Dragon`s Dogma

Players: 1 Offline Player
Publisher: Capcom
Genres: Action, RPG
Release Date: May 22, 2012
Developer: Capcom
MSRP: $59.99
Platforms:
A new legend is born in this epic open-world adventure. Take on the role of the Arisen, a legendary hero, in a land haunted by a fearsome, all-powerful dragon. As you fight your way to protect your homeland, you'll gain companions, make enemies, and find yourself tied to an even deeper mystery....

Pawns come in all shapes and sizes, which does make some of them pretty to look at… well, some of them.

The Pawn system, however, has some drawbacks. For starters, Pawns become useful for players when they give you hints regarding the games numerous quest lines, exposing the weaknesses of monsters, and having knowledge of the in game world. So, a Pawn without quest or monster knowledge would be weaker in terms of helpfulness in the field. It is also easy to exploit the game through the Pawn system; having a friend or two who power-games their pawn up to level 51, while your Arisen is only level 10, effectively breaks the game. Capcom tried to balance this out by having higher level Pawns be rentable for a price, but anyone on your friend list gives you a Pawn for free, regardless of level, so borrowing Pawns can lead to an easy, exploitable game.

And because of the importance of the Pawns in combat, party balancing, giving information to the player, and effectively solving quests just by asking them, Pawns become more important to the game than the Arisen is. Creating a balanced party of super-powered Pawns will allow you to pretty much walk all over any challenge you face, so your arisen can sit back while the Pawns do all the work. So this over-reliance on Pawns becomes a winning strategy for the long run in Dragon’s Dogma, especially if you have friends who are quick to optimize their Pawns’ builds.

Boss fights against chimera, griffons, and dragons have moments of real tension to them.

Dragon’s Dogma is also plagued by a number of questionable design choices outside of the combat and the pawn system. The biggest offender is an archaic save system right out of Dead Rising, giving you one save slot for your entire game. Coupled with an auto-save system every time you enter or leave a zone, it makes some quest lines, particularly those of the escort variety, a complete chore to get through. The inventory system is another problematic aspect; despite categorizing the hundreds of items that can be collected and combined in Dragon’s Dogma into five different sections, the sheer amount of clutter that can accumulate over time is astounding to sift through without constant management.

Another major design issue for some would be the lack of a fast travel system, at least, a simple one. Instead of fast-traveling automatically to major cities or locations on the game map, only a specific item, one that is rather uncommon in the game, to fast travel to the games sole major city. So it becomes a one-way ticket to safety in a pinch to either liquidate loot or to pick up new quests. Some may see this as a weakness, but I must admit I enjoyed the extra challenge it gave the game. It made combat more life-threatening, especially during boss fights, something that most RPGs today fail at.

Dragon’s Dogma is not the prettiest game to look at, but aesthetically the game does real well at making the world believable. Each field has their own flavor to it, each mountain side their own secrets to uncover. You also have a number of abandoned way castles and underground tunnels to explore, allowing a variety of location set pieces that give the world of Granys its unique flavor. The monsters follow the palette swap school of design to create the illusion of different enemies, but overall that is a nitpick complaint.

A lot of options to customize, at least. Too bad not all of it fits.

The biggest issue however is the lack of a coherent art style between all of the game elements. The world is clearly English-fantasy inspired, so most of the characters and designs in Dragon’s Dogma are slanted towards a more western-style. But every once and a while, a more anime-inspired character pops up, right down to the spiky hair and doe-eyes. It also doesn’t help that character customization allows you to make anime inspired Arisens , as well as elves, dwarves, and even children, if you want to go that route. But the huge amount of options makes the art style inconsistent for each game. No elves or dwarves exist in the world of Granys, with the exception of custom created characters, so having a 12 year old elven Arisen with spiky green hair and doe eyes, with a stout, axe-wielding Pawn as a Gimli clone becomes a jarring sight that is completely out of place.

As for the overall sound of the game, the only characters with a remote personality are the Pawns, who pretty much shout the same scripted lines every five minutes. Your Arisen is mute and most of the faux French and English accents you hear become grating over time. Capcom also went the old English route in the game’s language, which does give the world a more ancient feel if you can sift some through cringe-worthy dialogue deliveries. Music is also strangely absent throughout most of the game, only really flaring up during combat, boss battles, and cutscenes. Thankfully, the opening song by band B’z is not present anywhere else in the game. Don’t get me wrong, the song is catchy and I wouldn’t mind listening to it on rotation on my iPod, but it just doesn’t feel like a song that belongs to Dragon’s Dogma.

And in the end, that is the games sole weakness. Despite the craft and care put into a nearly five-year project, the Frankenstein monster that is Dragon’s Dogma buckles under its weight in a taciturn display of mediocrity. Undoubtedly some role-playing fanatics will enjoy the difficulty of combat, the hours of preparation and customization, and an expansive game world to explore. But several crippling design choices, the lack of a coherent storyline, and the potential for game-breaking by exploiting the Pawn System makes Dragon’s Dogma a hard sell for anyone itching for something new.

The game was purchased for review and played on the Xbox 360 for a total of 42 plus hours. The game has over 100 hours of content included.

6/10

Dragon's Dogma Review

Taking ideas from its contemporaries, this Frankenstein monster of features makes Dragon's Dogma a misshapen, shambling figure, one that apes several sources but never truly meshes together.
Pages : Page 1 Page 2
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Robert G.

All around gamer, teacher, historian and writer, making his home at Blistered Thumbs.

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  1. June 11, 2012 at 09:42pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “The change was jarring, one that I did not expect when I first heard it. But after playing Dragon’s Dogma in depth, and reflecting on the game as a whole, it became apparent that this sudden musical change was a precursor to the game ahead.”

    Remind us to never let you review Ys (which would admittedly fall more under Taylor’s area, but still).

    • June 11, 2012 at 10:10pm
      In response to Midboss
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I played the Ys games before. I admit I like them a lot more than Dragons Dogma on a grand scale of things.

      • June 11, 2012 at 10:45pm
        In response to Robert G.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Ah. I just personally like the opening and the absurd customizations. Better than Skyrim’s boring choices of ugly and uglier.

        Well, I do agree with your overall assessment, having played only the demo. Though, at least in Demon’s Souls I felt that I had to approach things with caution… I just jumped on the Chimera’s head and started stabbing it in the face until it died. No strategy… Just latch, stab, repeat.

        • June 11, 2012 at 11:03pm
          In response to Midboss
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          I actually tried that, it threw me off and killed me…
          The opening is a lot better than Skyrim’s though, no question there.

          • June 12, 2012 at 11:35am
            In response to Robert G.
            VN:F [1.9.21_1169]
            Rating: 0 (from 0 votes)

            Maybe they improved the AI from the demo? I don’t know, but I’ll eventually buy it and see for myself how the entire game feels. Probably used. I’m still upset over Mega Man Legends 3.

  2. June 11, 2012 at 08:11pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ll admit I’m interested in the game, but I think I’ll be waiting until the inevitable “Ultimate Dragon Slaying Warrior” edition comes out. Will at least give me time to clear my very long backlog

  3. June 11, 2012 at 08:03pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    Wow, I liked this game a -lot- more than you did. I’d give it an 8 myself. I don’t get why you keep harping on things “not fitting the tone”; this game isn’t a western RPG, it’s a combination of that and JRPG, so you’re wrong on the style thing.

    I agree with you on some of the other points. And this game certainly isn’t one you play for the story. The gameplay is pretty exciting and incredibly fun, though, and I wouldn’t mind seeing this type of combat appear in other, deeper RPGs, like perhaps a Final Fantasy or Dragon Age title.

    • June 12, 2012 at 04:47pm
      In response to Shadowflame66
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I would like to clarify that for me, a 6 is not a bad score. It’s just average in what it does, and while it does some things well it is hard to ignore the eventual grind that occurs in this one.

      As for the whole not a Western RPG thing, that I find is incorrect, because its design philosophy emulates that style of RPG more than a Light RPG does. Basically, open world, lack of story, power fantasy vs a linear, controlled environment and story heavy.

  4. June 11, 2012 at 04:26pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Capcom eh? Think I’ll wait for Ultimate Dragon’s Dogma Arisen Edition to come out. Kinda curious what they have locked away as on-disc DLC to since they already admitted they have some on there.

    Though, this is probably the last Capcom release that’ll be a complete game instead of having major, essential chunks cut out to be sold as DLC.

  5. June 11, 2012 at 02:58pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    After playing through the game and then playing through a New Game +, I found it to be a pretty much average action RPG. If they fix the frame-rate issues, Increase enemy levels for New Game + and give an option to staple the pawns mouths shut then This could be a great game. Oh and it could use some good DLC with new areas not on the main map.

    • June 11, 2012 at 03:48pm
      In response to Eagle7D8
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      OH eagle..didn’t you get the memo? There’s already (D)isc (L)ocked (C)ontent ready to be exploited/delivered by capcom sometime later. So no worries..this is Capcom. It’s guaranteed to be DLC whored to death. :D

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Meet the New Enemies of Dragon's Dogma Dark Arisen Expansion

Posted by [ 3 months, 1 week ]

A new boss is called the Gore Cyclops. Well, doesn’t he sound pleasant….

Dragon's Dogma Getting Hard Mode, Speedrun Mode, and "Dark Arisen" DLC

Posted by [ 8 months ]

Free DLC from Capcom? I’m as surprised as you are.

Dragon's Dogma To Recieve Easy Mode With Free Patch & New Demo

Posted by [ 9 months, 3 weeks ]

Something new is coming to Dragon’s Dogma and it will not even cost you a penny.

Dragon's Dogma Review

Posted by [ 11 months, 1 week ]

Taking ideas from its contemporaries, this Frankenstein monster of features makes Dragon’s Dogma a misshapen, shambling figure, one that apes several sources but never truly meshes together.

Capcom Senior VP Discusses Possible Removal of On-Disc DLC

Posted by [ 1 year ]

Too little, too late?

Dragon's Dogma Launch Trailer is Go

Posted by [ 1 year ]

The final Dragon’s Dogma trailer has arrived to usher in the game’s launch in style.

Two New Dragon's Dogma Videos Show Off Multiplayer, NPCs, & More

Posted by [ 1 year ]

Check out the latest examples of Dragon’s Dogma in action.

Dragon's Dogma Video Preview

Posted by [ 1 year ]

Check out the official BT video preview of Dragon’s Dogma before the game hits the shelves later this month.

Latest Dragon's Dogma Trailers Brings Focus to Enemies

Posted by [ 1 year, 1 month ]

Two new trailers have hit for Capcom’s upcoming open-world action RPG and both focus on the enemies players will encounter.

Parts 3 & 4 of Dragon's Dogma Progession Video Series Released

Posted by [ 1 year, 1 month ]

Progression continues to be the name of the game with the final two episodes in the Progression video series for Capcom’s upcoming epic open world action RPG Dragon’s Dogma.

Meet the New Enemies of Dragon's Dogma Dark Arisen Expansion

Posted By about 3 months, 1 week ago

A new boss is called the Gore Cyclops. Well, doesn’t he sound pleasant….

Dragon's Dogma Getting Hard Mode, Speedrun Mode, and "Dark Arisen" DLC

Posted By about 8 months ago

Free DLC from Capcom? I’m as surprised as you are.

Dragon's Dogma To Recieve Easy Mode With Free Patch & New Demo

Posted By about 9 months, 3 weeks ago

Something new is coming to Dragon’s Dogma and it will not even cost you a penny.

Capcom Senior VP Discusses Possible Removal of On-Disc DLC

Posted By about 1 year ago

Too little, too late?

Dragon's Dogma Launch Trailer is Go

Posted By about 1 year ago

The final Dragon’s Dogma trailer has arrived to usher in the game’s launch in style.

Two New Dragon's Dogma Videos Show Off Multiplayer, NPCs, & More

Posted By about 1 year ago

Check out the latest examples of Dragon’s Dogma in action.

Latest Dragon's Dogma Trailers Brings Focus to Enemies

Posted By about 1 year, 1 month ago

Two new trailers have hit for Capcom’s upcoming open-world action RPG and both focus on the enemies players will encounter.

Parts 3 & 4 of Dragon's Dogma Progession Video Series Released

Posted By about 1 year, 1 month ago

Progression continues to be the name of the game with the final two episodes in the Progression video series for Capcom’s upcoming epic open world action RPG Dragon’s Dogma.

Latest Dragon's Dogma Trailer Continues Focus on Character Progression

Posted By about 1 year, 2 months ago

Dragon’s Dogma, Capcom’s big bid to enter the open-world action-RPG market, is due out this May and in the meantime the company has released new trailer for gamers to enjoy.

Newest Dragon's Dogma Trailer Features Drake in Action

Posted By about 1 year, 2 months ago

Capcom’s big bid to stake out a piece of the gigantic open world, action-RPG aka Dragon’s Dogma is only a scant few months away from release and Blistered Thumbs has the latest trailer for everyone to check out.

Dragon’s Dogma Review

Dragon’s Dogma Review

When first booting up Dragon’s Dogma, the title screen begins with a lovely piano motif, slow and steady, playing in the background. The motif has a somber mood to it at first, before picking up after a few seconds into a more, fuller score. But, after a minute, the piano is replaced with an electric guitar, and that same motif serves as the base of a J-rock song that could be found at the front of most anime shows.

The change was jarring, one that I did not expect when I first heard it. But after playing Dragon’s Dogma in depth, and reflecting on the game as a whole, it became apparent that this sudden musical change was a precursor to the game ahead. Taking ideas from its contemporaries, from Demon Souls to Monster Hunter, this Frankenstein monster of features makes Dragon’s Dogma a misshapen, shambling figure, one that apes several sources but never truly meshes together.

PROS The Pawn System, amazing gameplay.
CONS The Pawn system, incoherent plot and art style, questionable design choices all around.
WTF?! Every boss battle pretty much.

Dragons Dogmas has you star as the “Arisen”. Like every other unlikely chosen one, the Arisen starts out as a fresh faced innocent in a small fishing village, until a Dragon Swoops down, plucks your heart from your chest, and eats it, while you stare down the beast eyes-wide by the sight of it devouring your organ.

And yes, that is not our WTF moment.

I am pretty sure this is not how open-heart surgery works…

After the dragon dines on your inner man meat, you awaken as the Arisen, a character that must now go on a journey to kill the dragon before the world ends. This plot doesn’t really go places until the last act, where a surprising twist changes the game for the better, in my opinion. But those looking for a deep, or even coherent story line will be highly disappointed.

At its core, Dragon’s Dogma is all about the gameplay. Many of the games elements are fairly similar to other games in the action RPG genre. Take Monster Hunter, for example. One of the most vital actions you can do in Dragons Dogma is to horde items found out in the field, stocking up on tons of herbs, oil flasks, mushrooms and cyclops tusks to combine and create new, more powerful items. So right off the bat, preparation is as vital, if not more important, than finding a higher level weapon or piece of armor.

Combat is also a mix between Demon Souls and Monster Hunter. You have a light and heavy attack you can button mash to death with enemies, and you can customize your primary and secondary abilities based on your class. The aptly named striders, for example, can plunge a hail of arrows from a distance and then get close with a pair of daggers, while a mage can shoot off magic missiles or take the time to conjure up a massive whip of lightning.

Combat is easily the best aspect of the game. Despite the mix of flavors bringing things together, Dragon’s Dogma has just enough customization to make combat varied, allowing a fair degree of flexibility on your preferred play style, especially as you move on to the advanced or hybrid classes. Whether it is up close and personal or from afar, Dragon’s Dogma compensates each class to make them fun to play in the thick of the fight.

Goblins, the runts of the fantasy world. I bet these guys are easy to kill… sometimes.

And topping all of this off is the crown jewel of Dragon’s Dogma, the boss battles. Be it a roaming Chimera in a thin woodland, or a scripted boss battle against a Hydra, Dragons Dogma pulls out all the stops in making the boss fights as dynamic as Shadow of the Colossus. Each creature you fight has a strength and weakness, and using various tricks and abilities becomes the key to exploiting them to your benefit, making these boss fights feel even more epic than taking down a dragon in Skyrim.

Of course, you will not be alone in your quest to slay the dragon. Accompanying you are Pawns, described in game as otherworldly sojourners who only follow the orders of the Arisen. In game, the Pawns are used to create a balanced party of four, and the only way to create that balanced party is to borrow pawns from friends and strangers online. Working like the hint system in Demon Souls, Dragons Dogma attempts to emulate the system by creating active, custom made avatars for the player to use, adding a degree of connectivity with friends online while playing a single player game.

6/10

Dragon's Dogma Review

Taking ideas from its contemporaries, this Frankenstein monster of features makes Dragon's Dogma a misshapen, shambling figure, one that apes several sources but never truly meshes together.
Pages: Page 1 - Page 2
  1. June 11, 2012 at 09:42pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “The change was jarring, one that I did not expect when I first heard it. But after playing Dragon’s Dogma in depth, and reflecting on the game as a whole, it became apparent that this sudden musical change was a precursor to the game ahead.”

    Remind us to never let you review Ys (which would admittedly fall more under Taylor’s area, but still).

    • June 11, 2012 at 10:10pm
      In response to Midboss
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I played the Ys games before. I admit I like them a lot more than Dragons Dogma on a grand scale of things.

      • June 11, 2012 at 10:45pm
        In response to Robert G.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        Ah. I just personally like the opening and the absurd customizations. Better than Skyrim’s boring choices of ugly and uglier.

        Well, I do agree with your overall assessment, having played only the demo. Though, at least in Demon’s Souls I felt that I had to approach things with caution… I just jumped on the Chimera’s head and started stabbing it in the face until it died. No strategy… Just latch, stab, repeat.

        • June 11, 2012 at 11:03pm
          In response to Midboss
          VN:F [1.9.21_1169]
          Rating: 0 (from 0 votes)

          I actually tried that, it threw me off and killed me…
          The opening is a lot better than Skyrim’s though, no question there.

          • June 12, 2012 at 11:35am
            In response to Robert G.
            VN:F [1.9.21_1169]
            Rating: 0 (from 0 votes)

            Maybe they improved the AI from the demo? I don’t know, but I’ll eventually buy it and see for myself how the entire game feels. Probably used. I’m still upset over Mega Man Legends 3.

  2. June 11, 2012 at 08:11pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ll admit I’m interested in the game, but I think I’ll be waiting until the inevitable “Ultimate Dragon Slaying Warrior” edition comes out. Will at least give me time to clear my very long backlog

  3. June 11, 2012 at 08:03pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    Wow, I liked this game a -lot- more than you did. I’d give it an 8 myself. I don’t get why you keep harping on things “not fitting the tone”; this game isn’t a western RPG, it’s a combination of that and JRPG, so you’re wrong on the style thing.

    I agree with you on some of the other points. And this game certainly isn’t one you play for the story. The gameplay is pretty exciting and incredibly fun, though, and I wouldn’t mind seeing this type of combat appear in other, deeper RPGs, like perhaps a Final Fantasy or Dragon Age title.

    • June 12, 2012 at 04:47pm
      In response to Shadowflame66
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I would like to clarify that for me, a 6 is not a bad score. It’s just average in what it does, and while it does some things well it is hard to ignore the eventual grind that occurs in this one.

      As for the whole not a Western RPG thing, that I find is incorrect, because its design philosophy emulates that style of RPG more than a Light RPG does. Basically, open world, lack of story, power fantasy vs a linear, controlled environment and story heavy.

  4. June 11, 2012 at 04:26pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Capcom eh? Think I’ll wait for Ultimate Dragon’s Dogma Arisen Edition to come out. Kinda curious what they have locked away as on-disc DLC to since they already admitted they have some on there.

    Though, this is probably the last Capcom release that’ll be a complete game instead of having major, essential chunks cut out to be sold as DLC.

  5. June 11, 2012 at 02:58pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    After playing through the game and then playing through a New Game +, I found it to be a pretty much average action RPG. If they fix the frame-rate issues, Increase enemy levels for New Game + and give an option to staple the pawns mouths shut then This could be a great game. Oh and it could use some good DLC with new areas not on the main map.

    • June 11, 2012 at 03:48pm
      In response to Eagle7D8
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      OH eagle..didn’t you get the memo? There’s already (D)isc (L)ocked (C)ontent ready to be exploited/delivered by capcom sometime later. So no worries..this is Capcom. It’s guaranteed to be DLC whored to death. :D

Leave a Comment

You must be logged in to post a comment.

Dragon's Dogma Video Preview

Posted in Blistered Thumbs Official [ 1 year ]

Check out the official BT video preview of Dragon’s Dogma before the game hits the shelves later this month.

Dragon's Dogma Video Preview

Posted by [ 1 year ]

Check out the official BT video preview of Dragon’s Dogma before the game hits the shelves later this month.