RAD episode 260: Final Fantasy VI: Advance, 9.0 out of 10 based on 1 rating


    RAD episode 260: Final Fantasy VI: Advance

    A long time ago a game was played that forever changed the way Michael Dodd looked at video games.
    No longer would he be content to simply run and gun or button mash his way to victory…this game required more from him.
    One lonely December day he decided to trade games with his neighbour and forever would things be different.
    From NHL 95 to…..Final Fantasy 3…or 6 depending on how you look at it!

    In today’s ConBravo sponsored edition of RAD we look at a classic SNES game that has been updated for the Gameboy advance. Birdman looks at one of the finest RPGs to ever grace our shores in any capacity, Final Fantasy 6: Advance. We prepare to free a world under the weight of a magically empowered empire who are on the cusp of another devastating war which would end humanity once and for all. We join up with a colorful cast of characters like the mysterious and beautiful Terra, treasure hunter Locke, the airship piloting Setzer and the strange dancing moggle, Mog and many more.
    Is this game still a classic by today’s standards or it is best left on shelf in favor of other RPG experiences?

    Hero Muzik Vol. 1 can be bought here

    Make sure to check out ConBravo July 27-29 2012 in Burlington,Ontario,Canada
    Birdman will be having a retro game collecting panel with The Angry Video Game Nerd and Roo from Clan of the grey wolf and many others!
    Send your feedback and hate mail to mike@thisweekingeek.net
    Click to follow @BirdmanDodd on Twitter
    Click here to download RAD episode 260: Final Fantasy VI: Advance
    Click here to subscribe to Reviewaday on iTunes

    -Music featured in this episode-
    K-Murdock-The rulers back *Edgar & Sabin*

    Be sure to check out Birdman’s other website This Week in Geek for more great geek content!

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    Birdman

    Mike Dodd is the guy who always said video games could be turned into a profession and eventually it turned out he was right. Mike is a passionate nerd about all facets of nerd culture from the love of the BBC’s Doctor Who to the very latest in the fight game scene, he’s on to it and likely turned into his new obsession. Dodd was raised to love all things that were pop culture from viewing his first horror movie at five years old to owning one of the first Nintendos in North America, it’s been a childhood dominated by the controller and movie screens and he couldn’t be happier. Roleplaying games such as Dungeons and Dragons dominated the high school years and unhealthy doses of Japanese anime were frequent as he completed his education and took sometime off to explore Canada and the US. However as all good times must come to an end, a decision was made to get some experience and do something fun and learn something and meant getting involved in the media. Mike volunteered with Rogers Television and became the audio/technical director for several successful programs and decided that he should further that experience by going to college. 4 years and several massive headaches later, Mike became known as “The Birdman” of This week in Geek but that is a story for another website….

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  1. August 02, 2012 at 03:08am
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    My second favorite in the series. Aside from the grindiness, my biggest problem with the game had to be the lack of tactics in fights. Outside maybe three bosses, they all came down to “Can at least two people heal, and did you bring one of the broken guys?” But the battles zoomed by so quickly, it’s not easy to notice. You just made your party throw their best each time, and it would be over before things got old. There was a snappiness later FFs forgot that’s helped the game age better.

    I don’t know if it’s relevant, but there’s a certain mashup fan parody on youtube…
    watch?v=PxG9jnWFffQ

  2. July 30, 2012 at 08:54pm
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    Just one thing… you said the sprites were smaller… well actually it’s the biggest sprites ever in a FF game at the time. FF I to V all had much much smaller character sprites.

  3. July 28, 2012 at 09:33pm
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    I have to get back to this game. I’m not much of a hand held gamer so a lot of times with longer RPGs like this on hand held for me will go a long time unplayed. which can suck coming back to them if you don’t were to go next. Corse I left off shortly after the world was cracked so I’d be directionless anyway.

  4. July 28, 2012 at 01:42pm
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    I just got around to playing this game (original version, via Virtual Console) last fall/winter. Great game, although I must agree it is a bit grindy. I avoided grinding in general until I HAD to at the Floating Continent…though at that point I had enough Gil to max out my tents and never had to worry much about healing ever again. Also, I abused the hell out of the Moogle Charm which saved me many hours of grinding, although I still spent probably ~10 hours grinding AP so I had 6 characters (2 for backup) with all the good magic.

    All told, a classic that (mostly) still stands up.

  5. July 27, 2012 at 07:42pm
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    Great review dude. This is my favourite FF and RPG of all time.

  6. July 27, 2012 at 10:48am
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    Love this game!

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