Sage Reviews - Metro: Last Light
And you thought the New York subway system was a toilet…
Posted By Austin Yorski about 10 months ago
If you were lucky enough to go to E3 last month and managed to find where THQ was hiding, you might have gotten a look at Metro: Last Light. Developed by Ukrainian studio 4A, this sequel to the critically acclaimed Metro 2033 is coming along nicely towards its 2013 release.
The official YouTube description has some context for the video above: “In this sequence, Artyom is forced into an alliance with the young Red Line officer named Pavel as they attempt to cross the hostile surface of post-apocalyptic Moscow in a bid to reach the relative safety of the legendary station city, The Theatre.”
Metro: Last Light is scheduled for a “Q1 2013″ release for Xbox 360, PS3, and PC.
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
And you thought the New York subway system was a toilet…
Can you survive what has become of Mother Russia?
Post-apocalyptic settings are pretty common in gaming. However, only one of them has trains. How could Metro: Last Light not be a winner?
The way of the gas mask and the gun.
The Mutants aren’t your biggest threat in “Metro: Last Light.”
Necessary tips to surviving the underground.
Dark days lie ahead…
Deep Silver picks up where THQ left off.
“The single player campaign is what the fanbase cares about the most.”
More footage of my most anticipated first-person shooter!
Posted By Shaun K. about 1 week, 1 day ago
Can you survive what has become of Mother Russia?
Posted By Shaun K. about 4 weeks, 1 day ago
The way of the gas mask and the gun.
Posted By Robert G. about 1 month, 1 week ago
Necessary tips to surviving the underground.
Posted By Shaun K. about 2 months ago
Dark days lie ahead…
Posted By Austin Yorski about 2 months, 3 weeks ago
Deep Silver picks up where THQ left off.
Posted By Austin Yorski about 7 months, 1 week ago
“The single player campaign is what the fanbase cares about the most.”
Posted By Austin Yorski about 10 months ago
More footage of my most anticipated first-person shooter!
Posted By Austin Yorski about 11 months ago
This is how they made the world’s only good live-action video game trailer.
Posted By Shaun K. about 11 months, 4 weeks ago
Another game developer has taken the live action route to try and sell their game and BT has the trailer for you all to see.
Posted By Shaun K. about 1 year, 9 months ago
Earlier last month, THQ released the first of a series of videos showcasing gameplay footage from Metro: Last Light, the in-development followup to the sleeper hit Metro: 2033. Now the next two videos in the series have hit the net and Blistered Thumbs is here to present them for your enjoyment.
Posted By Yousif A. about 1 week, 2 days ago
I really liked Metro 2033. I did however, trade in the game and use the money to buy the book. I liked the atmosphere, design, and brutal combat, but couldn’t stand another minute of constant bugs, glitches, and fatal errors, all of which plague the game to this day.
I’m glad to report I have absolutely no intention of trading in Metro: Last Light, not because it’s tied to my Steam account, but because Last Light is everything you wish the last game was.
| PROS | Atmosphere, Story, Lighting, Pacing, Diverse environments |
| CONS | The voice actor who does the children, AI, Bugs and errors |
| WTF?! | A realistic, totally-not-awkward topless lap dance for no reason |
This isn’t a title for newcomers. Despite the first few characters in the game making a couple of shoehorned speeches in an attempt to bring newbies up to date with current events, it just isn’t the same as playing Metro 2033 or reading the book. While the book and game have their (significant) differences, readers will be able to adapt their knowledge to immediately understand the changes made.
If you plan to buy the game on Steam, inside the files, you can find a copy of the Metro 2033 novel in PDF format, so you could brush up on your knowledge before jumping into Last Light. Be warned, the translation in the book is nearly as bad as the bugs in the game, but ultimately more bearable.
With that in mind, beware spoilers for Metro 2033 ahead.
The game starts almost immediately after the missile strike at the end of the last game. Artyom has become a hero, the dark ones are wiped out and the Order control D6. Having joined the Order, Artyom is soon commanded to head onto the surface after reports suggest a Dark One may have survived. It all pretty much goes downhill from there.
Initially, players may be disappointed that Russian vocals are not an option this time around, cursing the day someone forced them to listen to the atrocious wailing of the actor playing all the children in the game. Seriously, it’s appalling. However, once you see past that and the fact that Steve Blum is nearly every man who survived the apocalypse, the English voice work isn’t half bad. Let’s just say I have heard far worse, and the few times the Russian accent slips from the American actors quite clearly putting it on, you forgive it due to the exciting story line.
(Update: Since the initial review, Russian voice acting has been patched into the game. However, a large number of conversations in the game go without subtitles, so changing the options to have the authentic language will lessen the experience rather than enrich it.)
Last Light has the benefit of not having to set the scene like the first game and so can get right into the story from the off. Considering the topics presented in the game, Metro: Last Light is incredibly well written. Political ideologies are clearly developed, characters are far from two dimensional, and the pace is excellent. The title can go from the straight and narrow to the weird and wonderful on the drop of a hat, and not once did it feel forced. By the end of the game you truly feel like you have been on an adventure, with a wholly satisfying ending.
The game itself is very well designed, constantly changing the flow of the action. The pacing is constantly changed throughout the adventure and every new area is a new experience. Considering this is a game based in an underground tube network with only a nuclear wasteland above, being able to keep the environments and gameplay fresh is a great testament to how much 4A Games have learned and improved since Metro 2033.
It doesn’t have to be big changes that keep the game flowing, but simple actions like making you go above ground and wearing a gas mask forces you to change play-style. Unlike the previous title, Artyom now wears a digital watch, making it easy to read how long your filter will last. This means those who like me, want to be stealthy and explore, are suddenly aware that their play-style may cause them to run out of air.
Now, imagine the same situation, but you’re in a bog, so you have to find a safe path through the water, so you’ll have to slow down, forcing you to explore every time you reach land in the hopes of finding more filters. Now do the same thing, but the water is filled with mutants. Now do the same thing, but it’s raining sideways, at night.
All the little changes keep the game fresh throughout the 10 hours it look me to complete it. By creating these varied experiences, the developers have really made the world of Metro come to life. Metro: Last Light will constantly switch up combat, exploration, and set-pieces, often giving you reprieves from action with a little wander around a populated station. Little touches like having a button to wipe your gasmask is available, smearing condensation across your view, makes the whole experience extraordinarily immersive.
Both the set-pieces and optional side missions only add to the already fantastic ambiance. The side missions are never out on a list or pointed out to you clearly, but simple are events that happen in the world that you can choose to ignore. At one point I knew some bandits had women and children hostage, but had decided I couldn’t afford the ammo expenditure, but as I drove past the screams rang out and I stopped my cart with a sigh and jumped to their rescue, with only an achievement as thanks.
On the other hand, the set-pieces are unavoidable and are used primarily to move the story on. Often accompanied by an upbeat musical score, these scripted moments are incredibly well made and perfectly paced, elevating Metro: Last Light’s gameplay to a new level.
That is to say nothing of the phenomenal horror aspects. There are very few direct scares in this game, instead using atmosphere and design to make you horribly aware that the world around you contains something nasty. It reminded me of the best moments of the first F.E.A.R, in the best possible way. One moment in the game has shadows of people standing around a ruined apartment complex, but you can only see them if they are at the edge of the screen. Looking directly at these apparitions causes them to disappear, which I can tell you with authority, puts you on edge.
Cons: AI, Bugs and errors
That means I’ll wait and buy it used for $25. I’m done paying $60 for buggy games with poor A.I.
It’s no where near as bad as the previous game, at least not on PC, and is still worth the ride. Also I hope you’re not an achievement person, cos there are two that require Ranger Mode, which will be an additional cost unless you Pre-order.
No achievements for me. If I could exchange achievements for real money then I would but the only game I’ve ever 100%, achievement wise, was Minecraft Xbox 360.
No russian dub? That was one of the best things about 2033! :<
There should be, in TB’s video, there was clearly a russian voice track option in the menu. The SSAA does tank the performance, even on high end PC’s, so IO would suggest turning it off if you think the FPS is too low.
Problem is, even if Russian voiced were available, most of the non-story conversations aren’t subtitled. You would end up missing tons of interesting snippets regarding life in the Metro.
(Update: Russian was added in a recent patch, but I was unaware as I had checked the options before hand and didn’t think to check again. The above problem still stands)
Oh, awesome. Yeah i know it isn’t subtitled but I played the whole first game with the russian dub. Yeah I missed out on a lot of little details about the Metro series, but it really sold me on the experience and only added to the atmosphere. It was like i was ‘playing’ a foreign horror film, and it just engrossed me all the more.
Glad to hear they still have it in the sequel, that actually really upset me.
I just can’t wait to buy this game.
And you thought the New York subway system was a toilet…
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
This looks actually scarier than RE6, with all the visions and shadows and such, but could that guy please shut up for one freakin’ second. You’re hiding from wolf-like creatures and he still keeps talking, saying that they have to be quiet or else they’ll be ripped to shreds.
02:33 “We could walk down the wing, here.”
10:40 “Shit, a demon. Take it down.”
Jeez, thanks, captain obvious, I never would have figured.
07:08 “I heard these tombs of the dead can mess with your mind.”
Way to ruin the surprise and suspension.
10:30 “It’s coming at you. I’ll try to make it drop you.”
Just shut up and do it already.
11:08 “They’re moving from the 2nd floor.”
Who cares, just shoot them.
Anyway, not sure if I’m interested yet, but I gotta say, the damage and dirt effects on your vizier and the beep in your ear after a loud bang are a very nice touch.
I never played the first one, but this looks pretty sweet. Is the metro series a more linear story or open world like say fallout?
Metro is a linear, story-driven shooter based on the works of Russian author Dmitry Glukhovsky.