Posted By Shaun K. about 11 months, 1 week ago
Even in only the scant two years since its initial release, the original Amnesia: The Dark Descent has already become almost universally recognized as one of (if not THE) the scariest games ever made. So it is understandable that more than gamers has been waiting for the game’s indirect sequel Amnesia: A Machine for Pigs (which is set 60 years after the first game and centers on wealthy industrialist Oswald Mandus in the aftermath of a disastrous expedition to Mexico) with a mixture of trepidation and anticipation. Today however comes news that said wait is going to end up being extended by a good number of months at the very least.
In interview with gaming website Gamezone, Dan Pinchbeck, creative director for developer thechineseroom, had the following to say about the game’s original planned Halloween release:
In a followup comment with the website Giant Bomb, Pinchbeck further addressed the delay with the statement that “The fat just ain’t dripping off the bones yet, but we’ll definitely have more to show in the not too distant future.” So at least gamers can look forward to that much.
As I have previously stated, I will always pick delaying a game over rushing it out the door just to meet some arbitrary deadline and while some new Amnesia would have been a perfect Halloween treat, we will just have to muddle through without it. To reiterate, Amnesia: A Machine for Pigs now has a release window of early 2013 on Microsoft Windows, Mac OS X, & Linux. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your shrieks and moans… er, thoughts and opinions in the comments section below.
Source(s): Gamezone. Giant Bomb.

While I know this is a setback, at least its being delayed to ensure the product is of proper quality, and not because the publisher is being a dick (yeah, suck it SEGA). I’d rather wait for the best possible product than get an early release and find it riddled with problems.