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  1. November 15, 2012 at 08:11pm
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    “You can use the touch screen” And smear and scratch the hell out of it? They could just integrate it already instead of shoving their hands in our pockets for money with the CPP. Games would use it if they put it there.

  2. July 02, 2012 at 03:27am
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    Not many current titles on the 3DS use a 2nd analog stick true.
    I agree that it’s possible to get by without a 2nd analog stick.
    But I agree with many gamers that the 3DS SHOULD have one.
    Most games of the past 2 generations of gaming have used it more and more. It’s always felt like a more fluid way to control the camera or aim in a 3D environment.
    The touch screen is an ok substitute, but it just feels…off. It feels like I’m trying to play Mario on NES with the A and B buttons reversed

  3. June 30, 2012 at 03:28am
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    Nintenboy, what’s wrong with you? Second analogue stick just came out, there are games coming out that work way better with it.

    What about Kid Icarus? Needs second analogue stick.
    Resident Evil: Revelations? Needs second analogue stick.
    Kingdom Hearts? Dynasty warriors? NEED SECOND ANALOGUE STICK.

    If you have noticed, those series are popular, people PLAY them and will buy them, so your argument about there not being games with support of second stick doesn’t hold up. Not to mention, Nintendo released second analogue stick monstrosity! That shows that even they understand that their console would work better with it.

  4. June 28, 2012 at 08:19am
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    And why arent there that many games that use the second analog stick? BECAUSE THE CONSOLE DOSEN’T HAVE A SECOND ANALOG STICK. Jesus allmighty, you’d think this would come up on anyones tought process. And PSP not having a second analog stick was an issue, the camera controls on most games on PSP were pretty wonky at best. At worst they were a nightmare.

  5. June 28, 2012 at 07:51am
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    To be honest, when I look at the 3DS XL I don’t think it’ll be that much “better” a system than the 3DS. Big screen comfortable for bigger people. Also heavier. *shrug* Better for me, but overall it’s “meh.”

    The second analog stick issue is over-rated because there is another, more important issue, at least for me. Backwards compatibility for DS games. Netflix and the few 3D titles I’d pick up aren’t enough to sell me on an XL, but great backwards compatibility to that HUGE DS library would.

  6. June 27, 2012 at 03:46pm
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    Unfortunately, Hataz gotta hate and Bitches gotta bitch and the internet gives’em all a voice. I think most people have their panties in a bunch because they bought the original 3DS and they feel burned now since the bigger, brighter, better system is on the horizon. I’m psyched to pick this up with Fire Emblem, which I’m sure will ‘not’ need a second analog stick. :P

  7. June 27, 2012 at 07:09am
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    I’ve not got the biggest hands in the world, but even I find the standard size DS consoles very small and uncomfortable to use for extended periods. The DSi XL was an awesome console, the perfect size for me and was much more comfortable to hold. The screens are not as sharp as the smaller ones, but that absolutely did not bother me at all.
    As for the lack of charger…you can pick them up pretty cheap from eBay, and even the official ones are not too expensive. While I think it’s a stupid thing to leave out, it doesn’t bother me too much. You guys in the US get one included though, so you’re luckier than us in the UK.
    They couldn’t add the second stick as it would potentially split the market and annoy the near 20 million people who own the original console. Besides, only a handful of games really utilise the Circle Pad Pro, so I don’t see the need for Nintendo to have to redesign the console and update dev kits and the like for a feature that is barely used. You could argue it’d get used more if it was standard, but again, you split the market and leave a LOT of people behind with that idea.
    In short….I’m getting one.

  8. June 27, 2012 at 04:24am
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    The biggest problem with the 3DS is not the absence of a second analog stick. It’s the fact that they will sell it for $250 and without a charger.

    Who in their right mind would by a 3DS XL for $250 when they can buy the normal one for half the money of that?

    • June 28, 2012 at 01:11am
      In response to txcforever
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      I’m not sure what country you’re from, but Reggie announced that the price will be $199, and Iwata has confirmed that in the Americas, the 3DSXL will come bundled with a power adapter charger. SO I guess not in Europe or Japan to keep costs down… then again if it’s really $250 over there, an adapter really wouldn’t raise the price all that much.

      Anyway I guess the second analog stick argument has merit in that people think if it becomes standard, more 3DS games will utilize it… and that’s a fair assessment.

    • June 28, 2012 at 07:26am
      In response to txcforever
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      Uhh, it’s $200, and America’s got it bundled with a charger. Even if you don’t live in an area where it comes with a charger, DS chargers start at like, $5, which is 3% of the 3DS XL’s price.

      You’re complaining about something that costs notably less than the SALES TAX I would face.

  9. June 27, 2012 at 04:24am
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    Ok so the obvious flaw with the argument of “none of the games use a second analogue stick” is the fact that the system only has a single goddamn stick. If you make the circle pad thingamajigga mandatory, oops, 90% of the consumer base goes up in smoke. If the 3DS XL had a built in second stick, we’d see a LOT more game make use of it in the future.

    Not having a second stick is just dumb, there is no excuse for it really. It might not be mandatory to have and use a second stick, but there is no point in NOT having it either.

  10. June 27, 2012 at 03:21am
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    The whole second analog stick thing just blows my mind. You’re playing games with shitty controls. Accept it. It’s not the console’s fault for not having a second stick, it’s the developer’s fault for making controls and mechanics that feel like they NEED a second stick instead of working with what they’ve got.

    Anyway, as someone, and I say this with assuredly smug self-satisfaction, who was smart enough to not get a 3DS because it was too small, too expensive, and had no games, I am very glad to see the XL come to pass and will be getting one.. as soon as there’s some games for it worth buying.

  11. June 27, 2012 at 01:00am
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    I do not see a reason to get an XL. Mostly because the only improvement (possibly to not completely overshadow the current model) is the battery life, and honestly, how often will you play for over 3 hours when no where near an outlet? Not that I play mine at home most of the time…just that I don’t find myself in that many scenarios where increased battery life helps. I can see how it can help with the larger screen, but my vision is horrible and I still am very satisfied with the current one’s screens. Also, my thoughts on the matter of second stick. If you want to play games that need a second stick, play them on a system that actually makes use of its second stick. If you want Mario, Smash Bros., or Legend of Zelda, use 3DS for it. If you want Uncharted, CoD, or Assassin’s Creed, use Vita. I know, not everyone can afford to throw money at every company that releases a system, but this is my point of view, and I can afford this money throwing. End wall of text.

  12. June 26, 2012 at 11:51pm
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    Awesome, you said the exact thing I yell about. The 3DS doesn’t NEED a second analog stick. The original DS DIDN’T EVEN HAVE 1 and it was a very impressive system. The PSP had 1, and it worked well. I know about 3 games that use the circle pad pro, and all 3 of them had controls optimized for the lack of a second analog stick, and it worked brilliantly. Infact, try playing Kid Icarus with the circle pad pro, its terrible, its very tight and slow. The touch screen got me much more accurate shots, and I performed better.
    “But it hurts to use the default kid icarus controls!”
    I NEVER had that issue. I played the game while standing, and it was perfectly comfortable, I never had hand cramps. Then again, if you were a hardcore Monster hunter player on the PSP, “Hand cramping” positions wouldn’t bother you. (Look up PSP claw grip on google images.)

    • June 27, 2012 at 04:33am
      In response to Doom_master1122
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      The NES didn’t have a single analogue stick either, and the NES was f**king kickass! We should go back to only having a grand total of a d-pad nad 4 buttons again. It worked back then, so obviously it totally works now!

      Seriously though, with the 3DS the graphics have gotten to the point where things like controlling the camera is kind of important and not having the second stick makes certain games rather difficult to pull off. Like i said in the other post; you might not NEED it for all games, but it sure as hell wouldn’t hurt to give developer the option.

      • June 28, 2012 at 07:37am
        In response to Rutabaga
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        Is there a reason the camera couldn’t be controlled by the gyro? If bad goes to worse, it’s got a touch-screen, too, so you could use a virtual second analog stick.

        Heck. Kid Icarus had that ridiculous stand. If playtesters can’t stand pressing that screen, include a velcro thumb stylus or something.

        • June 29, 2012 at 06:05am
          In response to Egann
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          No game on the 3DS should use the gyro for something like that. Either you have to spin around like a idiot, and that might not even be possible if playing while traveling, or you have to start tilting the console, which will fuck up the 3D. So that’s not good. As for doing it on the touch screen…well yah you could, but that has the unfortunate side effect of no tactile feedback. Touchscreen gaming sucks unless itäs for navigating menus and such. I’ve never played a game that pulls off a touchscreen d-pad/analogue stick. It’s just awful.

          Basically, there’s no reason why it couldn’t be done with the options you provide, but i maintain it’d be PREFERABLE to do it with a stick to a lot, if not most, of gamers. I mean if you could pick, would you controll the camera by tilting or with a second stick? I know what i’d pick.

  13. June 26, 2012 at 07:51pm
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    I think a more legitimate concern is why the thing doesn’t come with an AC Adapter. Can anyone think of any possible reason why this would be a necessary measure? It would be quite annoying having to buy something else just to use the system! What were they thinking!?

  14. June 26, 2012 at 07:34pm
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    Well there is Resident Evil: Revelations that use it as well, I guess its kinda pointless now to have one, since it wasn’t there from the start(which it should have) not a lot of games used it, and the ones that did didn’t require it, it was there just to help the controls a bit

  15. June 26, 2012 at 05:44pm
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    I’ll upgrade to a 3DS XL when I have the extra money and just give my younger brother my old 3DS. My favorite controller of all time was the SNES controller. N64 survived without a second analog stick, so can 3DS. Oh and I love this new series. :)

  16. June 26, 2012 at 05:04pm
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    To me a better question would be “Why didn’t they have a seoond analog on the regular 3DS in the first place?” Having a second analog really opens up how many different kinds of games you can have on your system and allows for alterate controls. Sure Kid Icarus doesn’t NEED a second analog, but the on foot controls are awkward.

  17. June 26, 2012 at 05:04pm
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    I really liked this… Experiment? New show? The editing was hilarious.

    On the topic: You know, theres one game which I wished had support for a second analog stick/the circle pad pro and which I propably play way less than I should because it doesn’t… Kid Icarus Uprising. It just HURTS to play for more than an hour. “But that’s what the stand is for!” Guess what, I mostly play the 3DS when I travel. Theres no way I can use that stand when riding a train or a bus. Making an unportable game for a portable system is kinda… backwards.
    Also, I know the game actually does have circle pad pro support, but last time I checked it only was for a lefty option.

    The other good argument for a second thumbstick on the 3DS XL is that theres is NO WAY the circle pad pro is able to be attached to it, making a new peripheral necessary or some control schemes in the few games that support it invalid.

    Overall you’re right though, the second thumbstick would have only been a nice addition, not a needed one.

    My guess why they didn’t include it? They probable wheren’t sure where to put the L2 and R2 buttons without making the system way thicker than it needed to, so the circle pad pro control schemes would’ve been messed up even if they included the second thumbstick ;)

  18. June 26, 2012 at 04:47pm
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    Eek don’t yell at me!

    Anyway – I do appreciate the point. I’ve been playing my 3DS and playing mostly DS games still, but unless it’s a FPS game, I’m not sure what the second analog stick gets me.

    In a lot of ways, the second analog stick is a crutch for “bad camera work.” Can’t figure out where to put the camera in your game? Well, don’t worry about it – let the player figure it out for you via the second analog stick!

    It wouldn’t work for the atheistic, and like you said – it would be a “good” thing, but not a “necessary” thing.

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