Quest for Glory Collection

Players: 1 Player Offline
Publisher: Activision
Genres: Action, Adventure, RPG
Release Date: May 10, 2012
Developer: Sierra Online
MSRP: $9.99
Platforms:
The world of Gloriana, with all its wonderful diversity, awaits you. In the Quest for Glory pack, which contains all five parts of the classic action RPG games by Sierra, you create your own character, choose his class and abilities and then set out on a grand voyage. After completing one, import your character into the next, keeping your skills and some special rewards you've hoarded, like magic items.


Below is the written entry from the recently published “Mand RacNally’s Second Edition Hero’s Atlas: An Authoritative Guide to the Countries of Gloriana, and the Heroic Possibilities Within Them,” for those interested in the geographic and topographical anomalies contained in the third entry in the Quest for Glory series, Wages of War.

Ahhhh, Fricana. What is there to say about humid, flat, oddly two dimensional East Fricana, and its jewel of a kingdom, Tarna? When visiting from afar, expect to come face to face with some unusual social norms that your standard hero might not be familiar with. The iron fist of rule of the Liontaur people keep many accepted norms of Gloriana on the fringes of society, with the forbidding of the use of magic on the streets, and even the obvious absence of any organized thieves guild being side effects of the strict law set in place around its capital city.

Built on three tiers with the famous temple of Sekhmet on the top, Tarna has one of the most impressive bazaars in all of Gloriana on the bottom level of the city, where your standard adventurer can find anything their gory and frightening quest demands. From banishing an evil demon lord through the use of magic talismans (warning: not all talismans work as advertised. Be sure to purchase a talisman with a lifetime guarantee. Testing talismans out thoroughly before using them is also recommended. We’ve all heard the tale of Fred “The Puddle” Dorson and that spell of liquidation he thought he was protected against) to the slightly lesser quest of obtaining fresh fruit for a morning smoothie, the Tarna bazaar has everything you could possibly need.

Incidentally, the Tarna calendar ends in the year 2012. When asked why, timekeepers responded "I won't live that long, why should I care?"

The second tier of the town serves as a slightly more upscale urban area, with its access to the local Inn (as about the curried lamb’s brains), magic shop (completely 100% accredited and licensed by the Liontaur council), and apothecary. Here you’ll meet Kreesha, the local mystic and Salim, the pharmacist. Bear in mind that travelers are allowed to use magic ONLY within the confines of Kreesha’s magic shop, so be sure not to accidentally start a levitate spell in the bazaar to grab that hard to reach kumquat, lest you want to spend the night in a jail cell. For a real interesting time, visit Salim in the apothecary, light the hookah with a tinderbox and inhale deeply.

The top tier of Tarna won’t be of much use to your standard tourist, with most of the level being occupied by the halls of justice and the king’s abode. But adventurers, and those of a higher calling and/or destiny may find it interesting to visit the temple of Sekhmet. As long as you don’t mind shouts of heresy and being castigated for possibly accidentally wandering into an open door, you might find something of use. Don’t be alarmed when a giant stone statue of a dog god starts to move its mouth and talk to you. Take a cue from the priests and let it ride. Who knows how often these things happen? It could be every week, and most adventuring heroes report it happening to them at least once per visit to Tarna.

"INTERLOPER – BRING SEKHMET CHIPS. SALT 'N VINEGAR PREFERABLY, THOUGH THE DREAD GOD WILL ACCEPT ALL DRESSED!"

With the city explored, only the vast plains of the savannah and the dark recesses of the jungle need further looking. The savannah lacks a certain variety to it, but is populated by more than its fair share of hostile creatures. From the seemingly obligatory X-saur(us) (where x represents a prefix designated by a geographical/species difference; think terror-saurus, toothysaurus, blood-o-saur, deathosaurus, or the often feared and elusive saurosaurus) to the wiry and plentiful croc, the annoyingly audible giant ant, or even the terrifying and horrible, Awful Waffle Walker.

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    The Game surprised me with how many possible romances there are in this one…at least two of them married IIRC. More games could use secret classes like QfG had.

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Dragon Fire

Posted by [ 11 months, 1 week ]

On the heels of one of Johnny’s favorite adventure games of all time, comes an incredible disappointment, made even worse with age. It’s Quest for Glory V: Dragon Fire.

Shadows of Darkness

Posted by [ 11 months, 2 weeks ]

The Quest for Glory retrospective continues this week with Johnny’s look at Quest for Glory IV: Shadows of Darkness, his favorite of the bunch.

Wages of War

Posted by [ 11 months, 3 weeks ]

Johnny’s continuing Quests for Glory bring him to the Eqyptian/African inspired East Fricana, where demons and tribal warfare threaten the peace of the land. Those interested may find this travel guide to its largest kingdom, Tarna, useful.

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Posted by [ 1 year ]

With Quest for Glory I firmly in the bag, Johnny produces a diary of his Quest for Glory II character, Blistardo Thumbulous, for your perusal, in another retro installment of his Quest for Glory Collection examination.

So You Want to Be a Hero?

Posted by [ 1 year ]

There’s never been a better time to become a hero! “Who me?” Yes, you in the clothes! Why, just read Johnny’s not-so-much-review, and more career-day-at-high-school pitch!

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So You Want to Be a Hero?

Posted by [ 1 year ]

There’s never been a better time to become a hero! “Who me?” Yes, you in the clothes! Why, just read Johnny’s not-so-much-review, and more career-day-at-high-school pitch!

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