Theatrhythm Final Fantasy

Players: 1 Offline Player, 1-4 Players Online
Publisher: Square Enix
Genres: Music, RPG
Release Date: July 3, 2012
Developer: indieszero
MSRP: $39.99
Platforms:
Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix exclusively for the Nintendo 3DS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series.

Theatrhythm is as difficult to summarize as it is to pronounce. Perhaps the simplest way would be to simply say it’s Elite Beat Agents with Final Fantasy characters, but that’s a little too obscure to serve as a satisfactory explanation. Guitar Hero: Nobuo Uematsu Edition is another descriptor that comes to mind, but it’s not quite accurate enough. Simply put, Theatrhythm Final Fantasy is a game in which you listen to music from Square Enix’s venerable RPG series, but don’t have time to admire the accompanying chibi sprites because you’re too busy tapping the touchscreen.

PROS Collects some of the best songs in video game history, Decent Gameplay
CONS RPG Elements, Too much left out as DLC
WTF?! “Rhythmia?” Really?

The ostensible premise of this ludicrously titled piece of software is that the conflict between Cosmos and Chaos, the two deities from the Dissidia crossover games, is still raging ever onward. Luckily for our time and place displaced heroes, the power of “Rhythmia” can help restore balance and peace to the land. How can our intrepid adventurers gather Rythmia and save the world? By re-enacting the greatest musical moments in Final Fantasy history, of course!

In case you didn’t catch it, the plot of the game is so asinine that it seems more like intentional self-parody. Let us never speak of it again.

You will play this first. Don't lie.

As a rhythm game, TFF tasks you with tapping, sliding, and holding the stylus down on your touchscreen in time with the soundtrack. Gameplay is broken down into three main types: overworld exploration, battles, and cinematics. None of these things resemble their RPG counterparts, obviously, but they do slightly change the way in which certain mechanics function. For example, in overworld segments the notes flow from left to right, and you must tap the screen as they enter the correct zone. During cinematic sections a reticule will snake its way around the screen and you have to tap whenever a note pops up in front of it.

At its core, this is a simple game. You pick from among the first 13 numbered main games and play through three of its most iconic songs while familiar places, faces, and characters fill the background. There’s a challenge mode where you can replay individual songs to your heart’s content, racking up high scores and unlocking various trophies and collectibles. Eventually you farm enough Rythmia and trigger a final challenge and voila: end credits.

Cute, right?

Unfortunately, I have a laundry list of complaints with the experience. First and foremost, in an apparent effort to be more “Final Fantasy-y,” the game is saddled with incredibly superfluous RPG elements, including a level up system, item, and equipment. These facets aren’t incredibly important or complicated, but they do represent a lack of understanding on indieszero’s part about what makes a rhythm game work. It’s cute that failing a song can be fixed if you equipped a Phoenix Down, but I would trade all of the loot and party management in the whole game if it meant cutting down on the number of menus I had to wade through to hear “One-Winged Angel.”

When you’re absorbed in the gameplay, Theatrhythm is a blast. I got chills when “Terra’s Theme” kicked in and I waxed nostalgic over my childhood memories as they flashed before me on screen. There are even adorable little chibi sprites of the most popular enemies to squee over, if you’re into that sort of thing. However, because of the nature of the game, you probably won’t get to soak in quite as much of the sights as you would hope. You’ll often be too busy tapping away to check out every Tonberry, and when all is said and done, each grassy field your characters walk through looks just about the same. Most strangely, the game randomly generates things for your party to say before each song, resulting in disturbing spambot-speak instead of faithful references or Dissidia-esque fanservice.

We get this, but no "Aria di Mezzo Carattere?" Bite me.

Theatrhythm Final Fantasy straddles the line between celebrating a tradition of quality and a masturbatory victory lap. To be fair though, if there is any series that has earned a bit of onanism it’s this behemoth. Hopefully, if Square truly decides to make this its own franchise then it will put more work into making Theatrhythm Dragon Quest, et al. a true compendium of its greatest tunes, and not bog it down in unnecessary mechanics. If nothing else, they should really do everything they can to fit all the songs on the cartridge. Having over 50 tracks of downloadable content is ridiculously unfair to the fans who paid full retail price for what should have been a complete tour of Final Fantasy music history.

It’s interesting to me that this is even a full 3DS release. Given its simple touch controls it could have easily been a more modestly priced mobile game. Also, the actual 3D effects available bring little to nothing to the table. If you’ve played every game in the series like I have, you might find the experience just novel enough to warrant checking out. However, those not already huge fans of Final Fantasy would be much better served by spending their $40 on getting around to playing the better games in the franchise or just picking up the soundtracks on iTunes. Fair warning though: only the first nine are all Uematsu. Listen to everything made afterward at your own risk.

A copy of the game was purchased from a retailer for review purposes and played to completion in about 8 hours. The title is a 3DS exclusive.

Also, follow me on Twitter @austinyorski (please).

5/10

Theatrhythm Final Fantasy Review

Square Enix has released a "Best of" album as a stand-alone game. Surprisingly, it's not half bad.
avatar

Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

More Posts - Twitter

  1. July 11, 2012 at 09:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I don’t understand why people are bitching about the rpg elements nor why its a con. You don’t need to do anything with the rpg elements, u can make the level up parts faster just by tapping on the screen. If you’re major complaint is when ur leveling up takes up too much time, which is like 10 seconds, u need to get some patience.

    You dont need to put on skills for leveling up, half the time the skills are only important if ur doing the Dark Notes which u didn’t even mention. The Dark Notes are a huge part of the game and what ur going to be spending most of ur time doing because it help to unlock characters, and even if u say “i don’t care about that” the Dark Notes are easily some of the hardest versions of the songs you get in the games until you unlock them from playing the game longer.

    The DLC complaint I find is stupid. Do you complain when rockband puts out dlc for u to get songs? Why would you complain in this sense? There are only like 8 songs since the game came out which hasn’t been that long either.

    All in all, I believe some of u’re points are well warranted, but you complaining about an rpg element that u can completely ignore if u have even the smallest patience, not mentioning the Dark Notes at all or the streetpass/4 way local multiplayer on Dark Notes….it kinda makes me feel that you did not play this game long enough to warrant a review that misses out on everything other than the series section…you didn’t mention anything about how you unlock songs in a music players or the videos for the fmv sequences, nor the awards u can get that makes u try to get Critical Clears to get them. So I apologize if I offend you in this review Austin…but you missed out on talking about a lot of things.

    • July 11, 2012 at 09:55am
      In response to Tinglenator
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I think those are some fair concerns.

      Yes, the RPG elements are largely unnecessary for the main campaign of the game. Yes, the Dark Notes do provide some more challenge. Yes, there is multiplayer.

      However, as I tried to elucidate in the review, I felt the RPG elements were ultimately superfluous and incongruent with the rest of the game. I didn’t mention the Dark Notes because I try to keep my write-ups from sounding like instruction booklet–just enumerating the features is not sound analysis. Although, if you were bothered by their exclusion then I will take that into account in the future.

      As for DLC, that’s somewhat of a controversial issue. Rock Band has the whole of musical history to choose from. Theatrhythm had a very specific library to utilize, and I found some of the decisions questionable. Also, I don’t really consider it a plus to be able to unlock FMV sequences, considering that they are easily viewed on YouTube.

      Ultimately, I found the game to be decent. The BT scale is a bit harsher than most sites, so our 5 is probably more like a 7 at your average outlet. I appreciate your constructive feedback, and am glad you enjoyed the game. I did too. Thanks for the comment :)

  2. July 09, 2012 at 10:39pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Well as someone who loves both Elite Beat Agents and Final Fantasy music, this was perfect for me. I understand that it’s not for everyone, but I welcome it into my growing 3DS library. :)

  3. July 06, 2012 at 11:27pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    I like Final Fantasy as much as the next JRPG nut, and I like rhythm games, but I honestly thought this looked stupid from the first time I saw it.

    *braces self for barrage of thumbs down*

  4. July 06, 2012 at 05:01pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    How did I know this was gonna devolve into people fighting about which has the best sound-track. Of course, give it a day and it’ll devolve further into everyone saying how shit FF7 is and another day to people saying how every FF game is shit.

  5. July 06, 2012 at 02:33am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Bleh, I played FFVI first then FFV because I can hum to almost all the music in those games.
    back to the game… This game is just up my alley, as I played most FF games up to 10 and I absolutely love rhythm games. I do, however, know that this is a fan only game as I had much, MUCH less enthusiasm when I started to move onto FF 11-13 music

  6. July 05, 2012 at 11:20pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Why would I play Seven’s soundtrack first? Six had the best one.

  7. July 05, 2012 at 07:09pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Heh, FF7 IS my favorite game in the series, and I will probably still just start with 1 and then go onwards.

    When I heard theres going to be a good amount of DLC already at launch I was kind of disheartened. Especially since, from what I saw, the individual songs aren’t all that cheap either!

    But I guess I will still have a ton of fun with this title anyways. And if the DLC is too expensive, I’ll just not get that.

  8. July 05, 2012 at 05:46pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    In response to the caption of the first picture: no I will not play FF7 songs first because it ain’t my favorite, and if I do get the game I will play them last just to smite you :P

    now about the game, I really don’t know if I should get this. I like Final Fantasy and love its music, but still it’s hard for me to want to get this, especially with the superfluous RPG elements and all the DLC.

    • July 05, 2012 at 09:38pm
      In response to ZigTheHunter
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Umm…don’t you mean spite? Just to spite you? I mean you spiting him not me spiting you just to correct the…nvm -_-

      XI first…period…If I do get a DS soon, which if MH gets ported, I will, I’ll pick this up. Curiosity mostly but it’s an epic soundtrack and I always enjoy rhythm based games like this.

      • July 06, 2012 at 03:15am
        In response to Shade
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        You should get a 3DS, seeing as that’s what this came out on. A DS won’t get you too far in terms of playing Theatrhythm.

        • July 06, 2012 at 03:53am
          In response to OniYouji
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          lol, you know I meant a 3ds -_- I just use DS to define current gen DS because there’s waaay too many.

      • July 09, 2012 at 07:00am
        In response to Shade
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Yeah I meant spite, I just got the meanings mixed up, either way works really, I’m sure he will be fine with it.

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Square Enix Reveals Theatrhythm Final Fantasy DLC Schedule

Posted by [ 10 months, 1 week ]

Tune in for information about the release schedule for the first set of Theatrhythm DLC.

Theatrhythm Final Fantasy Review

Posted by [ 10 months, 2 weeks ]

Square Enix has released a “Best of” album as a stand-alone game. Surprisingly, it’s not half bad.

Square Enix Reveals Theatrhythm Final Fantasy DLC Schedule

Posted By about 10 months, 1 week ago

Tune in for information about the release schedule for the first set of Theatrhythm DLC.

Theatrhythm Final Fantasy Review

Theatrhythm Final Fantasy Review

Theatrhythm is as difficult to summarize as it is to pronounce. Perhaps the simplest way would be to simply say it’s Elite Beat Agents with Final Fantasy characters, but that’s a little too obscure to serve as a satisfactory explanation. Guitar Hero: Nobuo Uematsu Edition is another descriptor that comes to mind, but it’s not quite accurate enough. Simply put, Theatrhythm Final Fantasy is a game in which you listen to music from Square Enix’s venerable RPG series, but don’t have time to admire the accompanying chibi sprites because you’re too busy tapping the touchscreen.

PROS Collects some of the best songs in video game history, Decent Gameplay
CONS RPG Elements, Too much left out as DLC
WTF?! “Rhythmia?” Really?

The ostensible premise of this ludicrously titled piece of software is that the conflict between Cosmos and Chaos, the two deities from the Dissidia crossover games, is still raging ever onward. Luckily for our time and place displaced heroes, the power of “Rhythmia” can help restore balance and peace to the land. How can our intrepid adventurers gather Rythmia and save the world? By re-enacting the greatest musical moments in Final Fantasy history, of course!

In case you didn’t catch it, the plot of the game is so asinine that it seems more like intentional self-parody. Let us never speak of it again.

You will play this first. Don't lie.

As a rhythm game, TFF tasks you with tapping, sliding, and holding the stylus down on your touchscreen in time with the soundtrack. Gameplay is broken down into three main types: overworld exploration, battles, and cinematics. None of these things resemble their RPG counterparts, obviously, but they do slightly change the way in which certain mechanics function. For example, in overworld segments the notes flow from left to right, and you must tap the screen as they enter the correct zone. During cinematic sections a reticule will snake its way around the screen and you have to tap whenever a note pops up in front of it.

At its core, this is a simple game. You pick from among the first 13 numbered main games and play through three of its most iconic songs while familiar places, faces, and characters fill the background. There’s a challenge mode where you can replay individual songs to your heart’s content, racking up high scores and unlocking various trophies and collectibles. Eventually you farm enough Rythmia and trigger a final challenge and voila: end credits.

Cute, right?

Unfortunately, I have a laundry list of complaints with the experience. First and foremost, in an apparent effort to be more “Final Fantasy-y,” the game is saddled with incredibly superfluous RPG elements, including a level up system, item, and equipment. These facets aren’t incredibly important or complicated, but they do represent a lack of understanding on indieszero’s part about what makes a rhythm game work. It’s cute that failing a song can be fixed if you equipped a Phoenix Down, but I would trade all of the loot and party management in the whole game if it meant cutting down on the number of menus I had to wade through to hear “One-Winged Angel.”

When you’re absorbed in the gameplay, Theatrhythm is a blast. I got chills when “Terra’s Theme” kicked in and I waxed nostalgic over my childhood memories as they flashed before me on screen. There are even adorable little chibi sprites of the most popular enemies to squee over, if you’re into that sort of thing. However, because of the nature of the game, you probably won’t get to soak in quite as much of the sights as you would hope. You’ll often be too busy tapping away to check out every Tonberry, and when all is said and done, each grassy field your characters walk through looks just about the same. Most strangely, the game randomly generates things for your party to say before each song, resulting in disturbing spambot-speak instead of faithful references or Dissidia-esque fanservice.

We get this, but no "Aria di Mezzo Carattere?" Bite me.

Theatrhythm Final Fantasy straddles the line between celebrating a tradition of quality and a masturbatory victory lap. To be fair though, if there is any series that has earned a bit of onanism it’s this behemoth. Hopefully, if Square truly decides to make this its own franchise then it will put more work into making Theatrhythm Dragon Quest, et al. a true compendium of its greatest tunes, and not bog it down in unnecessary mechanics. If nothing else, they should really do everything they can to fit all the songs on the cartridge. Having over 50 tracks of downloadable content is ridiculously unfair to the fans who paid full retail price for what should have been a complete tour of Final Fantasy music history.

It’s interesting to me that this is even a full 3DS release. Given its simple touch controls it could have easily been a more modestly priced mobile game. Also, the actual 3D effects available bring little to nothing to the table. If you’ve played every game in the series like I have, you might find the experience just novel enough to warrant checking out. However, those not already huge fans of Final Fantasy would be much better served by spending their $40 on getting around to playing the better games in the franchise or just picking up the soundtracks on iTunes. Fair warning though: only the first nine are all Uematsu. Listen to everything made afterward at your own risk.

A copy of the game was purchased from a retailer for review purposes and played to completion in about 8 hours. The title is a 3DS exclusive.

Also, follow me on Twitter @austinyorski (please).

5/10

Theatrhythm Final Fantasy Review

Square Enix has released a "Best of" album as a stand-alone game. Surprisingly, it's not half bad.
  1. July 11, 2012 at 09:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I don’t understand why people are bitching about the rpg elements nor why its a con. You don’t need to do anything with the rpg elements, u can make the level up parts faster just by tapping on the screen. If you’re major complaint is when ur leveling up takes up too much time, which is like 10 seconds, u need to get some patience.

    You dont need to put on skills for leveling up, half the time the skills are only important if ur doing the Dark Notes which u didn’t even mention. The Dark Notes are a huge part of the game and what ur going to be spending most of ur time doing because it help to unlock characters, and even if u say “i don’t care about that” the Dark Notes are easily some of the hardest versions of the songs you get in the games until you unlock them from playing the game longer.

    The DLC complaint I find is stupid. Do you complain when rockband puts out dlc for u to get songs? Why would you complain in this sense? There are only like 8 songs since the game came out which hasn’t been that long either.

    All in all, I believe some of u’re points are well warranted, but you complaining about an rpg element that u can completely ignore if u have even the smallest patience, not mentioning the Dark Notes at all or the streetpass/4 way local multiplayer on Dark Notes….it kinda makes me feel that you did not play this game long enough to warrant a review that misses out on everything other than the series section…you didn’t mention anything about how you unlock songs in a music players or the videos for the fmv sequences, nor the awards u can get that makes u try to get Critical Clears to get them. So I apologize if I offend you in this review Austin…but you missed out on talking about a lot of things.

    • July 11, 2012 at 09:55am
      In response to Tinglenator
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I think those are some fair concerns.

      Yes, the RPG elements are largely unnecessary for the main campaign of the game. Yes, the Dark Notes do provide some more challenge. Yes, there is multiplayer.

      However, as I tried to elucidate in the review, I felt the RPG elements were ultimately superfluous and incongruent with the rest of the game. I didn’t mention the Dark Notes because I try to keep my write-ups from sounding like instruction booklet–just enumerating the features is not sound analysis. Although, if you were bothered by their exclusion then I will take that into account in the future.

      As for DLC, that’s somewhat of a controversial issue. Rock Band has the whole of musical history to choose from. Theatrhythm had a very specific library to utilize, and I found some of the decisions questionable. Also, I don’t really consider it a plus to be able to unlock FMV sequences, considering that they are easily viewed on YouTube.

      Ultimately, I found the game to be decent. The BT scale is a bit harsher than most sites, so our 5 is probably more like a 7 at your average outlet. I appreciate your constructive feedback, and am glad you enjoyed the game. I did too. Thanks for the comment :)

  2. July 09, 2012 at 10:39pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Well as someone who loves both Elite Beat Agents and Final Fantasy music, this was perfect for me. I understand that it’s not for everyone, but I welcome it into my growing 3DS library. :)

  3. July 06, 2012 at 11:27pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    I like Final Fantasy as much as the next JRPG nut, and I like rhythm games, but I honestly thought this looked stupid from the first time I saw it.

    *braces self for barrage of thumbs down*

  4. July 06, 2012 at 05:01pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    How did I know this was gonna devolve into people fighting about which has the best sound-track. Of course, give it a day and it’ll devolve further into everyone saying how shit FF7 is and another day to people saying how every FF game is shit.

  5. July 06, 2012 at 02:33am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Bleh, I played FFVI first then FFV because I can hum to almost all the music in those games.
    back to the game… This game is just up my alley, as I played most FF games up to 10 and I absolutely love rhythm games. I do, however, know that this is a fan only game as I had much, MUCH less enthusiasm when I started to move onto FF 11-13 music

  6. July 05, 2012 at 11:20pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Why would I play Seven’s soundtrack first? Six had the best one.

  7. July 05, 2012 at 07:09pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Heh, FF7 IS my favorite game in the series, and I will probably still just start with 1 and then go onwards.

    When I heard theres going to be a good amount of DLC already at launch I was kind of disheartened. Especially since, from what I saw, the individual songs aren’t all that cheap either!

    But I guess I will still have a ton of fun with this title anyways. And if the DLC is too expensive, I’ll just not get that.

  8. July 05, 2012 at 05:46pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    In response to the caption of the first picture: no I will not play FF7 songs first because it ain’t my favorite, and if I do get the game I will play them last just to smite you :P

    now about the game, I really don’t know if I should get this. I like Final Fantasy and love its music, but still it’s hard for me to want to get this, especially with the superfluous RPG elements and all the DLC.

    • July 05, 2012 at 09:38pm
      In response to ZigTheHunter
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Umm…don’t you mean spite? Just to spite you? I mean you spiting him not me spiting you just to correct the…nvm -_-

      XI first…period…If I do get a DS soon, which if MH gets ported, I will, I’ll pick this up. Curiosity mostly but it’s an epic soundtrack and I always enjoy rhythm based games like this.

      • July 06, 2012 at 03:15am
        In response to Shade
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        You should get a 3DS, seeing as that’s what this came out on. A DS won’t get you too far in terms of playing Theatrhythm.

        • July 06, 2012 at 03:53am
          In response to OniYouji
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          lol, you know I meant a 3ds -_- I just use DS to define current gen DS because there’s waaay too many.

      • July 09, 2012 at 07:00am
        In response to Shade
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Yeah I meant spite, I just got the meanings mixed up, either way works really, I’m sure he will be fine with it.

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