Metal Gear Solid HD Collection (Vita) Review
Minus one of its key components, does this collection still have what it takes to sneak into players hearts or has it gone too (trans)far in the wrong direction?
Posted By Shaun K. about 10 months, 1 week ago
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Despite the Metal Gear Solid HD Collection coming out for consoles back in November of last year, the Vita version of the game only finally hit shelves in June. Now many months later, and minus one of its key components, does the Collection still have what it takes to sneak into players hearts or has it gone to (trans)far in the wrong direction?
| PROS | Every game in the collection is a true classic, HD graphics function well on the Vita’s scren, lots of content, generally good controls |
| CONS | Touch-screen controls are awkward at best, load times, Metal Gear Solid: Peace Walker NOT included |
| WTF?! | Toss up between getting peed on by an enemy solider, the Colonel’s late game ramblings, or having to escape capture while completely naked. |
This review will not go much into the way of detail in regards to the individual games that make up this overall collection. Mainly because I believe the chances of anyone reading this not having at least a basic level of familiarity with Metal Gear Solid 2 and 3 to be slim at best and even if that is the case, there are plenty of other outlets out there already with that information. I will say this much however: divested of all the hype and negative feedback (the latter being something I never really got in the first place; I loved MGS2 then and I love it now) that surrounded its release (and further helped admittedly by having the context of later games in the series in regards to some of the odder and more esoteric moments of its story), MGS2 in particular is worth a revisit.
This was a game completely ahead of its time, from its surprisingly open (but not open world; the difference is important) design and subtle, understated approach to morality to is almost frighteningly prophetic and relevant-to-today story, the supposed black sheep of the MGS series is just waiting to surprise newcomer and old foggy alike. Which is not to say MGS3 is any less equally a classic; it is more a case that it was far better received in its heyday than MGS2 and thus is already generally acknowledged almost universally as the brilliant game it is. Regardless, both MGS2 and MGS3 are genuine classics that stand as some of the best examples of quality game design ever produced and should be required playing for everyone from the student of the medium to someone just looking for a great time.
So if the games themselves are unquestionably worth playing, the question still remains: is this the version of them to play? The quick answer: no; the long answer is rather more involved and I will start with what has to be my single largest area of contention. Namely the fact that the Vita version of the Metal Gear Solid HD Collection, unlike its console big brothers, inexplicably does not include Metal Gear Solid: Peace Walker. It is simply bizarre that the one game in the HD Collection that started life explicitly as a portable title is also the one gets left out from the portable version of said collection. Konami claims that this was done because the game is already available for Vita via the PSP version of Peace Walker. Since the Vita does, in their own words, “a good job of upscaling Peace Walker anyway” the company felt they should “save their resources” by not including the HD version of Peace Walker on the Vita. (Source: http://www.kjp.konami.jp/gs/hideoblog_e/2012/03/000257.html#more).
While technically players can indeed download the PSP version of Peace Walker to the Vita, this is only possible if they also own a PS3. This is because, as of this writing, Peace Walker is not among the games available for Vita from its own dedicated version of the PS Store. Instead would-be players must buy the PSP version of the game from the PS3 version of the store and then transfer it to the Vita via the USB cord. Of greater importance is that while the Vita does indeed upscale the graphics of PSP games, this is not the same thing as an HD conversion, especially in the frame rate department (the PSP version of Peace Walker being notably capped at 20 FPS as opposed to its HD console counterpart). Nor does the PSP version of Peace Walker allow for the much vaunted ‘transfarring’ capability (i.e. the ability to transfer the same save date between the PS3 and PS Vita versions of the titles included in both collections) that Konami was hawking as a major selling point for PS3/PS Vita versions of the game in the first place.
Most damming of all, Peace Walker is currently $29.99 when purchased by way of PSN while the Vita HD Collection currently goes for $39.99 retail or $34.99 from the PS Store. Meanwhile, the Xbox 360/PS3 versions of the HD Collection currently run for around $39.99 new from most major retailers (and when initially released these versions of the Collection were still only priced at the suggested retail price of $49.99). Essentially, Konami is asking Vita owners to pay up to $25 to $30 dollars more for an inferior version of the same ontent given to console owners of the MGSHDC. This is simply unacceptable no matter how one looks at it, and it is a major mark against this version of the Collection.
Leaving aside the issue of the content that the Vita version of the Metal Gear Solid HD Collection does not feature for the moment, how do the games that Konami did bother to include actually fare? For the most part very well, though even on this front there were enough problems to not make the Vita a better platform to play these games over its console counterparts. For one thing, a number of vital gameplay functions ended up being mapped to my old enemy (at least as far as Vita games are concerned): the touch screen. These included zooming using the front screen, stabbing with the rear panel, and swiping the sides of the front screen to look around corners when up against a wall. If none of these functions ever worked particularly smoothly, the problems this caused were nothing compared to the awkwardness involved with the other major gameplay element mapped to the touch screen: the weapons and items menus.
While Raiden has his own great arc, MGS2 is still ultimately Snake’s story; its just told from the perspective of a newcomer.
As anyone who has ever played a Metal Gear Solid game will be able to attest, these menus are among the most vital aspects of this series’ gameplay, which in turn means anything that impedes their use for someone is a problem that was going to come up constantly. Unlike their decision not to include Peace Walker however, I can at least sympathize with Konami’s choice to use the touch screen for this gameplay function considering the Vita’s lack of a second set of shoulder buttons and the need to use the ones the system does have for the first-person mode. And to be fair, the navigation of these menus was still functional, but I still constantly found myself selecting the incorrect item or weapon by accident or triggering the wrong function when trying to use the touch screen. For me at least, the various touch controls the games implemented never felt as natural or easy to us as I would have liked.
Also annoying was the way the Vita version of the Collection forces players to quit out from the game entirely in order to switch between titles or even return to the title screen of the current game being played. The lack of ability to pause cutscenes, an especially important feature for any portable game with cutscenes as long and frequent as the ones found in MGS2 and MGS3, was also frustrating. Finally, the load times for both games were distinctly longer on the Vita (generally by about twenty to thirty seconds) in comparison to the console versions of the Collection. Again, none of these aforementioned problems, taken either individually or as a whole, were to level they should be considered game breakers and in all other aspects, including graphics, audio, and general controls (minus the touch screen functions of course), these ports of the MGS games functioned brilliantly.
Of course exposing one's chest makes total sense in the middle of oncoming enemy fire. Why do you ask?
While the flaws within the games that make up this collection would have been tolerable on their own, taken in conjunction with the lack of inclusion of Peace Walker they represent an insurmountable problem. For anyone who owns a Vita without also owning either an Xbox 360 or a PS3 (a scenario I find fairly unlikely) or who is really, truly, absolutely desperate to take MGS2/3 with them on the go, this version of the MGS HD Collection might suffice. For everyone else, there is simply no reason to waste time or money on this stripped downed and ultimately flawed collection. The fact of the matter remains that a version of this collection exists that not only has none of the Vita’s flaws but also includes an entire additional (and brilliant in its own right) title for the same cost. I do have to admit that I did enjoy the opportunity to revisit these classics games from yesteryear. Even with some problems, these are still some of best video games ever made and every true gamer owes it to themselves to own some version of them. Just not this version.
A review copy of this collection was provided by the game’s publisher for Vita via PSN. The reviewer spent approximately 25 hours playing the collection and completed all four games included in it.
Also, feel free to follow me on Twitter @bigred_13 please if you feel so inclined.
Minus one of its key components, does this collection still have what it takes to sneak into players hearts or has it gone too (trans)far in the wrong direction?
Posted By Shaun K. about 10 months, 1 week ago
![]()
Despite the Metal Gear Solid HD Collection coming out for consoles back in November of last year, the Vita version of the game only finally hit shelves in June. Now many months later, and minus one of its key components, does the Collection still have what it takes to sneak into players hearts or has it gone to (trans)far in the wrong direction?
| PROS | Every game in the collection is a true classic, HD graphics function well on the Vita’s scren, lots of content, generally good controls |
| CONS | Touch-screen controls are awkward at best, load times, Metal Gear Solid: Peace Walker NOT included |
| WTF?! | Toss up between getting peed on by an enemy solider, the Colonel’s late game ramblings, or having to escape capture while completely naked. |
This review will not go much into the way of detail in regards to the individual games that make up this overall collection. Mainly because I believe the chances of anyone reading this not having at least a basic level of familiarity with Metal Gear Solid 2 and 3 to be slim at best and even if that is the case, there are plenty of other outlets out there already with that information. I will say this much however: divested of all the hype and negative feedback (the latter being something I never really got in the first place; I loved MGS2 then and I love it now) that surrounded its release (and further helped admittedly by having the context of later games in the series in regards to some of the odder and more esoteric moments of its story), MGS2 in particular is worth a revisit.
This was a game completely ahead of its time, from its surprisingly open (but not open world; the difference is important) design and subtle, understated approach to morality to is almost frighteningly prophetic and relevant-to-today story, the supposed black sheep of the MGS series is just waiting to surprise newcomer and old foggy alike. Which is not to say MGS3 is any less equally a classic; it is more a case that it was far better received in its heyday than MGS2 and thus is already generally acknowledged almost universally as the brilliant game it is. Regardless, both MGS2 and MGS3 are genuine classics that stand as some of the best examples of quality game design ever produced and should be required playing for everyone from the student of the medium to someone just looking for a great time.
So if the games themselves are unquestionably worth playing, the question still remains: is this the version of them to play? The quick answer: no; the long answer is rather more involved and I will start with what has to be my single largest area of contention. Namely the fact that the Vita version of the Metal Gear Solid HD Collection, unlike its console big brothers, inexplicably does not include Metal Gear Solid: Peace Walker. It is simply bizarre that the one game in the HD Collection that started life explicitly as a portable title is also the one gets left out from the portable version of said collection. Konami claims that this was done because the game is already available for Vita via the PSP version of Peace Walker. Since the Vita does, in their own words, “a good job of upscaling Peace Walker anyway” the company felt they should “save their resources” by not including the HD version of Peace Walker on the Vita. (Source: http://www.kjp.konami.jp/gs/hideoblog_e/2012/03/000257.html#more).
While technically players can indeed download the PSP version of Peace Walker to the Vita, this is only possible if they also own a PS3. This is because, as of this writing, Peace Walker is not among the games available for Vita from its own dedicated version of the PS Store. Instead would-be players must buy the PSP version of the game from the PS3 version of the store and then transfer it to the Vita via the USB cord. Of greater importance is that while the Vita does indeed upscale the graphics of PSP games, this is not the same thing as an HD conversion, especially in the frame rate department (the PSP version of Peace Walker being notably capped at 20 FPS as opposed to its HD console counterpart). Nor does the PSP version of Peace Walker allow for the much vaunted ‘transfarring’ capability (i.e. the ability to transfer the same save date between the PS3 and PS Vita versions of the titles included in both collections) that Konami was hawking as a major selling point for PS3/PS Vita versions of the game in the first place.
Most damming of all, Peace Walker is currently $29.99 when purchased by way of PSN while the Vita HD Collection currently goes for $39.99 retail or $34.99 from the PS Store. Meanwhile, the Xbox 360/PS3 versions of the HD Collection currently run for around $39.99 new from most major retailers (and when initially released these versions of the Collection were still only priced at the suggested retail price of $49.99). Essentially, Konami is asking Vita owners to pay up to $25 to $30 dollars more for an inferior version of the same ontent given to console owners of the MGSHDC. This is simply unacceptable no matter how one looks at it, and it is a major mark against this version of the Collection.
Leaving aside the issue of the content that the Vita version of the Metal Gear Solid HD Collection does not feature for the moment, how do the games that Konami did bother to include actually fare? For the most part very well, though even on this front there were enough problems to not make the Vita a better platform to play these games over its console counterparts. For one thing, a number of vital gameplay functions ended up being mapped to my old enemy (at least as far as Vita games are concerned): the touch screen. These included zooming using the front screen, stabbing with the rear panel, and swiping the sides of the front screen to look around corners when up against a wall. If none of these functions ever worked particularly smoothly, the problems this caused were nothing compared to the awkwardness involved with the other major gameplay element mapped to the touch screen: the weapons and items menus.
While Raiden has his own great arc, MGS2 is still ultimately Snake’s story; its just told from the perspective of a newcomer.
As anyone who has ever played a Metal Gear Solid game will be able to attest, these menus are among the most vital aspects of this series’ gameplay, which in turn means anything that impedes their use for someone is a problem that was going to come up constantly. Unlike their decision not to include Peace Walker however, I can at least sympathize with Konami’s choice to use the touch screen for this gameplay function considering the Vita’s lack of a second set of shoulder buttons and the need to use the ones the system does have for the first-person mode. And to be fair, the navigation of these menus was still functional, but I still constantly found myself selecting the incorrect item or weapon by accident or triggering the wrong function when trying to use the touch screen. For me at least, the various touch controls the games implemented never felt as natural or easy to us as I would have liked.
Also annoying was the way the Vita version of the Collection forces players to quit out from the game entirely in order to switch between titles or even return to the title screen of the current game being played. The lack of ability to pause cutscenes, an especially important feature for any portable game with cutscenes as long and frequent as the ones found in MGS2 and MGS3, was also frustrating. Finally, the load times for both games were distinctly longer on the Vita (generally by about twenty to thirty seconds) in comparison to the console versions of the Collection. Again, none of these aforementioned problems, taken either individually or as a whole, were to level they should be considered game breakers and in all other aspects, including graphics, audio, and general controls (minus the touch screen functions of course), these ports of the MGS games functioned brilliantly.
Of course exposing one's chest makes total sense in the middle of oncoming enemy fire. Why do you ask?
While the flaws within the games that make up this collection would have been tolerable on their own, taken in conjunction with the lack of inclusion of Peace Walker they represent an insurmountable problem. For anyone who owns a Vita without also owning either an Xbox 360 or a PS3 (a scenario I find fairly unlikely) or who is really, truly, absolutely desperate to take MGS2/3 with them on the go, this version of the MGS HD Collection might suffice. For everyone else, there is simply no reason to waste time or money on this stripped downed and ultimately flawed collection. The fact of the matter remains that a version of this collection exists that not only has none of the Vita’s flaws but also includes an entire additional (and brilliant in its own right) title for the same cost. I do have to admit that I did enjoy the opportunity to revisit these classics games from yesteryear. Even with some problems, these are still some of best video games ever made and every true gamer owes it to themselves to own some version of them. Just not this version.
A review copy of this collection was provided by the game’s publisher for Vita via PSN. The reviewer spent approximately 25 hours playing the collection and completed all four games included in it.
Also, feel free to follow me on Twitter @bigred_13 please if you feel so inclined.
As if the Vita didn’t have enough issues, now they’re gonna be cramming touch controls in to games that don’t need them.
Ah and the token complaining about Raiden. Oh gamers, they want new and different till they get it, then they bitch that it’s different. I for one will admit to wanting the same thing I love over and over. Sure, I’m not pushing innovation, but innovation can eat it as far as I’m concerned.
I don’t think I’ve ever seen such a contradiction between the final score and the recommendation, but I think Shaun makes it incredibly clear with this line:
“[E]very true gamer owes it to themselves to own some version of them. Just not this version.”
I was unaware that you can’t get Peace Walker. I’d say that this is Sony’s fault and less Konami’s, but that doesn’t mean Konami gets off scott free becasue they still should have put in the game anyway. Since I actually am a Nintendo fanboy, I’m just going to say that this is another example of how poorly Sony has managed the PSN. Literally the only thing I have heard about the Vita’s PSN is when they don’t have the games that should have been on there from the start, as if the fact that the Vita is a new system can serve as an excuse.
And seriously, Konami? First the console versions, then the 3DS version of Snaker Eater, and now this collection, and you STILL can’t put in a pause function? Unacceptable.
Anyway, I guess I should say something less ranty. The main complaint I’ve seen with MGS2 is that people don’t like Raiden because he’s “whiny” and not Snake. You know, people, just because Replacement Scrappies are a thing doesn’t mean that EVERY character who replaces the last main character automatically sucks by virtue of not being them. Then again, I can’t actually think of an example where the new main character was better received than the old one, but still.
Well speaking in terms of “replacement characters” I actually kind of liked Nero from DMC4.
He wasn’t whiny, he wasn’t a bitch, and he wasn’t an asshole.
He was funny, he was a bad ass, and he didn’t take crap from nobody, not even the guys he worked for!
I actually kind of liked him better than Dante, because even though Dante is awesome, he actually kind of came off as a jerk in DMC4, but maybe that’s mostly because we were seeing most of the story pan out playing as Nero, I dunno. >_>
Agreed. If anyone is going to slam MGS2 it should be for the last 15 minutes of cutscenes that inserted plot twist after plot twist, not solely on the fact that Solid Snake is not playable for the entire game and hating on a brand new character who is developed rather well.
I also happen to like Nero of Devil May Cry 4 fame as well and didn’t get overly upset at his inclusion.
It’s such a shame that Raiden was able to get better as time went on and get more badass while Nero is done for.
I already have played MGS2 and MGS3 numerous times so this collection holds no interest to me. Besides the HD collection for he PS3 and Xbox360 include one of the few MGS games I have never played:Peace Walker.
As a rule I always avoid new consoles or handhelds until at least a few years have passed and most importantly a redesigned version of it has already been released.
Uggh, not having one of the best PSP games into the collection is a travesty….
Dear God what is wrong with the people who comment on the articles on this site? Every time I go to an article the comments are dominated by people who immediately screech “fanboy or hater” whenever anyone says anything bad about the game. Bunch of stupid trolls.
All he said was that the games were good, with a few awkward touch controls added, but the PS3/XBOX 360 versions were much better deal. Get over it!
Reviewer is a Nintendo fanboy. This hd collection is fine with the ommission of Peace Walker because it’s safe to say that if you own a Vita, you owned a PSP, and if you wanted to play Peace Walker, then you already have. 8/10 and avoid it!? If he has reviewed the sorry ass port of Snake Eater 3d I’m sure it doesn’t have an “avoid it” attached.
Humor me, what part of this review or any of Shaun’s previous writing shows that he has any liking towards the 3DS port of Metal Gear Solid 3? I tried finding an official review of the game done by Blistered Thumbs, but only found a preview Shaun had nothing to do with. Better yet, what specific article has he written that indicates he’s a ‘Nintendo fanboy’? God I fucking hate it when people’s arguments devolve into nothing, but “derp, you’re biased and a fanboy”.
He didn’t even mention any of the Metal Gear Solid games that have been ported to Nintendo consoles let alone Metal Gear Solid 3D, he just said he thought the 360/PS3 HD collection was a better deal. And speaking as a Metal Gear Solid fan AND a handheld junkie, I agree with him. I don’t need the use of touch screen controls in a Metal Gear game and the one thing that made me consider taking this collection over the 360/PS3 one was the inclusion of Peace Walker (which I, a PSP owner, do NOT own) and maybe a few of the other PSP Metal Gear games. Since those are clearly not available in it can you give me one logical reason I shouldn’t just settle for the console HD remakes?
Sorry but the thing you don’t seem to understand is console version will always be better then the handheld the consoles have way more power to work with and really the reason why you buy this version is because you can take it with you and play it where ever you are and are not tied to where ever you put your home console.
I do understand that aspect, as I said I’m a handheld junkie, but portability is NOT enough to make up for shoe-horned touch controls, the lack of a game I have never played (every other game in both collections I have tried), and the fact that another HD collection (the console one) has been released longer and costs roughly the same price, usually less.
Then of course there’s the fact that both current gen handhelds have battery lives that last 7 hours AT BEST, so even if I or someone else was a mobile gamer who absolutely craves Metal Gear Solid and can’t find enough stationary time to enjoy its long-winded cut-scenes, they better be close to an outlet while traveling.
It’s so awesome, you must avoid it.
It’s missing Peacewalker because Kojima got pissed that it was included in the NA version against his wishes. Konami just wanted to get some mileage out of Peacewalker since the PSP userbase here is practically nonexistant and thought it would increase sales (though it might have worked better if the HD collection had been released in numbers greater than 50,000).
meh Peacewalker is probably my least favorite of the MGS games ive played. Its not really a bad game but since the bosses (some of the most memorable characters in the other games) are robots they lack the impact of the other bosses in the series and so i felt no impact when beating them. This segways into another problem i have with peacewalker, Its almost built that you need a second player to make the bosses somewhat more beatable and levels are almost too easy, again this is more of a nitpick then a problem but it still bugs me. On another note however if they left out Walker then they could have at lease put in MGS 1 as a peace offering
No one wants to put out a ps1 game in HD because they know that ps1 games will look downright ugly today no matter what you do.
lets see FF7, (more coming when i can find them)
tactics ogre
They want a remake. Not the same thing.
I would recommend a download token of MGS1, like what they did in Japan.
Well when you see which console the reviewer favors you know why he put avoid it on it but anyways I didn’t have that much issues with the controls it just takes getting used to after that you are golden.
Thumbs down all you want Nintendrones but the truth is unavoidable. I’m sure he had no problems with the 3ds’ one slider pad playing Peace Walker(or even worse playing with the ridiculous slider pad).
Actually I would recommend this version of Snake Eater over the 3DS version since I believe the dual control sticks makes a pretty big deal and this is a better value regardless. If all you own is a 3DS and a Vita, then by all means chose the HD Collection over Snake Eater 3D. Of course what I would really recommend, as I allude to several times in the review, is skipping both of those choices in favor of either the 360 or PS3 MGS HD Collection (depending on your system of choice). I never even brought up the 3DS version. So where you are getting this supposed Nintendo bias from I honestly have no idea. But hey, whatever makes you happy I guess.
Oh I am sorry I don’t play favorites I love Nintendo stuff when it is good and same with the other consoles I just tell it like it is and if that makes you mad oh no how will I live with myself but aside from that I thought the Kid Icuras for the 3DS was good despite it’s controls that cramped my hands after awhile but I wouldn’t have said Avoid it because it is overall a good game just like this game.
That comparison makes absolutely no sense. Kid Icarus: Uprising isn’t an HD re-release of a series of critically acclaimed games that just received another superior HD re-release months ago. You’re missing the reason why Shaun doesn’t recommend this game, there is already a superior re-release of the Metal Gear Solid games in HD on two consoles
A friend of mine got his hands on this one too, he also doesn’t recommend it.
You rarely see a game with an 8/10 having “avoid it” next to it.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
As if the Vita didn’t have enough issues, now they’re gonna be cramming touch controls in to games that don’t need them.
Ah and the token complaining about Raiden. Oh gamers, they want new and different till they get it, then they bitch that it’s different. I for one will admit to wanting the same thing I love over and over. Sure, I’m not pushing innovation, but innovation can eat it as far as I’m concerned.
I don’t think I’ve ever seen such a contradiction between the final score and the recommendation, but I think Shaun makes it incredibly clear with this line:
“[E]very true gamer owes it to themselves to own some version of them. Just not this version.”
I was unaware that you can’t get Peace Walker. I’d say that this is Sony’s fault and less Konami’s, but that doesn’t mean Konami gets off scott free becasue they still should have put in the game anyway. Since I actually am a Nintendo fanboy, I’m just going to say that this is another example of how poorly Sony has managed the PSN. Literally the only thing I have heard about the Vita’s PSN is when they don’t have the games that should have been on there from the start, as if the fact that the Vita is a new system can serve as an excuse.
And seriously, Konami? First the console versions, then the 3DS version of Snaker Eater, and now this collection, and you STILL can’t put in a pause function? Unacceptable.
Anyway, I guess I should say something less ranty. The main complaint I’ve seen with MGS2 is that people don’t like Raiden because he’s “whiny” and not Snake. You know, people, just because Replacement Scrappies are a thing doesn’t mean that EVERY character who replaces the last main character automatically sucks by virtue of not being them. Then again, I can’t actually think of an example where the new main character was better received than the old one, but still.
Well speaking in terms of “replacement characters” I actually kind of liked Nero from DMC4.
He wasn’t whiny, he wasn’t a bitch, and he wasn’t an asshole.
He was funny, he was a bad ass, and he didn’t take crap from nobody, not even the guys he worked for!
I actually kind of liked him better than Dante, because even though Dante is awesome, he actually kind of came off as a jerk in DMC4, but maybe that’s mostly because we were seeing most of the story pan out playing as Nero, I dunno. >_>
Agreed. If anyone is going to slam MGS2 it should be for the last 15 minutes of cutscenes that inserted plot twist after plot twist, not solely on the fact that Solid Snake is not playable for the entire game and hating on a brand new character who is developed rather well.
I also happen to like Nero of Devil May Cry 4 fame as well and didn’t get overly upset at his inclusion.
It’s such a shame that Raiden was able to get better as time went on and get more badass while Nero is done for.
I already have played MGS2 and MGS3 numerous times so this collection holds no interest to me. Besides the HD collection for he PS3 and Xbox360 include one of the few MGS games I have never played:Peace Walker.
As a rule I always avoid new consoles or handhelds until at least a few years have passed and most importantly a redesigned version of it has already been released.
Uggh, not having one of the best PSP games into the collection is a travesty….
Dear God what is wrong with the people who comment on the articles on this site? Every time I go to an article the comments are dominated by people who immediately screech “fanboy or hater” whenever anyone says anything bad about the game. Bunch of stupid trolls.
All he said was that the games were good, with a few awkward touch controls added, but the PS3/XBOX 360 versions were much better deal. Get over it!
Reviewer is a Nintendo fanboy. This hd collection is fine with the ommission of Peace Walker because it’s safe to say that if you own a Vita, you owned a PSP, and if you wanted to play Peace Walker, then you already have. 8/10 and avoid it!? If he has reviewed the sorry ass port of Snake Eater 3d I’m sure it doesn’t have an “avoid it” attached.
Humor me, what part of this review or any of Shaun’s previous writing shows that he has any liking towards the 3DS port of Metal Gear Solid 3? I tried finding an official review of the game done by Blistered Thumbs, but only found a preview Shaun had nothing to do with. Better yet, what specific article has he written that indicates he’s a ‘Nintendo fanboy’? God I fucking hate it when people’s arguments devolve into nothing, but “derp, you’re biased and a fanboy”.
He didn’t even mention any of the Metal Gear Solid games that have been ported to Nintendo consoles let alone Metal Gear Solid 3D, he just said he thought the 360/PS3 HD collection was a better deal. And speaking as a Metal Gear Solid fan AND a handheld junkie, I agree with him. I don’t need the use of touch screen controls in a Metal Gear game and the one thing that made me consider taking this collection over the 360/PS3 one was the inclusion of Peace Walker (which I, a PSP owner, do NOT own) and maybe a few of the other PSP Metal Gear games. Since those are clearly not available in it can you give me one logical reason I shouldn’t just settle for the console HD remakes?
Sorry but the thing you don’t seem to understand is console version will always be better then the handheld the consoles have way more power to work with and really the reason why you buy this version is because you can take it with you and play it where ever you are and are not tied to where ever you put your home console.
I do understand that aspect, as I said I’m a handheld junkie, but portability is NOT enough to make up for shoe-horned touch controls, the lack of a game I have never played (every other game in both collections I have tried), and the fact that another HD collection (the console one) has been released longer and costs roughly the same price, usually less.
Then of course there’s the fact that both current gen handhelds have battery lives that last 7 hours AT BEST, so even if I or someone else was a mobile gamer who absolutely craves Metal Gear Solid and can’t find enough stationary time to enjoy its long-winded cut-scenes, they better be close to an outlet while traveling.
It’s so awesome, you must avoid it.
It’s missing Peacewalker because Kojima got pissed that it was included in the NA version against his wishes. Konami just wanted to get some mileage out of Peacewalker since the PSP userbase here is practically nonexistant and thought it would increase sales (though it might have worked better if the HD collection had been released in numbers greater than 50,000).
meh Peacewalker is probably my least favorite of the MGS games ive played. Its not really a bad game but since the bosses (some of the most memorable characters in the other games) are robots they lack the impact of the other bosses in the series and so i felt no impact when beating them. This segways into another problem i have with peacewalker, Its almost built that you need a second player to make the bosses somewhat more beatable and levels are almost too easy, again this is more of a nitpick then a problem but it still bugs me. On another note however if they left out Walker then they could have at lease put in MGS 1 as a peace offering
No one wants to put out a ps1 game in HD because they know that ps1 games will look downright ugly today no matter what you do.
lets see FF7, (more coming when i can find them)
tactics ogre
Tactics ogre was on PSP. And uses sprites in a relatively non-descript 3D environment.
They want a remake. Not the same thing.
I would recommend a download token of MGS1, like what they did in Japan.
Well when you see which console the reviewer favors you know why he put avoid it on it but anyways I didn’t have that much issues with the controls it just takes getting used to after that you are golden.
Thumbs down all you want Nintendrones but the truth is unavoidable. I’m sure he had no problems with the 3ds’ one slider pad playing Peace Walker(or even worse playing with the ridiculous slider pad).
Actually I would recommend this version of Snake Eater over the 3DS version since I believe the dual control sticks makes a pretty big deal and this is a better value regardless. If all you own is a 3DS and a Vita, then by all means chose the HD Collection over Snake Eater 3D. Of course what I would really recommend, as I allude to several times in the review, is skipping both of those choices in favor of either the 360 or PS3 MGS HD Collection (depending on your system of choice). I never even brought up the 3DS version. So where you are getting this supposed Nintendo bias from I honestly have no idea. But hey, whatever makes you happy I guess.
Oh I am sorry I don’t play favorites I love Nintendo stuff when it is good and same with the other consoles I just tell it like it is and if that makes you mad oh no how will I live with myself but aside from that I thought the Kid Icuras for the 3DS was good despite it’s controls that cramped my hands after awhile but I wouldn’t have said Avoid it because it is overall a good game just like this game.
That comparison makes absolutely no sense. Kid Icarus: Uprising isn’t an HD re-release of a series of critically acclaimed games that just received another superior HD re-release months ago. You’re missing the reason why Shaun doesn’t recommend this game, there is already a superior re-release of the Metal Gear Solid games in HD on two consoles
A friend of mine got his hands on this one too, he also doesn’t recommend it.
You rarely see a game with an 8/10 having “avoid it” next to it.