Bastion

Players: 1 Offline Player
Publisher: Warner Brothers Interactive
Genres: Action, Adventure, RPG
Release Date: July 20, 2011
Developer: Supergiant Games
MSRP: $14.99
Platforms:
Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock New Game Plus mode and continue your journey!

Warning: Spoilers Ahead

Supergiant Games’ first project was a simple little game called Bastion. In a lot of ways, Bastion is deceptively simple, if not outright minimalist. The story, combat, and characters all leave a lot to the imagination–mostly for the better. The music, on the other hand, is a dominant force, as it establishes tone, creates foreshadowing, and reinforces themes. I’d even go so far as to say Darren Korb’s soundtrack is the best part of the whole game, which is no mean feat in a title filled with so much fun and beauty.

The plot of the game involves a character known only as The Kid as he attempts to rebuild the world in the wake of a cataclysmic event called The Calamity. To do so, he traverses the shattered remains of a once vibrant land, collecting shards and crystals to power the titular Bastion. Despite having a technically post-apocalyptic setting, the world is lush with colors, flora, and fauna. This transforms what could have been a dreary slog into a fascinating journey into a kaleidoscope of biomes, all held together by an American Western vibe. The track “Slinger’s Song” is a good example of the tone for much of the instrumental work.

Quality tunes for atmosphere are all well and good, but what really sets Bastion‘s soundtrack apart are the instances in which it employs vocals. This is surprisingly somewhat rare in the realm of video game music, presumably because of the skewed priority to cost ratio of original music in game development. The most popular and widely acclaimed cut from the album is just such a piece, as Korb’s gentle acoustic guitar reaches its most poignant alongside the voice of Ashley Barrett in “Build That Wall (Zia’s Theme). The song was even the recipient of the 2011 Video Game Award for Best Song, beating out Portal 2‘s “Want You Gone.”

While the song is undeniably heartbreaking with no context whatsoever, it’s the implementation of the track in the game that makes it a masterpiece. At about the halfway point of the game it comes to light that The Calamity was actually caused by one of Caelondia’s own weapons being used against it by a disgruntled scientist from the neighboring nation of Ura. The Caelondians and Urans had a history of warring, and the weapon was supposed to be a genocidal preliminary strike against the technologically inferior rivals to the East. Naturally, some nuclear proliferation subtext can be read into all of this, but the more disturbing thing is that this backstory paints “Build That Wall” in a whole new light.

The Uran girl Zia is first heard singing the song, which is referred to as a traditional tune of the nation. It’s only later that you realize the terrible implications of the lyrics. At first, “I dig my hole/you build a wall” seems to express some sort of emotional distance between the singer and a subject; a common device of tragic love songs. But then it’s revealed that the Urans invade enemy nations by tunneling into them, while Caelondia is infamous for its impenetrable “Wailing Wall.” Then come the lines, “One day your wall is gonna fall/So build that wall and make it strong/cuz we’ll be there before too long….” What may seem like a heartrending ballad is actually an imperialist war-song taught to children to engender sentiments of militarism against their enemies.

What’s even more fascinating is that this revelation doesn’t diminish “Build That Wall” as a song about emotional alienation. Bastion as a whole can be read as an allegory for some terrible kind of self-inflicted loss, whether it be a divorce or some other interpersonal misstep. Even within the context of the game, optional side-missions reveal that every main character carries some burden of guilt, even if the game’s ambiguous characterization leaves most of it up for interpretation. From the fractured remains of a life that once was to the insurmountable distance between the mysterious characters, Bastion reflects a distance between people that is perfectly encapsulated in the simple refrains of an achingly simple song.

The theme of guilt and blame continues in “The Pantheon (Ain’t Gonna Catch You).” The narrator, Rucks, sings, “Gods ain’t gonna help ya son/You’ll be sorry for whatcha done/Them gods gonna hurt ya son/When you play with a loaded gun.” Of course, the reference to the “loaded gun” also recalls The Calamity, and the fact that it was actually self-inflicted. Interestingly, the very notion of gods in the Bastion universe is an established fact, as deities can be evoked to very tangible effect. Unfortunately, the gods are cruel and spiteful, which plays very much into the game’s motif of punishment.

Since it is revealed that Rucks himself had a hand in the project, his condemnation of a third party in the song is either a deflection of his own guilt or a round-about admission. This lays bare the narrative conceit of the game, as everything the player does up until the end of the game is simply Rucks’ telling the story of The Kid’s adventures. His unreliability as a narrator casts even more doubt over an already nebulous experience. At the end of the game, you are given an Eternal Sunshine of the Spotless Mind-esque choice: Go on living with the memory of what has happened, or erase it all and hope you can avert the seemingly-inevitable disaster? Rucks seems to support the latter, yet his final words are in a song about callous gods and a self-destructive child. Even if the nature of the New Game+ didn’t imply it, the soundtrack makes it hard to believe that there is any hope for the world as it was.

While trying to convince The Kid to restore the world, Rucks says, “Think of all those times that didn’t go your way. All life’s little setbacks, imagine you could could have another go at ‘em. All the mistakes… anyone you’ve ever hurt… everything you’ve ever done… you could do it over. Now, wouldn’t that be grand?” His final song, after the implied futility of turning back time, is a bitter surrender to the consequences of his actions. Even if the game never comes out and says it, the soundtrack is perfectly willing to sum up the game’s message: There’s no going back.

You can buy the whole OST for only $10 right here.

Music Mondays is a weekly column by Austin Yorski and Robert Heck dedicated to discussing the most interesting audio experiences in electronic interactive media. Tune in every week for more original game soundtracks that you need to hear. Feel free to disagree with, add to, or question everything. I welcome your feedback. Also, follow me on Twitter @austinyorski (please).

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Bastion Review

Does this narration driven title have something to say that is worth gamers listening to or is this one more example where silence would have been golden?

Bastion Video Review (PC) - ZGR

Beautiful graphics, art-style and soundtrack combined with fun game-play. Bastion Review (PC) - ZGR
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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. July 21, 2012 at 12:06pm
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    Good article. I loved this game. More of this please.

  2. July 17, 2012 at 09:51pm
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    Another great article with some tasty food for thought. Thanks.

  3. July 17, 2012 at 07:25am
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    I like other tracks better like Bynn the Breaker and Terminal march.

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Bastion Comes to the iPad Tomorrow

Posted by [ 8 months, 3 weeks ]

The Kid comes to your iPad.

Music Mondays: Bastion

Posted by [ 10 months ]

I dig my hole, you build a wall….

Bastion to Recieve 'The Stranger's Dream' DLC

Posted by [ 1 year, 5 months ]

Despite stating no plans for DLC for Bastion existed back when the original game was

Bastion Video Review (PC) - ZGR

Posted by [ 1 year, 8 months ]

Beautiful graphics, art-style and soundtrack combined with fun game-play. Bastion Review (PC) – ZGR

Bastion Coming to PC

Posted by [ 1 year, 9 months ]

Already a hit after only a few weeks of release on Xbox Live Arcade, the unique action-RPG Bastion is making its way to a whole new world of adventure: the PC.

Bastion Review

Posted by [ 1 year, 9 months ]

Does this narration driven title have something to say that is worth gamers listening to or is this one more example where silence would have been golden?

Bastion Launch Trailer Released

Posted by [ 1 year, 10 months ]

Anyone looking for a nice action-RPG to play this summer should look no further with Bastion.

Bastion Comes to the iPad Tomorrow

Posted By about 8 months, 3 weeks ago

The Kid comes to your iPad.

Bastion to Recieve 'The Stranger's Dream' DLC

Posted By about 1 year, 5 months ago

Despite stating no plans for DLC for Bastion existed back when the original game was

Bastion Video Review (PC) - ZGR

Posted By about 1 year, 8 months ago

Beautiful graphics, art-style and soundtrack combined with fun game-play. Bastion Review (PC) – ZGR

Bastion Coming to PC

Posted By about 1 year, 9 months ago

Already a hit after only a few weeks of release on Xbox Live Arcade, the unique action-RPG Bastion is making its way to a whole new world of adventure: the PC.

Bastion Review

Posted By about 1 year, 9 months ago

Does this narration driven title have something to say that is worth gamers listening to or is this one more example where silence would have been golden?

Bastion Launch Trailer Released

Posted By about 1 year, 10 months ago

Anyone looking for a nice action-RPG to play this summer should look no further with Bastion.

Bastion Review

Bastion Review


The idea of video games as art is one that has become a fairly common topic of debate over the last few years. Flower, Shadow of the Colossuses, and Ico are all games that come up when the subject is raised, and now another potential addition to this list has been released in the form of the narration-driven XBLA action-RPG Bastion. Does this title have something to say that is worth gamers listening to or is this one more example where silence would have been golden?

PROS Powerful narration mechanic, terrific story, well designed gameplay, gorgeous graphics, strong replay potential
CONS Leader board support is awkwardly implemented
WTF?! The implications of the Gasbag life cycle.

The world has ended. The Calamity has ripped everything apart, causing the very ground itself to crumble into nothingness. Vast gulfs of empty air are broken up only by the few remaining and ruined pieces of land that even now are themselves falling apart. Nothing else is left and no one has survived. Except for the Kid… The Kid carries on his back a piece of the Bastion, the one place all were told to go to in times of crisis, and with it he can, temporarily at least, bring back the ground he needs to trod upon. He heads to the Bastion but finds only one other living soul there, an old man who goes only by the name of Stanger. He tells the Kid that together, along with the Bastion, the two of them might just be able to give the world its life back, but only if the Kid sets out on a journey. This journey will take the Kid into the dying remains of the world that was to see what, and maybe even who, still remains…

So does the world end and the Kid’s story begin…

Such is the story of Bastion, an amazing new game from first time developers Supergiant Games. Any discussion about Bastion has to begin with what the game’s developers have dubbed ‘dynamic narration.’ Basically, the character of the Stranger serves as narrator, commenting frequently on the Kid’s actions and on other aspects of the world as the Kid encounters them. Those whose worry that the game might be ignoring one of the central tenants of storytelling, namely to show instead of tell, can rest easy. The narration in Bastion is not just some cheep gimmick, one that features the same few lines being spewed forth again and again every couple of minutes. Instead, the narration allows the game’s story to unfold without ever distracting the player from the gameplay they are engaging in.

There are very few outright traditional cutscenes in Bastion, and instead the game uses its narration as a way of giving the story an immediacy that many games often lack. The Kid may never say a word of dialogue that the player can hear, but for all that, he becomes every bit the fully developed character. This occurs because the narration does not simply regurgitate what is happening on screen, but also acts to give context to why it is happening, by allowing players access to, among other things, the thoughts and feelings going through the Kid’s mind. Nor is the narration so plentiful that it overstays its welcome. While the Stranger has a great deal to say over the course of the game’s initial ten to twelve hour running time, he also knows when to shut up and let the action on screen speak for itself. It is a delicate balance, and one that Bastion maintains with seeming aplomb.

The Kid knew that this was his rifle. There were many like it, but this one was his.

Indeed, the overall writing in Bastion is of a truly top-notch quality, often featuring the kind of little details and moments that separate a good game from a transcendent one. For example, during one of the game’s early levels, I was engaging in the typical video game act of destroying everything breakable in sight, only to have the Stranger pipe up and give a story justification for what I was doing. Hearing the Stranger explain that for a moment the Kid found himself overwhelmed emotionally by everything that had happened and in need of a release in turn caused me to stop and actually consider what I was doing. It was a small but powerful moment, and one that started to really build a connection between myself and my little digital avatar. Moments like this abound throughout Bastion, especially for those who take the time to look for them. If players just want to rush through the game and get to the action, then they are free to do so. Bastion never punishes a player for playing the way they want to play and the main gist of the story will still come across just fine. Yet those who put in the effort will find droves of character moments, back story, and lore just waiting to be experienced.

9/10

Bastion Review

Does this narration driven title have something to say that is worth gamers listening to or is this one more example where silence would have been golden?

Bastion Video Review (PC) - ZGR

Beautiful graphics, art-style and soundtrack combined with fun game-play. Bastion Review (PC) - ZGR
  1. August 07, 2011 at 03:00pm
    9_6
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    You know how long it has been since I’ve played something like terranigma or seiken densetsu?
    Exactly.
    Everything nowadays just has to be this lol3d bollocks.

    Gotta get this.

  2. August 01, 2011 at 06:04pm
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    I’ve heard some people say this game is all looks, no fun, and some people say it’s the must have of the year.

    … Pity that I’m so poor I can’t afford to test it for myself :( It really looks like something you have to try for yourself, to see where you stand.

  3. July 31, 2011 at 03:57am
    arp
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    Great implementation mechanics- and art-wise. It reminded me of how much fun hack and slash can be. I’m now even more eager to get Diablo 3. The game is fairly short and you’ll breeze it through in less than 8 hours even if you accomplish everything (except maybe replaying it for the replay achievement).

    Is it just me or did someone else feel that the story was secondary to the action? At least I wasn’t interested in it at all.

  4. July 31, 2011 at 03:26am
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    Awesome game.

  5. July 31, 2011 at 02:41am
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    It’s weird at how many review outlets found this game to be an avatar of tedium. I played through it once, and while I can see where people nitpick, Bastion is now topping my list for Game of the Year in 2011. There’s so much to do, in a sense, once you’re done, and the presentation quality of this game is so simple yet so peerless.

  6. July 31, 2011 at 12:14am
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    Heard a lot of opinions about this one, but perhaps I can trust this one the most.

  7. July 30, 2011 at 09:20pm
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    I loved playing Bastion. I have yet to beat it, however. The graphics and story are what really got me caught up in playing it, as well as the very fluent controls.
    http://www.youtube.com/watch?v=FcXFgfvEj9U

  8. July 30, 2011 at 08:07am
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    I have been excited to check this out since I interviewed Greg at PAX Prime 2010. http://www.youtube.com/watch?v=_Q3TWjmuxus

    Gave it a play when it came out: http://www.youtube.com/watch?v=TkFLeWM7q2A

    Done spamming my content… just excited about this one!

  9. July 30, 2011 at 07:06am
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    This looks really interesting, it´s a relief that games are finally accepted as an artform, atleast if thats the primary goal of the game. But it´s allso good to see that a game like this can both be appealing to the eyes aswell as being worth playing. FINALLYYYYYYY!!!!

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Music Mondays: Bastion

Posted in Blistered Thumbs Official [ 10 months ]

I dig my hole, you build a wall….

Bastion Video Review (PC) - ZGR

Posted in Zeitgeist Review [ 1 year, 8 months ]

Beautiful graphics, art-style and soundtrack combined with fun game-play. Bastion Review (PC) – ZGR

Music Mondays: Bastion

Posted by [ 10 months ]

I dig my hole, you build a wall….