Note: This is a new edition of an old essay, which incorporates reader feedback into its analysis.

Final Fantasy VII is unquestionably a landmark for not only role-playing games, but the entire interactive electronic medium. Its story, characters, and combat system are the benchmarks by which a whole generation of players judge every other JRPG. It certainly hasn’t aged well graphically, but it is impossible to deny the effect it had on its industry and genre.

The premise of the game was fairly unique for its time. Instead of utilizing the standard “swords and sorcery” setup that had defined much of the history of roleplaying games and fantasy literature, Final Fantasy VII opened in a dystopian Dieselpunk universe in which the gap between rich and poor had widened so far as to incite a band of revolutionaries to overthrow their oppression. Although this setting is similar to the one presented in Final Fantasy VI, its implementation turned out to be quite a bit deeper than its predecessor.

Despite the originality this introduction had in video games, it was hardly without precedent in modern arts. The German expressionistic film Metropolis (later famously adapted into a manga and an anime) features an almost identical setup. In that film, not only is the disparity between classes a prominent theme, but the actual architecture of the city is clearly an inspiration on Midgar, the town where FFVII begins. In both the film and the game, the upper class citizens live in a great city above the slums, which eventually leads to a revolt in which the impoverished rebels are responsible for accidentally causing civilian casualties.

Left: Midgar. Right: Metropolis.

The significance of this influence is twofold. First, the economic schisms in society are a serious concern of FFVII up until about halfway through the game, and one of Metropolis’s key issues is this socioeconomic gap. Reflections of this can be seen in the treatment of the relationship between the town of Corel and the neighboring Golden Saucer casino. Like the dynamic between the two castes of Midgar, Corel and the Golden Saucer reflect a dichotomous tendency in society’s distribution of its wealth.

The second major effect that Metropolis has on Final Fantasy VII is it serves as a springboard for an exploration of many religious ideas and concepts. In Metropolis, the character Maria (likely representative of the biblical Mary) has a robot made in her likeness which is explicitly connected with the Whore of Babylon (Revelation 17:5). Also, references to the Canaanite god Moloch are made in a pivotal early scene depicting the dehumanizing effects of modern machinery—an apt comparison, given Moloch’s penchant for demanding sacrifice.

Final Fantasy VII similarly appropriates biblical imagery, names, and concepts to perpetuate its messages. Perhaps the most obvious of these is the fact that the primary antagonist’s name is Jenova, an obvious corruption of the word “Jehovah,” one of the many names for God in the Abrahamic faiths. It may seem strange that the villain of the game would be assigned a name based on a deity traditionally thought of in a positive manner. There are several ways to interpret this.

Left: Jenovah. Right: Jehovah.

One tact that could be taken in examining this choice of nomenclature is approaching Jenova as a Lovecraftian entity. In the works of H.P. Lovecraft, “Elder” and “Outer” Gods are actually aliens that are so above human understanding as to render them deities by comparison. If Jenova is analyzed as an eldritch abomination—and it is well established to have come from space—then its name can be understood to signify how above the comprehension of men its nature and motives are.

Another reading can be made using Gnosticism. Gnosticism is actually the modern term used when referring to many different Judeo-Christian religions which scholars know about due in part to the Nag Hammadi library, but there are enough points of agreement to generalize about their beliefs for purposes of this analysis. In Gnosticism, the God of the Jews and Christians (YHWH or Yahweh), is considered neither alone nor omnipotent. That God, called the Demiurge, is usually portrayed as a creator deity which is either ignorant of the fact that there are forces beyond its comprehension, or simply lies to men to hide this fact.

Within the context of the game, if it can be inferred that Jenova is in fact not just an alien, but a God, then the name can be seen as emblematic of it being a corrupted, evil deity. It can be argued whether or not Jenova exhibits the powers of a God in the game, but it does seem to think of itself as a God, as its clearest motive seems to be to use Sephiroth to consume the Lifestream, which is literally made up of souls. This can be interpreted as a slight against Judeo-Christianity, but that is something that will be expounded upon later.

The last viewpoint from which to examine Jenova is through the lens of the character of Sephiroth. Unlike Jenova, Sephiroth’s name is not a corruption of a religious concept, but one that was left untouched. The concept of sephiroth (singularly sephirot) come out of the tradition of Jewish mysticism called Kabbalah. According to this tradition, God is expressed in the physical world in emanations, or sephirot, the specifics of which have been debated for centuries.

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  1. July 17, 2012 at 06:28am
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    “Anti-intellectualism has been a constant thread winding its way through American political and cultural life, nurtured by the false notion that democracy means that ‘my ignorance is just as good as your knowledge.’”
    ― Isaac Asimov

  2. July 16, 2012 at 03:46am
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    Oooooor, it’s just a story made by a guy who was creative. I really don’t understand why people feel such a deep all-consuming need to justify and identify everything as ‘deeper’ than the surface.

    I wrote an amazing story once. It won competitions and led me to my desire to write as a profession. People spent the better part of two weeks afterwards debating the deeper meanings and you know what? There wasn’t any. I just told a simple story based of concepts and ideas I found entertaining. No hidden source or basis around it. Just straight crazy out of my brain and organized by my hand…They didn’t like that by the way when they asked later.

    Yes, you can say everything has a source material, something someone uses for creative inspiration, etc…Doesn’t mean it’s entirely based off of it or follows it to any deeper level beyond minor concept at best. Symbolism doesn’t have to be intentional and by an artists design just because two concepts are similar. Nine out of ten times, it’s pure coincidence. And if you don’t believe in coincidence, well, I can’t help you there.

    Now then, as far as plot goes and who was really the master, thematics, etc…Yeah, that can go either way and I’m totally not debating that cause I have a headache and that ones a little too big for here <3 Good topic though.

    • July 16, 2012 at 08:07am
      In response to Shade
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      I respect your decision not to buy into the existence of deeper meanings in texts, and I appreciate you sharing your opinion with us. However, I find myself compelled to share a few things with you.

      In regards to the anecdote about your story, I’m reminded of something a professor was reported to have said to science fiction author Isaac Asimov: “Just because you wrote it, what makes you think you have the slightest idea what it’s about?”

      Proponents of New Criticism would argue that we as writers have no say in the meaning of our work. You say “Symbolism doesn’t have to be intentional” and I totally agree. In fact, most critics would argue that it is irrelevant whether it was or not.

      I won’t bore you with things like “the intentional fallacy” or the essays of Michel Foucault, but I would recommend Roland Barthes’ “The Death of the Author,” which is a wonderful piece about the way in which “a story made by a guy who was creative” is actually so much more.

      Thanks for the comment :)

    • July 16, 2012 at 09:03pm
      In response to Shade
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      Agreed. You can find symbolism or connections in just about anything if try hard enough. But 9/10 it’s likely just a coincidence and not (at least not consciously) intended by the author. That isn’t to say that looking for them or finding your own personal interpretations are wrong, just that you are might be giving the author more credit than they actually deserve.

      As for the topic of this essay, I think that story has never been that good in the FF series and any “deeper meaning” is purely coincidental :P

  3. July 15, 2012 at 09:18pm
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    I see my old comment is still there, and it still applies: Jenovah and Sephiroth are agents of evil. Not because they “do not know better” like the Demiurge – they are literally bad. Japan, especially 90s Japan, sees nothing wrong in casting God or God-like beings as the antagonists. No need to try to “excuse” the writers by making their game look inspired by Gnosticism.

    Also, one very important thing to note is that even though Sephiroth is a Nephilim-like figure, half-man and half-Jenova, during the game he is the one in charge – Jenova had her own agenda initially, but for most of the game she is just Sephiroth’s pawn to use as he pleases.

    If you want a really Gnostic game, with Sophia, Demiurge et all, I (like many others) suggest Xenogears. That game is so heavily symbolic and incredibly pretentious, I love it.

  4. July 15, 2012 at 06:23pm
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    I have to say your article had me convulsing in fits of laughter due to how ostentatious it is. I haven’t been this captivated in a while.

    I hold previous Final Fantasy games in high esteem because they seamlessly are able to correlate many different religions and mythologies into a story that completely entrances the player. Final Fantasy VII is probably my favorite due to how capacious it is with the themes it presents.

    The only problem I have with this game, which is not a particular fault of the game, is the English translation is a betrayal to the source material. The localization team butchered the dialogue and obscured some vital plot points. The translation did a very poor job in conveying many of the games references to mythology, religion, and cultures; many of which were completely obfuscated for a non Japanese playing audience. It really was a shame that Final Fantasy VII International wasn’t released to an English speaking audience with a proper localization. Playing through the game in Japanese is a very different experience.

  5. July 15, 2012 at 04:59pm
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    “The return of the Thin White Duke
    Throwing darts in lovers’ eyes
    Here are we, one magical moment, such is the stuff

    From where dreams are woven
    Bending sound, dredging the ocean, lost in my circle
    Here am I, flashing no color

    Tall in this room overlooking the ocean
    Here are we, one magical movement from Kether to Malkuth
    There are you, you drive like a demon from station to station”

    David Bowie – Station to Station

  6. April 07, 2011 at 05:33am
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    Thank you for this article, it was well written and had a lot of thought put into it. Personally I’m not that familiar with Kabbala and therefore there were some now and exciting information for me as well, eventhough Sephiroth and Aerith being Christ figures is nothing new. Sephiroth even spends approximately three years in the lifestream before his rebirth (cf. numerous myths about Gods being dead for three days before rebirth, for instance Jesus). Sephiroth could as well be interpreted to be Satan: just like Satan seduced Eve to eat a fruit in the garden of eden by using clever lies, similarly Septiroth uses clever lies to shatter Cloud’s fragile identity. He is a One Winged Angel, fallen from grace – just like Lucifer. Both Jesus and Lusifer are strong archetypal figures (in Jungian theory ‘Self’ and ‘Shadow) and therefore we find them from all around us, and not only in the Western cultures but around the globe.

    I’ve always loved FF VII because of the richness of interpretations one can construct from it’s philosophical and theological aspects as well as the storyline as a whole. How would someone analyze the struggles of Cloud from psychoanalytic viewpoint (Freud, Jung, Lacan), from the perspective of anthropological theories of initiation and individuation (Frazer, Gennep) or from the perspective of myth criticism (Frye, Campbell, Propp)? You could literally write your master’s thesis about every aspect I just mentioned. I’m not going to write one here though.

    Another interesting character in FF VII is Hojo, how didn’t come out in this article but briefly. After all, Hojo is actually the reason why both Sephiroth and Cloud have become infected with Jehova’s cells in the first place. I see keen similarity between Hojo and Prometheus: they both wanted more than human beings are supposed to have and therefore both of them were punished because of their hybris – Prometheus suffered an eternal punisment by being eaten alive over and over again and Hojo sunk into his own madness and in the end he infected his own body with concentrated mako – a classic narrative structure from ancient Greek’s tragedies. Again, this is a powerful archetypal character (Prometheus, Oedipus, Gilgamesh etc.)

    Someone mentioned in an earlier comment about Sephiroth being the real villain in FF VII instead of Jenova – I think this is incorrect. In my interpretation, Sephiroth is like a reflection Cloud’s shadow (in Jungian sense) – in other words, he is what Cloud could have become if Jenova’s cells (=evil, madness) would have taken over his identity. Sephiroth isn’t the one making the shots since he has also been seduced by Jenova’s lies.

    Sidenote: The whole debate about games being or not being art is outdated – nowadays everything can be interpreted as art, even receipts and garbage bags. It’s a matter of interpretation, not a matter of classification.

    • April 08, 2011 at 11:40am
      In response to Shaewaros
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      I have to disagree with that last part: I don’t believe the definition of the term “art” should be left completely open to interpretation. Part of what makes art what it is is the craft involved in making it. As such, I contend that one cannot simply throw together a bunch of random crap and call it “art.” (Although it is entirely possible to take a bunch of random crap, and through a crafting process, make art out of it. Garbage bags and receipts are not art unless you can take them and shape them into something meaningful).

      Now, within the realm of art, there is still good art and bad, high art and low (which is not the same as good and bad), and just about everything in between.

      But I do contend that video games are art, and for that precise reason: designers take the time to craft them in order to present the player with an aesthetic experience. Writers take the time to develop the characters and stories which draw the player into that world.

      So that part is right: the debate over whether video games are art is pretty much open and closed at this point. We may never see Super Mario Bros. displayed in a museum next to a Renoir or a Picasso, but that’s not the point.

      • April 09, 2011 at 08:16am
        In response to TragicGuineaPig
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        Thank you for your comment. You certainly have a very rational and reasonable interpretation of art.

        However the trail of thought that you follow here is based on 19th century interpretation of art. At the present time and age, “art” as a term doesn’t really have a meaning anymore – it is an overused, empty symbol, just like the term “culture”. There has been debate in the academic circles about the usefulness of these terms for decades and nowadays they are seen more as a burden of the past than something that still holds some real meaning or purpose. Therefore to classify something as “art” is itself an empty statement and only a subjective expression of opinion.

        I also disagree with you about the intentional nature of art. Art can well be crafted without anyone planning on doing it, it’s the interpretators than decide to view something as art. Can you disprove to me that receipts are not art if I decide to view them as art? There has actually been authors who have released poetry collections that have copies of different kinds of receipts in them. You might imply that putting it into an art book has made it into art but how did it actually change into art just by someone putting it there? And what if a printing press accidentally had put a receipt into that book but people would believe it to have been their intention and therefore would consider it to be art?

        Also, the way to se something as “high” or “low” culture is based on the same 19th century trail of thought. The “high” culture used to be just a term for the forms of “art” that the noble men held in high value. In modern societies we can’t really see anyone seriously trying to classify something as high or low culture. Of course you can say so, but it’s again just a subjective statement.

        I actually would have a lot more to comment on the matter of art and aesthetics but maybe it’s better for all the people who are interested in this matter just to go to their local libraries and grab a book about art and aesthetics rather than continue reading our meager opinions about them.

  7. April 06, 2011 at 10:43pm
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    First off to all the people saying FFVII is steam punk, I’d like to argue it isn’t. They have advanced genetics, robots, etc. not steam, gears and balloons. It is just straight up sci fi and if you have to put a label on it, then it is much closer to diesel punk than steam punk. FFIX is more akin to steam punk, not VII, and I think if you stop looking at it as steam punk it puts a different read on the world and its events which I feel are lost on a steampunk reading of the material.

    In response to Austin I think you overlook a more simple read on some events. That Sepheroth is the Anti-Christ to Cloud and/or Aeris’s Christ. Jenova is more akin to the beast of revelation and a false god. After all, Hojo and crew do mistake it for an ancient, building on the false god symbolism. It is true Aeris dies but Cloud falls into the life stream and returns with Tifa’s help, which is very much akin to dying and rising from the dead to confront evil and you can pretty much shoehorn in characters from there into biblical rolls if you want. Tifa as Magdalen, Barret as Peter, Cait Sith as Judas etc. etc depending on how much you want to read into it, but I really think most of the symbolism is just for flavoring and to play on people’s subconscious; looking for any 1 to 1 counter parts is a lost cause.

    I disagree that FF advocates anti-technology stance, just a green one at least if you consider the expanded material or even just looking at Cid and Barret both whom fully embrace technology, just more responsibly than ShinRa does. The material seemed mostly against corporations whom are pretty much universally evil, forming a dictatorial corporate state rife with greed and corruption, rather than technology itself. The abandoned space program for example is cast in a very favorable light and none of the main characters ever advocate abandoning technology, and a more simple solution like just stopping the use of the deadly Mako technology aka non-green technology which is why I bring up the important concept of FFVII being sci fi or diesel punk not steam punk earlier. After all we see without technology people end up living in slums, not living one with nature. and Barret and Rufus’s resolve to rebuild without Mako tech, which again is put in a positive light, as a ray of hope for people.

    • April 07, 2011 at 01:31am
      In response to Knives
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      These days, the term “steam punk” has become somewhat more broadly applied to just about anything that is retro-futuristic, and not just specifically to a setting predominated by steam-powered technology. FFVII’s setting really does cover a broad spectrum of science fiction/fantasy.

      Also, the falling into the Lifestream – Baptism, which is distinctly connected with death and resurrection.

      • April 07, 2011 at 04:14am
        In response to TragicGuineaPig
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        Two things first off that is an excellent point about baptism and a great insight. I’ve never heard anyone suggest that before but now that you said it the symbolism seems both fitting and obvious. I think you could even continue on with that since they later “wash away” geostigma with water/life stream which miraculously springs from the church no less healing everyone and purging people of their Jenova Cells, which ties in heavily with the idea of Jenova being the devil and proves fatal to the Sepheroth clones. If that isn’t baptism symbolism it is an amazing coincidence.

        I disagree however with the assertion of Steam Punk being a universal term, by that standard Star Wars is Steam Punk as it is highly retro futuristic. Usually Steam Punk also has a Neo-Victorian style to it which is totally absent in FFVII. The term is over used and I say ill fits a setting with holodecks, cell phones, robots, genetic engineering, space ships, trains, lasers, mecha etc. etc.

  8. April 06, 2011 at 08:10pm
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    Austin Y make a Pixelated Pretension of a MegaTen, please

    • April 06, 2011 at 08:21pm
      In response to Escapulario100
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      You read my mind, sir.

      • July 15, 2012 at 08:29pm
        In response to Austin Y.
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        Do one for Shin Megami Tensei: Strange Journey. Every area in the game is a giant pseudo-satire of humanity’s downsides (one area is a decrepit battle-field, another is a red-light district, and another is a mass market).

  9. April 06, 2011 at 07:28pm
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    Where’s Matthew Buck, aka, Film Brain? Shouldn’t he be around here somewhere to deliver his famous catchphrase by now?

    A few things: most scholars would argue that the divine “We” in canonical texts is used in one of two ways: (1) A majestic plural. Ancient kings used to refer to themselves in the plural to signify their representation of the entire people. This overlaps a bit with the pluralis excellentiae, in which certain nouns are rendered as plural to emphasize excellence or greatness. (2) A reference to the Holy Trinity. Christians hold the belief that God is one, and yet He manifests Himself in three distinct persons, Father, Son, and Holy Spirit. As such, the divine “We” does not refer to multiple gods, but rather to the distinction between the persons.

    I would also point out that Jenova is itself a very interesting corruption of Jehovah (which is itself a corruption of YHWH). Notice that it is Je-Nova. In Latin, “nova” means “new”; it is entirely feasible to posit that Shinra intended for Jenova to be the means to achieving godhood, and in effect, would be a new God to spawn an entire race of gods. I’m seeing parallels with the Human Instrumentality Project from Evangelion.

    Incidentally, do you know what Shin-Ra means in the Japanese? It means something similar to “God Snare”. In other words, the corruption of the world comes at the hands of a company who is attempting to control God (or, if you will, the divine energy of the planet, Mako). Does anyone else think this bears some resemblance to Princess Mononoke? In essence, the Shin-Ra corporation is attempting to make a new God, and what it got was Sephiroth.

    I also find it interesting that Sephiroth’s name is plural. Keep in mind that several test subjects – including Cloud – were injected with the same cells that made Sephiroth what he became. This is a theme further explored later in other media, like Advent Children.

  10. April 06, 2011 at 06:43pm
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    **SPOILERS**
    Cloud’s “am I a clone?” story arc was symbolic of coming to terms with your identity/finding out who you are. I feel that this would have been a lot more effective if 1) Cloud heard about the possibility that he was a clone from a character other than Sephiroth and 2) Cloud turned out to really be a clone and actually had to come to terms with that fact.

    The way its written, however, Cloud seems like an idiot for trusting the guy who razed his hometown to the ground and is bent on destroying mankind. Moreover, given Cloud’s characterization, I seriously doubt that it would bother him if he found out he was a clone even from a reliable source (e.g. Tifa or Aeris).

    What do the rest of you think about the whole “am I a clone?!” story arc?

    • April 06, 2011 at 06:59pm
      In response to Archimedes
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      Personally, except for the potential health problems I don’t think it matters whether you’re a clone or not. Even if you’re a clone, you still have the same rights/responsibilities as everyone else.

      Unless you clone the memories/personality of the original, the clone will turn out to be far different from the original as a result of his/her unique experiences and upbringing. Which could have lead to an interesting scene where clone Cloud meets the original Cloud, if Cloud actually was a clone.

    • April 06, 2011 at 07:00pm
      In response to Archimedes
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      I briefly touched on this when I mention “Cloud realizes he is not who he thought he was,” but this piece was already so massive I felt like I couldn’t afford to elaborate on it. Yes, I think “finding out who you are” is an apt connotation of the plot point, and you could even reach for it being a conversion experience, given his “baptism” in the Lifestream. Whether or not Cloud is an “idiot” is beyond the scope of this paper, but there is a good chance that another writer is going to bring you guys a series focused on character studies….

    • April 06, 2011 at 07:33pm
      In response to Archimedes
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      I wanted to post that Weird Al song, but there’s so many sci-fi parodies of it (one of them including Sephiroth), that I felt it would be cliche.

    • April 06, 2011 at 11:27pm
      In response to Archimedes
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      You do realize that Cloud isn’t a clone of anyone right? The term “clone” isn’t used the way most people tend to automatically think of when the term shows up. In this case, “clone” is a misused idea that merely means he was submitted to the identical process as SOLDIER members and more importantly Hojo’s Reunion Theory as well.

      • April 07, 2011 at 04:51pm
        In response to grekaosangel
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        The dialogue in the cut scenes never makes that distinction very clear, which is why I was confused. It makes more sense for Cloud to be angsty, then, because he has spent the entire game fighting against Shinra only to realize that he will always be one of them.

        Thanks for clarifying the usage of the word clone in this context.

  11. April 06, 2011 at 05:37pm
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    well that was….in depth. I always felt the symbolism in FF games were more fluff than anything else, since there doesn’t seem to be any real cohesion or consistency to go along with it. In the end it just feels superfluous when trying to analyze or interpret. Although maybe it all just went over my head as a kid. Regardless, good article, those were some interesting points.

    If I might make a suggestion though, DO XENOGEARS NEXT! Now that would make for one hell of an amusing article.

    • April 06, 2011 at 06:44pm
      In response to axlryder
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      I really want to do Xenogears and the Xenosaga games, but I’m afraid it’ll end up being textbook length :(

      • April 07, 2011 at 01:18am
        In response to Austin Y.
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        Hey if it works for Jon Stewart, it should work for you.

        That is the one thing I loved about both FF6 and 7 were the religion theroies behind it. Yeah it can be argued as fluff, but the the Japanese, the ideas behind Christianity and Judasim are extremely interesting. I mean to them, one of the aspects is that we (as in western culture) worship a zombie. If you could distil everything about Christianity in the death and rebirth of Christ, they see it as that. There are other fascinating tenants about the two religions which is why it is embraced so much in Japan.

        Austin I should mention that another guilty party of this (also an Squaresoft game) is Final Fantasy Tactics. In the original Ps1 edition, the symbolism is there, just lost in a poor translation job, in the PSP version, they pretty much hit you over the head with a hammer and continue bashing your head in.

        I loved this article Austin. I have another one you may be interested in over at Chrono Compendium. Maybe give it a look over when you have the time.

        http://www.chronocompendium.com/Articles.html

  12. April 06, 2011 at 04:27pm
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    Let me start by saying Final Fantasy VII is the second favorite of mine from this series (with FF VI being first), and I appreciate its many merits.

    Having said that, I feel that while this title does have a lot of symbolism, a lot of it is pretentious, which I can live with, and extremely SHALLOW – which is a different thing altogether.

    A nature-vs-technology scenario (with tech as the bad guys, which I *hate*) is old and overused, and was overused when Final Fantasy VII came out. Likewise, the notion of the Judeo-Christian God or God’s equivalent being a mysterious and menacing, and often obviously evil figure, is cliche – if you are Japanese, that is. Extra points if there are some local, more “natural” deities or deity equivalents around, and they serve as a balancing factor. Many designers in mid to late 90s were fascinated with Christian symbolism, but that fascination was only skin deep and they used the motives as they wanted to. It all roughly stated with Neon Genesis Evangelion, of course. And let it be said: Evangelion’s symbolism is even more shallow and pretentious than Final Fantasy VII’s, and yet I love it even more.

    Midgard’s atmosphere is great, but the problem is: you leave the huge polluted city, and its class conflct and social stratification are gone. Other locations in the FF VII-verse look like your standard modern setting jRPG towns, not out of place in Chrono Trigger. Okay, sometimes you get token elements to show Shinra’s tight grasp, but they are hard to believe. Juno is polluted, so obviously people who caused the pollution are EEEEVIL. And there is not one, but two towns where Shinra killed people for vague reasons, there were survivors, but *no one* seems to give a crap about it. In fact, one of these towns had a huge theme park built right next to it. Where are the protesters? Are you trying to tell me that the “priviledged” class of Final Fantasy VII (not talking the high Shinra dignitaries here, but ordinary folk like the ones who live in Kalm, Rocket Town and similar small towns) really is so blind and apathetic? Not even one person calls Shinra out on this? Okay, two counting Cait Sith’s controller? If Square was making a socio-political statement here, it’s not a very subtle one.

    In fact, that can describe the symbolism of Final Fantasy VII as a whole. It is there, but it has the subtlety of a falling anvil, and underneath it is empty and (mostly) meaningless. Still hell of a good game though.

    Oops, it seems this post turned into rambling. Anyway, if you want to talk about another Square game, I suggest Xenogears. So much pretentious symbolism, you’ll drown in it. DROWN.

    EDIT: As for Cloud’s small adventure with cross-dressing and gay gyms, that was mostly played for laughs. So it’s nothing deep and worth analyzing. At least it wasn’t that insulting, either.

  13. April 06, 2011 at 04:17pm
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    That’s a pretty impressive literary analysis of FFVII. In examining video games as art, it’s important to analyze it any which way you can, which you did quite well. I don’t think your type of analysis encompasses the entire argument of video games as art as a whole, which you probably don’t mean it to be.

    For example, you examined this game from a purely cerebral point of view of literary themes. There are games I would consider art that don’t contain strong literary themes, however. How would you classify them as art? For example, I consider Oblivion as a work of art. Its visuals alone present an artistic sense, but the truer art I believe is its ability to create a living breathing world around you. One could argue that Oblivion could be compared to a landscape painting with a new level of depth that can only be realized in the video game media. The same could be said for GTA (story and plot aside).

    Furthermore, art could also be emotional as well, not just thematic and thought-provoking. How palpable the atmosphere that a game is trying to convey might not contain solid literary thematic elements, but instead emotional ones. It’s an acceptable viewpoint to interpret movies with, after all. Even if Silent Hill 2 had little coherent plot and thematic elements to it (which I know isn’t true, but let’s just pretend it is), the atmosphere and visuals are alone to classify it as art.

    I do appreciate your literary interpretation of games. If I might make a suggestion, I’d say get a second person to evaluate the games from a visual and emotional sense alongside your literary and logical sense. The depth from those two types of analyses would compound and complement each other tenfold, imo.

    • April 06, 2011 at 06:42pm
      In response to Tilly
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      You’re correct in assuming that my argument doesn’t encompass “the entire argument of video games as art as a whole.” My aim is much more narrow. In fact, using your examples, I think Oblivion, GTA IV, and Silent Hill 2 are actually all better games than Final Fantasy VII. Yes, I would consider them art, but they aren’t as literary as FF7 (except for maybe SH2), and therefore they are ill-suited to my purpose. I think Geoff is actually doing a series where he examines games from a different point of view, so hopefully his outlook provides intelligent counterpoint to my own.

  14. April 06, 2011 at 03:57pm
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    nice read

  15. April 06, 2011 at 03:19pm
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    Final Fantasy VII was not unique in adopting a steampunk-inspired setting. Final Fantasy VI had done so previously, with the Magitech technology, which included airships, giant robots, and even WWI German style soldiers. And FFVI wasn’t even original in that regard, either, as other FF games (I’m thinking of some of the Legend games for Gameboy) also incorporated steampunk, post-apocalyptic, and futuristic sci-fi settings.

    • April 06, 2011 at 06:54pm
      In response to TragicGuineaPig
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      I did mention that FFVI had a similar setting, but I felt that it was not quite as interestingly developed on the level of ideas, despite ultimately being a better game.

  16. April 06, 2011 at 02:53pm
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    Although you’ve certainly read very far into the concepts of the game, you’ve made a fairly large mistake on something. I won’t get into the specifics of what you consider Jenova to be a representation of, but Jenova isn’t the villain of the game at all. Although it’s true the “Sephiroth” the party chases throughout the game is merely Jenova in Sephiroth’s form, it is not the will of Jenova that makes it so. Sephiroth is the one in control, it is Sephiroth’s decision to absorb the Planet’s Lifestream. Jenova is his puppet, not the other way around.

    So I’m going to have to question the analysis of the game’s plot if you’ve mistaken the game’s villain for a entity that has little control over what it’s body was used for. However, on the one hand you’ve painted a very descriptive and philosophical argument with VII’s world. Something rare to see today. On the other hand, you’ve also misinterpreted several characters and their overall purpose in the plot. Not by my opinion alone though, considering we have a very concrete form of established purpose with the Ultimania Guide for Final Fantasy VII specifically from the creators of the game.

    Therefore, while I enjoyed reading the article, and would love to see more of them. I’d have to know whether or not you’ve done your homework with the games or topics at hand. That being mainly whether you’ve played the game through or understood the plot completely. Though don’t take offense to that, as I’m not saying you didn’t play it or didn’t understand it. It’s merely conjecture based on the little information I have, or rather lack.

    I’m sure I got looped a bit in my ramblings, but I hope you understand what I’m trying to say.

    • April 06, 2011 at 04:40pm
      In response to grekaosangel
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      I don’t understand why everyone is so concerned with debating whether or not computer games are art through specific examples of supposed high quality.

      OF COURSE they are art. ALL of them. From FF to SMB, and from ET to Zork, to some cheap porn game, all of them.

      Just like all movies that aren’t documentaries are art. All written stories are art. All drawings and paintings are art.

      Any work of that is an artistic expression is an artwork, and that includes games – games, in fact, are a multi-media art; it has both writing and drawing as part of it’s repertoire.

      Now, whether it is GOOD art, is a whole other question.

    • April 06, 2011 at 06:36pm
      In response to grekaosangel
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      That’s certainly true, and I appreciate you calling me out and keeping me honest on it. However, I would argue back that whether or not Sephiroth was in control of Jenova doesn’t actually affect the thematic significance of their names as rhetorical devices. My intent was not to dissect motive, but to extrapolate the relevance of naming them as such. That being said, I should have brought that up, as it definitely has an effect on the relationship between the two characters.

      • April 06, 2011 at 11:29pm
        In response to Austin Y.
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        It’s largely irrelevant for this analysis anyway. The Sephiroth we see before the Nibelheim incident is primarily characterized as a dutiful soldier type, both within FFVII and in the later expansions. The Sephiroth seen later is primarily interested in… becoming a god and if he has time tormenting poor Cloud. So while his human ego is intact, his character and drive have changed entirely, and more specifically changed to match that of his ‘parent’, Jenova. Functionally this means that Sephiroth has assumed the role of our Demiurge figure, in much the same way that Jesus, in forming a new covenant with mankind, took on the role of His Father in caring for Creation (which of course goes more into painting Sephiroth as an Anti-Christ figure, although the symbolism becomes muddled here since, as I recall, there’s no such figure in Gnostic mythos).

        Much as all this talk of Gnostic lore has me squee-ing over the thought of serious Xenogears analysis, I think mixing up between well known and more cult titles would be more interesting. Taking a wider sample if you will.

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