GView: The Amazing Spider Man Game Review
How does MegaGWolf shot web?
Posted By Austin Yorski about 11 months, 2 weeks ago
In my review of Spider-Man: Edge of Time I lamented that developer Beenox had failed to capture the essence of the titular hero. Peter Parker (or Miguel O’Hara) is at his best when he’s swinging through New York City, breaking up the occasional mugging and stopping every once in a while to fight off Electro. With a worryingly short development cycle and a movie licensed attached, I wasn’t confident that The Amazing Spider-Man would be able to do justice to the character either. My fears were unfounded.
Right off the bat, you need to know that this is a sequel to the Marc Webb film reboot of the same name. That means plot elements and character fates revealed in the movie will be openly discussed from the very beginning of the video game. Needless to say, that constitutes spoilers. What does not include spoilers however, is my review, so feel free to keep reading.
| PROS | Uses the Arkham games to create an important Spider-Man experience |
| CONS | Voice acting and boss fights |
| WTF?! | Argh! Movie spoilers! |
After the events of said film, Peter Parker is touring the infamous Oscorp Industries when he accidentally incites a breakout of various mutated monsters. Vermin, Scorpion, Iguana, and more all break loose in the opening, which is pretty effective, despite being in first-person. The game then lets you take control of Spider-Man, as he sets off to undo the damage he’s done (now in third-person) by swinging through the city, crawling through the sewers, and investigating more than a few secret laboratories.
In the grand tradition of Spider-Man 2, the whole city of Manhattan is open for your web-slinging perusal, although side quests unlock after specific story missions are completed. You can assist in police car chases, throw down with bank robbers, or even take pictures of suspicious activity going on around the city. All of these activities are more or less mindless busy work, but they do make you feel like Spider-Man; it’s the small acts of kindness that separate him from other Marvel names like Hulk and Thor. More importantly, side missions reward you with experience points and the occasional showdown with a minor villain, which is always worth it.
Unfortunately, the actual execution of boss fights is one of the low points of the experience. Most of the plotline brawls are very impressive visually, but rely too heavily on quick-time events. The throwdowns with Spidey’s villains are much more disappointing however. Instead of weaving the B-listers into the story or giving them memorable set-pieces, most of these bouts are simple fistfights. Rhino gets a unique twist on his encounters, but the solution to his defeat should be obvious from his name. It’s a shame that the opportunity to showcase these characters was squandered, because Spider-Man has one of the best rogue galleries this side of Gotham.
Speaking of the Caped Crusader, it becomes quickly apparent that the combat and stealth portions of Amazing are cribbed from Rocksteady’s playbook. Armed foes are very dangerous for Parker, so you’ll need to be quick and efficient with your punches to set your enemies up for non-lethal web takedowns. Once you’ve bought a few upgrades though, you’ll becoming a whirling dervish of sticky death, racking up 40-hit combos and forcing all who oppose you to adhere to a nearby surface. It’s not the deepest combat system, but it’s satisfying.
Perhaps more importantly, stealth is an integral part of gameplay, especially on higher difficulties. Just like Arkham City and Asylum, you need to stick to the shadows and take down guards when the opportunity presents itself, although enemy AI seems to be a little more forgetful here. Failure can be averted by simply returning to a previous room until everyone forgets they saw you, or by webbing an environmental object and battering your way through the people now shooting at you. The indoor sections of the game are heavily reliant on these mechanics though, so if the thought of playing one of Batman’s recent games with Bruce Wayne hanging from the ceiling sounds appealing to you, then you shouldn’t mind the similarities.
If there can be said to be any big innovation in the game, it’s “Web Rush.” While it is ostensibly his Spidey Senses allowing him to slow down time and pick his next destination, it’s undeniably a combination of the Dark Knight’s Detective Vision and Grappling Hook. Once again, that’s not necessarily a bad thing. Spider-Man can leap tall buildings in a single bound, but he’s not so good at more subtle movements. Combining that with the camera that sometimes doesn’t act in your best interest, and the Web Rush becomes not only useful, but necessary to the game. More impressively, the ability to stop time on a whim and pick your next target doesn’t actually break the combat system.
How does MegaGWolf shot web?
Can Beenox bounce back from Edge of Time with a movie licensed game?
Rather than go for the obvious joke about him swinging anywhere, I wanted to write “The Amazing Spider-Man gunks up your Valve with webbing,” but that sounded vaguely disturbing.
Based solely on the track record of developer Beenox alone, it is difficult to try
Check out the Web-Heads newest ability in the latest trailer for this upcoming game.
Posted By Johnny Maloney about 11 months, 3 weeks ago
Rather than go for the obvious joke about him swinging anywhere, I wanted to write “The Amazing Spider-Man gunks up your Valve with webbing,” but that sounded vaguely disturbing.
Posted By Shaun K. about 1 year ago
Based solely on the track record of developer Beenox alone, it is difficult to try
Posted By Shaun K. about 1 year, 1 month ago
Check out the Web-Heads newest ability in the latest trailer for this upcoming game.
Posted By Austin Yorski about 11 months, 2 weeks ago
In my review of Spider-Man: Edge of Time I lamented that developer Beenox had failed to capture the essence of the titular hero. Peter Parker (or Miguel O’Hara) is at his best when he’s swinging through New York City, breaking up the occasional mugging and stopping every once in a while to fight off Electro. With a worryingly short development cycle and a movie licensed attached, I wasn’t confident that The Amazing Spider-Man would be able to do justice to the character either. My fears were unfounded.
Right off the bat, you need to know that this is a sequel to the Marc Webb film reboot of the same name. That means plot elements and character fates revealed in the movie will be openly discussed from the very beginning of the video game. Needless to say, that constitutes spoilers. What does not include spoilers however, is my review, so feel free to keep reading.
| PROS | Uses the Arkham games to create an important Spider-Man experience |
| CONS | Voice acting and boss fights |
| WTF?! | Argh! Movie spoilers! |
After the events of said film, Peter Parker is touring the infamous Oscorp Industries when he accidentally incites a breakout of various mutated monsters. Vermin, Scorpion, Iguana, and more all break loose in the opening, which is pretty effective, despite being in first-person. The game then lets you take control of Spider-Man, as he sets off to undo the damage he’s done (now in third-person) by swinging through the city, crawling through the sewers, and investigating more than a few secret laboratories.
In the grand tradition of Spider-Man 2, the whole city of Manhattan is open for your web-slinging perusal, although side quests unlock after specific story missions are completed. You can assist in police car chases, throw down with bank robbers, or even take pictures of suspicious activity going on around the city. All of these activities are more or less mindless busy work, but they do make you feel like Spider-Man; it’s the small acts of kindness that separate him from other Marvel names like Hulk and Thor. More importantly, side missions reward you with experience points and the occasional showdown with a minor villain, which is always worth it.
Unfortunately, the actual execution of boss fights is one of the low points of the experience. Most of the plotline brawls are very impressive visually, but rely too heavily on quick-time events. The throwdowns with Spidey’s villains are much more disappointing however. Instead of weaving the B-listers into the story or giving them memorable set-pieces, most of these bouts are simple fistfights. Rhino gets a unique twist on his encounters, but the solution to his defeat should be obvious from his name. It’s a shame that the opportunity to showcase these characters was squandered, because Spider-Man has one of the best rogue galleries this side of Gotham.
Speaking of the Caped Crusader, it becomes quickly apparent that the combat and stealth portions of Amazing are cribbed from Rocksteady’s playbook. Armed foes are very dangerous for Parker, so you’ll need to be quick and efficient with your punches to set your enemies up for non-lethal web takedowns. Once you’ve bought a few upgrades though, you’ll becoming a whirling dervish of sticky death, racking up 40-hit combos and forcing all who oppose you to adhere to a nearby surface. It’s not the deepest combat system, but it’s satisfying.
Perhaps more importantly, stealth is an integral part of gameplay, especially on higher difficulties. Just like Arkham City and Asylum, you need to stick to the shadows and take down guards when the opportunity presents itself, although enemy AI seems to be a little more forgetful here. Failure can be averted by simply returning to a previous room until everyone forgets they saw you, or by webbing an environmental object and battering your way through the people now shooting at you. The indoor sections of the game are heavily reliant on these mechanics though, so if the thought of playing one of Batman’s recent games with Bruce Wayne hanging from the ceiling sounds appealing to you, then you shouldn’t mind the similarities.
If there can be said to be any big innovation in the game, it’s “Web Rush.” While it is ostensibly his Spidey Senses allowing him to slow down time and pick his next destination, it’s undeniably a combination of the Dark Knight’s Detective Vision and Grappling Hook. Once again, that’s not necessarily a bad thing. Spider-Man can leap tall buildings in a single bound, but he’s not so good at more subtle movements. Combining that with the camera that sometimes doesn’t act in your best interest, and the Web Rush becomes not only useful, but necessary to the game. More impressively, the ability to stop time on a whim and pick your next target doesn’t actually break the combat system.
Spoilers? Who does not know spidermans story by now?
I don’t know I wasn’t impressed by this game when I did my playthru. I think it was the similarities to AA that made me mad. However I will say the Web rush does add to the experience.
I think of all the recent Spidey Games, I had the most fun with Web of Shadows.
If I did a RAD on it, I’d say it’s 6/10 and worth at least a rental or wait til it becomes bargain basement
I Was holding off on this game precisely because of the movie, although I know I could have just gotten it and held off until now. I really don’t get why they didn’t just wait until today to release the game so that people don’t get spoiled from the movie, but oh well, at least the game is pretty good, so I’ll definitely be getting it. I’ve enjoyed Beenox’s Spider-Man games, and it’s nice to know that it’s better than Edge of Time.
Spidey has a pretty good history with movie tie in games. I remember the spider-man 2 movie tie-in game was like one of THE games to play when it came out.
Argh! Movie spoilers!
kind of want to point out the spoilers are not super big (at least not to me) in the game i mean we already know spidey is going to fight the lizard and win, every thing else in the movie is just fillers
Actually, you’re last part of the review had a hole in it. You said “imagine what would happen if Beenox had 2 years and a AAA budget?”
Well hate to tell ya, but this game was indeed in development for 2 years.
That may be true, but Edge of Time came out 8 months ago. That means there was a considerable amount of time in which the developer was split between at least two projects (not to mention how many ports they had to do).
When I say “2 years and a AAA budget,” I’m referring to what Rocksteady had: 1 game, 2 years, millions upon millions of dollars.
I’ve amended the review text to be less confusing on that point. Thanks for the comment!
And what we have here people is a very rare breed. A Movie Tie-In game, that is actually very good. Enjoy this one folks, it doesn’t happen often.
Yeah, definetly worthy of a golf clap if the review is accurate.
And now that I mentioned it, thanks for this review Austin. If it werent for it I would have auto-ignored the game as just another movie tie-in game without a second thought. I may actually give it a try now.
How does MegaGWolf shot web?
What makes a game truly great? Join me as we look at some of the titles that changed the industry for good and ill. This is Game Changers.
Spoilers? Who does not know spidermans story by now?
I don’t know I wasn’t impressed by this game when I did my playthru. I think it was the similarities to AA that made me mad. However I will say the Web rush does add to the experience.
I think of all the recent Spidey Games, I had the most fun with Web of Shadows.
If I did a RAD on it, I’d say it’s 6/10 and worth at least a rental or wait til it becomes bargain basement
I Was holding off on this game precisely because of the movie, although I know I could have just gotten it and held off until now. I really don’t get why they didn’t just wait until today to release the game so that people don’t get spoiled from the movie, but oh well, at least the game is pretty good, so I’ll definitely be getting it. I’ve enjoyed Beenox’s Spider-Man games, and it’s nice to know that it’s better than Edge of Time.
Spidey has a pretty good history with movie tie in games. I remember the spider-man 2 movie tie-in game was like one of THE games to play when it came out.
Argh! Movie spoilers!
kind of want to point out the spoilers are not super big (at least not to me) in the game i mean we already know spidey is going to fight the lizard and win, every thing else in the movie is just fillers
Actually, you’re last part of the review had a hole in it. You said “imagine what would happen if Beenox had 2 years and a AAA budget?”
Well hate to tell ya, but this game was indeed in development for 2 years.
That may be true, but Edge of Time came out 8 months ago. That means there was a considerable amount of time in which the developer was split between at least two projects (not to mention how many ports they had to do).
When I say “2 years and a AAA budget,” I’m referring to what Rocksteady had: 1 game, 2 years, millions upon millions of dollars.
I’ve amended the review text to be less confusing on that point. Thanks for the comment!
And what we have here people is a very rare breed. A Movie Tie-In game, that is actually very good. Enjoy this one folks, it doesn’t happen often.
Yeah, definetly worthy of a golf clap if the review is accurate.
And now that I mentioned it, thanks for this review Austin. If it werent for it I would have auto-ignored the game as just another movie tie-in game without a second thought. I may actually give it a try now.