The Secret World

Players: Massively Multiplayer Online
Publisher: EA Games, Funcom
Genres: Action, Adventure, Horror, RPG
Release Date: June 19, 2012
Developer: Funcom
MSRP: $29.99
Platforms:
The Secret World is a massively multiplayer online role-playing game from the creators of Anarchy Online and Age of Conan. Hidden within our own modern-day world is a secret world. A world where every myth, legend, and conspiracy is true. Dark days are coming. Everything is true.

Then why did you just spend 20 minutes explaining your great plan in excrutiating detail?

While the players can choose how they will look cosmetically and can buy a staggering amount of cosmetic gear or earn it by rising in faction rank, armor is still included in charms that promote the aforementioned role trinity. While you can use your hard earned currency gained from questing or PVP for the greater gear, The Secret World also has an incredibly devious crafting system that will allow you to craft weapons, armor, and glyph attachments. By using raw materials acquired by looting corpses or disassembling items you don’t require and arranging them into certain patterns in your assembler along with the proper toolkit, you will gain a new item. While there are quests that teach you what the different patterns are, the easiest way to discover them is through disassembly. You are even required to use crafting for certain missions.

Being of a certain faction entitles you to a differing storyline of your rise through the ranks, and The Secret World allows players to group with whomever they please and can even form Cabals (Guilds) with differing faction members. However, Player vs. Player has not been ignored, and is a major boon on those who stick to PvE. There are a total of three different battlegrounds that will contribute to faction wide bonuses should your allied teams succeed that include better survivability and greater XP gain. All three play differently, as Stonehenge plays like your average 5 on 5 arena match, El Dorado serves as a mobile capture and defense of sacred relics that gives your team buffs when planted like a banner, and the Fusang Projects serve as more of a free for all battleground similar to World of Warcraft’s Wintergrasp Hold, but faction battles between all three happen constantly, with the buff evaluation happening every 20 minutes. While there is a fear that a faction imbalance could set favor to one of the three factions, it has not made itself wildly apparent yet.

What really makes the gameplay shine is its presentation, which makes the experience even richer. Blue Mountain, one of the later areas of Solomon Island, can become a nightmare to quest in once the night cycle kicks in, as the entire area is shrouded in a funnel of darkness, obstructing the moon. When the pitch black night combines with a severe lack of working lampposts, it makes for some tough adventuring since you don’t know where attacks will come from unless you stay on the lit path. The somewhat stereotypical voice acting of faction members are exactly what you would expect them to be, with the fast-talking Illuminati, the ‘Wise man once said’ teachings of the Dragon, and campy lines of the townsfolk credit the feel of the 1980s B-Movie horror genre. While the game scenes aren’t always of an atypical American beachside wilderness sprinkled lightly with undead and a dash of old god for good measure, but Funcom definitely does well in portraying that which is The Secret World.

Undead and deep ones are a little less scary when you slap on a few sledgehammer blows to their faces drenched in chaotic magic.

That being said, the actual graphics of the game will not win any awards and I can honestly say that The Secret World was the first game where it openly chugged during each quests’ introduction. There have been many (and I’m not talking about a scant few) instances during the pre-order head start and beyond countless times in the beta where my computer would rev up so loud that I thought that it was going to be giving its Last Will and Testament. While it is possible for lesser PC’s with DirectX9 to experience the game in a suitable manner, there still seems to be some problems with character/backdrop rendering.

I didn’t know how to react to The Secret World at first when I partook in its second beta test a few weeks ago, as well as its PVP weekend, but the four day head start cemented my position with the title in question. While I enjoyed the complexities, atmosphere, and, to a certain degree, its combat, I honestly do not believe that I will continue my subscription to the world behind the locked door that mother dearest never told me to open, even after over a thousand words of praise. While the experience was great, I don’t believe that The Secret World will stay afloat with a subscription base, but I will definetly play the rest of the content until my first 30 days are up. I’ve finished 2 out of the 3 major areas in about 30 hours of game time, about a fifth of the time I spent on RIFT or TERA. If TSW was a pay once a la Guild Wars, it would be a definite pick up for MMO enthusiasts, and while Free to Play seems to be hot topic for MMO’s in the now, I honestly have no idea how they could pull in enough money from cosmetic items alone to sate the servers and the shareholders without a massive game overhaul.

The Secret World could fall into the rare category of a gaming “experience”, where you can’t accurately describe it due to so many crazy unknowns that the game throws at you, or it changes the formula for its genre so drastically and works. The gameplay is solid, while the slightly campy story thrusts you forward into a mythos that most gamers haven’t seen before. The title’s foundations, while a little shaky in some places (User Interface), are balanced out in others (Assembly, Tutorials), and the feel of dread from the darkness, sun, and shadows makes the experience noteworthy, almost timeless. However, unless you are into PvP, The Secret World is a short experience (despite the inclusions of a major dungeon in every area)…but there’s no denying it’s a rich one.

The Secret World was purchased by Blistered Thumbs for the purpose of review and the campaign was played through to 2/3rds completion on a PC over forty hours. 

If you think that James’ written video game review is comparable to a Dunwich Horror, you can leave him a Selected Letter at his E-Mail, or you can wgah’nagl fhtagn over to his Twitter and partake in a little of his mundane insanity in 140 or less.

8/10
Pages : Page 1 Page 2
  1. July 06, 2012 at 10:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Any reason you made your character look like Guy Fieri? Was he just rolling out to Solomon Island, looking for the greatest Diners, Drive-Ins, and Dives?

    I’ve made it no secret that I LOVE the hell out of this game. I don’t find the voice acting as “campy” as I do, “fun”. When compared with the absolutely APPALLING voice acting in TERA, I would gladly take the performance of an actor that’s enjoying the role, rather than phoning it in.

    In many ways, I’m kinda hoping this MMO hits the “sweet spot” of a game that’s popular enough to stay afloat, but not so popular as to become infested with grinders and players who want nothing more to be “OMG EPICZ TOP TIER LOLZ”. Every time I see someone in general chat complain about something and say how they’re not playing the game after the month is up, I can’t help but wish them good riddance.

    Yeah, the bugs are frustrating as hell, but something people don’t seem to remember is that MMOs are almost ALWAYS in Beta. Yeah, they CLAIM to be official releases, but how often do we see powers getting tweaked, content being added or removed, and problems being fixed, all due to the player’s feedback. This game might not be the shining jewel at launch, but I’m more then willing to see what’s coming up next, and where this universe can take me, and that’s a HELL of a lot more than I can say about a LOT of the MMOs I’ve played.

    • July 06, 2012 at 12:38pm
      In response to ChaosD1
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Now that you mention it, I don’t think I’ve ever seen Guy Fieri in a suit.

      As for the quest bugs, I wouldn’t pay it much mind IF all of the quests in question were main quests. The Black House, Life Imitating Arts, and Something Wicked are three giant quests that are now broken and are woth a ton in the way of character advancement very early in the game. Some of those quests were ‘fixed’ and then broken again within minutes of being deployed.

  2. July 05, 2012 at 08:39am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    you can unlock all abilitys and max all weapons, both paths of the weapon.
    This is only a max on the cap of current points you can hold. but those you can just use to get more.

    as said, you can use 2 weapons, but can only have 7 active and 7 passive ability to use at 1 time.
    I like that insted of something like WoW/Rift/SWTOR giving you about 40-80 skills that do about the same, but have differnt CD/damage/heal.

  3. July 04, 2012 at 09:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The beta was fun, the worst part is/was the combat, it was pretty dull.

    Great atmosphere as you say though, I might check it out at some point, though I can see it going to F2P pretty soon to be honest.

    • July 04, 2012 at 10:32pm
      In response to Earthbound_X
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Not soon. F2P usually revolves around pay to win or currency that you cant earn in game, and since they just released, I would hazard at least half a year before we even hear of a F2P model.

      • July 05, 2012 at 06:43am
        In response to James C.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Well it’s pay to play AND they’ve already got a paid store for stuff like avatar clothing and titles, cosmetic stuff. Luckily you can buy a few dozen pieces of clothing with in-game money and earn others with quests but the really good stuff costs real cash. It’s kind of really skeevy for them to do this but the stuff you earn in-game is good enough for clothes.

  4. July 04, 2012 at 09:15pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Honestly I would pick this game up in a heart beat were it Free To Play but such is not the case. The game looks intriguing and the premise of it being a modern day fantasy without levels is great but I unfortunately will not be paying for an MMO that “sounds great” especially with a subscription. Unless this game does something absolutely amazingly I’ll pass on the payment.

  5. July 04, 2012 at 09:00pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have to say that the Secret World is an MMO that both intrigues and infuriates me. The concept seems great, and from what you’ve told me I think I’d greatly enjoy the experience. But I have a woefully underpowered PC and can’t afford to upgrade it. So, unless this gets a port to Xbox or PS3 like DCUO did, I’m afraid I’ll remain shut out from the secret societies.

Leave a Comment

You must be logged in to post a comment.

MMO Grinder Backtrack: The Secret World Update

Posted by [ 3 months ]

Revisiting The Secret World (Featured in MMO Grinder Halloween Episode 2012) to discuss the buy to play conversion, the reticle combat system, changes to the deck system, recent content patches and more!

Funcom Set to Undergo Restructuring and Studio Closures

Posted by [ 4 months ]

Bad news strikes for the popular MMO maker.

The Secret World Drops Mandatory Subscriptions

Posted by [ 5 months ]

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!

MMO Grinder Halloween Episode: The Secret World

Posted by [ 6 months, 2 weeks ]

Live from Hurricane Sandy, it’s that time of year again! The time of year where Chaos wears a different shirt and reviews a horror-themed MMO, this time violating his own rules once again to look at a subscription title, Funcom’s The Secret World.

Funcom Shares Dive After The Secret World's Release

Posted by [ 10 months, 1 week ]

While I praised the game on being different, it looks like different might be a way to get broke fast.

The Secret World Review

Posted by [ 10 months, 2 weeks ]

“You have to use a miner’s cap to watch out for any of the filthy humans, people corrupted by old god influence.” “How old are we talking? Greek? Norse? Jewish?” “Deep One.” “That’s pretty old.”

MMO Grinder Sidequest: The Secret World Beta Impressions

Posted by [ 10 months, 3 weeks ]

A modern day MMO with no classes or levels, Funcom’s The Secret World promises to deliver a new MMO experience. Do these promises go fulfilled or should this game stay a mystery? Chaos gives his impressions of his time in the beta weekend.

The Secret World MMO Now Avaible for Pre-Order

Posted by [ 1 year, 1 month ]

After years of waiting, Funcom’s highly anticipated modern day urban-fantasy is now available for pre-order and Blistered Thumbs has the details you need to know.

Funcom Set to Undergo Restructuring and Studio Closures

Posted By about 4 months ago

Bad news strikes for the popular MMO maker.

The Secret World Drops Mandatory Subscriptions

Posted By about 5 months ago

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!

Funcom Shares Dive After The Secret World's Release

Posted By about 10 months, 1 week ago

While I praised the game on being different, it looks like different might be a way to get broke fast.

The Secret World MMO Now Avaible for Pre-Order

Posted By about 1 year, 1 month ago

After years of waiting, Funcom’s highly anticipated modern day urban-fantasy is now available for pre-order and Blistered Thumbs has the details you need to know.

The Secret World Review

The Secret World Review

If you were to ask me of The Secret World’s place in MMO history two weeks ago, I would have replied “Near the bottom of the pile.” Only 14 days ago, this game was without a tutorial of its unique “level-less” system, and half of the quests in its second playable area were broken. But if you were to ask me now, I would rate the game MUCH higher. Not cresting the mountains made by World of Warcraft or Everquest, mind you, but definitely something that would require a closer look into the deep dark hole that the game opens.

PROS Incredibly pressuring atmosphere, Campy voice acting, Ingenious crafting system
CONS Overall short for an MMO, User Interface is minimalistically ingenous and borderline infuriating
WTF?! So many horror game/video/TV references that it hurts

You are one of the few, chosen by the forces immaterial, to be gifted the power of anima one dark week ago, after chaos had spread through the subway tunnels of Tokyo by that which is known only as the Filth. After exerting control over your new power, the organization of your choice, the secretive Illuminati, the duty bound Templars, or the chaos assertive forces of The Dragon, come knocking. Knowing well of your powers, they first allow you to experience combat firsthand at the devastating event a week ago, then allow you to take up arms in the craft of your choice.

With everything in order, your organization will ferry you off to the Hollow World of Agartha, a means of quick travel around the world, to hop skip and jump to Solomon Island. This land mass on the corner of New England has begun to literally seethe with darkness as an unknown force has begun riling that which sleeps beneath this backwater civilization. The forces of the Undead and the seafaring Draug have begun their siege against the remaining residents of Kingsmouth while hell rifts and spectres of the long dead have begun terrorizing the borders of Savage Coast. It’s up to you to make sure that the things that go bump in the night get bumped back, but always to profit your faction.

This is the absolute last time I ask Daffy Duck for directions.

The story and happenstance are told between four types of questing: The Main Story, where you progress one quest that you complete over each major locale, Main Quests, where you help the local population defend or strike back against the immense amount of supernatural garbage and/or profiteering human corporations, Dungeon Quests, which can only be completed in select dungeons, but are worth an incredible payoff, and Side Quests, missions you come across during your travels and usually lead to safety hubs in the wilderness. While most quests usually revolve around killing x many enemies or item recovery, there are quite a few differently themed missions that employ stealth or investigations using only incredibly obscure hints and no map markers for guidance. The questing in The Secret World is surprisingly solid, and while it doesn’t seem like there aren’t very many for players to sink their teeth in, most (aside from the investigations) are repeatable after a 24 hour cooldown after completion.

While the system for questing hasn’t changed all that much, one thing that The Secret World does different is its level system which directly relates to its gameplay. While there are no actual levels or classes, players have three experience benchmarks in which they gain ability points which are used to buy active and passive abilities for your primary and secondary weapons. At the third benchmark, players will also receive a skill point required to power up your stats and allows for the equipping of stronger talismans, charms, and weaponry. At this time, it is unknown if you are able to refund your points or if there is a hard cap of how many you can have at one time.

Your weapons for fighting the undead and those creatures deemed unpronounceable comes in varying formats but fall under three main types: Melee weaponry, Ballistics, and Sorcery with players being allowed to equip two weapons at a time. All three weapon types have different ways of creating and sustaining resources to use in powerful finishers, and some abilities can create one resource for each weapon, which is required later on to keep your damage high enough to kill even the most basic monster during your leveling career. Even without classes, the role trinity (Damage, Tank, Healer) in groups still applies with a division of damage abilities and support abilities with each weapon. For example, the character that I leveled was heavily invested in both Support trees of the Hammer and Chaos Magic weapons, allowing me to have fairly high block and evasion while having enough damage to survive the leveling process.

8/10
Pages: Page 1 - Page 2
  1. July 06, 2012 at 10:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Any reason you made your character look like Guy Fieri? Was he just rolling out to Solomon Island, looking for the greatest Diners, Drive-Ins, and Dives?

    I’ve made it no secret that I LOVE the hell out of this game. I don’t find the voice acting as “campy” as I do, “fun”. When compared with the absolutely APPALLING voice acting in TERA, I would gladly take the performance of an actor that’s enjoying the role, rather than phoning it in.

    In many ways, I’m kinda hoping this MMO hits the “sweet spot” of a game that’s popular enough to stay afloat, but not so popular as to become infested with grinders and players who want nothing more to be “OMG EPICZ TOP TIER LOLZ”. Every time I see someone in general chat complain about something and say how they’re not playing the game after the month is up, I can’t help but wish them good riddance.

    Yeah, the bugs are frustrating as hell, but something people don’t seem to remember is that MMOs are almost ALWAYS in Beta. Yeah, they CLAIM to be official releases, but how often do we see powers getting tweaked, content being added or removed, and problems being fixed, all due to the player’s feedback. This game might not be the shining jewel at launch, but I’m more then willing to see what’s coming up next, and where this universe can take me, and that’s a HELL of a lot more than I can say about a LOT of the MMOs I’ve played.

    • July 06, 2012 at 12:38pm
      In response to ChaosD1
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Now that you mention it, I don’t think I’ve ever seen Guy Fieri in a suit.

      As for the quest bugs, I wouldn’t pay it much mind IF all of the quests in question were main quests. The Black House, Life Imitating Arts, and Something Wicked are three giant quests that are now broken and are woth a ton in the way of character advancement very early in the game. Some of those quests were ‘fixed’ and then broken again within minutes of being deployed.

  2. July 05, 2012 at 08:39am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    you can unlock all abilitys and max all weapons, both paths of the weapon.
    This is only a max on the cap of current points you can hold. but those you can just use to get more.

    as said, you can use 2 weapons, but can only have 7 active and 7 passive ability to use at 1 time.
    I like that insted of something like WoW/Rift/SWTOR giving you about 40-80 skills that do about the same, but have differnt CD/damage/heal.

  3. July 04, 2012 at 09:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The beta was fun, the worst part is/was the combat, it was pretty dull.

    Great atmosphere as you say though, I might check it out at some point, though I can see it going to F2P pretty soon to be honest.

    • July 04, 2012 at 10:32pm
      In response to Earthbound_X
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Not soon. F2P usually revolves around pay to win or currency that you cant earn in game, and since they just released, I would hazard at least half a year before we even hear of a F2P model.

      • July 05, 2012 at 06:43am
        In response to James C.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Well it’s pay to play AND they’ve already got a paid store for stuff like avatar clothing and titles, cosmetic stuff. Luckily you can buy a few dozen pieces of clothing with in-game money and earn others with quests but the really good stuff costs real cash. It’s kind of really skeevy for them to do this but the stuff you earn in-game is good enough for clothes.

  4. July 04, 2012 at 09:15pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Honestly I would pick this game up in a heart beat were it Free To Play but such is not the case. The game looks intriguing and the premise of it being a modern day fantasy without levels is great but I unfortunately will not be paying for an MMO that “sounds great” especially with a subscription. Unless this game does something absolutely amazingly I’ll pass on the payment.

  5. July 04, 2012 at 09:00pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have to say that the Secret World is an MMO that both intrigues and infuriates me. The concept seems great, and from what you’ve told me I think I’d greatly enjoy the experience. But I have a woefully underpowered PC and can’t afford to upgrade it. So, unless this gets a port to Xbox or PS3 like DCUO did, I’m afraid I’ll remain shut out from the secret societies.

Leave a Comment

You must be logged in to post a comment.

MMO Grinder Backtrack: The Secret World Update

Posted in MMO Grinder [ 3 months ]

Revisiting The Secret World (Featured in MMO Grinder Halloween Episode 2012) to discuss the buy to play conversion, the reticle combat system, changes to the deck system, recent content patches and more!

MMO Grinder Halloween Episode: The Secret World

Posted in MMO Grinder [ 6 months, 2 weeks ]

Live from Hurricane Sandy, it’s that time of year again! The time of year where Chaos wears a different shirt and reviews a horror-themed MMO, this time violating his own rules once again to look at a subscription title, Funcom’s The Secret World.

MMO Grinder Sidequest: The Secret World Beta Impressions

Posted in MMO Grinder [ 10 months, 3 weeks ]

A modern day MMO with no classes or levels, Funcom’s The Secret World promises to deliver a new MMO experience. Do these promises go fulfilled or should this game stay a mystery? Chaos gives his impressions of his time in the beta weekend.

No Posts