DmC: Devil May Cry

Players: 1 Offline Player
Publisher: Capcom
Genres: Action, Adventure
Release Date: January 15, 2013
Developer: Ninja Theory
MSRP: $59.99
Platforms:
In a society corrupted by demons only the Order can see the world for what it really is. Join Dante in the ultimate experience of stylish action; chain together combo after combo with panache and dispatch the demonic spawn back to hell – reveal the truth behind the lies.

Emo Dante, shmemo Dante. This game is a helluva lot of fun.

It seems like all anyone can talk about when it comes to the new Devil May Cry is how emo Dante looks. The character design is different, and therefore no one is going to buy it. As someone that owns and has played the previous Devil May Cry games, I can understand why some might be upset. However, after playing a lengthy demo of the upcoming reboot today, I seriously don’t care about any of that any more.

I played a lot of games on the fist day of E3 today. A LOT. Probably upwards of 40 games. None, however, got my heart racing or had me enjoying my experience more than when I played DmC: Devil May Cry. The action was fast, the controls were fluid, the game looked great, and most important of all it was a ton of fun.

There’s simply no way around saying the demo was linear, but still provided good fun. The demo began with Dante being surrounded by a few creatures in a narrow city street. As I progressed through each wave of enemies, screen prompts would inform me of different attacks. You could do your standard combo attacks, gun shooting, but also launch enemies into the air, grab them towards you, and grab them to launch yourself at them.

The sheer amount of variety in the combat was staggering. I was trying my best to constantly think of new ways to vanquish my enemies as I was continuing to learn new attacks. What also made the combat exciting was that the enemies didn’t feel like bowling pins waiting for me to knock them down. The each had their own strategy, which kept the combat fresh throughout the demo’s entirety.

One controversial aspect of the combat will undoubtedly be Devil Trigger mode. As you fight you’ll build up a meter for this mode. Once full, you’ll then be able to unleash more powerful attacks on your enemies. The controversial part is that Dante looks like old Dante in this mode. He has the classic red jacket and white hair. It wasn’t stated by anyone from Capcom, but I think there’s going to be a few surprises regarding Dante’s look before you end up beating the game.

linear can be pretty. pretty awesome! *ba-dum-ching*

This demo also had some scattered plaforming sections. Dante has the ability to double jump, but can also blast himself forward in mid air. These sections weren’t particularly challenging, but showed off what could be done in the game. Certain sections of the walls could also be pulled out to create new platforms for Dante. I found them a bit obtuse to figure out at first, but then quickly got the hang of it.

A few minor texture pop-ins aside, DmC also looks amazing. The frame rate is steady even in the most intense of fights. Backgrounds and character models look crisp throughout the various environments. The attacks also had really cool effects to each that made them all distinct.

Overall, I was extremely impressed with DmC: Devil May Cry. The game had mostly been flying under my radar, but it now has my attention. I’d love to see more environments and story segments to see if this is going to be a truly amazing experience throughout the entire game. DmC: Devil May Cry has a release date of January 15th, 2013. Until then, stay tuned to Blistered Thumbs for all the latest DmC news and more!

DmC: Devil May Cry - Review

Guru Larry looks at the controversial reboot of Capcom's beloved series.

DmC: Devil May Cry Review

The time of reckoning has arrived for Ninja Theory's take on Dante the Devil Hunter.

Sage Reviews: DmC

Stylish, superb, and other synonyms for the word 'good' that start with 's'.

DmC Devil May Cry Review - ZGR

Long Time Fans aren't all that happy about the new direction and look of Dante. Daniel gives his thoughts - DMC Devil May Cry Review - ZGR

DmC Devil May Cry in 5 Seconds

There's been a lot of controversy surrounding this reboot of Devil May Cry. How does it shape up? Allow Taylor to break it down in 5 short seconds.
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Taylor Hoyt

Taylor’s love of the PSP flourished during his 1 year stay in South Korea. Whether it be on the subway, bus, or long walks on the beach, the PSP’s allure grew in Taylor’s heart. When he’s not playing games, he enjoys playing the guitar, making videos, and trying to learn the words to various KPOP songs. Favorite game of this generation: Uncharted 2: Among Thieves. Favorite game of all time: Persona 4.

More Posts - Website - Twitter

  1. June 09, 2012 at 10:21pm
    In response to Article
    VN:F [1.9.21_1169]
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    “It seems like all anyone can talk about when it comes to the new Devil May Cry is how emo Dante looks.”

    You good sir clearly did not do your research or could care less about the exact reasons why the Devil May Cry fans are still angry over the changes being made to “appeal to the masses” Dante’s new edgy hipster look is just the first of many issues wrong with what Capcom has done.

    Judging by the gameplay videos,it is without a doubt being dumbed down for the masses. What I mean is this reboot is heading the same direction that plagued Ninja Gaiden 3 and look how that turned out. If you compare Heavenly Sword and Enslaved with Devil May Cry 3 and 4,you will see that the former aforementioned games are absolutely terrible and are crappy gameplay wise.

    “However, after playing a lengthy demo of the upcoming reboot today, I seriously don’t care about any of that any more.”

    You should because if by some miracle this manages to not suck despite previous attempts at rebooting or remaking franchises in this drastic manner (i.e. Bomberman Act Zero,The Third Birthday,and so on) it will forever replace the real Devil may Cry and that is not what many fans want.

    A game can be fun,but if I hate the characters,story, and the other components that many people tend to forget that makes a video game memorable,no amount of fun will change it. RPGS are a prime example of this.

    You’re a Persona fan from what I have seen of your previous works. Would you like it Atlus decided to Westernize the Persona series just to sell more copies.

  2. June 07, 2012 at 12:17pm
    In response to Article
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    Still not liking it.

    Subjectively:
    The writing is worse
    The monster designs look like they were lifted from Dead Space and Silent Hill.
    The “Secret Ingedient” Boss fight seemed to gimmicky, as if they drew too much inspiration from God of War.

    Objectively:
    Only 3 weapons have been shown ever since launch. This does not bode well.
    No Styles.
    The control scheme is basically Heavenly Sword, rather than DMC.

    So I will ignore this one… unless it gets stellar reviews as the “best in the series”

  3. June 07, 2012 at 09:34am
    In response to Article
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    Wait, he is half angel now? Has anyone made a little Nicky joke yet?

    This commentary has put me out somewhat. I really didn’t like the look, nor what the developers had said they had done with the combat.

    However, I respect Taylor quite considerably and his judgement. If Taylor says it’s good, I assure everyone here should give it a go despite misgivings about the character.

  4. June 06, 2012 at 04:50pm
    In response to Article
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    I feel it would have been an ok game if it wasn’t for the fact it was called Devil May Cry. There’s a whole slew of reasons lots of the fans just plain hate DmC because of what they did to him in and out of game.

    Not only that but it’s hard to call them the same person when they change practically everything in his continuity. When they are trying to emulate DMC2 and the director has said they want to act like that never happened it’s hard to believe it’s going in the right direction.

  5. June 06, 2012 at 04:47pm
    In response to Article
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    Now, I haven’t played the DMC series, but doesn’t the Second Game have a terribly put together story that every other game in the series has specifically tried to ignore?

  6. June 06, 2012 at 02:18pm
    In response to Article
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    My problem isn’t his look. It’s the story. Not only does this leave all the questions from DmC 4* just hanging, it also makes him ‘half-angel’. That doesn’t sound like a great idea for a character. It sounds like something out of a bad fanfic.
    Next we’re going to see a half-Veela Harry Potter who uses dark magic to fight the manipulative Dumbledore while a half-Saiyin/half-Namekian thirteen-year-old princess shows up to save Crystal Tokyo from totalitarian mind control (and if you have any idea what any of that means…I am so sorry).

    *What happened to Sparda, is Nero one of his sons or not, how did the Order get Vergil’s sword, what the heck happened to Nero’s arm etc.

  7. June 06, 2012 at 01:55pm
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    I’ve noticed that the new Dante has changed a lot from the teaser trailer/announcement trailer from days of yore. In fact this Dante is just like the old Dante but he looks kinda different. Dante has always been a sarcastic punk but that’s what made him badass without the need to rage and listen to linken park. I see none of that here, so I see no reason to hate the new Dante. Unless you’re set in your ways.

  8. June 06, 2012 at 10:23am
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    I like the pictures you’ve chosen. Really showcases the game’s use of color and contrast, also the nifty designs for architecture.

  9. June 06, 2012 at 04:14am
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    My favorite comment from the YT video: “I can’t wait to play as (Fuck You).” XD

  10. June 06, 2012 at 03:47am
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    The rage towards the game is not just because of the new look for Dante. It’s also because they changed his attitude, his backstory and his whole personality. Personally i never cared much for the games story or characters but became a big fan of the series due to it’s spectacular and fastpaced combat.

    I do however sympathise with people who are displeased with the changess made. Taking an beloved character and changing them nearly beyond recognition is a tad bit respectless towards the fanbase who has come to know and love that character for a long period of time.

    However, if i’m not mistaking, Capcom has stated that this game is not canon, so all you hardcore Dante fans can relax. This is not a permanent chnge.

    As for the game itself. It looks very promising, if it’s as good as it seems i’ll definitely be buying it.

    • June 06, 2012 at 04:27am
      In response to WhiteMask
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      Actually, the game is set in an alternate universe, kinda like how Marvel or DC comics have multiple universes.

      the original DMC universe have Dante, while the DmC universe have Punk Dante, AKA Don’t-A, AKA “Fuck You”. :P

      personally, I’ll only pick it up after I hear a few more positive, and honest impressions of it from other players.

      • June 06, 2012 at 11:35am
        In response to TheGamingSnob
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        Alternate Universe sounds ‘non-canon’ to me! :D

        • June 07, 2012 at 02:48am
          In response to Jeoredwinters
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          Yeah, that,s what i’m saying. It’s not canon for the original universe. Forgive me for asking a noob question, but how do you put those smiley faces into the comments?

          • June 07, 2012 at 02:56am
            In response to WhiteMask
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            OK, here’s another question. Why do i get the option to edit or request deletion for my previous comment, but not for the comment before that? Me confused!

      • June 06, 2012 at 02:12pm
        In response to TheGamingSnob
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        Initially they seemed to see it as a reboot, then when they realized they were one short step away from effigies being burned they called it an alternate universe.

  11. June 06, 2012 at 12:59am
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    Auuugh, I hate the new dante so much. The combat’s looking pretty good, but the story might ruin the whole thing. This could be another Other M waiting to happen…dear god.

  12. June 05, 2012 at 11:19pm
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    “One controversial aspect of the combat will undoubtedly be Devil Trigger mode. [...] The controversial part is that Dante looks like old Dante in this mode.”

    Wait, what? Why? The point of Devil Trigger mode is that it’s Dante tapping into the powers of his demonic heritage. Thus why he looks like a demon when entering it in the other games. Why the heck would he just change into his old human appearance in this one?

    I don’t even see how that’s going to be controversial so much as confusing. It simply makes no sense.

  13. June 05, 2012 at 10:51pm
    In response to Article
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    My problem with this reboot is not the character model, but the character itself. My idea of restarting something means that you restart it because you want to make it better, but this new Dante doesn’t feel like a step up from the original at all. Also, on a side note, you can really tell this was made by a western developer due to the ridiculous amount of swearing and people flashing the bird in it.

  14. June 05, 2012 at 10:45pm
    In response to Article
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    Seriously, haters need to get over DMC 2 already and move on with their DMC fandom. I never got what the deal was with Dante’s new look. As long as the game looks good, why does that matter? From this preview of yours, I see that I was right for now jumping on the premature hate bandwagon.

    • June 09, 2012 at 10:01pm
      In response to OGMan
      VN:F [1.9.21_1169]
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      How immature of you to call the fans,you know the people who supported the series with their cash and been there since the beginning,such a silly and outdated term.

      If you are over the age of 10, nobody and I mean nobody should be using the term “haters” You want to know what people like me cannot move on from the death of Devil May Cry?! Here’s the $1 million answer. Because THERE ARE NO OTHER HACK AND SLASH SERIES LIKE IT. The closet thing is Bayonetta,which sadly won’t get a a sequel but God OF War will.

      Why does shitty attempts at Westernizing Japanese series matter? How about this. Japanese companies stop bringing out JPRGS and games that feature anime drawn style because people like you deem them to be not worth it.

      If you didn’t like the way Devil May Cry originally looked,then why not try out a Western style hack and slash such as Prototype. It was never meant for you in the first place.

      It would be no different than crying foul at Blazblue for using anime as in inspiration for the character design.

      With your attitude and those that shore it,you are slowly causing the death of Japanese gaming.

  15. June 05, 2012 at 10:28pm
    In response to Article
    VN:F [1.9.21_1169]
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    It may be fun but I just can’t play a game if I don’t like the main character. This new DMC just doesn’t look that appealing to me but I know others will love it.

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DmC Devil May Cry in 5 Seconds

Posted by [ 3 months, 3 weeks ]

There’s been a lot of controversy surrounding this reboot of Devil May Cry. How does it shape up? Allow Taylor to break it down in 5 short seconds.

DmC Devil May Cry Review - ZGR

Posted by [ 4 months ]

Long Time Fans aren’t all that happy about the new direction and look of Dante. Daniel gives his thoughts – DMC Devil May Cry Review – ZGR

Sage Reviews: DmC

Posted by [ 4 months ]

Stylish, superb, and other synonyms for the word ‘good’ that start with ‘s’.

DmC: Devil May Cry is AWESOME!

Posted by [ 4 months ]

We’re a sexy, angel banging, teen throbbing, demon hunter named Dante, and we’re going to give you the ride of your life!

DmC: Devil May Cry Review

Posted by [ 4 months ]

The time of reckoning has arrived for Ninja Theory’s take on Dante the Devil Hunter.

DmC: Devil May Cry - Review

Posted by [ 4 months, 1 week ]

Guru Larry looks at the controversial reboot of Capcom’s beloved series.

Bloody Palace Mode to be Released as Free DLC for DmC

Posted by [ 4 months, 1 week ]

An old favorite will be back in the latest Devil May Cry game.

Theatrical DmC CGI Trailer Heads Online

Posted by [ 4 months, 2 weeks ]

I do not know about the Devil but the game has certainly left many a player crying and it has not even hit shelves yet.

Have Some Vergil Gameplay Footage, DmC Fans

Posted by [ 4 months, 3 weeks ]

Also, a few extra videos.

Capcom Puts Devil May Cry's Son of Sparda Difficulty Mode on Full Display

Posted by [ 5 months, 1 week ]

With just under an hour of footage to boot.

Bloody Palace Mode to be Released as Free DLC for DmC

Posted By about 4 months, 1 week ago

An old favorite will be back in the latest Devil May Cry game.

Theatrical DmC CGI Trailer Heads Online

Posted By about 4 months, 2 weeks ago

I do not know about the Devil but the game has certainly left many a player crying and it has not even hit shelves yet.

Have Some Vergil Gameplay Footage, DmC Fans

Posted By about 4 months, 3 weeks ago

Also, a few extra videos.

Capcom Puts Devil May Cry's Son of Sparda Difficulty Mode on Full Display

Posted By about 5 months, 1 week ago

With just under an hour of footage to boot.

DmC Gets Free ARG App & New Video that Explores Game's Combat System

Posted By about 5 months, 2 weeks ago

The devil (as always) is in the details.

Behind the Scenes of DmC: Devil May Cry

Posted By about 6 months, 1 week ago

The voice actors for Vergil, Mundus, and more share their thoughts.

Devil May Cry to Feature Dante's Brother Vergil in DLC

Posted By about 6 months, 1 week ago

With all the controversy of on-disc DLC by Capcom, it’s no surprise that they are sure to state that this upcoming DLC isn’t already waiting for us…

Latest DmC Trailers Continue to Show Off the Game's Potential

Posted By about 6 months, 1 week ago

Forget about the devil, the real question is will this game leave players crying once they actually get to play it?

8 Minutes of DmC: Devil May Cry Gameplay

Posted By about 6 months, 3 weeks ago

Capcom also announces new difficulty modes.

Check Out the Pre-Order Bonuses of Devil May Cry in Action

Posted By about 7 months, 2 weeks ago

Pre-order bonuses are the name of the game these days and they have been for sometime.

DmC: Devil May Cry Review

DmC: Devil May Cry Review

The opening hours of Dante’s reboot are rough. Half-naked women gyrate across the screen for no particular reason, while the new Mundus chews the scenery like it’s made out of candy. The old, embarrassing themes of evil big business are back from the ill-advised Devil May Cry 2, but the soundtrack seems to be trying to keep up with the times, leaning closer to aggrotech and electro-industrial than the black and death metal that has defined previous scores. As expected, every word out of the new Dante’s mouth is cringe-inducing.

Then something unexpected happens: It gets better.

PROS Accessibility, Combat
CONS Platforming, Technical issues, Social commentary, Angst
WTF?! Meningitis? Really?

It probably can’t be overstated that the alienating first act of Ninja Theory’s reboot seem to confirm everything the game’s detractors feared from the start. Far from the cool, self-assured Devil Hunter that originally slew Mundus, the raven-locked Nü Dante has all the charisma of a grease stain. The story trips over itself to explain every last detail of its world, seemingly unaware that it is mining themes and ideas already covered in everything from John Carpenter’s They Live to Futurama. It somehow even manages to botch a basic understanding of concepts like Wicca and Nephilim. In short, it would be too easy to give up on this title before it even begins.

The stinger is still the best technique.

If you can get past the clumsy exposition and bad haircuts of the first act though, DmC opens up into a rewarding hack ‘n’ slash experience. Once you unlock the game’s three main weapons and the two accompanying whips, the combat falls neatly into place. The original Devil May Cry was an aborted Resident Evil given second life with fighting game mechanics. The reboot forges its own path using two triggers to give the player access to three separate “styles” of play. There’s Rebellion, Dante’s trusty sword; Arbiter, a slow but brutally powerful weapon; and Osiris, a weaker tool for quick strikes and crowd control. The interplay between these is easy enough to grasp, but it’s the addition of the grappling hooks that cement the combat style. Just as Nero’s Devil Bringer gave DMC4 a unique gameplay gimmick, the introduction of two separate long-range grabs (one to bring you to enemies and one to bring enemies to you) crystallizes a novel combat system that is as accessible as it is satisfying.

Of course, the question of difficulty still needs to be answered. Admittedly, the default setting is noticeably more lenient than past entries. However, with a plethora of different modes to unlock and choose from, there is little point in mourning the death of challenge. Similarly, the loss of a dedicated lock-on feature seems like a train-wreck on paper, but it is pulled off with surprising fluidity. Channeling previous projects like Heavenly Sword and Enslaved: Odyssey to the West, Dante easily flits between attackers with a simple tilt of the analog stick, rarely ever hitting the incorrect target. The loss of target-specific moves is a necessary compromise, but there is no detectable drop in the quality of minute-to-minute fights.

She’s no trish or lady. Hell, she’s no Lucia.

Speaking of seemingly arbitrary changes, the classic upgrade system has undergone a variety of tweaks as well. No longer content to collect red orbs and spend them between missions and on the pause menu, Dante now has to stop by designated shopping kiosks to buy items and to exchange white orbs for individual attacks. This may seem like change for change’s sake, but the option to re-spec your abilities at no cost gives you the freedom to experiment with different techniques and play-styles. While some may lament the decreased aggression of foes (and their more obvious telegraphs), the fact remains that DmC‘s more forgiving nature does come with some benefits to the rest of the package as a whole.

For example, the streamlined design of the title creates fewer opportunities for exploration than the Capcom installments, and yet it contains a much more addictive sense of replay-ability. The scoring system allows for more wiggle room in getting a SSS Rank, but you still need to hunt down all of the “Lost Souls” and door keys to unlock optional challenges. These simple, finite goals beg for a run on each difficulty mode, which amounts to quite a bit of value over 20 missions. Throw in some strange and memorable boss fights and you have a surprisingly competent attempt at a genre which still hasn’t recovered from the cataclysmic brilliance of Bayonetta.

Certain enemies require specific weapons and strategies.

With all that said, there are some strangely sharp edges on some of the game’s more polished surfaces. The platforming is particularly egregious in its irrelevance, as it is seemingly emphasized despite an apparent lack of purpose. All of the sky-borne platforms and their ominous chains make for scenic backdrops, but navigating them is little more than tedious busywork. This isn’t helped by jumping and jump-boosting mechanics that occasionally refuse to work and the rare case of clipping right through a platform and into the abyss. Combine this with the drama-free chase sequences right out of Silent Hill: Downpour (just go forward to outrun the evil) and you are left with some underwhelming scenes in between the taut action. I also must report that the game crashed on me twice, although there is always a chance that such a failure lies at the feet of the hardware involved.

Another annoyance that comes and goes is the camera. While you thankfully have complete control over your view of the action the majority of the time, getting hit at the wrong moment or walking into certain areas will sometimes suddenly compel the camera to move of its own accord. This seems to be the game’s attempt to help you by re-framing the scene, but it almost always did more harm than good. It’s a relatively minor complaint in the grand scheme of things, but it did end up as a bigger issue than the much-feared 30 frames per second promised by the engine. The effect is barely noticeable unless you are looking for it, unlike the ludicrous dance you can force Dante to perform if you spin the left analog stick (Go ahead! You know you want to try it.)

Uh, is this spoilers?

You may have noticed that a good portion of this review has focused on mechanics and functional minutiae. While it is important to establish the way in which DmC differs from its predecessors, it is also inevitable that we would need to loop around to the style, tone, and aesthetic of the reboot, a.k.a. the most contentious aspect of the whole release. As previously established, the game is often an angst-ridden exercise in trying too hard to be dark and gritty, but it does occasionally get back to the roots of over-the-top spectacle and dumb, self-conscious humor. It never reaches Devil May Cry 3 levels of glory, but it is a serviceable attempt at forging a new path.

The best thing you can say for Ninja Theory’s art design is that it is consistent. Dante’s battle through Limbo may be full of worn tropes and hammy dialogue, but there is imagination to spare in the environment and monsters. The streets stretch and contract, monsters ooze and hiss, and all the while a strange red glow permeates the world, like an alternate version of Silent Hill from an 80′s music video. It’s an acquired taste, but one which grows on you over time. On the other hand, the same cannot be said of Vergil’s wardrobe….

How ya like me now?

It’s only January, but DmC: Devil May Cry may have already secured its place as the most controversial release of the year. 2013 may see other spin-offs, reboots, and developer changes, but it seems impossible to imagine any other property touching such a raw nerve within its fanbase. The reasons for this violent reaction have been clearly stated and reiterated time and time again, but we aren’t here to pass judgement on Capcom for its decisions–this is about one game, and its merits as an entertainment product.

As a third-person, stylish, character-driven, score attack action game, DmC is solid. It doesn’t break new ground or shake up any conventions, but once it comes into its own it is a reasonable amount of fun. Whether or not it is disrespectful of its source material is an argument for another day, but as a stand-alone video game it is a solid weekend rental or Steam sale bargain. However, its name remains redundant and goofy.

A copy of the game was purchased for review purposes and was completed in about 11 hours. The title was played on Xbox 360, but is also available for PS3 and PC.

Also, follow me on Twitter @austinyorski (please).

6/10

DmC: Devil May Cry - Review

Guru Larry looks at the controversial reboot of Capcom's beloved series.

DmC: Devil May Cry Review

The time of reckoning has arrived for Ninja Theory's take on Dante the Devil Hunter.

Sage Reviews: DmC

Stylish, superb, and other synonyms for the word 'good' that start with 's'.

DmC Devil May Cry Review - ZGR

Long Time Fans aren't all that happy about the new direction and look of Dante. Daniel gives his thoughts - DMC Devil May Cry Review - ZGR

DmC Devil May Cry in 5 Seconds

There's been a lot of controversy surrounding this reboot of Devil May Cry. How does it shape up? Allow Taylor to break it down in 5 short seconds.
  1. March 24, 2013 at 07:31pm
    In response to Article
    VN:F [1.9.21_1169]
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    @ ryuknight,hoodedwanderer, and anyone else who thinks that this reboot does justice to the series.

    As /v/ would say nice try of marketing the game guys. We are not buying it. Enjoy the game in peace but enough of this rubbish that DmC matches up in any way,shape, or form to the original series.

  2. January 21, 2013 at 10:57am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 3 votes)

    There are certainly flaws to be found like the red/blue enemies that can only be damaged by certain weapons,
    the neutered style point system,
    the overly excessive amount of platforming and the general tone of the game.
    But all that aside it’s still a reasonably solid hack n’ slash romp that I feel is worth my time.

  3. January 21, 2013 at 02:51am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 13 votes)

    Personally I don’t understand all the hate for this game, it isn’t perfect but certainly doesn’t deserve the backlash from the fans.

    Pros:
    +Better story that actually establishes characterization
    +AWESOME combat that is probably the most fluid it’s ever been
    +The Nephilim idea really worked well and establishes a better understanding of the power of Dante and Vergil
    +New devil trigger is a lot of fun to invoke and well worth the wait
    +The art design is unique and makes limbo look fantastic
    +Great replay value
    +Solid introduction to a new take on the series

    Cons:
    -Some disappointing boss fights
    -The social commentary is a bit heavy handed and doesn’t really fit with the story (seriously? what was up with the whole “Anonymous” characterization of the order)
    -Longish load times
    -Short! (but then again so was the entire series)
    -Some of the one liners are cringe worthy
    -Vergil was underused

    I understand that a reboot is controversial but DMC deserves a chance to become a great series. Ninja Theory treated the license with respect and I would love to see how this story progresses. It just makes me sick how so many fans are simply writing it off as “Too different, therefore bad”

  4. January 20, 2013 at 08:37pm
    In response to Article
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    Rating: +2 (from 6 votes)

    Frankly I hate all the debate surrounding this game, is there some level of merit on both sides, yeah, but it’s drowned out by a sea of vitriol. I like the game, regardless of what people say I will continue to like the game, it has rough edges, that’s to be expected.

    The game is more visually interesting (TO ME) because it does interesting things with otherwise pedestrian locations, DMC4 had nice looking levels, but considering it had pretty much 4 levels on repeat that’s not much. The character designs are a mixed bag, but I do like the overall aesthetic, I’m fine with the new design for dante rather than just the “DANTE 2.0″ design they went with for nero.

    The soundtrack is on par with other games in the series, but that’s hardly been a matter of contention among people, it has genres I like and the music is good and gets you pumped up.

    The platforming is bland, I will admit that, if Ninja Theory gets a sequel I hope they do more to make the platforming more interesting, the platforming in Enslaved was great, so I know that the devs can do it.

    • March 24, 2013 at 07:19pm
      In response to Basilisk1991
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      The game sold poorly so unless Capcom wants to piss off even more fans they would be wise either to kill the series or make DMC5 as they should done in the first fucking place.

      At least you’re not actively insulting the fans of the real Devil May Cry.

      I have yet to see any reasonable arguments ins support of this game.

  5. January 20, 2013 at 07:30pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 8 votes)

    Bleck, even Virgil’s design makes me want to puke.

    The demo was pretty fun overall, but if the writing is consistently like it was in the demo I’m gonna have to pass on this. Judging by your review I’d say that’s at least fairly on the money, so I’ll wait for Metal Gear Rising for my Hack and Slash quota to be met.

  6. January 20, 2013 at 11:17am
    In response to Article
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    Rating: -1 (from 17 votes)

    I will throw in my 2 cents just for shits and giggles.

    The comments i see like this one from my good friend Slyveria the Blistered thumbs cave troll(“I and many others who resent this game on principle have stated numerous times that if this was a new sub-series or a new character we’d be FAR less hostile towards.”) are all I need to completely disregard any hatred of this game.

    Essentially the argument against it being a good game is “but its different i don’t like it despite the fact it is a good game so therefor i will mindlessly hate it”

    Honestly how do you expect to be taken seriously when that is your position on something? And why the hell should developers listen to the whining of a bunch of children who wanted strawberry jam sandwiches again instead of trying raspberry in case they might like it?

    I will be the first to admit the game had flaws, no game is without them but they are being blown out of all proportion (a lot of the time by people who haven’t even played the fucking game)for no reason other than “hey this guy has black hair and is an utter cock”

    The funny thing is those complaining about Dantes Character traits in this game are proving themselves to be even worse than him with petty and nonsensical arguments about style or story without even talking about the core gameplay (presumably because i said before they have not even played it)

    I don’t even blame Ninja Theory for mocking fanboys in the game through easter eggs and cutscenes, the outcry and aggression from the gaming community was uncalled for and you deserve to be mocked for your ignorance.

    As for gameplay my main complaint was colour coded enemies and the lack of a decent lock on. Other than that even when i try really hard I cant think of anything else at fault with it, though, at a push i could say that later game when the enemy numbers are slimmed in favour of some fights with 3 or 4 hardcore enemies that can be annoying but really not worth moaning about due to the fact you can still pull off some nice chaining combos and kill with style.

    I guess my point is if we ever want to be taken seriously as a community of gamers we need to cut out this bullshit of pre-judging something before it is even released and then only pass judgment having played the game and do so honestly.

    • January 20, 2013 at 11:43am
      In response to KingWalrus
      VN:F [1.9.21_1169]
      Rating: +6 (from 10 votes)

      Sounds like asskissing to me buddy.

    • January 20, 2013 at 12:20pm
      In response to KingWalrus
      VN:F [1.9.21_1169]
      Rating: +9 (from 23 votes)

      Because I have standards beyond just “is it fun?” I like Django Unchained, but I don’t condemn Spike Lee for not seeing it because he doesn’t approve of the material in it. I think he should see it because I believe his opinion on the content of the movie is incorrect, but I don’t accuse him of trolling because he finds black-sploitation offensive. My opinion on DMC:DMC has best been summed up by Adam Sesslar “A good action game lost in a juvenile tantrum”. Juvenile tantrum seems to be the perfect description of most anti-anti-DMC:DMC comments as well which you are doing a fantastic job providing an example for.

      Also, way to completely undermine your credibility by dismissing my opinions as being the resident cave-troll. Surely you are an enlightened boy. I rarely make my attacks personal, something you certainly can not say. You, on the other hand, seem to only come to this site to troll me specifically.

      Yes, I do dislike it on principle. It could be the greatest hack and slash of all time. I do not care. I will not approve or support a pointless, immature, reboot that tromps on 10 years of history because Capcom wanted more western appeal. This wasn’t some long-forgotten game that needed a reboot or some struggling brand. DMC4 came out in 2008.

      Minimalizing a complex complaint to “Oh she hates it cause it’s different” just shows your willful ignorance of the situation or inability to understand a complex complaint. Why would I say it would be fine if it was a different character if I simply hated change? If I hated change I would complain about anything that wasn’t just a repeat of DMC3. Hell, if I hated change I wouldn’t have supported the game past DMC1. They aren’t giving me raspberry instead of strawberry, they’re writing “Fuck you” on my toast. Yeah, the toast and the jelly are fine, but you’re still telling me to go fuck myself.

      Maybe if we want to start being taken seriously as gamers, we should stop filling our games with strippers and pointless vulgarity to appeal to the teenage pocket miners and dismissing any complaint towards games we like as haters or trolling.

      Grow up.

      • January 20, 2013 at 09:02pm
        In response to Sylveria
        VN:F [1.9.21_1169]
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        I agree with you on a lot of what you say, and it winds me up that an obviously intelligent person such as yourself would blindly hate out of principle instead of seeing the good as well as the bad.

        Think about this for one second right. I agreed that there were flaws ok, the character of Dante is a petulant little wanker, we all know this. And Ninja Theory did mock the old school fan base, But the community gave as much as they got on that one, we started the war by simply hating BEFORE any of his main character traits came to light.

        How would you feel if you spent years planning and working on a project with the intention of selling it to the masses so they could enjoy it and then they start flooding you with hate mail because the protagonist now has black hair instead of white?

        I was as pissed off as the rest of you with the redesign and told myself I wouldn’t spend any money on it at all, however, I sucked up my pride and played the demo and was very impressed with what I found there gameplay wise and I felt it was something that deserved to be checked out.

        My point is if we just keep slamming devs for the bad and never reward them or comment on the good, how the fuck are they meant to know what we want, what we like and why we like it?

        That has always been my point, it was the same with the Mass Effect 3 fiasco, yeah the ending was utter garbage but we as a community went after Bioware and EA with nothing but hatred and rage and we were damn lucky they made changes despite that.

        And hey like i said on Larrys vid, you must have a short memory because our first encounter you came after me unprovoked and way more aggressive than I am towards you, a thing like that sticks with a person but I am willing, if you are to act like adults and discuss things properly from now on, bury the hatchet as it were.

        The thing is buddy this is a reboot for better or for worse and I will stand by that it is a solid action hack and slash adventure despite the fact the protagonist could have been done a bit better, having standards has a part to play sure, but we should also make more of an effort to be constructive and positive when it calls for it instead of being a community who will only ever talk about the negative aspects of the things we hold dear.

        The world right now is a cesspit and gaming is only now becoming more accepted in the mainstream as viable form of entertainment media up there with film and tv as far as storytelling goes. I ask you this, do we want the world to see us as a group of unenlightened moaning fools? Or do we want to show them we are better than that?

        • January 20, 2013 at 09:43pm
          In response to KingWalrus
          VN:F [1.9.21_1169]
          Rating: +2 (from 6 votes)

          Actually, I have to agree with you KW, I liked the game, that doesn’t mean I have no criticism of the game at all, just that they’re not so drastic as to ruin my ability to enjoy the game. The main issue I see when it comes to criticism from people is that they laser-focus on the bad and NEVER discuss the good, like with ME3, the game was mechanically great and the story was good……up until that disappointing ending, but most comments on the game boil down to “ME3 SUX BECUZE TEH ENDING WAS BAD!”, just vitriol, which isn’t helpful in the slightest, I’ try to avoid controversy like this because I hate having to put up with all the blind, mindless rage people tend to have whenever controversy like this comes up.

          If you want a good review that is rather critical but admits that the game is still quite good look at Angry Joe’s ME3 review.

          • January 20, 2013 at 11:02pm
            In response to Basilisk1991
            VN:F [1.9.21_1169]
            Rating: 0 (from 2 votes)

            Watch his DmC review too when it comes up on here, he nailed it once again.

        • January 21, 2013 at 04:04pm
          In response to KingWalrus
          VN:F [1.9.21_1169]
          Rating: +3 (from 9 votes)

          I’ve said numerous time that combat itself looks decent, though lacking compared to many of DMC’s genremates including its own forefathers, and the artistic style beyond the character design is striking and interesting.

          However, the game-play is not what sells me the game. For much the same reason I don’t like God of War because I don’t like Kratos, I don’t like the new Dante. Not just because he’s Not-Dante, but because he’s an amalgam of all the most obnoxious stereotypes of a western produced game protagonist. He’s dirty, he’s obnoxious, he’s perverse, he’s vulgar, he’s smug, he’s cocky, he’s kinda emo, and he looks like every other brown-haired, white guy to get featured on the box-art. The game is riddled with pointless vulgarity, obscenity, and generic grit. While visually striking, it is soulless and generic down to the plot of the game being a mish-mash of DM3, They Live, and Bush-era conspiracy theories.

          If THIS is the material that is getting gaming main-stream acceptance, I’d rather it go back to being under-ground and niche. I really don’t like the idea my hobby having the same tone and fan-base as awful teen movies. DMC3 and 4 may have been campy and stupid, but at least I didn’t feel I should be playing the game with my door shut.

          As far as the philosophical portion of your question pertaining to the world seeing us as moaning fools, I disagree. We are unsatisfied consumers. We are Coke drinkers after New Coke was launched. Is New Coke okay? It’s fine on its own, but we don’t like New Coke as much. And what happened when New Coke came out? People complained, people didn’t buy it, people petitioned and picketed and ranted and raved.. and this was all before the internet. You don’t see New Coke outside of a Brad Tries episode anymore, do you. And if I can’t have Coke Classic any more there’s plenty of other things I that taste just as good or better than New Coke and aren’t nearly as acidic.

          Concerning Angry Joe’s review.. I agree with what he says almost 100%, but I put a deeper weight on elements past the mechanical than he or most reviewers do.

          Additionally, this’ll be my last post on the topic of DMC;DMC. Been lovely debating it with people. I’ll buy it when I can get it for around $20 and can get the classic Dante skin.

    • January 20, 2013 at 11:51pm
      In response to KingWalrus
      VN:F [1.9.21_1169]
      Rating: +5 (from 9 votes)

      “Essentially the argument against it being a good game is “but its different i don’t like it despite the fact it is a good game so therefor i will mindlessly hate it””

      Not at all. Rather, the issue is that it is a reboot – a new version which is replacing what went before it. As such, it is only natural to look at the changes being made and assess whether they are a good thing, or are taking what we like and removing it.

      Many find the latter to be the case – that the new designs and writing look very much like a bad change, which takes the series in a direction we do not want it to go. Indeed, which takes the series in a direction very opposed to what we liked about it before.

      Now, this isn’t to say that there aren’t unreasonable people who say stupid things about the game without thinking about it or knowing what they’re talking about – this is the internet, there will always be people like that. But the overarching criticism here is perfectly rational and justified. Hell, I’m someone who hadn’t even played a single Devil May Cry game when this one was announced, but having played the entire series since then, I completely understand and agree with the thrust of the reaction to this one among longer-time fans. This reboot was unnecessary and the changes it makes appear to be taking the series away from what helped make it enjoyable before. I’m not going to support that, even if the game itself is good in spite of those changes due to the core gameplay remaining good (which appears to be the case, from everything I’m hearing second-hand and my own experience with the demo), because to do so would be to undermine whatever little chance may exist for the original series not to be superseded by this one.

      • January 21, 2013 at 07:42pm
        In response to Zevox
        VN:F [1.9.21_1169]
        Rating: -2 (from 2 votes)

        That’s a reasonable position you have taken and I find myself agreeing wholeheartedly with it, the criticism is totally justified as you say and I think we all pretty much loathe the new Dante.

        Was a reboot unnecessary? Perhaps, however if it had been done better the fact that it is a reboot would not really be an issue at all (thought people will always find faults).

        I guess what I personally would like to see in the next Devil May Cry is a complete overhaul of the characters, the dialogue and certain aspects of the combat i.e less of the colour coded enemies, a more challenging ranking system and a functional lock on. If those things are changed I think we have a great new series on our hands.

        • January 21, 2013 at 11:47pm
          In response to KingWalrus
          VN:F [1.9.21_1169]
          Rating: 0 (from 2 votes)

          “Was a reboot unnecessary? Perhaps, however if it had been done better the fact that it is a reboot would not really be an issue at all (thought people will always find faults).”

          Quite possible. I’ll readily admit there are reasons that a reboot could have been a good idea. The biggest one being Vergil. He was unceremoniously killed off in game 1 before anything about him was established, but then DMC3 came along and turned him into a fan-favorite character and a great rival for Dante. But after that there was nothing more they could do with him, since the game ended with him entering hell and trying to face Mundus, which is obviously meant to be what lead to him becoming the black knight he appeared as in DMC1.

          On the flip side though, in a series where hell is a literal physical place that characters have been to, it hardly stretches belief to think that they could bring a dead character back without a reboot.

          I do agree that if the reboot weren’t departing so drastically from the tone and style of the series it wouldn’t be a big problem, and there could be benefits to it, but it would still strike me as an odd choice.

  7. January 20, 2013 at 12:34am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 4 votes)

    I will get the game, just not at the moment, I’ll wait for a price drop or two.

    Though I do hope one day to fill this dark game with LUUUUIIIIIGHT!!

  8. January 19, 2013 at 06:24am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 9 votes)

    “but we aren’t here to pass judgement on Capcom for its decisions–this is about one game, and its merits as an entertainment product.”
    You can’t say that! Not with Capcom You obviously can’t say that. How many fucking times do we as consumers go through Capcoms shit from DLCs, glitched games and now a $60 30FPS on a console plus their reaction to fan feedback. This is no longer about whether it’s a good or bad game. this is about your right as a consumer to be not treated like a drug addict junkie or a piece of shit. What happens when Capcom decides to release games on the next consoles with 30FPS and probably have higher than a $60 price tag? what happens when they decide to release a new Mega-Man game except do the same thing this game and except fans to shut up? are they the only ones being guilty? no it’s also our fault because we as consumers should stop buying their games rather than regretting and complaining after buying their products when it’s obvious there is bound to be something bad.

    • January 19, 2013 at 01:21pm
      In response to Soliduz_Znake
      VN:F [1.9.21_1169]
      Rating: +2 (from 4 votes)

      Reboots aren’t really all that new. Mega Man X with Capcom anyone? Huge visual differences between Mega Man and Mega Man X. Tonally the games are a lot darker as one, X is also a lot more different than Mega Man is. And the original redesign for X was going to be Zero.

      Granted there are differences in the stories. The obvious one being that Mega Man X is a much better game than this one is. But the similarities between them are there as well. Mega Man 6 just came out and there was no announcement of a Mega Man 7 at the time (And you wouldn’t have gotten anything until 1995, 2 years after the release of 1993). Of which you had 2 Mega Man X games in between releases (And X2 wasn’t as good as X was). Many would think that Mega Man X was the only Mega Man you would get now. It makes me wonder that if Mega Man X was released in this day and age of the internet would have made a similar response this game did (My guess is yes considering your response).

      As for DmC, sales will say all probably. They might just go back to the original Dante design anyway. Look at the Ace Attorney series. They tried a new series with Apollo, but they gave up and went back to Phoenix Wright for the next few games.

      • January 19, 2013 at 02:54pm
        In response to Killsteal_Wolf
        VN:F [1.9.21_1169]
        Rating: +2 (from 2 votes)

        Next few games? We don’t even know for sure if that will be the case considering that they are still working on 5, and they had been mainly focused on the Layton/Wright crossover, as well as AAI2… Which still isn’t in North America.

      • January 19, 2013 at 04:04pm
        In response to Killsteal_Wolf
        VN:F [1.9.21_1169]
        Rating: +4 (from 12 votes)

        I’ve commented on this line of thinking a number of times, but I’m bored and my DS is charging, so I’ll do it again.

        I and many others who resent this game on principle have stated numerous times that if this was a new sub-series or a new character we’d be FAR less hostile towards. Megaman X was a new series. When X was made, after 6, Megaman Classic’s story had essentially ended. Wiley was finally captured and jailed. X’s story was on a new console, far flung in to the future. X did not claim he was classic Mega, X did not nullify Mega’s existence, world, and adventures as we knew them. It was a new saga with a new guy. The whole series was going to focus on Zero but Capcom didn’t want such a drastic change. I’d like to chalk new “dante” up to this same fear of risk and change, but I just think Ninja Theory wasn’t creative enough to have an original story and character. The plot being a blatant rip-off of They Live sorta leans toward the latter.

        DMC:DMC, on the other hand, says “The Dante you knew is gone, he never existed, nothing he did ever happened. This is how Dante really started out.” Unlike Megaman 6, DMC4 did not close the book on Dante and his associates. If anything, it asked A LOT of questions that were never answered and if this “new” DMC moves forward and the old one is essentially erased.

        I also think that most of us could say if this was an situation like Kid Icarus where the series had been left to sit on the shelf for 20 years, yeah, a reboot would be in order. But, DMC4 had only been out 3 years before this reboot was announced. This wasn’t some long forgotten series, this was a entry you can still easily find brand new copies of with characters who were still showing up in NEW games like MVC3 and Project X Zone.

        • January 19, 2013 at 10:27pm
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +2 (from 2 votes)

          Here’s the thing though, Capcom only rebooted the series so quickly because DMC 4 was met with lackluster and negative reception from the critics and fans. They thouht they series was starting to go stale so they rebooted it to try and give fresh life into the series.

          • January 19, 2013 at 10:43pm
            In response to hoodedwanderer
            VN:F [1.9.21_1169]
            Rating: +1 (from 5 votes)

            “Here’s the thing though, Capcom only rebooted the series so quickly because DMC 4 was met with lackluster and negative reception from the critics and fans.”

            That is factually inaccurate. DMC4′s reviews were largely positive – it has a score in the mid-80s on review aggregation sites like metacritic. Fan reaction was mixed, but hardly universally negative – certainly nothing compared to DMC2, which continues to this day to be the series black sheep.

            DCM4 was also the best selling entry in the entire series, making a reboot particularly baffling as, from a simple financial perspective, the series was doing better than ever for Capcom at that point.

        • January 19, 2013 at 10:38pm
          In response to Sylveria
          VN:F [1.9.21_1169]
          Rating: +3 (from 9 votes)

          “I and many others who resent this game on principle have stated numerous times that if this was a new sub-series or a new character we’d be FAR less hostile towards.”

          I know I would be, by far. Hell, if this were just some spin-off, it might be a day 1 buy for me. I’d still think that the main character’s design sucked and he seemed unlikable, but hell, I can say the same things about Kratos, and I still like God of War. Good gameplay can do a lot to overcome poor storytelling or characters in an action game, and if the demo is any indication, this game does at least have that.

          Instead, however, I’m actively avoiding putting any money towards this, in order to do what little I can to increase the odds of the original series returning. I’ll be giving the game a try in order to give it a fair shake, but by borrowing it from a friend who got it as a birthday gift recently, not by purchasing it, and I’m in no hurry to do even that.

      • March 24, 2013 at 07:23pm
        In response to Killsteal_Wolf
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Mega Man X is NOT a reboot you simpleton. The X series is its own continuity. Way to undermine your own point.

        Luckily the sale figures are now out.

        http://not-my-dante.deviantart.com/journal/Animal-Crossing-4-Tops-Devil-May-Cry-in-Sales-351531711

  9. January 19, 2013 at 02:31am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +3 (from 5 votes)

    Sounds like the gameplay is actually pretty decent even if the themes, story and characters don’t really resemble some of the previous DMC’s. I have not played this game yet and don’t really plan on shelling out sixty bucks one something that is at best, decent. I kind of regret paying full price for RE6 for all its mediocrity. I’ll just wait till it goes dirt cheap and have nothing else to play at the time.

  10. January 19, 2013 at 01:01am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +3 (from 17 votes)

    Well, everyone told us to stop judging the changes before the game came out, so I listened. Now that it’s out and I’ve seen it, can I go back to judging? I wasn’t proven wrong about anything I said – this is -not- the Dante I love; he’s even worse than DMC2.

  11. January 19, 2013 at 12:10am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -10 (from 28 votes)
    Show Comment
    • January 19, 2013 at 01:54am
      In response to hoodedwanderer
      VN:F [1.9.21_1169]
      Rating: +8 (from 20 votes)

      Considering that not a single one of the comments here say anything about “raping our childhood” and both comments saying the game is good – including your own – haven’t received a single vote at the time of this posting, it looks to me more like you’re simply being dismissive of people who disagree with you.

      • January 19, 2013 at 02:51pm
        In response to Zevox
        VN:F [1.9.21_1169]
        Rating: -1 (from 11 votes)

        And yet, every single of my comments on here is in the negative ratings category, even when I said that DmC is only about a 8/10 which makes it not as great as 1 and 3, I think it’s safe to say I’m pretty much right on this.

        Also, when I meant “raping our childhood” I meant that many of the fans feel like Ninja Theory is destroyig their cherished franchise with this game.

        • January 19, 2013 at 10:29pm
          In response to hoodedwanderer
          VN:F [1.9.21_1169]
          Rating: +1 (from 9 votes)

          “And yet, every single of my comments on here is in the negative ratings category”

          When you made that post and I my reply, that was not the case. I noted that very explicitly in that reply, in fact.

          “Also, when I meant “raping our childhood” I meant that many of the fans feel like Ninja Theory is destroyig their cherished franchise with this game.”

          That’s because they, and Capcom, essentially are. The game has been billed as a reboot to the series, meaning it is replacing the original series, and going forward this is what Devil May Cry with be. There may be some chance that the original series will be revived in the unforeseeable future, but barring awful sales forcing Capcom to rethink the wisdom of the reboot, that certainly won’t happen any time soon.

  12. January 18, 2013 at 11:41pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 8 votes)

    I have to agree wth Ryuknight, as I have the PS3 version and never experienced any of these glitches.

  13. January 18, 2013 at 11:28pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 8 votes)

    Ive quite enjoyed the new DMC sofar. Also the ps3 version is far better then the 360 version you reviewed. Havent had any control issues or glitchs yet. DMC as a series just plays better on a ps controller. Still love the old games but ninja did a decent reboot.

  14. January 18, 2013 at 10:29pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 11 votes)

    I actually thought Ninja Theory did a really good job with this game, at most a 8/10 for me.

  15. January 18, 2013 at 08:28pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 5 votes)

    Probably the last major Controversial thing Capcom has to deal with now. At least Remember Me should not be anywhere near as controversial (Well… at this time in point, something insane has to happen for that to be the case.)

    Is it fair though to say that this game is better than DmC4 though? I feel that way, this one doesn’t have the “Play through the game again” problem that game does, that’s for sure.

    Also, no On Disc DLC at all. That’s a plus now, isn’t it? Angry Joe, take notes.

    Well, give it a few months and maybe the DmC complaining will die down. Probably when the next Controversial game comes out. Be that either Dead Space 3 for putting another nail into the Survival Horror Coffin. Or The Walking Dead Activision Shooter game Sucking/Is Mediocre but it somehow goes and sells a stupid amount, possibly more than the Telltale game, but lets just hope that doesn’t happen, it won’t right? The Bro-Gamer Casuals aren’t THAT dumb now, are they?

    • January 18, 2013 at 08:56pm
      In response to Killsteal_Wolf
      VN:F [1.9.21_1169]
      Rating: -2 (from 4 votes)

      “Also, no On Disc DLC at all. That’s a plus now, isn’t it? Angry Joe, take notes.”

      Has that been confirmed? If so, good on them. It’d be very nice to have an example of a company actually taking criticism and making an appropriate change because of it like that.

    • January 18, 2013 at 09:26pm
      In response to Killsteal_Wolf
      VN:F [1.9.21_1169]
      Rating: +3 (from 13 votes)

      The development process that lead DMC4 to being what it was with the “play it again backwards” and the stupid dice time-waster levels is a very interesting story if you’re curious about that sort of thing. More interesting than, “Hey can you grit this up for the round-eyes, Tameem-san?” anyway.

      • January 19, 2013 at 10:55pm
        In response to Sylveria
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        Rating: +2 (from 2 votes)

        I’ll bite: what exactly was it that resulted in DMC4 having those baffling design decisions in the second half?

  16. January 18, 2013 at 08:25pm
    In response to Article
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    Rating: +6 (from 10 votes)

    “She’s no trish or lady. Hell, she’s no Lucia.”

    Ouch. I wasn’t expecting much of this game’s writing given what I saw in the trailers and demo, but comparing the new female lead negatively to Devil May Cry 2? That’s harsh.

  17. January 18, 2013 at 08:05pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +12 (from 24 votes)

    Funny thing I’ve seen reading various comments on reviews and such of DMC:Over-compensating, people complaining about the reviews having spoilers. I sit there reading and I think to myself, “Um… I know all this stuff happened and I didn’t even play the game.” Do you know why I know all the “twists” and the outcome of the game? Cause Crapcom and Ninja Theory blew it all over the trailers and press releases. If you had even a mild interest in DMC pre-launch you knew Dante’s story, the villain, the conditions of the world, Virgil’s story and how he was going to betray you.

    I still am increasingly amused by the fact that I’d have probably gotten this game if it had any other name and Ninja Theory wasn’t spitting in my face and telling me to like it from the day the game was announced. Though, the main character being a totally unlikable dick written by someone with a definition of “cool” resembling what a 13yr old suburban white kid who listens to gangster rap circa 1999 would consider cool may still be enough to put me off.

    Oh, question relevant to the actual gameplay. How frequently do you run in to enemies that force you to use a certain weapon against them? It seems like a very poor design choice since part of the draw of this type of game is finding a weapon you enjoy using and getting proficient in it. Certainly sometimes you encountered situations where one may be better than others, but it was rarely compulsory outside of scripted segments. Forcing you to use one you dislike, and likely haven’t bothered leveling up due to this fact, in-order to go forward could really detract from the joy of the game if you are frequently forced to use, for example, the Arbiter weapon and you dislike slow weapons, as I do.

    • January 18, 2013 at 09:11pm
      In response to Sylveria
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      Rating: +3 (from 3 votes)

      Well, some enemies glow either white or red, which means that you have to use either your angel or demon powers to kill them. Thing is, each mode gives you 2 weapons so you’re not stuck in using one weapon against them. You can’t use your guns while you’re in one of those modes because the gun button turns into the grapple button. Angelic weapons are faster and weaker, but good for crowd control while demonic weapons are slower, stronger and focus on single enemies.
      Those enemies are not that common, you fight some every now and then, but nothing too annoying. At least on the normal difficulty.
      As for other enemies that are easier to take down with other weapons, it’s true. Take shielded enemies for example. You can either try to circle around them and swing at them with whatever weapon you want, or you can break their shield with the Arbiter. But that’s in most games, some enemies are easier to kill with some weapons than with others.

      • January 18, 2013 at 09:30pm
        In response to Necrid
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        That’s not as terrible as it initially sounded. Still, it seems arbitrary, needlessly convoluted and restricting. But, Ninja Theory does have this weird fascination with making you use all your weapons whether you want to or not like they’re a little kid jumping up and down that wants to show you his neat new toys.

    • January 18, 2013 at 09:36pm
      In response to Sylveria
      VN:F [1.9.21_1169]
      Rating: +1 (from 11 votes)

      You know it’s funny I remember at one point that I was going to give this game a chance but after catching wind of the total disrespect that Ninja Theory was doing to the DMC fanbase that was all I needed to not like it again.

      • January 18, 2013 at 10:28pm
        In response to TickTockCroc
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        Rating: +1 (from 9 votes)

        What disrespect?

      • January 19, 2013 at 12:06am
        In response to TickTockCroc
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        Rating: +2 (from 4 votes)

        I’ve only heard about this second hand as well. What things did they do to disrespect the fanbase? Can you give a link or something? All I know about is the in-game trolling about Dante’s appearance, which is just ironic given that they’ve already announced normal Dante as a DLC costume.

        • January 19, 2013 at 12:12am
          In response to pkingdom
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          To be honest, I’d be more inclined to call out Ninja Theory on the “disrespect” if they weren’t the bigger men in the equation.

          After all the ridiculous “hate-dumb” that spewed from the “fans” of the original DMC games, Ninja Theory would have to sacrifice virgin puppies to the lust god Cubust before I even consider them as the “offending party” at this stage.

          • January 19, 2013 at 01:03am
            In response to Viredae
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            Rating: 0 (from 4 votes)

            I’d say both parties are at fault, the fan outcry was a little too mean-spirited, but Tameem insulted the fans of the old games and the old games in general.

        • January 19, 2013 at 03:36pm
          In response to pkingdom
          VN:F [1.9.21_1169]
          Rating: +4 (from 14 votes)

          After the initial “My name is Dante!” trailer Tameem publicly stated that he thought the old games were stupid and his direction was better and cooler, that Dante was uncool and would “…get laughed out of a bar”, that Japanese games in general were dumb, and that the “fans” wanted his new “vision” of Dante and DMC even if they wouldn’t admit it.

          And I’m not using the word “cool” to be brief or smug or generalize. He based this entire reboot on his idea of what is “cool” and that what the people who had been supporting the series for 4 installments didn’t know what “cool” was. Tameem’s definition of “cool”, btw, is a white guy with short, brown hair who smokes, doesn’t care about his appearance, and uses frequent vulgarity. His words, not mine.

          And then there was the early publicity photos which show Dante was modeled to look almost identical to Tameem himself. He has since undergone redesigns.

          And Zig, no fans are at fault here. No one was injured, no letter bombs were mailed. The potential consumers expressed their dissatisfaction, the developer, in turn, gave them the finger and is still doing it at every opportunity. Ninja Theory is not being the bigger man when they put in “easter eggs” which blatantly antagonize the former fan-base. They’re still poking the bear.

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