Fez to Arrive on Steam This May
Something great is headed soon to PC.
Posted By Gabriel B. about 9 months, 4 weeks ago
Well, after Phil Fish’s statement three days ago, Microsoft has decided to respond. In a statement released to Giant Bomb, stated that they did try to negotiate a fairer price for the title update with Trapdoor, Polytron’s investor, so it wouldn’t be an issue but ultimately allowed Polytron to make the decision. The statement is below:
“Polytron and their investor, Trapdoor, made the decision not to work on an additional title update for FEZ. Microsoft Studios chose to support this decision based on the belief that Polytron/Trapdoor were in the best position to determine what the acceptable quality level is for their game.
While we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn’t a blocking issue.
We remain huge fans of Fez.”
The recent news about Polytron refusing to update the save-destroying patch has raised much ire towards Fish and Microsoft. Fish has always been a caustic individual with some of his comments about the state of modern Japanese games, his dismissal of PC gaming, his comment after winning the Seumas McNally award at GDC 2012, and the five year development cycle for Fez that went two years over the date it was supposed to be released. Microsoft however has gained ire for their steep title update charges (which can reach upwards of $40,000 according to Tim Schaefar), making their review process for updates take too long, and failing to promote indie developers (as claimed by Team Meat last year when they decided to never work with Microsoft again).
Please share your thoughts in the comments section below and keep following Blistered Thumbs as we bring you the latest on this situation.
Gaming fan with no money to spare. Loves playing indie games, especially freeware.
Something great is headed soon to PC.
Polytron’s great 2D/3D hybrid is multi-console bound.
Microsoft claims that the decision to not patch the patch was all Polytron’s idea.
Phil Fish decides to explain the decision to re-release the controversial patch.
Whatever you do, avoid installing the new patch for Fez!
We whip our tassels back and forth and our brains into shape!
Fezes aren’t just cool, they shift dimensional perspective as well!
Posted By Shaun K. about 2 months ago
Something great is headed soon to PC.
Posted By Shaun K. about 4 months, 2 weeks ago
Polytron’s great 2D/3D hybrid is multi-console bound.
Posted By Gabriel B. about 9 months, 4 weeks ago
Microsoft claims that the decision to not patch the patch was all Polytron’s idea.
Posted By Gabriel B. about 10 months ago
Phil Fish decides to explain the decision to re-release the controversial patch.
Posted By Shaun K. about 10 months, 3 weeks ago
Whatever you do, avoid installing the new patch for Fez!
Posted By Robert H. about 1 year, 1 month ago
For games both massive and tiny, delays are a constant occurrence for any number of reasons. Such is the case with Fez, a game developed by indie studio Polytron that was originally announced back in July of 2007. After having its release date pushed back from the planned early 2010 time period, it has finally seen the light of day here in 2012. Did this extra time turn Fez into the charming platformer it was meant to be or a disappointing mess as full of glitches as the plot is?
| PROS | Appealing art style, Interesting perspective-based puzzles |
| CONS | Occasional slowdown issues, Secrets can be too obtuse for some |
| WTF?! | Owls … Just owls |
Fez starts out simple enough. You are Gomez, a 2D creature living in a 2D land where the very idea of such silliness as extra dimensions is just laughed off by all your peers. However, Gomez is quickly exposed to the 3rd dimension by an all-powerful hexahedron and ends up on a quest to collect the broken pieces of the aforementioned artifact before the world is destroyed. Using his new perspective on the world, literally, Gomez makes his way across various areas to save everyone and look stylish while doing it too.
The first thing everyone will notice about Fez is the visual design, which is, on the surface, a very simple affair of squares and cubes hearkening back to the days of extreme pixilation in gaming. Despite the effort to make the game look old-school however, the game’s style still looks crisp and clean, with every new room or area bringing something new to look at. The water effects are especially smooth, always catching the eye due to their standout appearance. Also of particular note are the occasions when the game decides to switch up its look drastically to fit certain areas, such as how the entire well area is filtered with a sickly green color and light focused around Gomez to give the sense of being underground. On the whole, Fez just looks really appealing and it’s clear a lot of effort was put into making the game look just right in order to fit the gameplay.
The visual design is clearly meant to tie in directly with the basic story and does so very well, as the entire game is meant to been taken as a game being played on an older, cartridge-based system. When Gomez finds out about the 3rd dimension, the whole gamescape essentially glitches out, with a fake error screen and the game starting up again to give the sense that something just went seriously wrong. In addition, as you progress through the game, you will find certain areas have “black holes” floating around, that suck you in and make it harder to get around. These obstacles are actually glitches in the game that continuously, well, glitch out and further convey the idea that you are basically patching up a glitched game by finding all these cubes. It’s an interesting concept to be sure and the integration into the world they create is done perfectly.
The actual gameplay involves using Gomez’s new perspective abilities to find a path where it may not be too obvious. Gomez can flip the view left and right to be looking in from any of the four sides of an area. Find a ladder in pieces at different levels of a wall you need to climb? Turn the perspective to the side and climb up the ladder because it now looks completely connected. Need to jump to a platform but the only path high enough is very far away from the platform you’re trying to get to? Change perspective until it looks like where you stand is right next to the platform in question. Honestly, the gameplay style is very reminiscent of Super Paper Mario, except it drops the rather bothersome time limit that game had on being in the 3rd dimension. The concept leads to many different puzzles and while most are fairly easy and can be solved using the tried and true method of, “Flip until you can see a valid path,” it’s still fun to find the way through any and every room.
I’ve never heard of this guy before, but I just checked his Twitter. He also said he hates Indian food! My God, this guy is such a horrible person.
Oh I forgot, he also said “Gamers are jerks”. He said it once. Right after expressing his frustration at the 1000s of spam hate mails people have been sending him for no good reason. And he obviously didn’t mean it, since “gamers” are his entire customer base.
Look, this guy clearly isn’t a saint. In fact, most of his tweets give away the fact that he’s an egotist. He’s not all that likable. But since when has that been a serious reason to boycott? Forgive me if I missed something, but this guy didn’t actually do ANYTHING wrong.
I dunno, people don’t like EA so they don’t buy their games.
People don’t like Phil Fish and won’t buy his game.
Simple.
But if they like the game itself why don’t you buy it.I don’t
quite understand the problem.So if you could please elaborate
a little more I might understand you.
Ok, this is really starting to bug me. This look’s like a great game, but people don’t want to support the creator. What exactly is it that he has done to warrant such hate? /=(
It’s easy enough to look up. Just look up FEZ or the creator himself Phil Fish.
Many people are not buying the game because they believe he is racist for making a comment that all current Japanese games suck. His comment was said as an answer to a Japanese developer who had asked Fish’s opinion on the state of Japans games now because the aesthetic in FEZ obviously draws from older Japanese games.
He got a lot of flak for that comment and subsequent comments he made.
I don’t think that comment makes him racist, and I don’t believe he is racist myself, but others have come to that conclusion.
Also he’s a dick in general and made some sweeping negative comments about gamers at large.
I don’t think he’s racist, Japan has been stagnating for a while aside from a few exceptions, he made a blanket statement about an industry, if I said chinese food sucks doesn’t make me a racist. The game is worth your money, IMO you don’t punish a good game because the guy who made it is a bit of a dick, we’re all dicks at some point.
No, we have every right to not buy this game for whatever reasons we have. The creator did this to his own creation. He should be ashamed.
Yes indeed. His first apology was pathetic and he runs his mouth and insults people regularly. He may think of a good game but his personality ruins it.
I’m not saying every developer should be Tim Schafer but if you are such a huge ass just keep it to yourself.
It’s unfortunate that (possibly) good anythings can be held down by the actions of the people involved.
Not wrong per say, but unfortunate.
In the end, regardless, it is that guy’s fault.
I was going to pick this game up. I really liked the 2d art style and the gameplay looked interesting (in a weird fleeting way).
But needless to say I won’t be picking this up as I don’t want to support the creator. I will leave it at that.
We whip our tassels back and forth and our brains into shape!
And so the creator points his finger at Microsoft and Microsoft responds by pointing their finger back at him.
Real mature industry.
Right, here’s the thing, and this is (of course) totally my opinion:
Phil Fish is a stupid, lazy dick.
No no, hear me out, this is someone who goes over self-appointed deadlines, talks about how he’s essentially more or less better than nearly half of the industry out there (Yes, I do believe that Japan and PC game industry can make up to half of it) just to release a buggy, broken game on a single platform, one that doesn’t make much money to begin with, if you’re worried about XBLA being shit for your game’s exposure, then don’t use it, there are other venues.
And when asked to fix said buggy, broken game the dude says that it’s too expensive to fix even though Microsoft offered to help with that, they choose not to.
TL;DR version is, I’m siding with MS on this one.
Honestly I think Fez just has so much potential with a few fixes here and there however the game’s downfall is that it has been released on the platform that sadly enough supports the indie games the least (with an exception for Minecraft where it got the special treatment over any other game). I would love to see Fez ported to at least PSN (even though I don’t have a PS3) as I don’t want a good game to fall.