
If you were to ask me of The Secret World’s place in MMO history two weeks ago, I would have replied “Near the bottom of the pile.” Only 14 days ago, this game was without a tutorial of its unique “level-less” system, and half of the quests in its second playable area were broken. But if you were to ask me now, I would rate the game MUCH higher. Not cresting the mountains made by World of Warcraft or Everquest, mind you, but definitely something that would require a closer look into the deep dark hole that the game opens.
| PROS |
Incredibly pressuring atmosphere, Campy voice acting, Ingenious crafting system |
| CONS |
Overall short for an MMO, User Interface is minimalistically ingenous and borderline infuriating |
| WTF?! |
So many horror game/video/TV references that it hurts |
You are one of the few, chosen by the forces immaterial, to be gifted the power of anima one dark week ago, after chaos had spread through the subway tunnels of Tokyo by that which is known only as the Filth. After exerting control over your new power, the organization of your choice, the secretive Illuminati, the duty bound Templars, or the chaos assertive forces of The Dragon, come knocking. Knowing well of your powers, they first allow you to experience combat firsthand at the devastating event a week ago, then allow you to take up arms in the craft of your choice.
With everything in order, your organization will ferry you off to the Hollow World of Agartha, a means of quick travel around the world, to hop skip and jump to Solomon Island. This land mass on the corner of New England has begun to literally seethe with darkness as an unknown force has begun riling that which sleeps beneath this backwater civilization. The forces of the Undead and the seafaring Draug have begun their siege against the remaining residents of Kingsmouth while hell rifts and spectres of the long dead have begun terrorizing the borders of Savage Coast. It’s up to you to make sure that the things that go bump in the night get bumped back, but always to profit your faction.
This is the absolute last time I ask Daffy Duck for directions.
The story and happenstance are told between four types of questing: The Main Story, where you progress one quest that you complete over each major locale, Main Quests, where you help the local population defend or strike back against the immense amount of supernatural garbage and/or profiteering human corporations, Dungeon Quests, which can only be completed in select dungeons, but are worth an incredible payoff, and Side Quests, missions you come across during your travels and usually lead to safety hubs in the wilderness. While most quests usually revolve around killing x many enemies or item recovery, there are quite a few differently themed missions that employ stealth or investigations using only incredibly obscure hints and no map markers for guidance. The questing in The Secret World is surprisingly solid, and while it doesn’t seem like there aren’t very many for players to sink their teeth in, most (aside from the investigations) are repeatable after a 24 hour cooldown after completion.
While the system for questing hasn’t changed all that much, one thing that The Secret World does different is its level system which directly relates to its gameplay. While there are no actual levels or classes, players have three experience benchmarks in which they gain ability points which are used to buy active and passive abilities for your primary and secondary weapons. At the third benchmark, players will also receive a skill point required to power up your stats and allows for the equipping of stronger talismans, charms, and weaponry. At this time, it is unknown if you are able to refund your points or if there is a hard cap of how many you can have at one time.
Your weapons for fighting the undead and those creatures deemed unpronounceable comes in varying formats but fall under three main types: Melee weaponry, Ballistics, and Sorcery with players being allowed to equip two weapons at a time. All three weapon types have different ways of creating and sustaining resources to use in powerful finishers, and some abilities can create one resource for each weapon, which is required later on to keep your damage high enough to kill even the most basic monster during your leveling career. Even without classes, the role trinity (Damage, Tank, Healer) in groups still applies with a division of damage abilities and support abilities with each weapon. For example, the character that I leveled was heavily invested in both Support trees of the Hammer and Chaos Magic weapons, allowing me to have fairly high block and evasion while having enough damage to survive the leveling process.
Any reason you made your character look like Guy Fieri? Was he just rolling out to Solomon Island, looking for the greatest Diners, Drive-Ins, and Dives?
I’ve made it no secret that I LOVE the hell out of this game. I don’t find the voice acting as “campy” as I do, “fun”. When compared with the absolutely APPALLING voice acting in TERA, I would gladly take the performance of an actor that’s enjoying the role, rather than phoning it in.
In many ways, I’m kinda hoping this MMO hits the “sweet spot” of a game that’s popular enough to stay afloat, but not so popular as to become infested with grinders and players who want nothing more to be “OMG EPICZ TOP TIER LOLZ”. Every time I see someone in general chat complain about something and say how they’re not playing the game after the month is up, I can’t help but wish them good riddance.
Yeah, the bugs are frustrating as hell, but something people don’t seem to remember is that MMOs are almost ALWAYS in Beta. Yeah, they CLAIM to be official releases, but how often do we see powers getting tweaked, content being added or removed, and problems being fixed, all due to the player’s feedback. This game might not be the shining jewel at launch, but I’m more then willing to see what’s coming up next, and where this universe can take me, and that’s a HELL of a lot more than I can say about a LOT of the MMOs I’ve played.
Now that you mention it, I don’t think I’ve ever seen Guy Fieri in a suit.
As for the quest bugs, I wouldn’t pay it much mind IF all of the quests in question were main quests. The Black House, Life Imitating Arts, and Something Wicked are three giant quests that are now broken and are woth a ton in the way of character advancement very early in the game. Some of those quests were ‘fixed’ and then broken again within minutes of being deployed.
you can unlock all abilitys and max all weapons, both paths of the weapon.
This is only a max on the cap of current points you can hold. but those you can just use to get more.
as said, you can use 2 weapons, but can only have 7 active and 7 passive ability to use at 1 time.
I like that insted of something like WoW/Rift/SWTOR giving you about 40-80 skills that do about the same, but have differnt CD/damage/heal.
The beta was fun, the worst part is/was the combat, it was pretty dull.
Great atmosphere as you say though, I might check it out at some point, though I can see it going to F2P pretty soon to be honest.
Not soon. F2P usually revolves around pay to win or currency that you cant earn in game, and since they just released, I would hazard at least half a year before we even hear of a F2P model.
Well it’s pay to play AND they’ve already got a paid store for stuff like avatar clothing and titles, cosmetic stuff. Luckily you can buy a few dozen pieces of clothing with in-game money and earn others with quests but the really good stuff costs real cash. It’s kind of really skeevy for them to do this but the stuff you earn in-game is good enough for clothes.
Honestly I would pick this game up in a heart beat were it Free To Play but such is not the case. The game looks intriguing and the premise of it being a modern day fantasy without levels is great but I unfortunately will not be paying for an MMO that “sounds great” especially with a subscription. Unless this game does something absolutely amazingly I’ll pass on the payment.
I have to say that the Secret World is an MMO that both intrigues and infuriates me. The concept seems great, and from what you’ve told me I think I’d greatly enjoy the experience. But I have a woefully underpowered PC and can’t afford to upgrade it. So, unless this gets a port to Xbox or PS3 like DCUO did, I’m afraid I’ll remain shut out from the secret societies.