Starhawk

Players: 1 player offline, 2-32 players online
Publisher: Sony
Genres: Action, Adventure, Third-Person Shooter
Release Date: May 8, 2012
Developer: SCE Santa Monica, Lightbox Interactive
MSRP: $59.99
Platforms:
Out in the far reaches of the galaxy, a gun for hire named Emmett Graves seeks something other than his next paycheck. Using mechs known as Hawks in the air, and his power to absorb Rift energy on land, Graves is just a gunslinger in the Frontier of space, ready to tell his tale.


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Rating: 0.0/10 (0 votes cast)

Sage Reviews: Starhawk

The most fun I've had online since Rock Band was popular.

Starhawk Review

An interesting experiment in blending genres that ultimately turns into a chaotic mish-mash of madness.
  1. May 14, 2012 at 02:59pm
    In response to Article
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    its a good game but ive got a few complaints to throw out there. sometimes loading things in this game makes it feel like it should of been a pc game (aiming also).

    of all the console games ive played in my ENTIRE LIFE ive never seen one LOCK UP SO MUCH – hell it even locked up before i got to the main screen once. come on

    when joining online games its really hit or miss. theres some games you want to stay in and some you want to instantly leave because youre down 4 people and kills or flags whatever.

    i bought this because to me its starcraft meets unreal tournament 2004 so yeah its all about the multiplayer pretty much.

  2. May 14, 2012 at 07:10am
    In response to Article
    VN:F [1.9.21_1169]
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    The single-player is actually kinda fun. The writing sucks and the gameplay can get kinda repetitive as it’s mostly target defense, but as an extra game mode it’s nice to have.

    Its use as a tutorial for the multiplayer is questionable, though. While it does give you practice with the different vehicles and buildings, it doesn’t give you any training on how to deal with enemy buildings (a very major flaw, I feel) or, say, capture a zone. At first I thought I had to destroy the enemy extractor, then I thought I just had to stand around it. Only after several games did I find out you had to stand in a specific, subtle-colored area /in front/ of the extractor in order to capture the zone.

  3. May 13, 2012 at 02:29pm
    In response to Article
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    Its always good to see some innovation and attempt to make game that has both proper story mode and working multiplayer mode.

  4. May 13, 2012 at 10:23am
    In response to Article
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    2:30 – HOLY CRAPATOLI! It’s ROBOTECH: The Videro Game!

  5. May 13, 2012 at 10:18am
    In response to Article
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    I need good single player for me to buy (with only a few exceptions)

  6. May 13, 2012 at 02:51am
    In response to Article
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    It good to see something different in the sea of FPS mutliplayer, While I’m not much of an online player I hope to see more of this kind of innovation with other games to come.

  7. May 13, 2012 at 02:22am
    In response to Article
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    I only consider that story just a huge and long tutorial for the online multiplayer. It was nice to get into the story and learn how to do the stuff then just do it in the multiplayer games.

  8. May 12, 2012 at 11:35pm
    In response to Article
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    No strong single player game, no buy. That is my philosophy.

    • May 13, 2012 at 12:33am
      In response to StumpytheDog
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      agreed.. if your game is gona pride itself or focus the multiplayer, make it a goddamn multiplayer game only and save some of that budget just wasted on a shoddy single player experience.

      Only gamers with the CoD mentality (no one plays the single player hurr durr) wont care on this.

      • May 13, 2012 at 01:59am
        In response to ChazDragoon
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        Ya it’s something that’s works both ways. I don’t want games that have a big single player focus that waste time and budget to strap on a pointless multiplayer mode (mass effect 3, bioshock 2). That being said if something has extreme multiplayer quality and the single player sucks i’m personally not going to shun it. It annoys me but if it’s a quality experience that stands completely on it’s own, even if they have a slap dash single player, I’ll still buy it. It has to be something special though.

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LightBox Interactive Struck by Layoffs, Moving to iOS Development

Posted by [ 7 months ]

The team behind Starhawk is hitting that dusty space trail.

Starhawk Review

Posted by [ 1 year ]

An interesting experiment in blending genres that ultimately turns into a chaotic mish-mash of madness.

Sage Reviews: Starhawk

Posted by [ 1 year ]

The most fun I’ve had online since Rock Band was popular.

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Posted by [ 1 year, 11 months ]

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Posted by [ 2 years ]

The spiritual successor to Warhawk has been revealed, featured some light RTS aspects and robots that transform into jets. C’mon, who doesn’t love transforming, giant robots?

LightBox Interactive Struck by Layoffs, Moving to iOS Development

Posted By about 7 months ago

The team behind Starhawk is hitting that dusty space trail.

Sage Reviews: Starhawk

Posted By about 1 year ago

The most fun I’ve had online since Rock Band was popular.

Starhawk Story Trailer Sets the Mood with a Southern Flair

Posted By about 1 year ago

Sleek new story trailer showcases some southern comfort.

Starhawk Beta Code Included in Uncharted 3

Posted By about 1 year, 7 months ago

As if buying Uncharted 3 by itself wasn’t awesome enough.

Starhawk Video - Ground Combat in Space!

Posted By about 1 year, 8 months ago

While it may not be pure Space Combat, it still looks like a world of

BTE3: Starhawk Interview and Multiplayer Impressions

Posted By about 1 year, 11 months ago

In the words of the game’s producer, “It’s all about Starhawk, bitches!”

Lightbox Interactive Announces Starhawk

Posted By about 2 years ago

The spiritual successor to Warhawk has been revealed, featured some light RTS aspects and robots that transform into jets. C’mon, who doesn’t love transforming, giant robots?

Starhawk Review

Starhawk Review

The gaming community often pans the gaming industry for not taking risks to try new things. There are so many yearly franchises innovating at glacial-like speeds that it makes me sick. When a developer (like Lightbox Interactive) dares to try something new it can be a title remembered for years to come, or something quickly forgotten. Starhawk is definitely an ambitious game that dares to try something new with its mixture of third-person action and RTS elements. However, all the pieces never quite come together to create a cohesive experience.

PROS Production value, flashes of brilliance.
CONS Lackluster single player, multiplayer is unorganized chaos, elements don’t gel well.
WTF?! No cover mechanic in a third-person shooter? Really?

Starhawk is the spiritual successor to 2007′s PS3 exclusive Warhawk. While there was a hardcore audience that enjoyed the multiplayer, many panned the game for its lack of a single player campaign. Starhawk addresses this concern with the inclusion of a story mode, but it would be more appropriate to refer to it as an extended tutorial. This mode gives context to what’s going on in the world, however I couldn’t help but feel it was tacked on through its entirety.

Our leading man is mercenary Emmett Graves; A man who’s lost just about everything and simply looking to finish a big job. He’s out to harvest a potent resource called Rift Energy and fend off humans mutated by the energy called the Outcasts. The non-combat story sequences play out in stylized cutscenes reminiscent of Mirror’s Edge. Like any bad video game story, these sequences only serve to loosely tie together one mission to the next. You’ll get the sense that Lightbox tried to make you care about Emmett and his dark past, but you simply won’t.

The game never allows the characters enough time to shine. Each story scene has the characters say just enough to move the story along, but never really build up any of the characters. Emmett Graves is so one-dimensional and uninteresting that’ll you’ll just want to skip these scenes to start the next mission. Most missions are broken up into several “defend area X” or “attack area Y” segments. The missions themselves are harmless enough, but the problem lies in the poor checkpoint system. Having to play 5 minute sequences over and over again because the checkpoints aren’t a bit more generous wares on your mind and makes you want to turn your PS3 off. I know that’s how I felt more than once.

After you’ve completed the campaign mode the real meat of the game begins. Starhawk‘s multiplayer suite has fairly standard match types that include capture the flag, team death match, and zones (capture and hold areas). I played well over a dozen matches and not once did I encounter any major connection or lag issues. this is quite impressive considering how big some battles can become. Starhawk can allow up to 32 player matches, which are the most chaotic things you’ll ever see. The main reason for the matches being so out of control is thanks in large part to a mechanic called Build and Battle.

As you accumulate a resource called rift energy throughout matches you can spend them to drop down buildings immediately onto the battlefield. This creates a sense of chaos because you’re essentially creating the map as the match goes on. It might sound interesting, but what inevitably ends up happening is everyone just drops whatever they feel like dropping. Imagine if you were playing a 1 vs 1 Starcraft match, but each team was controlled by 16 people that didn’t communicate with one another. It would be madness and it’d probably drive you crazy.

What makes battles particularly frustrating is that you’ll need balance the third-person fighting while strategically placing buildings mid-fight. While it’s cool to see two vastly different genres blend like this, neither of the two are implemented very well. For starters, there’s no cover mechanic when you’re a soldier on foot. It goes against all your gamer instincts you’ve built up and is simply unacceptable to not have in a shooter-heavy game like this. You also can’t take full advantage of the battles without dropping a building or two either. You’ll die way too fast without a vehicle to ride or building to hide in.

shoot or build? that is the question!

Great multiplayer games are successful in part because of their design. In Starhawk there really isn’t any design employed because players are essentially designing the maps themselves. Most of the time there’s no rhyme or reason to how they’re built and come together as a big mess. That being said, the chaotic mess can be quite fun at times. Having a skirmish over a certain area or escorting the flag back to your base is definitely exhilarating.

It probably sounds like I hated this game, but I didn’t. I just don’t think the game was designed particularly well. It seems more like Lightbox created a playground of chaos for their players to go crazy in. I have to say that I did find the graphics rather appealing. The color scheme can seem odds with itself at times, but the game looks great and runs silky smooth. Aside from occasional texture pop-in, I think most people will find the game’s Space Western aesthetic quite appealing.

Starhawk is an interesting experiment in genre blending. While everything works and all the “boxes are checked off”, it seems like there wasn’t a lot of time put into actual design. Story missions and maps seem slapped together in lieu of having players design the battlefields themselves. Personally, I applaud Lightbox for trying something different, but just didn’t find anything particularly compelling about Starhawk. If you’re into multiplayer games and want something a little different, I’d give Starhawk a try. However, if you’re looking for a well-crafted singleplayer with a multiplayer mode to dabble in from time to time, then I’d let this one pass on by.

A copy of this game was purchased by Blistered Thumbs for review purposes. The game was played for 8 hours, completing the single player mode in 6 hours, and an additional 2 spent in online multiplayer. The game was played on the Playstation 3.

6/10

Sage Reviews: Starhawk

The most fun I've had online since Rock Band was popular.

Starhawk Review

An interesting experiment in blending genres that ultimately turns into a chaotic mish-mash of madness.
  1. May 16, 2012 at 09:00am
    In response to Article
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    this review is just plain laughable

    —————

    “The game was played for 8 hours, completing the single player mode in 6 hours, and an additional 2 spent in online multiplayer.”

    two hours? TWO hours? you can’t be serious. Clearly, the reviewer couldn’t pick it up and master in 5 seconds like some casual COD game, so he wrote this review as result.

    —————

    “For starters, there’s no cover mechanic when you’re a soldier on foot. It goes against all your gamer instincts you’ve built up and is simply unacceptable to not have in a shooter-heavy game like this.”

    Is this guy serious? a cover mechanic would completely throw off the balance of the game. it has no place in this game. Also, considering the scope of this game’s level design, a cover system is not even a feasible option. How is this a fair criticism?

    —————

    “You’ll die way too fast without a vehicle to ride or building to hide in.”

    that is the point, genius. it is a vehicle/strategy based game. the build and battle system is crucial. you cant just run in “rambo style” and grab the enemy flag, which this guy probably did.

    Judging by his disdain for the “build and battle” system and his constant complaints about the foot soldiers, it is clear that he was not playing the game as it is meant to be played and got his ass handed to him as a result.

    —————

    “In Starhawk there really isn’t any design employed because players are essentially designing the maps themselves”

    *facepalm* if all the buildings were already made, the “build and battle” system would be rather pointless. The open, constantly changing landscape is one of the draws of the game, not a con. How is giving strategic freedom a negative aspect?

    —————

    This is one of the least informative and least accurate reviews I have seen of this game.

    • May 16, 2012 at 11:39am
      In response to arbitor365
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      First off, I like that BT actually puts that gameplay hour info up. I personally don’t need it, but gamers sometimes get heated and want to act like you didn’t play enough of the game to get a feel for it.

      In defense of the writer, if you play 2 hours of this multiplayer, you can sample every category of the multiplayer, which already includes the building elements from the single player.

      I also agree with you that I don’t get the “there’s no design” in this game. I played the mp beta, and the terrain lends well to the structures you can build. A mountain or a high elevation piece of land may be a good strategic location for my anti hawk weapons or a good place to build a beacon so it’s not destroyed so easily.

      I don’t know the author, but I think it’s a safe bet he’s young in the whole gaming journalism thing. I hope he takes these comments into consideration, even if they’re a bit harsh.

  2. May 15, 2012 at 08:45am
    In response to Article
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    I agree with VichusSmith on this and usually you have to be a bit strategic in this game to win.

    Also I can’t ignore this but “there’s no cover mechanic”? Really? Have you at least tried press O to take cover in games? What I would’ve been complaining instead are how the land vehicles perform sloppy at times with the ungodly amounts of slow loading screens.

    • May 15, 2012 at 10:02am
      In response to Kirbymister2
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      You can duck, but not take cover like traditional third-person shooters. It’s super clunky to duck, stand up, shoot, and duck again.

      • May 15, 2012 at 11:47am
        In response to Taylor H.
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        I see ducking as the traditional take cover for 3rd person shooter. The action itself of taking cover is quite new in gaming history… isn’t it?

      • May 15, 2012 at 12:40pm
        In response to Taylor H.
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        isn’t that kind of the same thing as just holding the aim button to pop out of cover? =/

        • May 15, 2012 at 06:14pm
          In response to DaBlaze
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          I wish. If you try to aim you still stay ducking. So it’s not quite the same as shooting from cover.

      • May 16, 2012 at 07:47am
        In response to Taylor H.
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        A cover mechanic was the last things in the mind of these developers. Who needs it, anyway? Drop a turret! Hide behind rocks! Drop a wall!

    • May 15, 2012 at 01:02pm
      In response to Kirbymister2
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      It’s not a USEFUL cover mechanic. I’ve played the singe player, and it was lame. I don’t remember using it in multiplayer.

  3. May 15, 2012 at 07:08am
    In response to Article
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    Isn’t the unorganized chaos the fault of the users in multiplayer, not the game? If you don’t voice chat or use common sense, you’re wasting resources and not contributing to a win.

    • May 15, 2012 at 10:04am
      In response to VichusSmith
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      I totally agree, voice chat is vital for success. That’s kind of the problem though, most PS3 user don’t have a mic or use voice chat.

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Sage Reviews: Starhawk

Posted in Bennett The Sage [ 1 year ]

The most fun I’ve had online since Rock Band was popular.

BTE3: Starhawk Interview and Multiplayer Impressions

Posted in Angry Joe Show [ 1 year, 11 months ]

In the words of the game’s producer, “It’s all about Starhawk, bitches!”

BTE3: Starhawk Interview and Multiplayer Impressions

Posted by [ 1 year, 11 months ]

In the words of the game’s producer, “It’s all about Starhawk, bitches!”