The Secret World

Players: Massively Multiplayer Online
Publisher: EA Games, Funcom
Genres: Action, Adventure, Horror, RPG
Release Date: June 19, 2012
Developer: Funcom
MSRP: $29.99
Platforms:
The Secret World is a massively multiplayer online role-playing game from the creators of Anarchy Online and Age of Conan. Hidden within our own modern-day world is a secret world. A world where every myth, legend, and conspiracy is true. Dark days are coming. Everything is true.

MMO Grinder Sidequest is a quick look at Closed Betas or Subscription MMOs with limited trial periods, giving you a quick rundown of the game. A modern day MMO with no classes or levels, Funcom’s The Secret World promises to deliver a new MMO experience. Do these promises go fulfilled or should this game stay a mystery? Chaos gives his impressions of his time in the beta weekend.


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ChaosD1

An avid MMO player (not expert. There's a difference) Jon "ChaosD1" Burkhardt is best known for MMO Grinder... Unless you're from TGWTG in which he's that guy who drinks Mountain Dew, collects Jigglypuff items and shows up to scream how things don't work that way in Phelous's videos.

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  1. July 01, 2012 at 01:54pm
    In response to Article
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    Well beta’s are there for debugging, if it gets a decent launch i may take a look, but after conan i’m reluctant to try any new MMO at the very start.

    • July 03, 2012 at 12:24pm
      In response to hobojebus
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      I don’t blame you in the slightest, and lately there are still bugs abound. I’d hold off for a while until the game gets a foothold, unless you are seriously impressed.

  2. July 01, 2012 at 08:28am
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    Very nice review. I hope they get the bugs out before they try to sell it.

  3. July 01, 2012 at 03:54am
    In response to Article
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    Heads up to anyone interested in/already playing this. I have an Illuminati cabal (guild) started, but it’s only got 4 members so far. If you want in, just message me as “ChaosD1″ in game, and I’ll invite you.

  4. June 30, 2012 at 09:27pm
    In response to Article
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    This game is utter crap. It has the gameplay quality of a F2P MMO(Aka low quality); with cutscenes/story no better than Old Republic, yet they want 50$+15$ a month for this shit? I’d ask if the company in charge was on crack but that company is EA again. What else do you expect from EA at this point? Their logo is basically a warning label and everything they touch turns to ash.

    This is a game that will quickly be forgotten. If it goes F2P at some point maybe it could keep a fanbase, but EA didn’t do that with Warhammer Online regardless of how deserted it got, so don’t count on them doing that here either. Why the hell would you want to pay a monthly on this weak game anyway when the amazing far better quality GW2 is coming out August and will be F2P after you buy the box? You could have just pre-ordered that instead…

    You don’t have to take my word for it; go ahead and put in a month into this and see for yourself, but I can pretty much promise you this MMO will be massively losing subs in <6 months.(Just like Star Wars is. They've already lost 50% or so of the subs they got when it released. I told people it would be a short lived fanbase but they wanted to believe it would compete with WoW. Idiots. Btw that game was also partly funded by EA. Just saying.)

    You'll later realize that the 65$ you wasted on this crap for 1-2 months you could have instead just spent on a pre-order GW2 box or on a Founder's deal over at MechWarrior Online. Hell you could have spent it on Tera Online or Mists of Pandara too.

  5. June 28, 2012 at 11:00am
    In response to Article
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    I need to poke MegaGWolf more often as i talk to him now and then.. *writes note to self*

  6. June 28, 2012 at 03:35am
    In response to Article
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    I really liked what I saw during the beta, but sadly it uses the same engine and netcode as Age of Conan, which has problems with certain network setups. The game will disconnect while loading instances or zones, meaning every time you have to change zones or enter/leave an instance you have a good chance of staring at a loading screen with nothing happening what so ever. And since the customer service is immune to facts and reason but rather quick spamming their answermacros I doubt this will change.

    In short: If you have connectivity issues playing AoC don’t bother with TsW.

    Also: The skills could use a revamp, there is a lot of very similar ones in the same tree, some higher up skills being even blatantly worse than those you already have.

    • June 28, 2012 at 07:04am
      In response to Unhold
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      yes they support team dont seem to be able to read.

      I submit that I cant post on the forum, becouse it says I dont have permission.
      they reply, that they where able to log in to the forum with my username and password.
      I reply I said I cant post, I can log in, but not post.
      no reply from them.

      I submit new, going in detail that I cant post on forum, but only log in, telling that info in many ways and with alot of extra info, as it seems that they think not able to post means not able to log in.
      They reply the beta forums are closed, I told them I was trying to post in the beta 4 weekend section and the other section, their then tell me to insted use forums they link, wich is the same forums I cant post on.
      I reply, that those are the forums I have an account on that I cant post with, onlu log in to.
      They reply, that game account’s forum account, wich I cant current make, is for the luanch of the game, and cant be use to post on those forums.
      I reply, I know that, I am using an account I made on the forums, wich I told you in the e-mail before this.
      No reply from them.

  7. June 28, 2012 at 03:04am
    In response to Article
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    I like this game.

    I only tryed it last weekend, thinking only going to play it for a few hours, as it is Funcom, and they seem to have problems with games in start.
    But ended up pre-ordre it.

    I only seen 2 problems that weekend.
    1: those mission that need to be unlock by doing a other mission, did not get unlocked.
    2: a lot of players had problems with turning in mission, but that was mostly caused by players themself for not phonying the mission in, but insted just takeing a new mission.

    My main problem with this game is going to be the players, as I have learn from Tera and the beta weekend, some players just buy a game without know what is about or know how to play it.
    Players in SW dont get that they need to solve problems, insted just ask in chat without using 1 sec to find the solution.

  8. June 28, 2012 at 01:52am
    In response to Article
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    Great Job Choas at this review.

    I play this game since close beta and i preordered it. This game is not the more graphical good looking one nor the best combat system but the story is really interesting and it keep me addict.

    The Team try to fix a lot of thing and you can see the devotion as they put patch each day to correct bugs.

    If you are a fan of Lovercraft, Cthulhu , Whitewolf Mage: the Ascension or Awakening and/or just World of Darkness, you cant find your Haven in the game. The Lore is really great, the quests are mostly there to help you learn it but its a MMORPG so yes, lot of repetitions or grinding.

    In the game, you can re-do any quests 18h later so you can mostly learn all the skills you want or try a new build (2 weapons combo).

    Its Appeal to everyone that like Enigma, Occult and Plot Theory, all this with a lot of maturity and a bit of humor.

    See you in game folks.

  9. June 28, 2012 at 12:10am
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    Chaos, I have to say man you do a great job at being objective. I can’t wait to play this on Friday (early access). Whether you end up loving or hating the game, I hope you do a follow up. Perhaps not an episode of MMO Grinder but maybe a vlog.

    I hope to see you in the Secret World, either fighting by your side or fighting against you.

  10. June 27, 2012 at 11:11pm
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    When I first heard of this game it really piqued my interest for its premise, which comes as a breath of fresh hair to the sea of medieval-fantasy themed MMOs we have today. If I ever get a computer that’s able to run it, I’ll probably check it out. I wanna be a templar.

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MMO Grinder Backtrack: The Secret World Update

Posted by [ 3 months ]

Revisiting The Secret World (Featured in MMO Grinder Halloween Episode 2012) to discuss the buy to play conversion, the reticle combat system, changes to the deck system, recent content patches and more!

Funcom Set to Undergo Restructuring and Studio Closures

Posted by [ 4 months, 1 week ]

Bad news strikes for the popular MMO maker.

The Secret World Drops Mandatory Subscriptions

Posted by [ 5 months, 1 week ]

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!

MMO Grinder Halloween Episode: The Secret World

Posted by [ 6 months, 2 weeks ]

Live from Hurricane Sandy, it’s that time of year again! The time of year where Chaos wears a different shirt and reviews a horror-themed MMO, this time violating his own rules once again to look at a subscription title, Funcom’s The Secret World.

Funcom Shares Dive After The Secret World's Release

Posted by [ 10 months, 2 weeks ]

While I praised the game on being different, it looks like different might be a way to get broke fast.

The Secret World Review

Posted by [ 10 months, 2 weeks ]

“You have to use a miner’s cap to watch out for any of the filthy humans, people corrupted by old god influence.” “How old are we talking? Greek? Norse? Jewish?” “Deep One.” “That’s pretty old.”

MMO Grinder Sidequest: The Secret World Beta Impressions

Posted by [ 10 months, 3 weeks ]

A modern day MMO with no classes or levels, Funcom’s The Secret World promises to deliver a new MMO experience. Do these promises go fulfilled or should this game stay a mystery? Chaos gives his impressions of his time in the beta weekend.

The Secret World MMO Now Avaible for Pre-Order

Posted by [ 1 year, 1 month ]

After years of waiting, Funcom’s highly anticipated modern day urban-fantasy is now available for pre-order and Blistered Thumbs has the details you need to know.

Funcom Set to Undergo Restructuring and Studio Closures

Posted By about 4 months, 1 week ago

Bad news strikes for the popular MMO maker.

The Secret World Drops Mandatory Subscriptions

Posted By about 5 months, 1 week ago

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!

Funcom Shares Dive After The Secret World's Release

Posted By about 10 months, 2 weeks ago

While I praised the game on being different, it looks like different might be a way to get broke fast.

The Secret World MMO Now Avaible for Pre-Order

Posted By about 1 year, 1 month ago

After years of waiting, Funcom’s highly anticipated modern day urban-fantasy is now available for pre-order and Blistered Thumbs has the details you need to know.

The Secret World Review

The Secret World Review

If you were to ask me of The Secret World’s place in MMO history two weeks ago, I would have replied “Near the bottom of the pile.” Only 14 days ago, this game was without a tutorial of its unique “level-less” system, and half of the quests in its second playable area were broken. But if you were to ask me now, I would rate the game MUCH higher. Not cresting the mountains made by World of Warcraft or Everquest, mind you, but definitely something that would require a closer look into the deep dark hole that the game opens.

PROS Incredibly pressuring atmosphere, Campy voice acting, Ingenious crafting system
CONS Overall short for an MMO, User Interface is minimalistically ingenous and borderline infuriating
WTF?! So many horror game/video/TV references that it hurts

You are one of the few, chosen by the forces immaterial, to be gifted the power of anima one dark week ago, after chaos had spread through the subway tunnels of Tokyo by that which is known only as the Filth. After exerting control over your new power, the organization of your choice, the secretive Illuminati, the duty bound Templars, or the chaos assertive forces of The Dragon, come knocking. Knowing well of your powers, they first allow you to experience combat firsthand at the devastating event a week ago, then allow you to take up arms in the craft of your choice.

With everything in order, your organization will ferry you off to the Hollow World of Agartha, a means of quick travel around the world, to hop skip and jump to Solomon Island. This land mass on the corner of New England has begun to literally seethe with darkness as an unknown force has begun riling that which sleeps beneath this backwater civilization. The forces of the Undead and the seafaring Draug have begun their siege against the remaining residents of Kingsmouth while hell rifts and spectres of the long dead have begun terrorizing the borders of Savage Coast. It’s up to you to make sure that the things that go bump in the night get bumped back, but always to profit your faction.

This is the absolute last time I ask Daffy Duck for directions.

The story and happenstance are told between four types of questing: The Main Story, where you progress one quest that you complete over each major locale, Main Quests, where you help the local population defend or strike back against the immense amount of supernatural garbage and/or profiteering human corporations, Dungeon Quests, which can only be completed in select dungeons, but are worth an incredible payoff, and Side Quests, missions you come across during your travels and usually lead to safety hubs in the wilderness. While most quests usually revolve around killing x many enemies or item recovery, there are quite a few differently themed missions that employ stealth or investigations using only incredibly obscure hints and no map markers for guidance. The questing in The Secret World is surprisingly solid, and while it doesn’t seem like there aren’t very many for players to sink their teeth in, most (aside from the investigations) are repeatable after a 24 hour cooldown after completion.

While the system for questing hasn’t changed all that much, one thing that The Secret World does different is its level system which directly relates to its gameplay. While there are no actual levels or classes, players have three experience benchmarks in which they gain ability points which are used to buy active and passive abilities for your primary and secondary weapons. At the third benchmark, players will also receive a skill point required to power up your stats and allows for the equipping of stronger talismans, charms, and weaponry. At this time, it is unknown if you are able to refund your points or if there is a hard cap of how many you can have at one time.

Your weapons for fighting the undead and those creatures deemed unpronounceable comes in varying formats but fall under three main types: Melee weaponry, Ballistics, and Sorcery with players being allowed to equip two weapons at a time. All three weapon types have different ways of creating and sustaining resources to use in powerful finishers, and some abilities can create one resource for each weapon, which is required later on to keep your damage high enough to kill even the most basic monster during your leveling career. Even without classes, the role trinity (Damage, Tank, Healer) in groups still applies with a division of damage abilities and support abilities with each weapon. For example, the character that I leveled was heavily invested in both Support trees of the Hammer and Chaos Magic weapons, allowing me to have fairly high block and evasion while having enough damage to survive the leveling process.

8/10
  1. July 06, 2012 at 10:32am
    In response to Article
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    Any reason you made your character look like Guy Fieri? Was he just rolling out to Solomon Island, looking for the greatest Diners, Drive-Ins, and Dives?

    I’ve made it no secret that I LOVE the hell out of this game. I don’t find the voice acting as “campy” as I do, “fun”. When compared with the absolutely APPALLING voice acting in TERA, I would gladly take the performance of an actor that’s enjoying the role, rather than phoning it in.

    In many ways, I’m kinda hoping this MMO hits the “sweet spot” of a game that’s popular enough to stay afloat, but not so popular as to become infested with grinders and players who want nothing more to be “OMG EPICZ TOP TIER LOLZ”. Every time I see someone in general chat complain about something and say how they’re not playing the game after the month is up, I can’t help but wish them good riddance.

    Yeah, the bugs are frustrating as hell, but something people don’t seem to remember is that MMOs are almost ALWAYS in Beta. Yeah, they CLAIM to be official releases, but how often do we see powers getting tweaked, content being added or removed, and problems being fixed, all due to the player’s feedback. This game might not be the shining jewel at launch, but I’m more then willing to see what’s coming up next, and where this universe can take me, and that’s a HELL of a lot more than I can say about a LOT of the MMOs I’ve played.

    • July 06, 2012 at 12:38pm
      In response to ChaosD1
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      Now that you mention it, I don’t think I’ve ever seen Guy Fieri in a suit.

      As for the quest bugs, I wouldn’t pay it much mind IF all of the quests in question were main quests. The Black House, Life Imitating Arts, and Something Wicked are three giant quests that are now broken and are woth a ton in the way of character advancement very early in the game. Some of those quests were ‘fixed’ and then broken again within minutes of being deployed.

  2. July 05, 2012 at 08:39am
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    you can unlock all abilitys and max all weapons, both paths of the weapon.
    This is only a max on the cap of current points you can hold. but those you can just use to get more.

    as said, you can use 2 weapons, but can only have 7 active and 7 passive ability to use at 1 time.
    I like that insted of something like WoW/Rift/SWTOR giving you about 40-80 skills that do about the same, but have differnt CD/damage/heal.

  3. July 04, 2012 at 09:37pm
    In response to Article
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    The beta was fun, the worst part is/was the combat, it was pretty dull.

    Great atmosphere as you say though, I might check it out at some point, though I can see it going to F2P pretty soon to be honest.

    • July 04, 2012 at 10:32pm
      In response to Earthbound_X
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      Not soon. F2P usually revolves around pay to win or currency that you cant earn in game, and since they just released, I would hazard at least half a year before we even hear of a F2P model.

      • July 05, 2012 at 06:43am
        In response to James C.
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        Well it’s pay to play AND they’ve already got a paid store for stuff like avatar clothing and titles, cosmetic stuff. Luckily you can buy a few dozen pieces of clothing with in-game money and earn others with quests but the really good stuff costs real cash. It’s kind of really skeevy for them to do this but the stuff you earn in-game is good enough for clothes.

  4. July 04, 2012 at 09:15pm
    In response to Article
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    Honestly I would pick this game up in a heart beat were it Free To Play but such is not the case. The game looks intriguing and the premise of it being a modern day fantasy without levels is great but I unfortunately will not be paying for an MMO that “sounds great” especially with a subscription. Unless this game does something absolutely amazingly I’ll pass on the payment.

  5. July 04, 2012 at 09:00pm
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    I have to say that the Secret World is an MMO that both intrigues and infuriates me. The concept seems great, and from what you’ve told me I think I’d greatly enjoy the experience. But I have a woefully underpowered PC and can’t afford to upgrade it. So, unless this gets a port to Xbox or PS3 like DCUO did, I’m afraid I’ll remain shut out from the secret societies.

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MMO Grinder Backtrack: The Secret World Update

Posted in MMO Grinder [ 3 months ]

Revisiting The Secret World (Featured in MMO Grinder Halloween Episode 2012) to discuss the buy to play conversion, the reticle combat system, changes to the deck system, recent content patches and more!

MMO Grinder Halloween Episode: The Secret World

Posted in MMO Grinder [ 6 months, 2 weeks ]

Live from Hurricane Sandy, it’s that time of year again! The time of year where Chaos wears a different shirt and reviews a horror-themed MMO, this time violating his own rules once again to look at a subscription title, Funcom’s The Secret World.

MMO Grinder Sidequest: The Secret World Beta Impressions

Posted in MMO Grinder [ 10 months, 3 weeks ]

A modern day MMO with no classes or levels, Funcom’s The Secret World promises to deliver a new MMO experience. Do these promises go fulfilled or should this game stay a mystery? Chaos gives his impressions of his time in the beta weekend.

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