Dead or Alive 5

Players: 2-16 Online Players, 1-2 Players Offline
Publisher: Tecmo Koei
Genres: Fighting
Release Date: September 25, 2012
Developer: Team Ninja
MSRP: $59.99
Platforms:
Dead or Alive 5 marries its signature fighting style with MMA fighting techniques to deliver a major kick for players new and old. Visually striking scenes from around the world blended with a hard-hitting cast puts players in the roles of the cast of Dead or Alive fighters once again. In DoA 5, stages act not only as visual backdrops to accompany a fight but instead play to a fighter's strengths. As a fight progresses, the backdrop will change and interact with players. Skilled fighters will be able to utilize these dynamic stages to execute hard hitting blows, pitting their opponents against new obstacles creating a unique experience that will leave you breathless.

The luchadore is just mad that she's dressed so conservatively.

It was inevitable. Even if most of the news coming out about Team Ninja and Tecmo Koei’s new fighting game was about business practices, there was never a chance that it wouldn’t circle back around to this. Submitted for the approval of the Midnight Society, I call this story “Wet Bunny Girls Punching One Another.”

Skullgirls, Lollipop Chainsaw, Record of Agarest War 2, Bayonetta… I feel like I’m getting a reputation as the site’s buzz-kill when it comes to games with female eye candy. Therefore, I’m just going to leave the commentary to you fine folks. You’re smart–you don’t need me tell you how to feel about this.

Dead or Alive 5 will be released on September 25th, 2012 for Xbox 360 and PS3.

Dead or Alive 5 Review

Team Ninja shows that they can still make a fun fighter.

Sage Reviews: Dead Or Alive 5

It takes a lot to make bouncing breasts boring... but somehow they did it.
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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. July 27, 2012 at 04:36pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Looking forward to this game; the Dead or Alive series has always been fun

  2. July 27, 2012 at 04:25pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I seriously don’t understand why people whine so much about revealing outfits in DOA. It is completely optional, they do have outfits that cover most of their bodies. It is not THE reason to buy the game, it is ANOTHER reason. It’s okay for MK to focus on over the top violence but focusing on sex is just a total nono? They are both fun little casual fighters to screw around with once in a while.

  3. July 27, 2012 at 04:15pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)


    Are you surprised by this?
    I’ve only played Dead or alive 3, but isn’t this series know for jiggle physics? Not very surprising it has bikini costumes.

  4. July 27, 2012 at 04:15pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Ah yes, Dead or Alive. There’s a reason why your the laughing stock of the fighting community. Glad to see you are doing the same thing you always do. Keep it classy.

    • July 27, 2012 at 04:17pm
      In response to Killsteal_Wolf
      VN:F [1.9.21_1169]
      Rating: -1 (from 1 vote)

      That’s interesting. Most fighting game players I’ve spoken to, talk very fondly of the Dead or Alive series.

      • July 28, 2012 at 04:46am
        In response to Reikshiryo
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Well I can name Spoony off the top of my head who has called DOA main attraction being the girls in the fanservice costumes. Do I need to relink you to his video of it? The fact is clearly, 9/10 times, if people are speaking fondly of it, it’s not for the fighting mechanics, its more for the costumes.

        • July 28, 2012 at 06:02am
          In response to Killsteal_Wolf
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          What? Have you even played a DOA game before? DOA always had innovative fighting mechanics for a 3D fighting game (stage hazards, the counter mechanic etc) and DOA4 is one of the hardest fighting games l ever played. Its fighter AI is brutal, it forced you to be defensive and actually plan your strikes, if you kept spamming the same attack move in DOA4, you get bodied.

        • July 29, 2012 at 01:27pm
          In response to Killsteal_Wolf
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          Cause Spoony is Law right? I mean, the guy never says stuff to intentionally create conflict.

  5. July 27, 2012 at 04:08pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have no problem with fanservice.

    I -do- have a problem when fanservice is the entire focus, premise, and central concept of something. I’ve never played a DOA game, so I’m not qualified to comment on the game itself, so I’ll just stick to the presentation – I would have no problem if this game had all these costumes and fanservice and stuff, if they were presented as -options-. What’s a straight female supposed to think she’ll get out of this game? Even as a straight male I’m turned off by the blatant pandering.

    What about playing as a badass ninja girl is made better by fighting in a bikini? I’d much rather have some cool armor, or outfits focused on being interesting and fun to look at. If I wanted to see the characters in bikinis I’d buy Paradise or, hell, just look up pics online. It doesn’t annoy me that these options are in the game – it annoys me that I’m told they’re the reasons I should buy it.

    On a lighter note, Austin, you win for an “Are You Afraid of the Dark?” reference. *Throws magic dust on fire*

    • July 29, 2012 at 01:44pm
      In response to Shadowflame66
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      You do realize there’s men in DOA games right? In fact, about half of the cast is male. Not to mention the bunny bikini is totally optional. But, as always, the “feminist-gamer outrage” camp tends to overlook silly things like reality when they can put on their “women’s issues” pants and act all offended.

      We’re really going backwards with social progression if not-even-partial nudity is so upsetting to people. Honestly, gentlemen, if this stuff gets to you so what do you do when you go to a beach, or, hell, even walk past a Victoria’s Secret in the mall? Beyond that, if this kind of “pandering” disgusts you so… why do you keep following it? There’s dozens of other games comming out every month that don’t have an ounce thigh or side boob to be seen. To go back to when this same stuff was being said about cable TV… if you don’t like what you’re seeing.. change the channel.

  6. July 27, 2012 at 02:23pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m with you, this game is fun enough without need to go to the fanservice extremes to get attention.

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New DOA 5 Project Announced for the Xbox 360 and Playstation 3

Posted by [ 1 month, 2 weeks ]

Team NINJA teases us with the announcement of a new Dead or Alive 5 game.

Sage Reviews: Dead Or Alive 5

Posted by [ 8 months, 2 weeks ]

It takes a lot to make bouncing breasts boring… but somehow they did it.

Dead or Alive 5 Review

Posted by [ 8 months, 3 weeks ]

Team Ninja shows that they can still make a fun fighter.

DOA 5's New Character Mila Gets Shown Off In Leaked Footage

Posted by [ 9 months, 1 week ]

The new MMA fighter shows her moves off against Tina in this new video.

Dead or Alive 5 Video Focuses on Story

Posted by [ 10 months, 1 week ]

Don’t laugh. DoA has a story.

Dead or Alive 5 Video is... Dead or Alive-y

Posted by [ 10 months, 3 weeks ]

Swimsuits, bunny ears, and lots of girls punching each other.

Dead or Alive 5 Spotlights New Character: Rig

Posted by [ 11 months, 3 weeks ]

Also, a look at more of the game’s destructible environments.

Dead or Alive Dev: Fighting Game DLC is Unfair

Posted by [ 11 months, 4 weeks ]

Tecmo joins Namco in a stand against DLC characters.

E3 2012: Dead or Alive 5 Trailer Reveals Surprise Fighter

Posted by [ 1 year ]

Kokoro, Tina, and a surprise new fighter join the mix

New DOA Trailer Reveals New Arena

Posted by [ 1 year, 1 month ]

Christie and Bayman trade blows and get hit with munitions in the middle of a warzone in Team Ninja’s newest trailer

New DOA 5 Project Announced for the Xbox 360 and Playstation 3

Posted By about 1 month, 2 weeks ago

Team NINJA teases us with the announcement of a new Dead or Alive 5 game.

DOA 5's New Character Mila Gets Shown Off In Leaked Footage

Posted By about 9 months, 1 week ago

The new MMA fighter shows her moves off against Tina in this new video.

Dead or Alive 5 Video Focuses on Story

Posted By about 10 months, 1 week ago

Don’t laugh. DoA has a story.

Dead or Alive 5 Video is... Dead or Alive-y

Posted By about 10 months, 3 weeks ago

Swimsuits, bunny ears, and lots of girls punching each other.

Dead or Alive 5 Spotlights New Character: Rig

Posted By about 11 months, 3 weeks ago

Also, a look at more of the game’s destructible environments.

Dead or Alive Dev: Fighting Game DLC is Unfair

Posted By about 11 months, 4 weeks ago

Tecmo joins Namco in a stand against DLC characters.

E3 2012: Dead or Alive 5 Trailer Reveals Surprise Fighter

Posted By about 1 year ago

Kokoro, Tina, and a surprise new fighter join the mix

New DOA Trailer Reveals New Arena

Posted By about 1 year, 1 month ago

Christie and Bayman trade blows and get hit with munitions in the middle of a warzone in Team Ninja’s newest trailer

Dead or Alive 5 Review

Dead or Alive 5 Review

When the Xbox 360 came out almost seven years ago, I was excited about one game. It wasn’t Perfect Dark Zero, it wasn’t Kameo, it wasn’t even Call of Duty 2. It was Dead or Alive 4. The game was a solid continuation of the franchise, though it had some online issues and some pretty big balancing issues. Now, after a long dry spell for the franchise, excluding some entries in a spin-off series that will not be mentioned, and the departure of series creator, Tomonobu Itagaki, Team Ninja finally brings a new entry to the fighting series. Still, after such a long time, can this series shine again? Short answer: Yes.

PROS Action-packed gameplay, New characters and stages, Story mode, Online gameplay
CONS Some balancing issues, Story fails to develop several plot points, Some visual effects
WTF?! Anytime the jiggle physics show up in a “serious” cutscene

Dead or Alive 5 picks up two years after the events of Dead or Alive 4. After Helena blew up DOATEC’s headquarters, the fighters have all gone their separate ways. Bass has decided to retire from the ring and work on an oil rig, Lei Fang and Hitomi have gotten over the cabbage incident and traveled the world training, Elliot decided to accompany Brad on his travels, and Zack has become Helena’s personal assistant while she works alongside Hayate and Ayane to stop Donovan from using his hidden labs to finish project Alpha. Amidst all this, Kasumi is trying to track down Alpha 152, the final boss from DoA4.

While the story has never been the biggest strength of past Dead or Alive games, Team Ninja did a very impressive job in retooling the story mode into a fun and entertaining experience. Instead of just being an arcade mode with a couple of specific cutscenes for each character, Dead or Alive 5’s story mode tries to tell a nonlinear story that jumps around between events leading up to, during, and after the fifth Dead or Alive Tournament. The story itself doesn’t reach the heights of Mortal Kombat’s B-movie goodness, but what it does do well is develop some of the characters beyond the tidbits that the previous games gave us. For example, Bass and Tina, who were two characters that were rather annoying at the best of times, get to be shown when they are in their private lives and they are actually pretty likable when they are helping out on an oil rig or giving a new fighter some tips, respectively. Probably my favorite parts of the story mode were the ones that had Brad and Elliot since they have a pretty entertaining odd couple routine. That’s not to say it’s all good–there are a few plot points that are brought up then left undeveloped, the Leifang and Jann Lee portions are as bland as ever, and while the game has Sarah and Akira from the Virtua Fighter series appear, they just show up and fight without saying anything. On the whole though, it’s a big improvement over past entries and has a surprisingly satisfying endgame.

When the screen looks like this, someone is in for a beatdown.

However, the plot structure wasn’t the only thing that changed about story mode. While the game still has the training mode from past entries in the series, the story mode adds bonus missions to each fight that explain the nuances of the fighting system or specific character quirks, like Brad’s drunken fighting style. The bonus missions are completely optional but offer an extra challenge for veterans and give new players lessons in an actual combat situation. Admittedly, since the computer isn’t holding its punches, some of the missions are very risky (especially the ones which require you to get stunned and then counter a blow) but the fact that they are optional keeps the bonus missions from being tedious. Overall, this is a welcome addition and alteration to Dead or Alive’s traditional story mode.

As for the other offline modes, all of them have returned from Dead or Alive 4, with the exception of team mode. Arcade and time attack are the same–fight eight rounds and fight eight rounds as fast as possible, respectively. Survival mode has changed somewhat: in addition to there being no items to collect, the easier modes have a limited number of opponents to defeat while the harder difficulties (a total of seven difficulties can be chosen in arcade, time attack, and survival) offer a near infinite number of opponents to face off against. Versus mode is unchanged for the most part, though now you can accept challenges from other players when you’re connected to Xbox Live or PSN.

E-rank is something that you have to work hard for in this game.

Speaking of online play, things have improved significantly from the days of Dead or Alive 4. No longer do you run around a virtual lobby, you just search for or set up your own lobby (settings are even saved so you can easily recreate your search or the lobby you want to host) like most other fighters. The modes are pretty typical of other fighters (winner stays, loser stays, tournament, etc.) and all of them can be done 1-on-1 or as a tag team match. The modes can also be played ranked, with all fighters having to fight their way up from ‘F’ rank to possibly reach the coveted ‘S +’ rank, or as a simple match for no stakes. There is also the extremely helpful ability to register fighters you meet so you can fight them or an AI version of them. Finally, I never experienced any lag while playing and all of the stages from the other modes were available for selection.

Speaking of stages, Dead or Alive 5 has a great selection of varied locations to kick the crap out of other fighters. From an ancient temple, to a high-tech secret lab, this game has plenty of selections. Of course, the big reason the stages in DOA are so much fun is the danger zones you can use to hurt opponents, and this is another area where the arenas excel; not only can you knock opponents into walls and obstacles, as well as off of ledges (which can lead to whole new arenas that can also be selected before fights in all modes other than story), Dead or Alive 5 adds conditional danger zones. For example, in the “Tiger Show” stage, knocking an opponent into the “show time” sign will get a tiger to come down on the floor and run across a random path, doing tons of damage to anyone unfortunate enough to get in its way. In addition, there are cliffhanger danger zones and special obstacles that you can only throw opponents into by using special moves.

Sometimes games explore the human condition, other times games let you throw people into the path of a rampaging tiger.

Speaking of special moves, there have been some modifications to the fighting system that make the fighting more intense. For example, characters now have power moves and critical bursts. Power moves have actually existed in Dead or Alive before (most moves that required you to press back and hold P +K, for example) but now they can be charged longer and connecting an almost fully charged version will initiate a brutal cut scene where your character viciously beats an opponent and throws them into the nearest obstacle. Critical bursts on the other hand, allows you to dish out some more damage after you stun an opponent by performing a special move right before they recover. The game has even added the ability to escape midway from a combo throw, which is really useful to learn before fighting Ryu and Tina. The countering system however has been mostly unchanged, though the damage from a counter has been lessened slightly and the timing for countering while stunned has been made more lenient than in Dead or Alive 4. You can also perform tech rolls to lessen the damage from some throws and even attack while rising from a fall, which can buy you some time from even experienced players. Finally, side-stepping has been made smoother than past iterations.

The characters have undergone changes as well, though not so much that past players can’t pick them right up. Balancing has always been an issue in Dead or Alive and to the credit of Team Ninja, they tried their best to make things more balanced. The good news is that, even before the day one patch which will increase input times for several techniques and lessen the stagger time for many more, most of the characters are already at about the same ability level. Even grappling fighters like Bass and Lisa have been made easier to use and have new ways to transition into throws. Admittedly, the more I played online, the more players I found using Pai Chan and the new character, Rig, although it’s admittedly too early to tell which fighter will be exploited by the fighting game community as time goes on (though Ryu hasn’t changed at all outside of his damage output being dropped a bit and can bust out 6-hit combos like no one’s business… just saying).

Akira Yuki, new arena, new opponents, same voice clips.

As far as the new characters, though, they fit in nicely with the other fighters without overshadowing them. Rig, for instance, brings Taekwondo to the game, which adds a unique, but simple style that can easily stagger opponents and has some extremely damaging counters. Milla, on the other hand, adds in Mixed Martial Arts and is very true to the style, with simple throws that are meant to make opponents vulnerable to her fists. The Virtua Fighter characters also fit right in the mix and even Akira and Sarah, whose styles are already represented, are different enough from their counterparts by focusing on different aspects of their martial arts styles. Overall, the entire roster of 24 fighters is unique and the new characters fit right in, despite the representatives from Virtua Fighter being forced to use old voice clips.

Speaking of voice clips, Dead or Alive 5 does have an English dub and it does all right. While it can take some getting used to, especially the fighters who have accents, like Helena, the English voices did grow on me and I only turned the familiar Japanese dub on for nostalgia’s sake (and because Gen Fu’s dub actor is nowhere near as good as the original). As for the rest of the audio in the game, the sound effects are excellent and brutal and the soundtrack is fine, with a couple of memorable tracks and a slightly cheesy but surprisingly catchy rap song, Showdown, by Chosen1 that has become a guilty pleasure.

Rig: stupid name, stupid hoodie, genius fighter.

The visuals are also very well done and are a large improvement over Dead or Alive 4, without losing the aesthetic the series has become known for. For example, while saying the fighters look more realistic would be incorrect, there is a noticeable increase in detail, especially to the fighters’ heads, which have sharper faces and highly detailed hair and eyes. There have also been little visual effects added to show the wear on the fighters, like soot covering fighters if they get caught in an explosion, water and sweat dripping down their bodies, and dirt covering their skin if they get knocked down onto a muddy or dirt-covered surface. While the dirt and mud effects could be more convincing, it’s another nice touch.

Before I give my final thoughts, there is one topic that I feel needs to be addressed: how this game fits within the casual or professional fighting crowd. Dead or Alive 5 actually fits pretty well into both. The game starts by having you select the camera system you want: ‘casual’ for a more action-focused style and ‘professional’ for and if you want to eliminate impact effects (the shockwaves that appear when blows connect). You can also turn off danger zones, to ensure that the battle is decided completely by a test of skill and not who can use the tiger traps the best. This should be enough to satisfy gamers who want to turn it into a competition but between the bonus missions, training mode, and new ways to level the playing field, a fan of casual fighters could easily learn how to play at a higher level. Therefore, I think Dead or Alive 5 is a great game for both groups and can even be a good learning tool for players who want to get better at fighting games.

Ryu, shooting a fireball at me won't help your score.

Overall, Dead or Alive 5 succeeds in Team Ninja’s goal. They wanted to breathe new life into the franchise they are most known for and succeeded. Their re-tooling of the game’s story mode, improved online play and balancing, as well as creating two new characters who are already well-received by the community, show that they have a good grip on what they can do with the franchise and seem to have some exciting ideas for what they can do in the future. Hopefully it won’t take seven more years until we see what they do next. I highly recommend this game to anyone whose looking for a fun fighter.

A copy of the game was provided by the publisher for review and was played for roughly 8 hours offline and 4 hours online. The game was played on the Xbox 360, but is also available on the PlayStation 3.

8/10

Dead or Alive 5 Review

Team Ninja shows that they can still make a fun fighter.

Sage Reviews: Dead Or Alive 5

It takes a lot to make bouncing breasts boring... but somehow they did it.
  1. September 28, 2012 at 04:25pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Great year for fighting games.

  2. September 27, 2012 at 08:06pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve read several reviews of DOA 5, and I wonder if they’re all only for the Xbox 360 version. I haven’t heard of any problems like the game freezing up for at least 2 seconds and getting disconnected from the Internet. Maybe it’s only the PS3 version that has these problems. These aren’t huge issues, I suppose, but I’d like to point them out. Looks like the PS3 gets the shaft once again!

    • October 08, 2012 at 08:23am
      In response to Eyeshot
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      It seems like the cause of most of the lag/freezing problems that occur outside of the online-modes on the PS3 is the “Throwdown Request”functionality.

      These issues greatly decrease if you disable throwdown requests… at least that’s what worked for me! ;)

  3. September 25, 2012 at 05:03pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m torn between this and TT2.

  4. September 25, 2012 at 11:00am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Well, I’m planning on buying both this game and Tekken Tag 2 next week or the week after. Glad to hear it’s a pretty good fighter. I don’t want tournament worthy, just a fighter I can enjoy andobvious other perks to drool over. Hey, Tekken babes aren’t the only ones who can make trees grow.

  5. September 25, 2012 at 10:32am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Glad to know this game’s good and I can’t wait till my preorder arrives now.

  6. September 25, 2012 at 08:33am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    Great review. l’ve been enjoying DOA5 since release, it’s about time Team Ninja got rid of that “shiny” character rendering.

    It’s also bitter-sweet how the VF characters are not nerfed in DOA gameplay; its been 16 years and l still can’t perform Akira’s Stun Palm of Doom. l swear that move is my kryptonite lol

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Sage Reviews: Dead Or Alive 5

Posted in Bennett The Sage [ 8 months, 2 weeks ]

It takes a lot to make bouncing breasts boring… but somehow they did it.

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