MMO Grinder: TERA
The be-all-end-all of MMO combat? …ehhh… I wouldn’t go that far. Chaos delves into the recently F2P converted TERA.
Posted By ChaosD1 about 10 months, 2 weeks ago
MMO Grinder Sidequest is a quick look at Closed Betas or Subscription MMOs with limited trial periods, giving you a quick rundown of the game. Everyone’s fallen for TERA, but what makes the game so special? Chaos downloads the seven day trial to venture into the exiled realm of Arborea himself. Hope you like left-clicking!
An avid MMO player (not expert. There's a difference) Jon "ChaosD1" Burkhardt is best known for MMO Grinder... Unless you're from TGWTG in which he's that guy who drinks Mountain Dew, collects Jigglypuff items and shows up to scream how things don't work that way in Phelous's videos.
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The be-all-end-all of MMO combat? …ehhh… I wouldn’t go that far. Chaos delves into the recently F2P converted TERA.
Everyone’s fallen for TERA, but what makes the game so special? Chaos downloads the seven day trial to venture into the exiled realm of Arborea himself.
TERA lands firmly upon American and European soil, but is it a perfect ten, or does the French judge hate everything again?
Posted By James C. about 1 year ago
It has been over a year since The Exiled Realm of Arborea (TERA) was initially released in Korea to insatiable applause as well as scornful looks from the rest of the world. While the game featured an action-adventure style of gameplay instead of the traditional point and click scheme that had made Massively Multiplayer RPG’s one of the pinnacles of PC gaming, the game’s Korean roots were apparent and hard to ignore as the game was an incredibly grindy experience in almost every aspect of character development.
Now that the title has surfaced on distant shores in both North America and Europe, there is much to do for those who waited patiently. But, is this an MMO that is easily conquered, or will the erosion of interest in the game dwindle before the task is complete?
| PROS | Top notch gameplay, Incredible visual quality, Guild/Dungeon/Party Finding systems |
| CONS | Still quite a grind at higher levels, Political gameplay only for a select few, Interesting but ultimately boring overall story |
| WTF?! | Why is the Argon so goddamn cool for a race so minor to the game? |
In the beginning, Arun and Shara, two titanic beings, fell asleep for some unknown reason and created the world of Arborea in the shape of their curled up, comatose bodies. As the two dreamt, 12 divine beings were born to the world, and with nothing much to do, started fighting with each other. As the titans’ dreams continued, mortal races like the Humans, Elves, Popori, Aman, and many others were willed into existence by the titans’ subconscious, and were subsequently drawn into the fray of the ongoing war between the deities.
In the end, the divine beings were either utterly destroyed, their essence consumed by other deities, imprisoned, or were lucky enough to flee and become gods to the mortal races. The mortals weren’t lucky as well, as some races like the Giants and the avian Sikandari were almost wrought to extinction, but some races rose to prosper in their place, the horned Castanics, the stout Barakans, and the whimsical Elin to name a few. As the fog of war lifted, the seven major races sought to work together as a federation of races, as one major threat to their existence still remained: The metallic Argon. Wrought seemingly by otherworldly means, this race of machine-like aliens seeks nothing but the extermination of all. As the threat of invasion grows ever larger from the Argon, a mysterious island appears between the two continents, drawing in the heroes from the Federation of Valkyon as well as zealots of a once powerful dead god.
Saleron, the face in the wall, was imprisoned under a mountain range for being a primadonna to the rest of the divine
As typical and straightforward as the presented back-story, the rest of the game’s plot fares no different. The story quests that guide you from location to location are fairly easy to figure out but are also the most rewarding campaigns in the game. While bits and pieces of voice acted cinematics are provided at certain key points, these instances lose their shine with the inclusion of the Korean lip syncing being out of rhythm with the VO.
TERA makes up for the poor showing in the story category with an impressive display in gameplay, bringing eight types of action RPG gameplay that are completely unique to each other. The MMO role trifecta (Tank, DPS, and Healer) still applies, but there are distinct differences on what each class can do. If you seek to be the immovable rock in battle, then the Lancer is the class for you, able to absorb obscene amounts of damage and keep the enemy facing away from the more fragile classes. The Warrior, on the other hand, is a dual blade master, able to either tank via dodge rolling away from enemy harm while still applying the pain or applying certain attacks when evasion is impossible to mitigate damage, or as a damage dealer, slicing away health with a unique resource bar that applies to all warrior skills.
What is interestingly absent, and one of the more attractive features marketed about TERA, is the lack of being able to click-lock targets like in more traditional MMO’s like World of Warcraft and The Old Republic. This function is done by keeping the crosshairs in the middle of the screen on the target of choice, which will direct your blows or allow for lock on abilities for certain classes. This makes gameplay for healing classes like the priest and mystic all the more challenging, as it requires you to be a certain distance from your target and have him in your line of sight, most likely putting you in harm’s way when it comes to the large creatures, nicknamed Bad Ass Monsters that usually require 5 people to defeat.
TERA keeps the action adventure style gaming to heart, as the title can be played either with keyboard and mouse or with an Xbox 360 controller. The default user interface for hotkeys is fairly small, only allowing for 15 skills (1-6, F1-F6, LClick, RClick, and Tab) and allows for two extra hotbars, but the extras cannot be bound to any keys. Even more so, TERA will not allow you to customize key bindings, which severely hinders the game. What they offer in recompense is skill combos; a user interface that can bind a skill to be performed with the spacebar after a move is done. This can lead into very long strings of combos that only require the spacebar to execute and is in fact extremely helpful later on when players have 20+ skills.
The game is rigged, most of the so called players I was adventuring with were no more than paid employees directing me game’s novelty store. “look at the pretty costumes, you can buy one too” as if 20 bucks a month ‘after’ we have already bought the game for 50 wasn’t enough. is just an insult to the average gamer. The game its self however was amazingly similar to every RPG-MMO ever created. I will say that the combat system is very refreshing. However, it’s merely a great new spin on a very old genre. If you’re looking for a real change, you won’t find it here.
The game starts out well, but then you get to the first cut scene (and every forced dry acted cut scene after) which will make you rapidly hit the escape button before it forces your eye to twitch sporadically. There is no doubt that this genre has potential but gathering random quests for a weak story line was rather dull.
All joking aside though, who cares about the story line? We want end game content. Vanarch of the realm? I’m afraid the elections there have been rigged and you’re going to be stuck with what they give you. Don’t forget to sell the novelties!
My final words-
Memorial lol
LOVE the combat mechanic in TERA, hate the questing….for the most part. The BAMs and instances are pretty fun, especially when you run with a competent party. While TERA does innovate in a very important aspect of gaming, it lacks in others, namely story/writing. The art, however is gorgeous, even on a sub-par machine like my own. I recommend it to anyone who likes action and adventure but can not recommend it to people who like story driven games.
I’m enjoying TERA..and i normally HATE MMOs. Though i guess it helps when you’re playing with a Freind/Freinds.
The crafting system -does- disappoint me as it’s expensive as hell and the first pieces of gear you can make are for low levels but the cost and stuff needed you don’t have or can’t afford or not high enough crafting skill. Leaving it as more of a mid to late game thing to craft goodies for lower leveled characters (your own, friends or other people)
As far as the community goes, it’s…meh to disturbing.. though i actually don’t mind partying with strangers in this MMO…then again i’m playing a healer when i do that and everyone loves a healer. The disturbing part of the community is the first words i see on Area/LFG chat: “ELIN P#*IS” ….wtf.
regardless, i like this MMO..i don’t feel regret paying cash for this like i do with other/free MMOs i’ve played.
Yeah i played the beta with a friend, we enjoyed the gameplay was good but the text boxes we didnt really care about. There are ingame cutscene but since we didnt read the texts, we really didnt know what we were seeing. So i didnt care much about tera after the beta testing.
Also i didnt feel that the combat was the “True-Action-Combat” that it stated to be. When i hear those words i thinking DMC, God of War, and Vindictus (Mobinogi: Heros) style and pace but in those games you only have a split second to see if the monster is gonna attk you. in tera they give you a warning or even does some lil animation showing they are going to attk or do a skill. That makes the action in the game predictable and easy to read rather then “What is he goin to do next and what should i do?” that split second mentality that you should have in a real action game. Dont get me wrong, its still a good game its just that it didnt meet my expectations that its portraying in trailers and reviews.
P.S. I also played FFXI and story is a VERY BIG THING for me, no story, they dont get my money XD
“TERA will not allow you to customize key bindings”
Options>Shortcuts. You can change every single binding and bind keys to those extra bars you said were not assignable.
Very curious how one made it to a higher level than I am without noticing that.
I love the fact that Key Mapping, the option a few down from shortcuts, is just a display page and not the ACTUAL PAGE for shortcuts.
Also, I leveled a lancer. I made it all the way up there because all you have to do is hold down right click and press space bar when someone hits you.
I admit my folly in writing, but I’m not going to change it. If you’re going to have something like Key Mapping, which displays the default key bindings, and have shortcuts buried in the options menu, then someone in the Production/UI dept needs a talking to.
I found the keybinding fairly easy to find. It is not the developers fault you fail to read.
Also, how boring to sit there and mash 1 button over and over, maybe you aren’t the best candidate to review this.
The quest system bored me in this game. I couldn’t invest myself or care about the story, leaving only the combat… which means it only left the grind.
I think maybe Final Fantasy XI spoiled me. Even the slowly-getting-better Final Fantasy XIV. Both of these games present 75% of their quests in cutscene form, or end in a cutscene. MMOs like TERA, Aion, WoW and the like are mainly giant text boxes while the character your talking to is just… standing there.
Like I said, maybe Final Fantasy MMOs spoiled me, but if an MMO these days can’t be bothered to present it’s world in a way where you feel like you play a bigger part and not just “yet another adventurer doing quest #57,” then I’m going to pass. And this is ultimately what made me pass on TERA after playing the beta.
I hear The Secret World is going to be far more immersive, so I look forward to that.
I’ve played the Secret World beta. That stuff is as dry as sandpaper left out in desert heat.
yeah pretty much my feelings, if the elin wouldn’t be that cute and the fighting wouldn’t give me my monsterhunter-ish fix i would have stopped playing already to be honest, it just feels lifeless for me with only your 08/15 quest-grind MMO wall of text exposition dumps. plus frogster has been the WORST publisher i played an MMO from so far (deleting critical posts in the forums without an statement frequently reeks of censorship, treating all players that didn’t buy the digital download copy from their own shop like 2nd grade customers), meh not much choice here in Europe thou
FFXIV is and will remain my main MMO
Frogster is the main reason why I will definitely not bother with this game. My experiences with them aren’t good.
Bad Ass Monster? Coulda swore it was Big Ass Mo…*cough* hrrm I mean…Yes, accurate enough description I suppose. I’m actually holding my breath on this one. I played the beta and I admit, I thoroughly enjoyed the combat gameplay – the core of any MMO more than any previous one I’ve played (a rather long list I must say).
That said however, I really am not quite ready to commit an additional 15$ a month until I get my grubby fingers on GW2 and see how it plays. That’s gonna be the deciding factor for quite a few people I think.
The be-all-end-all of MMO combat? …ehhh… I wouldn’t go that far. Chaos delves into the recently F2P converted TERA.
Everyone’s fallen for TERA, but what makes the game so special? Chaos downloads the seven day trial to venture into the exiled realm of Arborea himself.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Combat is pretty much the only thing the game have. It is really fun, it is the most fun combat system of any mmo I have played so far. However, the game have major problems, performance problems, bugs and lag. It is quite broken at the moment. I really hope they fix those problem, but I don’t have much hope since the game have been out in korea for over a year already.
For starters, the UI is being drawn by the CPU causing massive FPS drop. Certain spell animations, mostly sorcerers AoE will kill your FPS, even if your system can handle crysis 2 almost maxed at smooth 60 FPS. Then you get server lag, not very funny to get up to a second delay on your skills when you need to dodge that attack to save your life. From what I heard, it doesn’t lag like this in korea.
Progression is heavily random based for gear drop, enchants and bonus stats. At least you cannot fail an enchant and destroy your item or roll back.
The game is visually stunning, but I feel they should have invested more into making a working game instead.
Thanks for the free trial, I was looking into this game for a while because of all the hype. Now after playing the game, I know that I definately dont want it. It’s combat is the only cool thing about it, and even that isn’t that great. I feel bad for anyone thinking of this as the revolution of MMOs. Anyone else who was dissapointed with Tera, I strongly suggest you look up Guild Wars 2.
Not that Guild Wars 2 is the “Big MMO revolution” but it goes out of its way to make sure it’s not another clone. Where SWTOR added story and tera added combat, Guild Wars 2 strives to give combat, story, ease of access, competative pvp, and a dynamic world that moves around you. It’s not the revolution, but it’s a damn good game, and if anyone wants to give it a try, they should sign up for beta access or just pre-order it as the final beta weekend event is July 20-22. Or you could just wait till it’s released on August 28th.
Well if anyone wants someone to play with I have all my chars on Arachnaea (all around level 30 atm). Mystic/Warrior/Slayer so far and soon to have a Sorcerer as well. I’m really enjoying the game personally. I love the action-style combat and the targeting system for healing. There is alot of mob killing, but its one of those games where its fun to go out of your way and kill BAMs (Big Ass Monsters) for all the extra exp. I give it a definite recommendation for anyone that is interested in MMOs or has played them already for something fresher.
Forgot to state that my character names are Amaterrasu, Prince.Marth, Agura if anyone cares.
you can close the launcher after you started the game.
the quest/story in the game are meaningsless, are just there to give you a reason to kill mobs and move to the next area.
Also if you are an EU player, or from one of the areas the EnMass dont let you play, you have to play the EU version, wich often out of date and has cheaper servers running it.
“you can close the launcher after you started the game.”
I tried. It not only gave me a warning that it would kick me out if I did, it then did it anyway.
This game really just felt like Aion 2.0, only with better combat and weaker lore.
Then again, it’s getting to the point where most Korean MMOs are looking and playing the same. I’ll stick to Japanese and American MMOs.
Just to add a few details.
-All keys can be reassigned.
-Combat is aim-shoot based much like a 3rd person shooter. The adjustment can be rough if all you’ve played is tab-target-based games like WoW.
-The respawn rate can be killer later on when you’re in tight structures.
-Certain classes solo FAR better than others (obviously).
-The game is very grindy post-30.
-If you think Elins are pedo, just stay the hell away. People bitching about that makes up 80% of the chat.
I liked the game at first, but soloing as a sorcerer got intolerable around 40. Some people are more pro than I am, it seems, and never had a single issue. I ended up rage quitting out of sheer frustration a number of times. Not that I was dying often, just getting very annoyed. But anyway, I ended up dropping it shortly after my first month due to simply not having fun and playing the game largely alone.
With that said, I still strongly suggest people at least try it. It’s something pretty different in the mass of half-hearted WoW clones we got in the last 5 years.
I dont understand why ppl say it is grindy, there are more then enouge quest to get you from start to finish, often having to skip some as they give to little xp.
And if you then start doing dungeons and group quest also, you end skipping alot more.
When you get 5-10 “Kill 15 of Mob X” quests at a single hub.. that’s grinding. Just because it’s doing a quest does not mean it isn’t grinding.
Nifty look at TERA. It looked interesting to me but not my style of MMO. I’m curious if you will do a sidequest of FFXIV this winter after the whole 2.0 re-launch of the game.