The Walking Dead

Players: 1 offline
Publisher: Telltale Games
Genres: Adventure
Release Date: April 24, 2012
Developer: Telltale Games
MSRP: $24.99
Platforms:
A series set in the same universe as Robert Kirkman’s award-winning series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes. A tailored game experience – actions, choices and decisions you make will affect how your story plays out across the entire series. Additional episodes available as downloadable content.


If the first episode of Telltale Game’s new episodic series The Walking Dead started affairs off well, it was also ultimately just that: a start. The real trick to see was if Telltale could keep the momentum going into the following episodes: unwinding compelling slices of a larger story that also can work as distinct standalone experiences in their own right. And then there is the need to reflect the series’ much touted choice and consequence system (of a similar type found in games such as Mass Effect and The Witcher) as well. All of which adds up to no easy task but I am happy to report that not only does Telltale manage it adroitly; they make it look easy.

PROS Story, Improved gameplay, Visuals, Audio, Choice & consequence system, Replay value
CONS Cutscene & dialogue still unskippable, still only three save slots
WTF?! The truth behind the dairy farm = don’t play this game on a full stomach *urp*

The Walking Dead Episode 2: Starved for Help opens with players needing to plunge an axe into the back of a feeding zombie’s head. Shortly after that, an encounter with a bear trap and a small horde of zombies has the potential to end very messily indeed but all of this ultimately pales in the face of the choice awaiting players shortly after they return to the motor inn where Episode 1 ended its story. It has been three months since then for the characters in the game and food is beginning to run short which in turn is causing already frayed tempers to run even higher. The aforementioned choice revolves around players being tasked with handing out a food ration capable of feeding four among a group of survivors ten strong and the sequence that follows is every bit as taut and intense as any run in with a walker. And still the worse is yet to come as an encounter with two brothers soon leads the game’s band of survivors to a seemingly idyllic dairy farm protected from the oncoming hordes of the undead behind an electrified fence. With plentiful food, room, and other resources, this farm at first appears to be the perfect safe haven but soon, in typical The Walking Dead fashion, the situation turns dark and deadly. As events begin to ratchet up towards their inevitable climax, players will find themselves facing a series of choices that will test them in more ways than one…

The idea that the human element is every bit as, if not more, dangerous as the zombie one has always been central to The Walking Dead comic and with Episode 2 of The Walking Dead game, the developers at Telltale have fully embraced this idea and then some. The writing in Episode 2 continues to be first rate while also managing to bring a greater sense of depth and character to its main players. Lead protagonist Lee Everett (i.e. the character who players directly control throughout the series) in particular benefits the most from this and Episode 2 manages to make him much more of an active participant in its proceedings than Episode 1 managed at times. It has been three months after all and these characters are no longer simply a group of strangers reacting to the immediacy of their current situation. So it only makes sense that relationships have deepened, for better or worse, with the continuing power struggle for leadership of the survivors that Lee finds himself smack in the middle being particularly effective.

Never a diserable situation to find oneself in.

As for the actual plot driving this episode forward, the dairy farm where the majority of the action takes place ends up providing a lot of meat for the gristle as it were. Various subplots are introduced or continue developing even while the goings on at the farm serve to act as a strong focal point for the main plot of the episode to build around. By the time the credits role, everything has come together on the story front in a way that mimics the best examples of episodic TV i.e. bringing the current events of the episode to a highly satisfactory and cinematic close while also still feeding into the need for ongoing storytelling. Admittedly, anyone familiar with either The Walking Dead or even just horror tropes in general will no doubt guess at least some of the particulars regarding the happenings at the dairy farm. Still even if players see some of the plot twists coming, this does nothing to sap the game’s most disturbing and shocking moments (of which there are plenty and all of which really earn the game’s M rating this time around; this is not an episode for the faint of heart) of their power. In some ways the knowledge of the player that everything simply cannot be as good as it seems only adds to growing sense of unease and tension that permeates this entire episode. The world of The Walking Dead is one where comfort and safety are at best ephemeral and transitory and at worst outright illusions, so it only feels right that the game embraces this idea as well.

Gameplay wise, The Walking Dead Episode 2 does not stray far from the formula established in Episode 1, which is only to be expected from an ongoing episodic game series on a semi-monthly release schedule. Even so, Ep. 2 does show some refinements in regards to its overall flow and pacing, with the various action set pieces and classic adventure game style puzzles that occur on a regular basis feeling both more naturalistic and logical in their placement and implementation. The latter in particular manage to avoid some of the more mood killing moments of the first episode. If this means Episode 2 does not feature the most challenging example of puzzles ever found in an adventure game, at the very least they do not take one out of the game in the same way that say the battery or the gate puzzles in Ep 1 often threatened to do. It is clear that Telltale have really started to get a handle on how to balance a traditional approach to adventure game design with more modern Heavy Rain-esqe elements and this only leaves me more excited than ever to see how the series develops across its remaining episodes in the months ahead.

Sure everything seems bright and peaceful now, but this is The Walking Dead; it can never last.

The game also does a terrific job with implementing player choice into the overall experience. While the basic overall plot of the episode remains the same regardless, decisions and conversations from both the previous episode and the current one can have a truly dramatic impact on the way various moments and scenes play out. This element especially works well within the context of the game’s various interpersonal relationships and its wonderful how the game manages to express different facets of a character’s personality depending on player choice while still keeping true to said character’s basic nature. There are even more hard choices in Episode 2 than in Episode 1 and it helps give the game real replay value as well. That being said, it is worth nothing that players still cannot skip through cutscenes and dialogue sequences, which can be a pain regarding exploring alternate choices and paths on subsequent playthroughs. While I continue to hope that Telltale Games will implement this ability at some point in a future episode, this is still an overall minor complaint, especially in light of everything else the game gets right from a gameplay perspective.

Visually, Episode 2 is another strong showing for Telltale Games that also continues to do a great job of bringing the art style of the comic to life. The occasional bland texture aside, the game simply looks first rate, with moments of bucolic beauty and horrific happenings being captured with equal aplomb. I will note however that I played the game on PC. This is important because I have heard reports of frame rate stuttering and other problems regarding the XBLA version of the game, something worth keeping in mind for players who have yet to purchase this title. Aurally, Episode 2 see little improvement over Episode 1 but that makes sense considering that the latter was already near perfect on this front to begin with.

Episode 2 is even more cinematic than its predecessor.

As good as Episode 1 of The Walking Dead was, Episode 2 is even better, improving on almost every aspect of the game. It is becoming increasingly clear that Telltale has the makings of a true magnum opus on their hands and I already find myself anxious regarding the final fates of the game’s main characters. It is truly impressive when a game can be both entertaining and thought provoking and that is just what Episode 2 manages throughout its two to three hour running time. This is quite simply one of the most compelling and riveting game I have encountered recently and one that I hope everyone chooses to partake in, regardless of their experience with or feelings towards the comic/TV show, zombies in general, or even the adventure game genre as a whole. Instantly accessible to newcomers while equally appealing to old hands, The Walking Dead Episode 2: Starved for Help continues to prove this series is a winner that, after only two episodes, is already shaping up as real “Game of the Year” material.

A review copy of this game was provided by the game’s publisher for PC. The reviewer spent approximately four hours playing the game and completed it.

Also, feel free to follow me on Twitter @bigred_13 please if you feel so inclined.

9/10

The Walking Dead: Episode 3 Review

Is Episode 3 of Telltale Game’s The Walking Dead video game a trail worth taking or is it finally time to get off this crazy train once and for all?

The Walking Dead: Episode 1 Review

Does the first episode in this five part episodic series succeed or is it simply time to put a bullet in the head of the whole thing and be done with it?

The Walking Dead: Episode 2 Review

The dead may walk, but this time around it's the human elements that are the real threat in the latest episode of Telltale Games' continuing adaption of the hit comic book-turned-TV series. Does the series continue to be worth one's time or should players to look elsewhere for their zombie related fix?

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The Walking Dead: Survival Instinct Review

You don’t need me to tell you that The Walking Dead: Survival Instinct is a terrible game.
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Shaun K.

Follow my tweets: @bigred_13 and @ihaveissuestv

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  1. July 04, 2012 at 01:56pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The game is incredible, but if you own the PS3 version and live in Europe you will still be waiting for Episode 2.

    But the worst thing is that they are pretty much ignoring there costumers.

  2. July 03, 2012 at 02:57pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    With the Success of The Walking Dead i hope more developers gets their head out of their asses and brings us more point and click adventure games such as these.

  3. July 03, 2012 at 06:20am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    this game is incredible

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The Walking Dead Episode 5 Review

The Walking Dead Episode 5 Review

So it all comes down to this. We’ve arrived at the finale of the first season of Telltale’s The Walking Dead. Since time is such a premium, there is not much point talking about gameplay and graphics at this juncture. If you have read my previous reviews you already know all you need to know on that front and if you have not read them, then go do so already. This review will keep in the meantime and will still be here when you get back. I promise.

Now that we have that out of the way, on to business. In many ways, the greatest danger an episodic series–be it a 7-year TV show stretched out across hundreds and hundreds of episodes or a more modest five part affair playing out across half a year or so–is the ending. Although it may be more about the journey than the destination, that destination does still matter. The rest of your story can be exceptional, but if your ending does not please the audience there will be trouble all around (see the whole kerfuffle over Mass Effect 3 for proof enough of that). The central question that this review has to answer is this: Does Episode 5: No Time Left satisfy?

PROS Writing, Voice acting, Music, Set pieces, Game design, Appropriate conclusion
CONS Scope of the game strains against its graphical limitations, Short, Little challenge
WTF?! Dealing with the arm. *shudders*

The answer is a tricky one and needs some clarification of the non-spoiler kind (for a more spoiler-filled take on my feeling regarding The Walking Dead stay tuned for our end of the year piece sometime next month) before it can be fully addressed. Here is the thing: The Walking Dead as a franchise is in many ways the antithesis of satisfactory. By which I mean that the stories the various incarnations of the series tell (especially in terms of the original comic) are dark, dour, and downright nihilistic tales of a world where pretty much everyone is at their worst and even good moments are preludes to even more horrifying and/or heart breaking occurrences yet to come.

Indeed, if I was going to use one word to describe the comic that word would be “nasty” and it is an aspect of the series that has only grown more prevalent in recent years. It is one of the main reasons I do not read the comic anymore; the inherent nastiness and nihilism has become overwhelming and, more importantly, overplayed. When I briefly hopped back onto the comic recently for the lead up to its one hundredth issue, things had become so rote and predicable I was able to call pretty much everything that happened in advanced, right down to who would die and when. Also, as a brief aside, there are only so many times I am prepared to buy the idea that a complete and obvious psychopath would be able to successfully build a community and armed force capable of sustaining order within its ranks while also surviving long term. A single such character is one thing, but three separate and otherwise unrelated examples of that same character type on the other hand is just getting ludicrous and more than a little silly.

Whatever is to come, you cannot face it alone.

That is the comic however, but what we are really here to talk about today is the game. The Walking Dead game, for the most part, has done a great job of dialing back on the more nonsensical elements of its progenitor (a particular plot twist in Episode 2 aside) while still hewing closely to the dour and dark tone of the property as a whole. So I knew going into this final episode that the idea of the season ending with puppy dogs, rainbows, and everyone living happily ever was never going to happen. I was looking less for a satisfactory ending and more for an appropriate one. And on that count I was more than satisfied by the time the credits for Episode 5 played. This episode brings closure to many of the key plot points and/or characters from throughout the series to date. At the same time, is also does a good job of leaving room for the upcoming Season 2 to pick up and keep moving the story forward should Telltale decide to not simply start from scratch.

This is probably the shortest episode of The Walking Dead to date, at only a couple hours in length, but it still finds plenty of time for two impressive set pieces that will likely leave players cheering, a few simple yet well done environmental puzzles, and a whole lot of talking. Do not misunderstand, these conversations are anything but boring or dry and it is here that the choices made throughout the season come back into play in a very effective manner. Understand that The Walking Dead is ultimately a game on a set path and the choices players make can only have so much impact on the plot and the ending. This is definitely not Mass Effect or The Witcher in terms of player choice determining the way the story unfolds.

The calm before the storm.

Where the impact and meaning of these choices does come into play is the emotion behind the way these events play out and Episode 5 as a whole manages to have a real sense of reflection and looking back from start to finish. The weight of your choices and the consequences they have brought about is palatable throughout Episode 5, especially during a chilling late episode confrontation. You will end up being called out on what you did and why and this retreading of the past helps to make the game’s final devastating minutes all the more palatable. This sense of reflection is even more impressive in light of the clear sense of a ticking clock that also fills Episode 5. The subtitle of this episode is No Time Left for a reason and between the pacing of this episode and the events at the end of previous one, it is a subtitle the game more than lives up to. Overall, this final episode of The Walking Dead‘s season is a adroit mix of satisfying action and powerful character beats likely to leave few players with a dry eye by the time they are done. It will likely leave those who play it feeling more than a little empty inside, but I doubt few who have played the series from start to finish will regret the time they spent with it. I know I do not.

The Walking Dead is without a doubt one of the most legitimately depressing and emotionally draining games I have ever played. Normally, I tend to gravitate more towards upbeat tales and happier fare (since I find real life offers plenty of the other as is) and yet even as I type this I find the itch to play The Walking Dead again–this time from start to finish and all in one go. The desire isn’t even to necessarily make different choices so much as to soak in the game’s riveting story and amazingly realized characters. That’s no mean feat either, considering that the game is brimming with what has become, hands down, one of my least favorite elements in all of fiction: zombies. That alone is one of the best testaments to the game’s quality that I think I can give.

How far will you go?

At the risk of falling back on cliché, if you only play one adventure game this year then make it The Walking Dead. Telltale has not only raised the bar for what they are capable of as a developer, but for the entire genre as a whole as well. Whatever problems (length, lack of challenge, occasional graphical glitches) might be present in the game ultimately fall away in the face of its accomplishments. The fact that Telltale managed to find a way for the choices throughout all five episodes to have an emotional payoff that makes them seem worthwhile was the final piece needed for me to declare that The Walking Dead is one of the best games of 2012. The score below is less for Episode 5 and more for the series as a whole and this is one game no one can afford to miss out on.

A review copy of this game was provided for review by the publisher. The reviewer spent approximately 1 and 1/2 hours playing the title on PC.

Also, feel free to follow the reviewer on Twitter @bigred_13 please if you feel so inclined.

10/10

The Walking Dead: Episode 3 Review

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The Walking Dead: Episode 1 Review

Does the first episode in this five part episodic series succeed or is it simply time to put a bullet in the head of the whole thing and be done with it?

The Walking Dead: Episode 2 Review

The dead may walk, but this time around it's the human elements that are the real threat in the latest episode of Telltale Games' continuing adaption of the hit comic book-turned-TV series. Does the series continue to be worth one's time or should players to look elsewhere for their zombie related fix?

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The Walking Dead Episode 5 Review

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The Walking Dead: Survival Instinct Review

You don’t need me to tell you that The Walking Dead: Survival Instinct is a terrible game.
  1. November 24, 2012 at 01:23pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I am waiting for the retail version of this. I just hope that they went for a bitter-sweet ending instead of a straight up depressing one, since depressing endings usually make the entire journey seem pointless (like if Clem dies, after all the time and effort you spend into protecting her, and that’s just hypothetical, not a spoiler).

  2. November 23, 2012 at 12:01pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 3 votes)

    While I compltelely disagree with giving these episodes as a whole a perfect 10 (I’d probably put it more twoards 7-8 range) these games are a MUST buy for the stellar writing alone.

    • November 23, 2012 at 11:05pm
      In response to Jeoredwinters
      VN:F [1.9.21_1169]
      Rating: +2 (from 2 votes)

      You have to understand that a 10 does not mean something is perfect. No game ever made has been perfect. Ever. Name me a game and I guarantee you I can find legitimate flaws. What a ten means is that a game is both an essential play for any audience and a game that moves the medium forward either through innovation or sheer quality.

      • November 24, 2012 at 01:04am
        In response to Shaun K.
        VN:F [1.9.21_1169]
        Rating: +3 (from 3 votes)

        Big Rigs. I dare you to find a flaw in that masterpiece!

      • December 04, 2012 at 06:18pm
        In response to Shaun K.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Yeah, I get where you’re coming from, I still don’t agree that it’s “that good.” But, that’s all opinion, of course.

    • December 12, 2012 at 05:17pm
      In response to Jeoredwinters
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I’ll agreed with you, although I’d go as far as to give it a nine. There are some things in this game that feel really forced.
      For example, spoilers for those who haven’t played.

      ‘Taking a fucking stand’ as I think Kenny put it, just felt like a REALLY stupid excuse to get rid of everyone’s ammo. The house was being flooded with walkers, what opening was he expecting!? Then there is the unavoidable death of Kenny, moments after potentially complaining that suicide was wrong, he locks himself in an alley that zombies are pouring into so that he can shoot Ben? He could have done that and still come along!
      Finally, the Stranger. The world is overrun with the walking dead, and the surviving people are at each other’s throats very often, or screwing each other over for the sake of their own survival. Even if you’re a near perfect saint and always do what is best for Clem, he finds a reason to chew you out! Of course the guy is crazy and just looking for an excuse to take her, but still it pisses me off a bit.

      Ultimately this game is a must play for anyone who values a good story that will give them all the feels, but at the same time some things feel forced.
      I’d give it a 9/10 personally.

  3. November 23, 2012 at 12:11am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +3 (from 3 votes)

    I’ve been watching an LP of the first four seasons and about to start on season 5.. It really is some of the most compelling dramatic story-telling I’ve ever seen in a game. I’m more invested in the story of the game than I am the story of the show.

  4. November 22, 2012 at 08:05pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -3 (from 3 votes)

    While certainly a fantastic game I don’t see this being GotY material. From the final moments of episode 2 the direction of the game is utterly ripped from the player’s control. I’m a huge fan of story, in fact I’m a writer myself, but I played it to create my own tale. Why would I ever go back to this game if my decisions ultimately mean nothing?

    I also thought the ending was a little inadequate. You can’t think of it like an ensemble cast when you have a distinct POV on the whole game, so there really needed to be more of a transition. The cut to black felt incredibly cheap.

    Still a great game though, and one I would highly recommend.

    • November 23, 2012 at 06:38pm
      In response to osidius
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Woh, back up everybody, we got us a cynic over here. I’m sorry you think you had little control over the story’s flow, but why is it that I heard other people saying that they had a lot of control over their choices?

      Also, what do you mean that a distinct POV on the game means that there can’t be an ensemble cast? Do you even know what an ensemble cast is? It means that everyone, not just the main character, is of equal importance to the flow of the story presented to you, and that’s exactly what these characters were.

      • November 23, 2012 at 07:35pm
        In response to DaBlaze
        VN:F [1.9.21_1169]
        Rating: +1 (from 1 vote)

        How am I cynical? I said it was a great game.

        The game certainly does give you the impression of choice, but only so much. As soon as you find the car with supplies in episode 2 the ending is set. It doesn’t matter what choice you make. Be the biggest asshole in the world, or the nicest guy ever, you will still come to the exact same conclusion.

        They are definitely not an ensemble. Their reactions are designated by your actions as Lee, so how could they be of equal importance? This is most noticeable in regards to deaths, especially the one that’s possible near the end of episode 4. It doesn’t matter what you do there, as they’ll still die one way or another. It might give you the feeling you’ve done something good, but so what? There are no real consequences.

        Telltale had a specific story to tell in The Walking Dead season 1, and that’s what you get no matter your choices. It’s a fantastic story, and I love that it comes in a video game format (the show is way too silly and safe for me), but what I mean is GotY can’t be determined by a great story that has little impact on gameplay itself.

        I only make these arguments because I loved these games. As a whole they would certainly be in my top 5 of the year, I was just disappointed to find that there’s no replayability besides to hear a few different lines of dialogue, even though the gameplay is meant to be based on choice.

        • November 24, 2012 at 01:01am
          In response to osidius
          VN:F [1.9.21_1169]
          Rating: +2 (from 2 votes)

          My only real counter-point to the “There’s no real consequences” argument is that as a player, you don’t know there’s no change in consequences. If you’re playing the game, not looking up guides or videos or spoilers to see what could have happened differently, just playing, you don’t what will cause what on your first play through. Additionally, your actions do change how the events play out. They may not change their ultimate result, but I think changing how you get from point A to point B is a significant change, not just changing point B to some other letter.

          On your second play through, which you would need to do to learn that there’s no changes, you’d start to see how little your actions influence things on a more grand scale. But, as you even stated, this is not a choose your own adventure game. They have a place to get to. They couldn’t offer up a bunch of drastically different endings since they are planning to do future seasons of this.

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