Fallout 3

Players: 1 Offline Player
Publisher: Bethesda Game Studios
Genres: Action, RPG
Release Date: October 28, 2008
Developer: Bethesda Game Studios
MSRP: $60.00
Platforms:
Fallout 3 is an action role-playing open world video game developed by Bethesda Game Studios. It is the third major installment in the Fallout series. Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear apocalypse that devastated the game's world in a future where international conflicts between the USA and China culminated into a Sino-American war in 2077.

Isn't he cute?

Almost all moral choices in the game are between a good option, an evil option, and, sometimes, a neutral option. There are only evil options to anything Betty wants you to do, but there are multiple ways to go about that evil. Besides from the previous stated final goal of killing everyone as the Pint-Sized Slasher, there are three to four ways to accomplish each goal Betty sets for you. For example, Betty wants you kill someone named Mabel Henderson. However, it can’t be a simple death from just punching her enough. Instead, you have to get creative or Betty will not be satisfied. In this instance, there are four ways you can kill Mabel, two being a bit obvious and the others being not so obvious. The obvious choices are to move a roller skate close to the top of the stairs so she falls or to loosen the links on a chandelier so it falls when she walks under it. However, you could also either break the oven and then ask her to make you a pie so that, when she tries to use the oven, she burns up or reprogram her guard robot to have no targeting parameters, thus having it kill her.

The fact that this kind of choice exists makes performing these tasks for Betty more interesting, as multiple options on one side is something that doesn’t come up much in Fallout 3 and it plays into the characterization given to Braun. While never implied, it would certainly fit Braun’s character to place these multiple options into the simulation so he wouldn’t know exactly what you would do to accomplish the goals he sets. He wants to be entertained and I doubt he would be if he knew exactly what you were going to do. I always like it when gameplay and story interact in a way that makes sense, and this was done well with the different gameplay in Tranquility Lane.

Of course, by the nature of the tasks, it seems like people who want to maintain good karma seem to be out of luck. However, as it turns out, there is a bit of a hidden route to getting through Tranquility Lane. If you talk to everyone in the place, you will inevitably come across Old Lady Dithers, who will even approach you if you don’t talk to her and just do Betty’s tasks. Dithers seems to be the only one, besides Betty, who knows that something is wrong with the entire simulation. If you checked her pod outside, you would see that there is an anomaly with her that is apparently giving her some form of awareness about the whole thing. Whatever the reason, she basically tells you that there is something in the abandoned house that will end the torment. Otherwise, even after Braun lets you and your father out, he would just continue to torture the people of Tranquility Lane forever.

Upon going into the abandoned house, you can find a bunch of random objects that can be “activated” and make a tone when you do so. Interestingly enough, if you find the correct sequence of tones, you can reveal a computer console in the wall of the house. What makes this great is that the correct sequence isn’t just something to guess at, but can be heard in two places: the tune that Betty continually hums whenever you go near her, and the music for Tranquility Lane itself. I really like how they didn’t directly present the solution to you, and instead incorporated it deeply into the area itself. You had to think about it to figure it out and I haven’t seen another puzzle implemented in this way in the game. Again, like much of Tranquility Lane, there are unique events that make you that much more invested.

I'll admit, this isn't one of the first programs I would think to install

Using the revealed computer, you can find out even more about Braun. As it turns out, Tranquility Lane is not the first simulation that Braun has run with the residents of Vault 112. He has gone through multiple simulations and switched when they failed to entertain him anymore, the lane being the third one. However, the real goal is to turn off the failsafe and start a Chinese officer simulation to permanently kill the people of Tranquility Lane so that Braun cannot torture them forever. This is the good karma option here, although there isn’t a truly happy end either way. I like how, through these different paths, you can learn different yet still interesting story bits about Braun and Tranquility Lane. It encourages a lot of exploration and replay with the opposing karma to the first time in order to learn as much as you can. It’s a good way to integrate story into both sides so that anyone can still feel the impact of what happened, no matter what path they choose.

Whichever way you choose to get out of the simulation, Betty will still be in the center area, now standing next to a door that represents the exit. If you fulfilled Braun’s requests, he thanks you for the entertainment, tells you that your father was the dog also present in the park the whole time, and will continue to have fun with the residents of Tranquility Lane. If you deactivated the failsafe, Chinese soldiers will shoot everyone except you, the dog, and Betty. Braun is angry because you have trapped him there alone for all eternity due to his status as overseer, but he also knows he can’t do anything to you due to you overriding the failsafe and still reveals everything you ask him about. Either way, you leave the “perfect” world to go back to the reality that awaits you outside, now including your finally-found dad.

Fallout 3 was a game I enjoyed quite a bit. I liked traversing the Capital Wasteland, exploring locations I found, and finding unique equipment and items all over the place. Despite that, I’d be the first to admit that the game could become very repetitive as many locations looked so similar to one another and were also played through similarly. As such, when I came across Tranquility Lane, I enjoyed it immensely due to its differences to the rest of the game in almost all aspects. The story of the place was cleverly presented, the tone was completely different than the rest of the game and yet fit perfectly, and the options presented to you throughout were unique. Tranquility Lane was anything but tranquil, and I wouldn’t have it any other way.

Awesome Area Analysis is a weekly column by Robert Heck that talks about great levels from all walks of gaming, exploring how and why they work so well. Look for a new AAA to be posted every Wednesday. Comments, constructive criticisms, and suggestions for other levels to look over are always welcome and always appreciated.

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  1. July 25, 2012 at 11:35pm
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    I have actually really enjoyed the Bathesda Fallout games. Fallout 3 was great, and New Vegas just built upon it even more. While the main story in 3 wasn’t “great” it still felt a lot like fallout to me, and New Vegas had a very good story in my opinion(It was even followed up in the dlcs unlike Fallout 3′s standalone dlcs).

    I can’t wait to see what they come up with next now that they have the Skyrim engine to work with.

  2. July 25, 2012 at 03:47am
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    Fallout 3 would be accepted by loyal fans if Bethesda created something new. Not parody of classic fallouts. Vault 101 was cool because showed us totally different sociality than Vault 13 ones. Tranquility Lane was really enjoyble (much better than that parody of call of duty). But for me Capital Wasteland almost killed Fallout series.

  3. July 19, 2012 at 04:16am
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    Great article, it was interesting to see it all from your prospective. I have always loved how Fallout 3 has so many places that really use the environment to tell a story.

    Just finding a child’s tricycle in the Capital Waste is a little creepy, but sometimes it’s more detailed(for example once I found a skeleton in a cage surrounded by bottles of water that are just out of reach from the cage*shutters*).

    Now I can’t wait to see what you think about Vault 11 in Fallout: New Vegas XD

    • July 19, 2012 at 11:09am
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      I’m glad you enjoyed the article.

      I know what you mean about environmental storytelling. While the main story for the game was not very good, the environment told many different tales extremely well. In fact, I think I remember coming across that same skeleton you were talking about and I felt the exact same way. Same thing with the multiple logs you have to find when trying to get the Experimental MIRV that tell the story of the family who tried to hide in the bunker; the story was presented very well.

      I haven’t actually played New Vegas just yet, but the Vaults in Fallout 3 were always enjoyable, so I’ll be looking forward to Vault 11 when I do play it. Though in terms of entertainment, it would have to do a lot to beat Vault 108 from 3. Seriously, I was laughing my head off the entire time with all the shouts of “Gary!”

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