Tomb Raider is AWESOME! - Conclusion
Lara has come a long way and taken an epic beating. Let’s get her the hell off this island.
Posted By Platform32 about 10 months ago
Eager to find out more about Lara Croft’s next adventure? Well look no further because we spoke to Noah Hughes, Creative Director on Tomb Raider at E3 and managed to grab this exclusive preview interview. Featuring new details on the gameplay mechanics such as the new survival and scavenging elements, we also broach the subject of Lara’s incredibly violent treatment in the game, and confront Noah over the now infamous attempted rape scene from this years E3 demo. To find out about all this AND more, press play now!
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Lara has come a long way and taken an epic beating. Let’s get her the hell off this island.
Join us on an adventure full of dank caves, rotting corpses and T&A! Make it
Weak is a huge misnomer here.
A new challenger appears to take over RAD for a week! Its Ryan “The Uneven flow” and his take on the new Tomb Raider reboot!
Characters With Character looks for meaning behind her iconic status.
Tomb Raider is having issues with Nvidia no longer.
With a series that has nowhere else to go but up, the re-boot Tomb Raider does its job and little else.
Tomb Raider is able to rise to the occasion, if becoming a bit bruised and battered in the process.
Did you know the original Tomb Raider was designed as a Saturn exclusive? Did you know Yousif didn’t review the new Tomb Raider on the Saturn? Perhaps you should read it, just in case he did and got confused. They do have the same name.
Daniel checks out the new Tomb Raider 2013 – Review – ZGR
Posted By Robert G. about 1 month, 3 weeks ago
Weak is a huge misnomer here.
Posted By Robert G. about 2 months, 1 week ago
Tomb Raider is having issues with Nvidia no longer.
Posted By Shaun K. about 2 months, 3 weeks ago
One last look before the plunge.
Posted By Shaun K. about 2 months, 3 weeks ago
Square Enix hopes to prove there is a survivor in all of us.
Posted By Shaun K. about 2 months, 4 weeks ago
Can you survive the Dragon’s Triangle?
Posted By Shaun K. about 3 months ago
Or is it really just the the beginning of the end?
Posted By Shaun K. about 3 months, 1 week ago
A place of quiet contemplation and peace this is not.
Posted By Austin Yorski about 3 months, 1 week ago
You got MetroidVania in my Skyrim!
Posted By Shaun K. about 4 months, 1 week ago
Finally. Behold the Tomb Raider multiplayer in action.
Posted By Robert G. about 4 months, 2 weeks ago
The rumors are true, Tomb Raider will have multiplayer.
Posted By Robert G. about 2 months, 1 week ago
“I can do this!”
Hearing Lara Croft breathlessly utter this phrase to herself as she expertly jumps, climbs, slides, and shoots her way through her new canonically first adventure is both elating and harrowing. It is a line that is emblematic of how Tomb Raider feels–challenging itself to do better despite the struggles it goes through. Such struggles are always expected, especially involving a beloved game series that is attempting to redefine itself in a modern setting. Yet, through its all-encompassing “Yes I can” attitude, Tomb Raider is able to rise to the occasion, if becoming a bit bruised and battered in the process.
| PROS | Visually striking, Great gameplay, Strong characterization of Lara |
| CONS | Weak storyline and supporting cast, Weaker multiplayer, Lack of interactivity |
| WTF?! | Your first encounter with the not-Others |
The first ten minutes of the game have Lara escaping a cavern littered with human remains, dirty water, and a crazed scavenger. Later, Lara must contend with murderous islanders who throttle her after deciding not to rape her. And that is if you let the scene play out, which is frankly just disturbing. Needless to say, it feels like Crystal Dynamics is overcompensating heavily in order to make Lara feel threatened in a world darker than Lord of the Flies, but it sometimes comes across as gratuity for its own sake.
It also doesn’t help that Tomb Raider feels like a new episode of Lost. After shipwrecking on a mysterious island vaguely off the Coast of Japan, Lara and the team literally go through the beats of the TV show. Meanwhile, there are tombs that are desperate to be raided. Many of these small diversions are great testaments to the previous titles, offering clever platforming puzzles that are both challenging and rewarding to accomplish. In fact, one thing I can’t say is bad about Tomb Raider is the scope; despite being a collection of deceptively linear areas, there is enough to explore in each area to uncover the island’s secrets and massive amounts of collectibles for the fanatical completionists out there.
This is really Tomb Raider‘s strength. Traversing the grimy shantytowns, decrepit mountain ruins, and hidden caverns is just a visual treat. Lara also puts her skills to the test, showing that–despite her own verbal reservations–she more than capable of asserting her dominance of the elements by parkouring across the natural landscape. It is just fun to explore in Tomb Raider, giving off waves of nostalgic pleasure as you figure out the terrain’s natural puzzles.
What is not that fun, however, is the random acts of combat. Perhaps that is a misnomer though, as the moments where Lara becomes as destructive as Nathan Drake are well done action pieces that would make Indiana Jones furrow his brow. To say they are not fun would be a great disservice. But truth be told, they take away from the majesty of what makes Tomb Raider special. Lara doesn’t need to mow down waves of enemies in cover-based combat, let alone fight so many not-Others in one sitting. It is really the earlier parts of the game, where Lara is just using her abilities to survive in nature, that grab you and demonstrate how savage and dangerous the world can be.
Sequences against the elements and nature are brilliant in terms of visuals, but a letdown in terms of interactivity.
Like most action-adventure titles, Tomb Raider has its fair share of quick-time events to contend with, but for the most part they are fairly tame in their use. For example, when the camera changes perspective for a great cliffhanger moment, there is often no danger of failure attached. One of the best moments in Tomb Raider is a very cinematic sequence where Lara climbs a radio tower, reaching the top on the rusted ladder rungs in a visually brilliant scene. But there is little danger to be had other than one QTE in a whole two minute sequence–no excitement other than taking in the view of the scenery, making much of the platforming in such instances just an exercise in pushing forward.
This is not necessarily a bad design choice. It gives us great moments of Lara being adventurous in a scene of danger, and does help in crafting a point of view that visually captures the essence of what Tomb Raider can be. But without the threat of failure, or worse, the fact that failure is sometimes unavoidable, it takes the form of being nothing but a cinematic overload, where your “interactivity” is limited to pushing left or right on the thumbstick.
It also doesn’t help much that the storyline of Tomb Raider is fairly blasĂ©. Our group of survivors is filled with the stereotypical mix of hardened mentors, spunky fighters, and a nerd for comic relief. We also get a damsel in distress thrown in for good measure, and of course, one guy who is such a bastard, it would have been impressive if he didn’t turn on the survivors. The story is supposed to show Lara growing as a character, and while it does succeed in this aspect, it is somewhat forced in other respects.
Again, her exclamations of “I can do this!” come to mind as a narrative motif, showing her transition from a reluctant heroine to a capable adventurer. This transformation is fairly paced, but tonally dissonant with a majority of the game’s cutscenes, which do not mesh with her spoken attitude. Simply put, the ludonarrative dissonance is off the charts in Tomb Raider, although this is often the unfortunate sacrifice for good game mechanics.
The rest of the game mechanics are well thought out and paced. Leveling up skills and weapons is mandatory in order to collect all the valuables found on the not-Lost island. Fortunately, gaining experience points is easy enough, although the various random challenges in which you can grind out extra points are often too easy to pass up. Hunting, scavenging, exploring, and completing mission goals all allow you to move faster, fight dirty, and increase the effectiveness of your arsenal. It’s a very simple progression system that offers you incentives, while locking out areas that you can fast travel back to for increased rewards. Admittedly, some of these aspects are better than others. For example, the survival tree is only thrown in to offer XP and salvage boosts for the most part, but is completely superfluous to your own skill-set.
“Superfluous” is also the word I’d use to describe the boilerplate multiplayer that Eidos Montreal developed. Considering it was farmed outside of Crystal Dynamics by Square Enix, it just adds to the tacked-on feel that gives multiplayer modes a bad name. There is really no thought put into Tomb Raider‘s multiplayer–it is a truncated version of Uncharted that is functional, but formulaic. This alone is not enough to be interesting anymore, especially in a game market where multiplayer has become varied in its approach and requires itself to be more than an afterthought. The fresher approaches from Mass Effect 3 and Assassin’s Creed: Brotherhood are emblematic of this change, and it shows in the stagnant grouping of modes and progression found in Tomb Raider. Frankly, the less said the better, as it serves as a mere footnote to the main attraction.
Despite my own personal reservations regarding the flaws of this reboot, one cannot deny that it is a good game. Well crafted and visually striking, Tomb Raider does Lara Croft justice, allowing the heroine to come full circle into a new generation. If you can look past the numerous abrasions suffered along the way, Tomb Raider is able to show the world that it can do this. No doubt, this success will springboard the brand in new, adventurous directions.
A copy of the game was provided by the publisher for review purposes and completed in about 12 hours, with an additional 2 hours spent with the multiplayer component. The title was played on Xbox 360, but is also available for PS3 and PC.
I haven’t played the game yet, or even a Tomb Raider game in general. It sounds like this is an okay choice for a newcomer for this series to get started with.
For the most part, this sounds like its a good game. But there are also some things that could have been better as well. Like, I don’t know, more tomb raiding and less pointless multiplayer. Here’s hoping the developers listen and change that for next time.
It is worth pointing out that the multiplayer component was handled by a separate studio and as such didn’t have any effect on the development of the main story campaign.
So basically it’s a great game to introduce newcomers to the series, but for fans of the series, it’s mixed, like every other remake/spin-off/sequel of franchises that feel…different. I have a feeling this will get me into a series I was not initially interested in. Either that or the PS3 Tomb Raider Trilogy collection, which I’ll also pick up now that it’s cheap.
I’m dissapointed in the so-called “survival” aspect of the game that they mentioned in those trailers. Like I predicted you only have to hunt for food once during a tutorial and then it’s completely optional from then on. Food is just XP as far as this game is concerned. I think it would’ve helped even out the pacing a bit if between the sections where it’s “ohmygod Lara is sliding down a hill and everything is f’ing exploding!” if they had her do hunting quests, maybe with a more platforming and puzzle solving.
You know, I would be praising the crap out of this game if I didn’t play Far Cry 3 first. Way too many times have I been comparing these 2 games while playing Tomb Raider. Similar setting (island), upgrading skills, gear upgrades, fast travel… The whole time I had the feeling that I was playing a linear Far Cry 3 clone mixed with Lara and some Uncharted elements. I was never a fan of those game segments where everything around you goes to hell and all you have to do is push forward and jump occasionally to get out of danger. I hate that “railroad” feeling. There is no real danger. Tomb Raider has plenty of those moments, even a bit too many for my taste. On the other hand, the tombs and puzzles are a joke. Too bad, I wish the tombs were longer and more challenging. I know it sounds like I’m bashing the game, but I’m not. I actually like it. It’s a good game, it’s just that I got spoiled by Far Cry 3.
“No doubt, this success will springboard the brand in new, adventurous directions.”
Maybe one that actually has Tombs and Raiding in it, like the first game had, which is my big main gripe of this game. Great game, just wish it had those large, ruinous tomb-like areas of historical past.
It was a nice game, but on the PC there were issues with the game and my nvidia card, apparently it is only supported for AMD graphics cards as of yet, once in a while the screen went purple and black and sometimes CTD.
Let’s just say that its a good game but if you have an NVidia card then wait for the next patch.
Works perfectly on almost max settings on my 560 Ti.
Well I’m was on max at first on gtx 680.
Had to disable tressfx to start with and even then I had visual glitches later into the game like the main menu turning into multicolored triangles.
And here’s an anouncement from NVidia:
“We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not play Tomb Raider until all of the above issues have been resolved.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.”
Lara has come a long way and taken an epic beating. Let’s get her the hell off this island.
Join us on an adventure full of dank caves, rotting corpses and T&A! Make it
A new challenger appears to take over RAD for a week! Its Ryan “The Uneven flow” and his take on the new Tomb Raider reboot!
Characters With Character looks for meaning behind her iconic status.
With a series that has nowhere else to go but up, the re-boot Tomb Raider does its job and little else.
Daniel checks out the new Tomb Raider 2013 – Review – ZGR
Join us on an adventure full of dank caves, rotting corpses and T&A!
Featuring new details on the gameplay mechanics such as the new survival and scavenging elements, we also broach the subject of Lara’s incredibly violent treatment in the game, and confront Noah over the now infamous attempted rape scene from this years E3 demo.
Characters With Character looks for meaning behind her iconic status.
Featuring new details on the gameplay mechanics such as the new survival and scavenging elements, we also broach the subject of Lara’s incredibly violent treatment in the game, and confront Noah over the now infamous attempted rape scene from this years E3 demo.
Camilla Luddington gets interviewed in the latest installment of “The Final Hours”
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
I still don’t get what the fuss is all about with that attempted rape scene. Why is it such a shock to everyone? It’s a thug who hasn’t seen a woman in God knows how long and now finds one in the middle of nowhere without anyone around to remind him of any morals. Rape tends to be the result of that summation. Especially in FICTIONAL media.
It’s not like we’re supposed to root for the guy or enjoy watching it (that would be sick) and it’s not like it’s never been featured before in any other fictional medium.
Seriously, people. She shoots a reindeer in the head, kills almost every single person she comes across in the game, either by shooting them, blowing them up or shoving them off a cliff, and she raids tombs for a living. But it’s that particular clip that gets people upset? Why?
We have videogames where we torture people, slice them in half, burn them alive, blow their brains out and literally use it to paint the walls, all just for the funzies. So why does this particular thing gets to people so much?
I think its more linked to how the developers have talked about Laura overall that ties into their vocal attitude of that scene. They talk about wanting the player to be her “protector” and even in this interview the developer agrees with the sentiment that he wants to see her broken so she can be remade. That kinda talk combined with the amount of cringing abuse that she’s put through sets a lot of people on edge. They tie pain and emotional trauma to “character development” a bit too strongly in this game IMO.
Yes, yes, because when Nathan Drake or other male heroes get put through this shit, everybody id up in arms.
The real reason is simply this: misandry.
Just look how many henchMEN you murder with glee both in Tomb Raider games and in others. Imagine if you were murdering dozens if not hundreds of henchWOMEN instead. How massive do you think the uproar would be?
Tie up Nathan Drake and have a thugette wanting to rape him, and you get laughs, hell, it’ll be played for laughs. You’ll probably get players wanting the option to have Nathan let the thugette do it before escape.
Indeed, make it a thugette wanting to rape Lara and the uproar, if their even was one, would be much, and most likely on the claim that women don’t rape, not Lara getting raped.
It’s the massive hidden in plain sight sexism of our society. A man’s pain doesn’t matter, a man’s suffering and death doesn’t matter. When men bring violence death while sanctioned by society they’re only heroes if they died, and when they they do it without societies approval their crimes are worse, more evil, and more demonic than when women do it.
And this is nowhere more true than with rape. A man rapes a woman and the crime as well as horror and inhumanity visited upon that woman is worse than death and torture. A man gets raped by a man he gets laughed at, and by a woman he gets laughed at even more.
The uproar is societies sexism in action.
Okay, seriously, dude, now you’re just exaggerating.
hm, so it’s more about the way the developers talk about it, then it’s the actual scene.
Okay, I guess I can see why that puts people off. I still don’t have much of a problem with it, since, like I said, it’s fictional, but I think I get the picture. Thanks for the reply.