Star Wars: The Old Republic

Players: Massive Multiplayer Online
Publisher: BioWare/Lucasarts
Genres: RPG, Other
Release Date: December 20, 2011
Developer: BioWare Austin/Lucasarts
MSRP: $FREE
Platforms:
Set 300 years after the events in Knights of the Old Republic (and featuring some familiar faces), Star Wars: The Old Republic will put players on either side of a massive war between the Republic and the Empire.

"Observation: You have not given me enough targets to assassinate today, Master."

Just when you thought it fine-enough to let the subscription wane, BioWare releases a teaser trailer for the first, in what originally was promised to be, a line of new companions for your characters. However something that immediately caught my eye in the trailer wasn’t the familiar voice and appearance… but the quality of the rendering. In the past few years we’ve only seen 1 other video come from Star Wars: The Old Republic that has been rendered to this detail, seemingly without using the game’s engine (that being the game’s intro cinematic). Everything is detailed beyond the game-engine vignettes we’ve been seeing, and frankly the video got me just a tiny bit giddy…

The new companion, called “HK-51″ is being marketed as “The Galaxy’s New Deadliest Assassin”, this title formerly being held by HK-47 of Knights of the Old Republic fame and twice-used boss in Star Wars: The Old Republic. As a huge fan favorite, HK-47′s voice actor and model are back and this time everyone’s going to get their chance to earn their own personal assassination droid. Meatbags. Now while the existence of HK-51 has been known since the original beta of the game, it was removed entirely long before release. Its status had largely been up in the air, but is now confirmed to be implemented into the game “Very Soon”.

While my Sith Juggernaut is a tank and really has no need for a ranged or melee DPS companion… you can bet that this guy’s going to be my go-to companion for questing, just so I can hear the dialog choices it brings.

Declaration: This… is gonna be good. Meatbags.

Angry Joe Plays SWTOR - Beta Gameplay & Impressions

Angry Joe shares his SWTOR Beta Gameplay impressions as he creates his Sith Lord, engages in combat as a warrior and partakes in joyful prisoner torture!
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Nobunaga

An eccentric millionaire bent on world domination, or at least trying to find happiness and ponder the existentialism-… oh who are we kidding he's just an evil eccentric who wants to take over the world while having an amazing time playing whatever games strike his fancy. Known amongst the Blizzard community as "The Dreadmist Man".

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  1. March 31, 2013 at 07:51am
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    k

  2. July 17, 2012 at 11:47am
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    Well, this should be an interesting addition. Though my Sith Marauder probably won’t be able get much use out of him since I for some reason can’t go to the next story planet because my character requires some kind of vaccination that the game has no directions on how to get.

    • July 17, 2012 at 01:32pm
      In response to BookwormOtaku
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      Quesh… or I forget how you spell that planet. You can get the vaccination in the orbital station above the planet once you get the appropriate level… which is I think 34. Had that happen to me when I was getting my Agent powered through his storyline missions, his Quesh and I wasn’t able to get the quest to get the injection because I was too low level.

      • July 18, 2012 at 12:35am
        In response to Nobunaga
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        Thanks for the tip, had to look around the station but I finally found the vaccine guy. You’d think he’d be indicated or something considering you HAVE to talk to him…

      • August 13, 2012 at 06:08am
        In response to Nobunaga
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        Hey bud. Did you xfer/are you still playing SWTOR? I had a significant break once I fell deep into the world of organic chem.

  3. July 17, 2012 at 05:58am
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    Must… resist… urge…. to rant about my dissapointment in SWTOR… and use “this change doesn’t fix the game” as a flimsy exuse to claim this rant is on-topic…

    I heard a rumor that SWTOR never surpassed one million subscribers. Has anyone else heard of this or can claim it false or true? I’m aware of Bioware saying the subscribers were around 1.2 million at one point, but I have heard claims that they were counting accounts that never actually subscribed or were deactivated at the time. It would explain how EA’s stock dipped despite SWTOR’s release. (please note that I ask this only in inquiry and not in antagonization. I feel the urge to write this clarification, as I am currently fighting the urge to rant about my issues with the game, if you didn’t already notice.)

    • July 17, 2012 at 06:58am
      In response to Kuro92
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      While no one outside of BioWare can absolutely 100% confirm, every source and every mode of research turns up a max subscription count of 1.4 Million Paying Subscribers as their max number. They did use the term Paying Subscribers so in an ideal world I would believe them. When the game launched and in the 2 months after there were times when there was a queue to get on EVERY server during peak times. They also, for a time, were marketing the game as the “Fastest Growing MMO of All Time”.

      The rumor no doubt started by the initial distribution of guilds in SWTOR which put many 500 person guilds together and some initial community-created figures for the game were based entirely on the count of guild memberships listed on their site. It stands to reason that since BioWare has to answer to LucasArts and… other… anger-inducing Corporate Entities, that they would not stretch subscription numbers as such an act can cause an entire studio to shut down rather quickly.

      And yes, SWTOR has it’s problems… but there is not 1 perfect MMO out there. WoW isn’t perfect, Guild Wars 2 isn’t perfect, TERA isn’t perfect, City of Heroes isn’t perfect… but they all have their strengths. Some… less-numbered than others.

      Hope this helps and answers your inquiry.

      • July 18, 2012 at 01:36am
        In response to Nobunaga
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        I did find it quite suspicious when for some reason every server went from queues everywhere to normal/low populations on all servers.

        While I realize there’s no game without it’s problems, SWTOR

      • July 18, 2012 at 02:09am
        In response to Nobunaga
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        I did find it quite suspicious when for some reason every server went from queues everywhere to normal/low populations on all servers. But at the time I had thought they just expanded the servers.

        While I realize there’s no game without it’s problems, SWTOR brings me to anger when I think of the general design philosophy behind the game, and what they could have done. They just put all their money on the chat sequences selling the game, at no point implimented interesting mechanics behind the classes, and the actual narrative in the class storylines sometimes take these obvious “you have to level up here first before you can go to the next point in the story” turns. The whole game just feels to me like a corperate attempt to copy WoW and become the new MMO monolith rather than actually trying to make a fun game. When a new game comes out with a 80 million dollar budget, and it’s base gameplay is almost a complete copy of an eight year old game, I call foul.

        I knew I couldn’t keep that rant in…

        I am sorry if it upsets anyone, but that’s how I see it. Feel free to disregard, disagree, or argue it as you see fit.

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