Editorial: More of the Same: Why Sequels Are a Safe Bet, 9.0 out of 10 based on 1 rating

Believe it or not, people want these games over and over again.

A while back, when the 2012 Electronic Entertainment Expo was going through the growing pains of showing off new and improved game titles, I did two small pieces regarding the Electronic Arts and Nintendo Conferences. I stand by what I said in both articles–that EA played it safe, and that Nintendo was among the best in show–but looking at the two strictly as developers, one thing became very clear to me: both companies played it safe in many ways.

A lot of people have talked about how Nintendo was a underwhelming conference, and I finally have come to a possible answer as to why. There was nothing new from Nintendo, save for Nintendo Land and the touting of their hardware. For all of the games that Nintendo showed off that they personally developed, only one game was really a new intellectual property, while the rest were sequels or re-imaginings of previous titles that already existed on both the consoles and handhelds.

Not including new IP from third party companies like Ubisoft, the Wii U had little to show in terms of what is new to play, and from the stance of a company like Nintendo, that may have been a large factor in the grumblings from its core audience. But of course, one question then has to be asked in spite of this revelation, do gamers even want something that is new?

If you ask any game addict on the street and they will likely say a resounding yes as they beat their chests with swelling pride for their hardcore status. They would go on to expout how important it is for new IP to keep the market fresh, and how stagnation can be a dangerous thing when dealing with sequels of huge franchises. But the reality is much more surprising compared to the fantasy, as most research would indicate that consumers of video games, by their very nature, prefer sequels over new IP.

This recent revelation is supported by data from Nielsen, a media research group, has shown that on average, most who play video games are actually looking for a sequel to sit down with. In a survey that had over 4,823 players between the ages of 7 and 54, Nielsen used current metrics to derive a score, and compare it to games in the current release cycle, eventually determining a percentile ranking for their rate of anticipation. The overall results were fairly obvious: out of all the current generation titles, only two were new IP’s: The Last Story and Everyone Sing. Both were for the Wii as well, while the entire lineup of anticipated titles for the Playstation 3 and Xbox 360 were all sequels.

The top spots for each system were as follows: Halo 4 for the Xbox-360, Call of Duty: Black Ops 2 for the Playstation 3, and Just Dance 4 for the Wii. Other notable games in the top ten per system included Assassin’s Creed III, Borderlands 2, Madden 12 and FIFA 12.

Got to love these truthful revelations.

Now, the caveat to polls such as this is the lack of real context regarding the questioning, with the only real tidbit being the awareness of the titles existence, and the consumers interest in purchasing said titles. That said, it is clear that the general trends for game sequels all have one thing in common, demand from the consumer base.

Of course, many would take offense to such a notion. As we have seen, the gaming culture, by and large, is quick to advocate for innovation and change. But sales trends don’t follow this line of thought. Instead, what is safe is always embraced, at least through consumer trends during a console life cycle. A recent, anonymous Q&A on Kotaku pretty much confirms this. An anonymous insider from a “Mega-Publisher” said it straight in this Q&A covering Day one DLC, the business of making money, and, of course, why new IP’s aren’t bought. The long and short of it can be summed up in the screenshot above.

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  1. July 18, 2012 at 06:32pm
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    It’s not like you needed to research this to figure it out. People demand new IPs and features all the time. But as soon as something is altered or introduced people freak out because they’re being forced to leave their comfort zone even though they asked for said changes in the first place. In the end it matters little what happens. People will still buy it as long as their friends or a group of people they typically play with continue to buy it. CoD and WoW are great examples, neither are very good (anymore), but both continue to be extremely popular.

  2. July 18, 2012 at 11:58am
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    There’s a reason Mega Man lasted over 20+ sequels (this includes X, Zero and Legends and the GB games). Though those reasons i can’t really apply to current sequel crap like Call of Duty.

    Whereas Mega Man constantly added new things almost every single game that game out. MM2 had 8 bosses and “the items”, MM3 introduced sliding and Rush, MM4 the Charge Shot, etc, etc.
    Call of Duty adds….what? Multiplayer maps? Skins? A paper thin, by the book, predictable war/action movie plot no one gives two shits about (even the CoD fanboys admit this to defend the game)?

    Sequels are -good- in the amount of effort put into them. If it’s copy paste bullshit without adding to or changing something or if there’s nothing that makes it WORTH the lack of changes (great story and characters you -want- to know more of? Really solid gameplay that doesn’t need tweaks?) then it’s going to be less amazing than the original.

    And for those not caring for my Mega Man comparision, i point to another long lasting series to this day called DRAGON QUEST. Look at the entire main line of Dragon Quest games and you will see EVERY-SINGLE-GAME adds a new mechanic that has also been a mainstay of the next game and onwards..yet also keeps it’s core gameplay mechanics intact (turn based ye old rpg).

    So sequels to have less of a bad stigma among those who HATE them, the devs need to step it up in making their sequels WORTH playing and BETTER than the original. Cause it’s only a matter of time before people will get bored of Call of Duty 11-that-looks-like-Call-of-Duty-10-and-the-previous-ones-before-it.

    • July 18, 2012 at 12:44pm
      In response to ChazDragoon
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      Devil’s advocate for a moment, Call of Duty added new features as well, new weapons, the special op’s mode, different story arc of course, the horde mode with the zombies, and now Black Ops 2. will be adding mission-based objectives and in-game choice to the mix.

      So while I personally agree that CoD has almost warned out their welcome, the developers have added new features, modes, re-balancing and so forth to keep it fresh for their fanbase. Our anonymous friend even said they do that, and its all in the dark without the fans knowing about it, so it might be fair to say that sequels like CoD are here to stay for a while.

    • July 18, 2012 at 05:11pm
      In response to ChazDragoon
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      The Dragon Quest example is not the best one there. True each one makes minor changes, but it’s not at all true that they all become mainstays of the series afterward. For example, the class system, first introduced in DQ3, has been erratic, present in 6, 7, and 9 but absent in 4, 5, and 8.

      The storytelling techniques that were the new element in 4 (giving each party member their own “chapter” before they all meet up for the main portion of the game) and 5 (playing through the entire lifetime of the main character, from childhood through adulthood) have not appeared in subsequent DQ titles at all either, nor has the monster party member system from 5 (though that did spin off into the Dragon Quest Monsters series).

      And DQ9′s only particularly noteworthy change, non-random encounters, was at the expense of the old-school gameplay that is the series’ hallmark, being as it meant no more random encounters.

  3. July 18, 2012 at 08:37am
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    Benzai said it bes when he said gaming in the 90s sucked as much as gaming sucks now. The trends were the same even then.
    There will allways be sequels. And I don’t really mind sequels, as long as the serries keeps triying to be the best, and trying to do something new.
    It’s why The Settlers series is my favorite serries. I know what sort idea behind the gameplay design will be. I Might not have like all the parts of the serries equally much, in fact I called betrayal on one of them (#5) becouse it feelt like i was playing AoE or Starcraft (they agre fine games, but Settlers was supposed to have diffirent sort of gameplay than those 2). But they regularly tried new gameplay ideas or even core mechanics – all the while being built aroung the idea that you need a production chain as complex as a Civ techtree, to build your army.

  4. July 18, 2012 at 05:09am
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    Homefront wasn’t bought because it was a bad game, not because it was a new IP, just look at the reviews; mediocre is the best you can hope for. Oh, and it was not touted as having revolutionary story telling, maybe by the publisher, but then Bioware said ME3 would NOT have an ending that was option A, B, C regardless of what you did before.

    And Mirror’s Edge, didn’t that game do well enough a sequel is in the works?

    The thing with new IPs, especially in this economic climate, is that you don’t know whether you’ll get your money’s worth, a sequel could be bad as well, but the chances are less because you can mostly know what to expect. If you have to turn over every dime you own to get by in bad economic times, you’re much less likely to pay full price on unknown.

  5. July 18, 2012 at 01:01am
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    Sequels are actually a good thing, as far as second titles go, third and beyond not so much. You see, when the first game was made there was alot of thought put into it but alot was cut during the development due to taking too much time or the developers not sure how to solve them. In the second title, the developers can now add that cut content along with other things, as they are now more experienced and know what worked and what didn’t.

    However, some games such as the MW series, are pumped out too fast and the differences between them aren’t about cut ideas or improvement, but rather a form of forced improvement through minimal additions.

    When we ask for a sequel for story reasons, I think we should give them the time they need to do the best with both making the gameplay fresh and plot well developed.

  6. July 17, 2012 at 11:59pm
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    It’s a morose time to be a gamer. New IP’s almost never do well, even when the game is spectacular in every single way. Games like Okami received critical praise, and that game hardly sold. Godhand, created by the same studio, was also a solid new IP. Between those two games dismal sales Capcom felt they had no choice but to close down Clover Studios, a truly devastating hit on the gaming community.

    I’ve found myself despising the direction gaming has been going as of late. It almost feels as if most games are trying harder at dazzling us with empty special effects than with fun and interesting gameplay. Bogging the games down with hours of cut scenes that would be far more fun to play through.

    The funny thing is I don’t hate RPG’s, I love the aspect of exploring the world, learning the lore, chatting it up with the NPC’s. I just hate it when the game is shoving exposition and story down my throat and forcing me to sit through ridiculously long cut scenes. Making an interactive story that involves the player is fun; having the player sit and watch the story unfold is boring. If I wanted a movie , ya know, I’d go out and buy that.

    I’ve mostly given up on the big budget titles and have found myself playing exclusively Indie titles. Games pushing innovation and concentrating on actual gameplay do exist, and the real kicker is they tend to be far cheaper to buy with more content to play through.

  7. July 17, 2012 at 09:09pm
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    Referring to the podcasts, I’m in agreement with Johnny M. about the distaste for the blanket term for ‘gamers’ in this respect. I don’t think lumping us all under the same term provides accurate or meaningful analysis. I mean, can you really put people who want to see the newest Michael Bay film & someone who enjoys the work of Darren Aronofsky into the exact same group? Sure, there’s probably some overlap, but I’d think the two groups would be pretty different in a lot of respects.

    It may be that a vocal majority dislikes sequel factories & constant rehash of the same material, but that those that are outspoken on the issue up do not equate to a majority of people who buy and play video games. Not everyone that owns an Xbox or Ps3 or PC reads blogs, visits news sites, and offers up their own opinions; at least not in this kind of forum – they speak up with their dollar, and it certainly shows that making these games are profitable.

    Of course, that doesn’t necessarily mean that creativity is not a profitable trait – it just largely appeals to a different demographic.

  8. July 17, 2012 at 09:01pm
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    Doesn’t surprise me in the least. I mean, anyone should be able to figure this out just by stopping to think about it for a minute. What games do you automatically buy day 1? What games do you get genuinely excited for and anticipate in the days before their release? I’d imagine that for anyone being honest with themselves, the answer is mostly sequels to games they liked, or on less frequent occasions titles from specific developers they trust to make games that they’ll like. Because obviously knowing that you liked something very similar to the new game before, or knowing that the developer is particularly good at meeting your tastes, makes it much more likely that you’ll enjoy it.

    For genuinely new IPs, though, there’s always that uncertainty of whether or not the game will actually be good or to your taste, no matter how much preview stuff you’ve seen of it. And of course such titles will have a harder time becoming known to a wide number of people, since word of mouth (or text, as the case may be) will most quickly spread word of sequels to popular games, because they’re already popular, while truly new titles are, as mentioned, a big unknown in a lot of ways. Even demos can only go so far in addressing that, since by their nature they can’t show off everything there is to the game, or even the best parts in most cases.

    Anyway, my opinion on sequels? I’m perfectly fine with them. After all, we get a lot of the best games ever that way, as very rarely is the best game in a series the first one. I’m happy to enjoy the series I know I enjoy, while letting new ones come when they may and trying those that interest me when they do.

    • July 17, 2012 at 11:40pm
      In response to Zevox
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      It does actually make a huge amount of sense why sequels are so popular. For one, to get popularity in a new IP you have to do a whole marketing pitch to get me interested. Its got to look interesting, have previews say its interesting etc.

      But Sequels already have a game there for me to play saying: This is a good game. For example the Darkness 2. I loved the original to absurd lengths, so the only thing you had to do to get me on the hype train was announce the sequel.

      I don’t get the sequels being bad idea that seems to permeate gaming. I mean I can get wanting new IP’s and who doesn’t, but when you finish a game and you love it what do you end up wanting. Sequel.

      Still, it seems if we want to feast on new IP’s were going to have to wait for the next console cycle.

  9. July 17, 2012 at 06:49pm
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    I’m mainly annoyed that of all the games people would want for the wii. Just Dance 4 is the highest….

  10. July 17, 2012 at 04:58pm
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    I don’t have a problem with sequels at all. Some of my favorite games are sequels, but there are a few that are new IP’s that I loved also. Brutal Legend for one, but it had some flaws and didn’t have quite the mass appeal so it’ll stay a new IP forever, but I’d buy a sequel to that in heartbeat.

    I think it’s good to have a mix of both new and sequel titles. There are franchises we love and want to play more of, but then games like The Last of Us show up and excite us by bringing new opportunities we might not see in our franchise favorites. It’s good to have both.

  11. July 17, 2012 at 04:23pm
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    Well based on the graph on the 2nd page Sony is king of new IP’s.

  12. July 17, 2012 at 04:07pm
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    It doesn’t help that, more often than not, new IPs just aren’t very good, don’t get enough exposure to sell, or are from mismanaged studios. We’ve seen the latter quite frequently lately: a new IP goes out which is okay, maybe even good, but its come from a studio that accrued massive debt or took years to make and since it didn’t sell the 5 million copies it needed to sell inorder to make up the cost.. the studio goes under and that IP disappears.

    If I see something new that I like the look of, I’ll take my chances on it. A good chunk of my PS3 collection are original titles and very few of them have I regretted purchasing. But, I’m also one of those rare gamers that has a job that provides me with disposable income so I can afford to take risks.

  13. July 17, 2012 at 03:43pm
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    Brutal, but sadly this is a basic reality that most gamers prefer not to look at. We keep demanding for something new, but when that something new comes, we never bother to buy it because for that same reason. El Shaddai: Ascension of the Metatron is a very good example of this.

  14. July 17, 2012 at 03:26pm
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    Man I love sequels. Especially when the niche games I like get a sequel. It’s also great when a majority of people hate on those niche games and they still get a sequel. I know a lot of people hated Atelier Rorona for unfair reasons, but we got Atelier Totori and Atelier Me… I can’t spell it’s name. Plus we have Atelier Ayesha coming this year. It’s obvious these games sell well enough to warrant a sequel.

    • July 17, 2012 at 06:57pm
      In response to Reikshiryo
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      The niche games are safe (is Me…a bad name or something?) because they market a small audience and are…somewhat safe from so called “hardcore gamers seeking new ideas” backlash. It’s the games that sell a lot that are the main source of criticism. Then again, I don’t concern myself with the opinion of the mainstream very much. For example, the last big budget game I’ve even bought was Arkham city. I haven’t played a single installment of the major FPS franchises or Mass Effect trilogy. I guess I just have a mentality of A: I know what I want to play and B: I usually stay away from games that are WAY too popular.

      I went off-topic, didn’t I? Sequels…they’re here to stay as long as the mass majority continue forking over cash to buy them. I stopped complaining about the lack of innovation ages ago. I just patiently wait for the next new concept and hope it sells. If not, too bad.

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