Music Mondays: Scott Pilgrim vs. The World
A callback to the awesome chiptunes of old.
Posted By Robert H. about 11 months, 1 week ago
When many people first heard that, in addition to getting a movie, the Scott Pilgrim comics would have a video game as well, there were lots of worries that the stigma associated with media tie-in games would apply. Thankfully, this was not the case and the game turned out to be a fun beat-em-up that called back to older NES, SNES, and Genesis classics in many ways, not the least of which being its soundtrack. Composed by the indie chiptune rock band Anamanaguchi, not only is the Scott Pilgrim soundtrack a great reminder of the basic songs we loved from the 8-bit and 16-bit eras, but a truly amazing series of songs in its own right.
The energy and care put into each track is obvious from the first track, “Scott Pilgrim Anthem.” Despite the name, the song isn’t only building up to the rest of the soundtrack, but also celebrating chiptune music at its finest. The slow, almost somber-sounding start flows into an energetic rock very well, which only allows for further buildup to the nostalgic impact given by the end. It is a great mirror for both the game’s song progression and the lifetime of chiptunes.
Celebration of the nostalgia isn’t the only thing the soundtrack is aiming for, however. Anamanaguchi seemed to equally want to demonstrate the great range that can be achieved with a genre of music I’ve seen many call, no pun intended, one-note. As such, the amount of styles incorporated into the soundtrack considering the relatively simple tools being used is nothing short of remarkable.
The different influences creeping into a number of the songs is immediately evident, such as one song having clear oriental instrumentation and another meant to have a very intimidating and dark feel. Most likely the best example would be the first boss theme, “Bollywood.” As the name would imply, the track uses Indian influences through both tone and accompaniment to present an unique feel.
Of course, even taking out the intentions with which the soundtrack was made, the music is still very impressive. Every song is played in just the right area and the various catchy tunes are a constant reminder that orchestration and the like may improve a soundtrack, but they are by no means required. Despite beating the game quite a while ago, I still find myself pulling up the catchier songs for a listen more often than not. While nearly all of them could realistically be put under such a banner, my personal favorites are the mood-setting “Technoman,” the amazingly energetic “Rock Club,” and probably my favorite song of the soundtrack, “Rox 300.”
In all honesty, if given the opportunity, I could keep going on about the quality of every single track in Scott Pilgrim vs. The World for far longer than necessary. In a day and age where chiptunes are not the easiest thing to come by, there are always happy exceptions to the rule and Scott Pilgrim is the most shining of the bunch. Every aspect is tailor-made to be a nostalgia bomb and the music succeeds beyond any expectations I held when I first purchased it, while being a wonderful soundtrack by its own merits. While I appreciate the regular musical style of today just as much, if not more so, than the old, it’s always good to see a callback done right.
Music Mondays is a weekly column by Austin Yorski and Robert Heck dedicated to discussing the most interesting audio experiences in electronic interactive media. Tune in every week for more original game soundtracks that you need to hear. Feel free to disagree with, add to, or question everything. I welcome your feedback.
A callback to the awesome chiptunes of old.
I can’t say I’ve been to many clubs, but this one is awesome!
There was once a time when comic book knowledge was my specialty. When The Watchmen
Posted By Yousif A. about 2 years, 9 months ago
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There was once a time when comic book knowledge was my specialty. When The Watchmen movie was released, I told countless people of the original source material. When Kick-Ass appeared on the silver screen, I called it when I claimed that a large amount of the original content would have to be changed. The Dark Knight? ‘Well it’s not really based on the Dark Knight comic,’ I said. So when someone mentioned Scott Pilgrim to me, asking if the film will be any good, it was a shock to find myself twiddling my thumbs. When I later discovered Scott Pilgrim was a fantastic rip on modern pop culture and gaming in general, I cursed the day I missed the original release.
| PROS | Old School Brawler, 4 player co-op, Full of humour |
| CONS | Unnecessary repeating soundtrack, Horrible Levelling system, Off-line multi-player only |
| WTF?! | Paying off your tab at the video store |
Of course like any comic to movie release, a computer game was inevitable. Scott Pilgrim Versus the World comes to us in a much preferred arcade style, giving the title an opportunity to not suck like nigh on all movie game releases. Forged in the style of a 2D brawler, ala Final Fight, Scott Pilgrim Versus the World takes you through 7 extreme levels of ex-boyfriend ass kicking. With up to 4 players supported (offline only) friends can sit down and engage in some old school action with multiple references to gaming history. With a less than complex leveling up system, a strange shopping section and an unforgiving difficulty level, Scott Pilgrim certainly offers up a solid experience. However the title does have its up’s and down’s that may turn many players off.
First of all, don’t expect a plot. If you want to know what Scott Pilgrim is about read the books or at least see the film. All you need to know is that you need to get to the end of several levels to fight bosses, who are ex-boyfriends with a selection of funky powers. Apart from that you need to be able to combo your attacks, while keeping yourself safe from enemies who will drain your life bar in an instant given half the chance. There are dozens of enemy varieties each with their own strength and if you’re lucky weaknesses, learning enemy types is vital to completing the game. By defeating enemies and pulling off additional hits (i.e. strike a fallen enemy in the air), you will be rewarded with money, which must be collected before it flashes and disappears. This money can then be spent in shops scattered through-out the game. Nigh on everything you buy will reward you with experience or a stat boost for your character, making each purchase worth more than just refilling life bars.
Your stats and experience are the most important factor of the game, unfortunately so. Without constant upgrades to your stats, players in Scott Pilgrim are doomed to failure. Just achieving the max level will not see you out to the end of the game. While this does add depth to the title (I suppose) the point of a brawler is to be just that. Equipment and a level up system would have been fine, as it requires the smallest amount of thought and time before jumping back in to the action. Instead the game becomes a constant reliance on money and unrelenting multiple plays through levels in order to be strong enough to pass further into the game. In single player this is a frustration, in multiplayer it is slightly less punishing, as players have 10 seconds to reach a downed friend and bring them back into the game. However good this trick may be in the levels, the amount of opponents is also increased depending on your player count, so the balance is hard to determine.
If you haven't played the game and can make sense of this image, I take my hat off to you
The problem is that Scott Pilgrim Versus the World seems to be a solid brawler with plenty of laughs and challenges for players to overcome, bogged down by unnecessary additional baggage. Apart from the ludicrous complexities of the leveling up system, even basic ideas like the guts bar are over thought. While the bar can be used to pull off special moves and call in (generally useless) support characters, the amount of guts left determines the amount of health you can return to life with should you fall in battle with guts left, giving you additional health in essence. Considering the amount of damage you take in the game compared to how much these special moves dish out, I found myself using the guts bar only as additional health, with the special moves relegated to less than useless.
Scott Pilgrim versus the world is a game made up of brilliant old school action, fantastic in jokes and horrendous over design. The looks and sounds complement the original comic perfectly, while the action reflects a lost time in video gaming that needs to make a return. However it is all ruined by a complex nature that has no place in the genre. It’s all the more frustrating that the game is like this, as the old school gamers like me are drawn to play even broken brawlers for our fix. If the developers had spent a less time saying ‘hey, why don’t we add this’ and a bit more time thinking ‘Do you know what would be fun?’ Scott Pilgrim Versus the world could have been one of those titles everybody had to download. Now it’s a shadow of a game, you can almost see the beautiful game underneath crying to be free of its frustrating prison. Scott Pilgrim Versus the World ends up looking too closely at itself, unable to see how it’s treating its friends and will be lucky if many gamers don’t dump it.
This game was reviewed on the Playstation 3 console (PSN).
I can’t say how much I disagree with this review.
But I’ll try!
The leveling system (like most of the game) is the outgrowth of this game’s spiritual precursor “River City Ransom”. This, in itself does not deflate the qualm you bring up with the game but does explain it’s origin.
You say it’s overdesigned, or maybe unnecessarily padded. I disagree, besides health regeneration then what would the stores be for? So lets take them out, lets take out the leveling system as well, and just give each player all their moves at once. Immediately this makes the game less fulfilling. Progression would be through the stages with nothing more to do than destroy all the adversaries and it would make this game a large bore fest.
Instead you get to beat up adversaries, which give you coins which you can spend at shops to increase the power in which you beat up adversaries, and also heal yourself. Beating up enemies also gives you new abilities which grow as you play, introducing each one at a time gives you a goal and different objectives after you’ve beaten the game (Gasp, replay value!? What’s that?)
I have to vehemently disagree with your dislike of the soundtrack. D:< Anamanaguchi are awesome.
Wow
I don’t want to say you’re not entitled to your own opinion. But damn. This review made no sense, on a technical level. Honestly It deserves a much higher score. From reading the whole thing, I just take it you have some personal issues with the lack of online and must dislike good music.
Really, what a low score…………you hated the sound track……the sound track was Awesome……and the co op, i always had a blast playing with my friends…….i hated playing solo, because it seemed boring, and playing co op felt broke, but it dose not changed the fact i had fun playing this game……isn’t that the point of any game, is to have fun playing it……sure its not perfect, but no game is……stop looking at all the bad things about the games and forget about the good………this should of been a 8 out of 10…….
A 5/10?! What is wrong with you sir? This game is perfect for people like us. I’m not saying it deserves a 10/10 but indeed it deserves much higher than a 5. It has a nice classy arcade style like the good old days.
I can fondly recall the first time I saw the trailer for the movie. I loved the concept, if not the male lead, and the effects caught my eye enough to be willing to fork over the dough to see it in the theater. Months go by in anticipation and I read the first five books released by Oni and I can’t wait to see how they butcher it. There was so much chaos, so many different things going on, a lot of which poorly explained or never explained at all. And to its credit I like to think it pulled off an entertaining story I felt not shame what so ever in paying good money for.
They movie, surprisingly enough, was totally worth it as well. Despite Cera’s role and the common storyline mangling most book to movie adaptations go. Considering the end scene in the movie I actually thought that was handled better than in the books. So I loaded up the ol’ PS3 wallet with digital dollars and got the game.
I definitely had mixed feelings about this title after playing. It was like some strange acid induced amalgam of movie, book, and old school brawler. Taking and leaving what ever it wanted from the continuity of either base source in equal shares. My inner fanboy was jumping for joy picking out the references as they popped up in pixilated nostalgia. While the Nit-pick in me groused at the lack of any real story telling outside of your standard “There bad guy. Whoop his ass. Save the girl.”
Even more confusing were some of the endings. Which were tailored to each character but only if they were player one. Which added a slightly uncomfortable confusing element, but an interesting take on the ending when you’re expecting the standard movie/book climax you usually get in adaptation games like this.
As far as game play goes, it was incredibly user friendly with multiple difficulty settings and the lack of a string-combo system. We had a few parties to play this one through and even light gamers or flat out folks ignorant to gaming all together had no trouble at all catching up to how to play in a stage or two. And I figure if I wanted to play Street Fighter instead of Rivercity Ransom then I’d be doing just that. But in the same vein it did take multiple attack formats, and elevations into account that the old school Nintendo games didn’t have the hardware or software to handle them. Some parts, especially the Dragon’s Den and the Chaos Theater with their platforming elements were teeth grindingly annoying as the side scrolling brawler with spastic character movements does not lend its self well to pit jumping and multiple threat dodging.
The bosses were unique, and no two (with obvious exception of the twins) being alike or simple recolors of previous foes. Folks who hadn’t read or watched either of the source materials found the foes engaging with their panic expressions or the devastation of their attacks. You didn’t get the feeling that you were fighting wave, after wave of faceless minions here. They often paired up foes with conflicting weaknesses to make you think about whom to take down first. I draw a similar style to Kingdom Hearts when fighting groups in an arena with multiple enemy types that requires a mote or two of strategy as well as good old fashioned button mashing.
The shop system was very confusing I’ll admit, in that you had to stumble upon them at random, and many of the really good ones completely hidden. But if you have a completionist compulsion like many gamers out there this is just another challenge to keep you interested in the long run. But the lag in between trying to purchase the items or even scrolling between items was a huge drag on keeping the party atmosphere going with a group of friends. The fact that you had to buy the object before even finding out what attributes it raises, or health/guts points it regenerates was also aggravating. Doubly so early on when money is tight and mistakes can cost you slower/less effective game play results. Though the little blurbs describing what each thing was to the developers was good for a laugh.
Characters weren’t washed out like in so many adaptation games. They actually had their core characteristics represented in how they fought, reacted to damage, and their endings especially tailored to who they are was a stroke of genius in my mind. My only slight gripe here is Knives, a DLC character has many of the same moves as Kim, and even her victory dance at the end of a stage was a shameless movement copy. Even Nega Scott, who is for all intents and purposes a black and white recolor of Scott, had original moves and character personality that Knives didn’t. And I let go the fact he looks so similar to his positive counter part because he DID look exactly like Scott only in black and white.
Having played every character through, maxed out their levels and generally fleshed them on in combat style. As well as all the DLC and achievements I easily logged 45 hours of good game play both solo and helping out my friends with their characters. So for about 35 cents an hour for the 15 bucks I plunked down for it I would more than say the Story mode is worth it.
Which is darn good considering the multiplayer function is absolutely worthless. As the original view stated, it is solely offline only, so the battles will only span your living room. Battle Royal was typically over in less than a minute as characters were either so strong a character with a human intelligence behind it could easily exploit your rival’s weaknesses with out reprisal or reversal. The lack of rounds, or even the fact that you have to reselect it after EVER MATCH and even rechoose characters was incredibly yawn inducing. Dodge ball was frankly an insult to the old school Rivercity Ransom games in it’s broken as hell hit detection or the fact that you lost half the fricken playing field any time the ball when to the opposite end. Boss rush was meh, as by then we had already beaten the crap out of them many times before in story mode and the zombie survival was so so as well, but I could have easily have done with out it.
But make no mistake, this game was great, and given the chance I would love to see more like it in the future. There is plenty of room and consumer dollars for neo-retro gaming like this for older gamers like myself that grew up on this type of game but wouldn’t mind seeing it repurposed to something new and more time relevant.
Final Score- 8 of 10
I’m surprise by how low it was rated compare to the rating of the people. I haven’t play this game myself but this sort of paints me a picture
I really wish it had online multiplayer but come on 5/10? How many pots has you been smokin man?
I disagree with the review, it deserves much more then a 5, the music is great and the game is really fun, being a little hard and not having online multiplayer should not be considered bad.
the bosses in the game are fun to fight
I like this game a lot actually, reminds me of the old school beat em ups and this is no exception, I admit however that the game can be a bit unbalanced at times and multiplayer is great to play
Yeah, I think this game is fun, but I was really annoyed when I realized I couldn’t play online with my sister. Why would they leave that out? This was made for Castle Crashers-style multiplayer.
didn’t like the demo
very good movie very good game
good game but max cap is 16??? why not higher and the moves are all the same
This game still looks more than awesome, so…yeah, gonna get this anyways.
i still want to see the movie
Why is it everyone’s first instinct to attack the reviewer just because his opinion is different than theirs, oh these kids these days, I guess this just continues to prove that fanboys ruin everything.
Anyhow, I do agree with the leveling system, it’s pointless and just acts as a way to slowly introduce new attacks and such to you that really could have either been given to you as you advanced your stats or just given to you at the start of the game. it is without a doubt a fun game, at least in my own opinion, but it’s by no means perfect and it’s certainly not for everyone. Personally I would’ve knocked off a point or two for the game not having online multiplayer as well, as there’s really no excuse for this in modern gaming and was just pure laziness on Ubi’s part. Honestly had I written this review I probably would’ve given this game a six, because while it’s fun it can get quite monotonous, especially when trying to unlock everything, and despite having a decent soundtrack and a fun campaign, the lack of online multiplayer really kills this one, especially when you’re like me and don’t really have anyone around to play it with. It’s a good game, but by no means is it anywhere near perfect.
I’d also like to point out that I do own this game, all six SP novels, and have the movie on Blu, so yes I’m a fan of the series, and no I don’t think this is the be all end all of beat-em ups. It’s a fun little nostalgia trip that no one will likely be playing in a year or two.
Scott Pilgrim is a great book, an awesome movie, and now a kick ass game. So far, there is nothing wrong with this series, well, let’s just hope it stays that way.
I demands a re-review for SP: the game, because this is some of the most unfair score I ever seen since the K & L 2 review.
I read the comic books and played the game… didn’t see the movie because it seemed pretty lame.
This game’s leveling system is broken. In single player you need to collect cash just so you can go back to level 1 and enter the secret shop to give your strength a major boost.
After that… you just have to go back to that shop whenever you have trouble with a level. You don’t have to buy any health potion items… just horde your cash.
The graphics are great and the multi-player portion makes the game worth the price but for the single-player the game becomes monotonous and easily broken. Bosses are ultimately beaten by your stats and not by learned methods that other games of this genre tend to be.
As a multi-player game this game can rate pretty high but as a single-player game it rates pretty low…. so an average score seems fair to me.
If you loved this kind of games 15 years ago, get three similar-minded friends together and you’ll have a blast. Also, if you are into retro music, this game has perhaps the best retro soundtrack released on this side of the century. I think it even beats Megaman 9; which to me, held the crown before this game. (go listen to it in youtube or spotify)
Also, girls seem to dig this game.
Btw, girls in this game are hot… Jiggly pixelated boobs I tell ya.
I cannot take it anymore, WHY DO YOU RATE THIS GAME 5/10?!??!?!?!?!
you obvious never seen the REAL graphic novel scott pilgram, you only seen the movie that’s base on it which it suck. The soundtracks are amazing in awesome 8-bit style, I’m actually shock and humiliating and shameful that someone like you could rate this game lower than K & L 2 which that game should be a fucking 2 also for someone who rate vanquish an awesome game a fucking 6 which should be 8 or 9, you the worst reviewer ever, and I thought angry joe is the weakiest reviewer on tgwtg (no offense Joe
).
I do agree that 5/10 is a little harsh, even considering how BT seems to scale their 10 system.
However, if you want some credibility you shouldnt insult a reviewer and have a username that screams bias louder then anyone being beaten with a ventilation system by Ramona.
I rented SC (and by rented I mean played at a friend’s house) and I don’t know that I’d say the leveling system was over complicated I will agree that it was a serious problem that the guts system is basically reduced to a extra health bar. The only power I found worth using was Kim’s because once gut power is gone it can refill your life for free since without gut power you lose life and Kim’s power heals her.
In the end Scott was fun to play with friends but just left me wanting a more complete game rather than leaving me feeling epic for beating or satisfied with he experience as a whole when I put down my controller.
While I can’t complain to much about a fun excuse for hang with my friends for a reasonable price I can say that I really wanted a bit more then this game offered.
First i would like to say that i love this game, maybe because i’m a sucker for beat ‘em ups, and this is a pretty good one. I do agree with you with the fact that this game is targeted to fans of the comic (wich i am), so of course the plot won’t be explained much, and you know? It doesen’t matter that much, this game is all about the fun, like Gigoffi said it’s a “couch-buddy” craziness .
If you really know something about Scott Pilgrim, you simply LOVE this game, b/c it shows exactly what a jerky nutjob Scott really is… I don’t own an xbox, but a friend of mine bougth it, and, while she’s not a hardcore gamer, LOVED this little piece.
This game is one of the best so called “couch-buddy” games: Call to your friends and have fun!
And even then when this game goes apeshit (with 4 players it’s easy and hard: it feels like the world is against you), it’s so much fun ![]()
Music is awesome. Period.
Sir, I concur! Great music, great with friends. If you expect moon from the sky or are playing it alone, you’re doing it wrong.
I LOVE Scott Pilgrim sooooo much, and I wish the franchise should do more than a Xbox Live game. Maybe a fighting game, now that would be kool!
I wouldn’t call this game average, I had a ton of fun with it and I don’t think that the leveling system is overcomplicated. And to be honest, when you max out your character, the game feels too easy even on the highest difficulty.
Complex leveling up system? What? Clearly you haven’t played River City Ransom because the leveling up system in this game is throw back to that excelent game. Even when this review is your opinion of the game, you are missing out the fact that there are lots of easter eggs and stuff from wide variety of old school games. Heck there are samples from TMNT2 and Megaman in the music even.
Your reviewing skills are much worse than the game. The game is solid.
OMFG THIS GAME ISN’T HALO AND IS WAY 2 H@RDDDD 0 OUT OF 1 BILLION!!!! Seriously, what a poorly written review this was.
It looks like you need some polygons and ray tracing with a dash of Harry Gregson-Williams doing the music or something. and there’s not anything wrong with that. thanks for your honesty, but I think I’ll pass on your review of this game.
A callback to the awesome chiptunes of old.
I can’t say I’ve been to many clubs, but this one is awesome!
A callback to the awesome chiptunes of old.
I can’t say I’ve been to many clubs, but this one is awesome!
What makes a game truly great? Join me as we look at some of the titles that changed the industry for good and ill. This is Game Changers.
Great soundtrack to a great game.
A favorite I have is Another Winter, really gets you pumped up for the game as it’s the first level.
Indeed, Another Winter is one of my favorites as well. That’s the problem when you try to talk about a soundtrack where every song is good. It always feels like you’re leaving something out, because you can’t mention them all.
I’m familiar with this…a good chunk of it plays on Pandora’s “Chiptunes” station with artists like Unicorn Kid & Paza Rahm.