) I’ve ever played in my entire life. It should be explained, to its credit, that it was never INTENDED to be a game about equestrianism, but I feel as though they’re ignoring a certain element to the game that could blow up like the next Johann Sebastian Bach, and Bach was off the hook, yo. That guy was crunk to the max. He got all the ladies, and Darksiders II could be swizzeet like that. I mean it does star a “horseman,” so is it really too much to ask for just a little dressage in there? Maybe some steeplechase?

PROS Embracing its RPG Nature, Just Different Enough, Improved Voice Work
CONS The Plot & by Association the Length, Undercooked Statistics
WTF?! They still haven’t explained – The Dark Side of WHAT?!?

If you take Darksiders II as the game it was designed to be, and not the crashing and burning of your dreams for a realistic, AAA harness racing game, it comes out pretty well actually. Taking place in the interim between the prologue of the original Darksiders, the story follows War’s brother horseman, Death, who plods about the ethereal realms attempting to wrangle War’s pardon from the council of balance. His initial thought is to resurrect the human race. D’awww… we love you too, Death.

The improvements to the Darksiders format are visible almost immediately, with it becoming glaringly obvious that Vigil Games has decided to steer the course of the series more in adjunct with the RPG elements that fell largely unused in the first game. An inventory system makes an appearance, with equippable main weapons, secondary weapons, armor, greaves, etc., each with their own statistic bolstering and some with special abilities. You’ll find them in chests about the game, often dropped by enemies of higher caliber than your run of the mill, mouth breathing mook, and each one will change the appearance of Death in-game; a touch that often goes excluded, but seldom unappreciated when it isn’t.

'… and that's not all. I got these Scythes of Ultra-Burny-So-Hot-Your-Face'll-Fall-Off on sale. AT WALMART.'

It’s not just the vision of Death that’s received a makeover either. Darksiders II drags the player to a wide variety of locations, exposing us to plenty of colors, a cavalcade of design choices, resulting in a remarkably more varied game than its predecessor. The level designs are decent, even if the later game under-uses some of its more entertaining gimmicks that exploit the creative settings.

The gimmicks in question are an interesting separation as well. Most dungeon crawler action/RPGs have a tendency to stay pretty close to their established formula, with the best of them changing just enough to keep players interested without making the game feel like a completely different franchise or entity. Darksiders II does a fantastic job of this. Anybody who has played the first (or indeed most any hack and slash RPG) will take to it pretty easily, barring a few alterations to the basics. For example, there is no double jump–a weird feature in a game if I’ve ever seen one. I’ve just never been able to understand why characters can spontaneously hurl themselves higher in the air simply by rolling. What’s more is that the gliding wings from the original are gone too. A few of the touches come as VERY welcome, such as Death’s climbing speed being at least somewhat faster than War’s ABILITY TO TRAVERSE DISTANCE SLOWER THAN BACTERIA SPREADS ACROSS A PETRIE DISH. I should clarify on that, I’m not talking to scale, but 1:1 millimeters here.

C'thul-ME? Nah, nah, nah… C'thul-YOU.

Many people tend to compare Darksiders to a Zelda style of play, but this new entry feels as though they’re shoving the direction slightly more into the realm of the Legacy of Kain games. The protagonists, while similar enough, retain enough difference to distinguish the two games as individual and specific efforts. True, the addition of numbered statistics (such as defense, arcane, resistance, strength, etc.) pushes it closer to more dedicated RPG fare, but these stats go largely unexplained or illustrated for the game. The only discernible difference is the damage numbers that pop up above monster heads à la Borderlands that got so annoying, so fast, I had to turn it off in an overly dramatic huff not ten minutes into the game.

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  1. August 30, 2012 at 12:04pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    6/10? You sounded like you liked it well enough, so I would have thought you’d give it a 7 or 8. Guess I just don’t quite get the rating system used on this site.

    I’m still looking forward to playing it though. It has to be better than Tales of Graces f, which I’m playing now. IT’S SO BORING!

    • August 30, 2012 at 06:15pm
      In response to pkingdom
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      The rating system here is 5/10 is an average game.

    • August 30, 2012 at 09:28pm
      In response to pkingdom
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Basically it means that the game is above average, and thoroughly likeable, but lacks polish in all areas to really lend it an air of greatness. A 7 for me is a game that demonstrates it can do everything it intended to do with adequate skill. An 8 shows excellent talent, imagination and execution, while a 9 proffers total genius.

      I haven’t yet rated a 10/10 on BT, because I’ve yet to play a game that I can’t complain about at least ONE thing in it.

      • August 31, 2012 at 12:12am
        In response to Johnny Maloney
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Thank you for taking the time to explain your rating system for me.

        I need to stop reading the IGN reviews for games. For their reviews, almost everything is an 8, some are 7′s, and all bad games are 6′s. They almost never give out anything above or below those numbers.

        • August 31, 2012 at 12:20am
          In response to pkingdom
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          We try to open up the scale a bit more to suggest that there are larger degrees of playable games. It’s a bit ridiculous to suggest that anything below an 8 is unplayable. Here we feel that 5s and 6s are perfectly playable, enjoyable games. There just needs to be a bigger gap between fun, really good, and total brilliance.
          the 8, 9, 10 limit is convincing other sites to start rating games 11/10 just to accentuate that one game’s special nature. That’s not being clever – it’s admitting that your review scale is broken in the first place.

  2. August 30, 2012 at 07:38am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Decent review. For me, Darksiders 2 is an easy 8/10. I find it to be much more fun than most crap released these days. I’m not sure about the PC version but the 360 version also let you gift gear to friends. New Game + with monsters and gear that scale to your level is a welcome addition in any “RPG”.

    • August 31, 2012 at 07:46am
      In response to Eagle7D8
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      That’s not a good way to rate games….kinda like grading on a curve. Sure, its great if you’re the dumb person trying to pass since you get a little extra boost cause everyone else is terrible.. but it doesn’t make you “good.”

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Guru Reviews - Darksiders II

Posted by [ 6 months, 1 week ]

It may be late, but the Guru wants to share this underrated gem!

Darksiders II Argul’s Tomb DLC Dated and Priced

Posted by [ 7 months, 4 weeks ]

Get ready to ride with Death once again.

Darksiders II Review

Posted by [ 8 months, 2 weeks ]

While reviewing Darksiders II and playing as Death, Johnny got the Plague, but couldn’t come up with a Famine joke. This means War. Especially with a Blue Oyster Cult reference in the subtitle below the thumbnail up top.

Final Darksiders II Pre-Release Trailer Lets Players Get to Know Death

Posted by [ 9 months, 1 week ]

Take one last look at Darksiders II in anticipation of the game’s release.

First Gameplay Only Darksiders II Trailer Continues Focus on Death's Story

Posted by [ 9 months, 3 weeks ]

The end is coming. Are you prepared?

Platform32: Exclusive Darksiders II Interview

Posted by [ 9 months, 4 weeks ]

Find out about the newest hero, the size of the game world, and Day 1 DLC.

Darksiders II Trailer Tells Death's Story

Posted by [ 1 year ]

You want Death? I got Death. I got so much Death it’s coming out of my ears. AAAAHH! DEATH IN MY EARS!

Darksiders II Will be a Wii-U Launch Title

Posted by [ 1 year, 1 month ]

The Wii-U has one confirmed launch title now…and its dying to be played in a whole new way.

Darksiders II Begins Series of CGI Trailers Focusing on Death

Posted by [ 1 year, 1 month ]

Darksiders II is coming this summer and in anticipation of that fact, publisher THQ has released the first in a series of CGI trailers meant to get player better antiquated with the game’s new lead.

Darksiders II Trailer Tells the History of Death

Posted by [ 1 year, 3 months ]

No game has ever had a protagonist with this high of a body count.

Darksiders II Argul’s Tomb DLC Dated and Priced

Posted By about 7 months, 4 weeks ago

Get ready to ride with Death once again.

Final Darksiders II Pre-Release Trailer Lets Players Get to Know Death

Posted By about 9 months, 1 week ago

Take one last look at Darksiders II in anticipation of the game’s release.

First Gameplay Only Darksiders II Trailer Continues Focus on Death's Story

Posted By about 9 months, 3 weeks ago

The end is coming. Are you prepared?

Platform32: Exclusive Darksiders II Interview

Posted By about 9 months, 4 weeks ago

Find out about the newest hero, the size of the game world, and Day 1 DLC.

Darksiders II Trailer Tells Death's Story

Posted By about 1 year ago

You want Death? I got Death. I got so much Death it’s coming out of my ears. AAAAHH! DEATH IN MY EARS!

Darksiders II Will be a Wii-U Launch Title

Posted By about 1 year, 1 month ago

The Wii-U has one confirmed launch title now…and its dying to be played in a whole new way.

Darksiders II Begins Series of CGI Trailers Focusing on Death

Posted By about 1 year, 1 month ago

Darksiders II is coming this summer and in anticipation of that fact, publisher THQ has released the first in a series of CGI trailers meant to get player better antiquated with the game’s new lead.

Darksiders II Trailer Tells the History of Death

Posted By about 1 year, 3 months ago

No game has ever had a protagonist with this high of a body count.

Darksiders II Goes "Behind the Mask" in Video

Posted By about 1 year, 4 months ago

Death is a character with character.

Death Lives in Darksiders II Trailer

Posted By about 1 year, 5 months ago

What began with War, ends with Death.

Guru Reviews – Darksiders II

Guru Reviews – Darksiders II

What’s that? This game is old! Yes we know that, but it’s a title that Larry has been hankering to do for quite some time, a game that he feels was criminally looked over by a lot of gamers, possibly because as a sequel, they thought it would be “more of the same” of Darksiders 1, when nothing could be further from the truth! It’s more Zelda-meets-Prince of Persia-meets-Shadow of the Colossus!!! (with some Portal thrown in for good measure!)

So check out what the Guru truly feels about this possible future classic.


Be sure to check out Guru Larry’s Halloween Special II:

Also, be sure to Subscribe To Guru Larry’s YouTube Channel for awesome HD Gaming goodness, sketches & exclusive videos!!!

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  1. November 07, 2012 at 12:50am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I liked Darksiders one at first but got tired of all the puzzle elements. Are there less puzzles in Darksiders two?

  2. November 05, 2012 at 10:43pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 2 votes)

    So if it’s not japanese people will not find it good? Fuckers…

    • November 06, 2012 at 06:43pm
      In response to lazarhead
      VN:F [1.9.21_1169]
      Rating: -1 (from 1 vote)

      Well, there seems to be this mentality that if it’s from Japan people will take a chance on it/notice it more for no other reason that it’s Japanese.

      I feel a lot of Western developers, especially smaller American ones get shitcanned just because of their nationality.

  3. November 05, 2012 at 03:49am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 7 votes)

    Sorry but I have disagree about DS2, its just not very good. The game is padded especially in the dungeons, feels rushed in the later bits, the story is bland and boring, and there are too many simple yet time consuming puzzles.

    The original was enjoyable but this was just disappointing.

    • November 05, 2012 at 05:54am
      In response to capthavic
      VN:F [1.9.21_1169]
      Rating: +2 (from 4 votes)

      Well it’s opinion really, I can’t stand God of War games. So I vastly preferred the sequel.

      • November 05, 2012 at 03:14pm
        In response to Guru Larry
        VN:F [1.9.21_1169]
        Rating: +1 (from 3 votes)

        Oh I’m not saying your wrong, just that I felt the first game was better. :)

        • November 06, 2012 at 06:40pm
          In response to capthavic
          VN:F [1.9.21_1169]
          Rating: 0 (from 2 votes)

          Goodness, No I didn’t think you were implying that at all. I’m really not a fan of “god of war” games as I hate hammering on the buttons constantly, my hands begin to ache after a while.

          Arkham City had that effect on me too, I didn’t like the fact they put WAY too much combat into it. I really liked the Metroidvania aspect of the original.

          • November 08, 2012 at 01:10pm
            In response to Guru Larry
            VN:F [1.9.21_1169]
            Rating: 0 (from 0 votes)

            That’s fair enough, I just didn’t like that you spend more time with the simple puzzles trying to get three of something to progress more than actually fighting stuff.

            The first game had a better balance of puzzles and combat and felt more like a Zelda game than God of War to me. It took some flak for taking ideas from those two games but it did a better job doing so than in DS2 in my opinion.

      • November 05, 2012 at 06:31pm
        In response to Guru Larry
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Well then it’s a good thing the first DS is nothing like God of War. And did you just call Raziel from SR Azrael?

      • November 06, 2012 at 06:30am
        In response to Guru Larry
        VN:F [1.9.21_1169]
        Rating: +1 (from 1 vote)

        Darksiders 1 really felt more like a Zelda clone with a jump button to me. Then again i haven’t played god of war, maybe that is a zelda clone too.

        I also found Darksiders 2 to be a little bland. It felt like a very generic action RPG to me.

Leave a Comment

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Guru Reviews - Darksiders II

Posted in Guru Larry [ 6 months, 1 week ]

It may be late, but the Guru wants to share this underrated gem!

Platform32: Exclusive Darksiders II Interview

Posted in Platform32 [ 9 months, 4 weeks ]

Find out about the newest hero, the size of the game world, and Day 1 DLC.

Platform32: Exclusive Darksiders II Interview

Posted by [ 9 months, 4 weeks ]

Find out about the newest hero, the size of the game world, and Day 1 DLC.