Max Payne 3

Players: 1 Offline Player, 2-10 Players Online
Publisher: Rockstar Games
Genres: Action, Third-Person Shooter
Release Date: May 15, 2012
Developer: Rockstar Studios
MSRP: $59.99
Platforms:
Since leaving the NYPD and New York itself behind, Max Payne has drifted from bad to worse. Double-crossed and a long way from home, Max is now trapped in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out.


We missed you, Maxie.





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Max Payne 3 Review

Max Payne keeps on falling.

Sage Reviews: Max Payne 3

We missed you, Maxie.
  1. May 23, 2012 at 01:56pm
    In response to Article
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    Nice overview. I guess where I would disagree with Sage is in the story writing. I found it fit the universe, but at the same time I kind of felt like they really upped the whininess to nearly Spider-Man 3 levels. All I could do through the entire game everytime Max opened his mouth was yell “We get it. Build a bridge already.” Because this story takes place YEARS after the last two. I know it’s his family, and all. But even Batman, and The Punisher never got this bad. I don’t expect a character to just simply forget a horrible tragedy, but after awhile constantly reminding the audience about it begins to distract from the rest of the game. Maybe it’s just me, but it’s the only major problem I had with it. I thought the actual game aspect of it was a lot of fun. I love action games, and I felt as an action game MP3 delivered. I actually have to disagree with Sage slightly on Multiplayer. Yes, when you get down to it, the biggest two things are DM, and TDM but the other modes are fun variants, and besides that. I think MP3′s DM, and TDM do manage to be just different enough that those who need a break from the usual Objective based millitary themed team shooter mold (Whew!) will enjoy it.
    That said, I would say it’s a rental for jack of all trades gamers, and a buy for MP fans, or action fans.

  2. May 21, 2012 at 03:52am
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    I played the first game and finished it years ago, and thought it was neat for it’s time, I also played the second, but didn’t finish it for some reason.

    Sadly, I’m not excited to buy this one, and since renting is a non existing practice in game stores in my country, I’ll wait for a cheap used copy instead.

  3. May 21, 2012 at 12:09am
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    While I don’t mind a challenge, most of my many deaths felt unfair. Max can go from full health to dead in the span of a second and extra pills felt too sparse. Add to that throwing a dozen enemies that can toss grenades and have impeccable aim when you’re not in slow mo. That Max is a sitting duck while waiting for him to get back up after diving only added to my death count.

    Maybe if they made Max tougher or the rooms less cluttered it would have been more fun, but as it stands they made Max Payne into a cover based shooter, and that is not good.

    • May 23, 2012 at 07:42am
      In response to capthavic
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      at first you’re going to die a lot (that’s what comes when you get into a shooter all fresh)

      what you need to do in cluttered rooms is use both the cover system and bullet time wisely, by the time i reached act 2 i was dying a lot less since i would use cover to kill 2 guys (enough to fill the bullet time meter) and then used said BT to clean the room

  4. May 20, 2012 at 07:31pm
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    So far, I’ve been enjoying this game through and through. Haven’t done the multi-player just yet since so far, the main game keeps kicking my ass to high heaven. The story may be a bit cliché, but that’s part of the charm of Max Payne for me. Dealing with a noir style of story telling is something I enjoy, whether it’s like a Sin City style from a graphic novel point of view, to some of the more modern noir style in some movies that it appears to take.

    I’ll definitely agree that this is more of a rental to play at first before making the “final” decision. Overall, it’s still something to at least check out yourself before making a true judgment, since this is definitely a play to see before really saying either pass,or buy.

  5. May 20, 2012 at 11:15am
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    As fan of first two games I can say that this game clearly lacks what made those so great experiences. That soul and atmosphare that first two games had is now replaced by more GTA inspired look and feel. This means that I have no reason to get this one.

  6. May 20, 2012 at 11:14am
    In response to Article
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    Stop calling things Noir that are not.

    It was bad enough when L.A. Noire was on the scene.

    Noir is a particular style of cinematography that utilizes film techniques like low key lighting, dutch or unbalanced angles and generally taking allot of keys from the German expressionists. I do not see these key elements in this game’s presentation.

    I know you call the story noir and not exactly the setting but I think to have a noir you need more than story elements to get that noir setting or feeling.

    • May 30, 2012 at 07:22am
      In response to Xirbtt
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      Actually noir is a particular genre that was known in the late 30s and 50s for utilizing the film techniques you mention while telling dark stories revolving around the criminal underbellies of Los Angeles. The biggest films of the genre are usually based on the works of Dashiel Hammet or Raymond Chandler, both of whom are basically responsible for creating the genre. The name itself (as I’m sure you know) means black in French. American’s adopted the name as the French called it noir for it’s low key lighting and dark brooding stories.

      Noir is not necessarily a style of cinematography as the genre itself usually just employs the styles you said above for cinematic effect, usually focusing on creating a tableau in every scene, where other films were often shot for efficiency purposes. Good examples of “classical” noir would be “Out of the Past” with Robert Mitchum or the more recent “Brick” with Joseph Gordon-Levitt. However a film or video game doesn’t have to adhere to the stereotypes of the genre, especially on the level of cinematography. Noir itself as it has evolved since it’s creation has become more about the darker side of human nature. This’ll probably be TL;DR but who cares?

  7. May 20, 2012 at 09:48am
    In response to Article
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    Would any of you recommend the earlier Max Payne games?

  8. May 20, 2012 at 05:41am
    In response to Article
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    Friggin’ loved the first 2, but this one… I’ll sit out.

    • May 20, 2012 at 10:26am
      In response to Shirokurou
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      Well MP3 wasn’t developed by Remedy or written by the series creator Sam Lake like the first 2 were so I don’t blame you for skipping this one. I’m having second thoughts about picking up the PC version next week because Sage said “slapped together online mode” and that’s never a good thing to say about multiplayer.

  9. May 20, 2012 at 04:53am
    In response to Article
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    This game kicks all kinds of ass.

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Rockstar has a Unique Way of Dealing with Cheaters

Posted by [ 11 months ]

Get in the pool cheaters!

Sage Reviews: Max Payne 3

Posted by [ 11 months, 4 weeks ]

We missed you, Maxie.

Max Payne 3 Review

Posted by [ 1 year ]

Max Payne keeps on falling.

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Posted by [ 1 year, 5 months ]

Ever wanted to get shot in the face? No? Probably a bad question then.

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Posted by [ 1 year, 7 months ]

It’s Max Payne 3!! You want screenshots, I got screenshots! You want images, I got images! You want tzatziki, you’re going to have to find some elsewhere, because I don’t have any.

Rockstar has a Unique Way of Dealing with Cheaters

Posted By about 11 months ago

Get in the pool cheaters!

Max Payne 3 Multiplayer Trailers Highlight Modes, Abilities, and More

Posted By about 1 year ago

New information about the multiplayer for Max Payne 3, including looks at modes, features, crews, and more. await in the latest videos released for the game.

Max Payne 3 Wants 35GB of Your HD

Posted By about 1 year ago

Not only does it want that, it wants to make sure that you can run it, and brag to all your friends that you’re playing Max Payne 3 on your PC and your Xbox 360 AT THE SAME TIME.

Max Payne 3 and the Evolution of Bullet-Time

Posted By about 1 year, 1 month ago

Not to be confused with Adventure Time.

Max Payne 3 Pushed Back

Posted By about 1 year, 4 months ago

Max even releases in slow motion now. Sloooow… mooootiooooon.

Use Twitter, Get Your Face in Max Payne 3

Posted By about 1 year, 5 months ago

Ever wanted to get shot in the face? No? Probably a bad question then.

A Flurry of Max Payne 3 Screenshots

Posted By about 1 year, 7 months ago

It’s Max Payne 3!! You want screenshots, I got screenshots! You want images, I got images! You want tzatziki, you’re going to have to find some elsewhere, because I don’t have any.

Max Payne 3 Trailer is set in Sunny, Seedy Sao Paolo

Posted By about 1 year, 8 months ago

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Max Payne 3 Release Date Announced

Posted By about 1 year, 8 months ago

Cover, Multiplayer and limited load outs? In Max Payne? Rockstar releases information about the long awaited third installment.

More Max Payne 3 Screens

Posted By about 2 years ago

With L.A. Noire less than a month away, it’s becoming more obvious that next on Rockstar Games’ docket is the long awaited Max Payne 3. A new set of screenshots has Max looking much more familiar to fans of the franchise.

Max Payne 3 Review

Max Payne 3 Review

With it being almost nine years since the last Max Payne, many gamers were wondering why Rockstar was picking up the franchise. After all, no one was clamoring for another sequel and Max had a solid enough conclusion that it didn’t have to be continued. On the other hand, Rockstar’s summer releases for the past two years have been critically acclaimed and they were backing this new game with all of their resources, so it could very well have been a new classic. So, does this game prove that we need a new Max Payne game? Short Answer: No. Does this game at least provide a satisfying shooter experience? Well, the long answer to that question and the previous one will be after the jump but for now, with the strongest shrug of my shoulders, all I can say is… “Meh.”

PROS Good core gameplay underneath all the crap, Great graphics, Solid soundtrack
CONS Mediocre multiplayer, Online issues, Plot, Clichés, Tacked-on gameplay elements, Tedium
WTF?! Where the hell did Pig Nose boss come from?

Before I get to explaining myself, let me tell you my experience with the Max Payne series: which is none. I’ve read about the character, watched a few cutscenes from the games, and read the Characters with Character on Max Payne but I haven’t played either of the games. I say this so you’ll know that I’m approaching this as a review of a third-person, over-the-shoulder shooter; any discussion about Max Payne 3’s relation to the rest of the series will only be based on the limited knowledge I have on the franchise.

This is probably a good thing for this game, since, even with my limited exposure to the previous Max Payne games, I can safely say this is not a Max Payne game. For one thing, the style has changed severly from the past games. The comic book style panels? Gone. Occasionally the screen will split to show more than one angle but these moments are brief and pointless. Surreal nightmare levels? Gone and replaced with a couple levels in Hoboken where Max’s family and Mona are mentioned for all of two seconds. Cheesy but memorable metaphors and allegories? Nope, though there are a few similes and simple metaphors that Max doles out while drinking tons of scotch and plenty of lens flares and filters clutter the screen so it can technically be called neo-noire.

Honestly though, I’d be okay with this game being different if it was at least distinctive but, unfortunately, it isn’t. The plot is “Max goes to Brazil, he gets set up and goes on a bloody rampage to get revenge on the people who betrayed him.” This is such a cookie cutter plot that I think I saw flour on the game disks. For one thing, the protagoniist becoming the fall guy and then having to get his revenge is already an overdone plot but the game doesn’t try to change things up or even develop Max any. In this game, most of the enemies you fight are lost souls like Max, whether they are former cops who failed too many times and saw too much or gangsters in a town where they can be executed for just being poor… and the game does nothing with this. There are even people in this game who make stupid mistakes to try and save their families and the most this gets out of Max is just a shrug. This also makes the supporting characters weaker as, any time one of them dares to try and develop, the game kills them off or sends them away, never to be seen again.

MAX FIRES HIS AGENT.

The lack of effort in the plot really becomes troublesome though when it fails to develop the villains or even create character development. The game’s main villain is only in three scenes and he only says one sentence in each of them. If it wasn’t for the fact that the game kept dropping his name every few seconds in the last act, I would have forgotten who he was… which actually did happen for one of the two bosses in the game. Max suddenly knows all about a pig-nosed character I didn’t remember seeing before and the game treats their confrontation (which involves shooting the ceiling down on him) like some climactic duel of ancient rivals. The final boss wasn’t much better, though at least he had some real dialogue, despite not receiving any character development outside of “Evil for the Lulz.” The villains are also too over the top to be taken seriously. There is a point in the game towards the end where you find out the villains are running a massive organ harvesting scheme in addition to weapons dealing… in the same building with the final boss chiding Max on how, “This is the way things are done here, stupid gringo.”

Speaking of, “stupid gringo” is probably the best way to describe Max in this game, as he starts the game stupid and ends it being just as stupid. What do I mean? Well, apparently police are never trained in clearing rooms, as old Maxie keeps getting ambushed during cutscenes after he charges in guns blazing. Now, I know what you’re thinking: lots of games have protagonists who barge into rooms and get caught off guard. To that I have two points: 1. I’m supposed to take Max seriously as a character yet he never learns from his mistake, even after it gets people killed and 2: Max points out how stupid he is being during all of the scenes this happens in. Max will happily monologue about how stupid charging into a hostage situation with a raised gun is, and then do it anyway. At first, I had hopes this would work into some character growth as Max points out how sloppy he is due to his drinking; my hopes were that, after a point where he sobers up and tries to look like Walter White from “Breaking Bad,” he would start to act smarter and more like someone who has past experience with this kind of situation. Instead, he actually gets dumber, going into Sau Paulo’s slums (not knowing a word of Portuguese) dressed in a Hawaiin shirt and not getting help from his partner, Passos first. Even at the end of the game, when Max finally puts two and two together, he decides to stop the main villain, who is trying to leave the country in a private jet… by walking through the front gate. If I hadn’t read anything about Max Payne, I would think that Max was right in his belief that he should go and die in a fire fight as he’s clearly too dumb to live.

MAX?

Now, while I could go on and whine about the story more (like how an entire act of the game makes no sense, as the villain is trying to desperately kill a character who is absolutely no threat to him and only gets one of his employees to betray him as a result), it’s time to talk about something that at least is okay: the gameplay. Max Payne 3 is for the most part your average third-person, over-the-shoulder, cover-based shooter, a genre that’s become more common than dirt, but it does mix thing up by having Max Payne’s trademark bullet time and bullet dodge abilities. To be fair, the gameplay does cover-based shooting right by having most of the cover you find be easily flanked or even destructible. This keeps you from hiding behind the same box and forces you to make desperate runs through kill zones. The fact that there is no regenerating health (painkillers of course being the equivalent of a health pack) makes it also have a refreshing sense of difficulty in a genre that can sometimes fail to provide a challenge.

Unfortunately, there were several decisions that keep the gameplay from really growing on me. For example, the game has its checkpoints too distantly placed. Towards the end of the game, you will have to survive several firefights to reach a checkpoint, sometimes having to retread upwards of 15-20 minutes to just get shot in the head right as you reach the last enemy in an area. The game also glorifies the last kill in an area, going in for a bullet cam where you can watch an extremely brutal close-up of your bullets tearing the emey to shreds… but it’s actually a bad idea to keep pumping bullets into an enemy, despite the game’s encouragements, because you could be in a fire fight two seconds later and this game does not hand out ammo easily, making this little spectacle pointless.

Speaking of pointless, there is also the item collecting in the game, which involves finding golden gun parts and finding clues. Every level has two guns to find, each split up into three pieces. If you manage to find all the pieces, that type of gun will appear gold and you’ll be another step closer to getting an achievement. It ends up just being a sad reminder of the golden guns in Red Dead Redemption, which were actual signs of your skill as a player. You can also find “clues” which pretty much involves you pressing “Y” when you’re next to a suspicious object, making Max tell you stuff you already knew. Unfortunately, Rockstar forgot that if you want to have items to collect in a game, you need to let the player actually explore the level. Instead, you will be fighting the cut-scenes in the game and running around during fire fights, since this game loves to lock doors behind you, or make Max trigger a cut-scene if you are even twenty feet away from a door, making it impossible to spend time searching for items, though considering how little they impact gameplay, they aren’t really worth the effort.

MAX REALIZES THAT HE JUST MISSED A GOLDEN RPG PART…THEN GOES BACK TO NOT GIVING A DAMN.

Yet another thing that wasn’t worth implementing was the annoying or cliché variations on the gameplay. While I do have some complaints with the core gameplay: laser sights being worthless unless you have a 42″ television on your wall due to how tiny the beam appears on the screen, how the enemies take a ridiculous amount of damage to take down… unless you shoot them in the leg, arm, or shoulder, the fact that the game steals your weapons every ten minutes, or how it’s silly for enemies to die in one shot during the “last stand” minigame, even if you shoot them in the foot, it is overall solid. However, there are points where the game tries to shake things up and fails miserably. For example, there are two sniper escort missions in the game. Remember that scene in Resident Evil 4 where you had to snipe cultists who were trying to kidnap Ashely as she impotently ran around? Imagine that, but lasting ten times as long and ending in an instant game over if the enemy gets within 20 feet of the character you are escorting. Another annoying thing is the use of quick-time events, which only happen twice in the game and seem shoved in because the developer ran out of ideas. I actually don’t mind QTEs that much, but a a game needs to have them occur throughout the game so we learn to expect them. Having only two events in a 10-14 hour game just confuses players and makes another wise professional looking game seem tacky.

Then there are the moments where the game tacks in a new type of gameplay that feels so overdone that you can predict every twist that will happen. For example, there is a scene where you will be on a high speed boat chase and you can just start checking off the boxes as you play. Are there an unbelievable number of smaller boats coming out of the woodwork to ram into us? Check. Is there a section where we get stuck and have to protect the boat while the engine gets repaired? Check. Do we ramp off of something and fly through a metal shed? Check. The game doesn’t even try to put a spin on these segments to make them more interesting and it helps drag the gameplay down to mediocrity. This can also be seen in the areas you go to in the game. While you do go to many different places (like a night club, an office building, a burning office building, slums, an airport terminal, etc.) they all feel like they were just ripped out of better games.

5/10

Max Payne 3 Review

Max Payne keeps on falling.

Sage Reviews: Max Payne 3

We missed you, Maxie.
  1. July 20, 2012 at 07:58pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    What the hell? Max Payne 3 gets a 5 while jurassic park the game gets a 7 and even that pretty generic hack and slash rpg lotr war of the north also gets a 7? Did they only like played the game for 30 mins and made a review about it? Max Payne 3 ain’t a perfect game but I think it deserves more than 5.

  2. May 30, 2012 at 04:15pm
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    Even if you dislike the direction of the game…a 5/10 it is not. Feels more like a grade given out of emotion instead of professional reviewing.

    The game plays like a great action movie and I love it. And I also like the multiplayer. 8.5/10 for me.

  3. May 21, 2012 at 03:42pm
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    This is probably one of the more real reviews I’ve seen of Max Payne. The story is horrendous, the visual effects are overdone to the point of getting annoying, there are no surreal elements, or comic book panels and the gameplay is repetitive and tedious. I honestly don’t see how Rockstar would let this shit fly.

  4. May 21, 2012 at 06:03am
    In response to Article
    VN:F [1.9.21_1169]
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    It’s the second major release that gets a far lower score than the one everyone else gave (the other one being Soul Calibur V) and I’m starting to believe that you guys are doing it on purpose.

    As with Soul Calibur V which besides the BT reviewer everyone else thought it was great and an improvement over IV (besides the lack of content), all of the people I talked to really liked MP3 and most of the other gaming sites pretty much agree with that.

    • May 22, 2012 at 02:57am
      In response to txcforever
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      Soul Calibur IV was a complete low point of the franchise, V being better than IV doesn’t say much ~at all~, that’s like saying Uwe Boll has made his best film yet, it still doesn’t mean it is an actually good film.

      Second, the concerns seem valid enough, and this isn’t even written by a die-hard Max Payne fan who loved the Film Noir aesthetics. I’m fairly sure those will be even more upset with the latest game.

  5. May 21, 2012 at 05:16am
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    Translation of this review:

    WAAAAAHHHHH IT’S NOT EXACTLY WHAT I WANTED. WWAAAAAAAAHHHHH I PLAYED ON HARD MODE AND IT’S TOO HARD. WWWWAAAAAAAAHHHHH. IT’S NOT MAKING SHIT AND FART JOKES LIKE SAINTS ROW AND GTA. WWWWWAAAAAHHHHH. IT DOESNT JUST LINK TO CALL OF DUTYS MULTIPLAYER. WWWWWWWAAAAAHHH.

  6. May 21, 2012 at 02:57am
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    VN:F [1.9.21_1169]
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    this is BY FAR the most weak review on blistered thumbs. Sorry Gabriel bu this review sucked dry.

  7. May 21, 2012 at 12:39am
    In response to Article
    VN:F [1.9.21_1169]
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    After playing just the first half (curse you Redbox *shake fist*) I felt pretty much the same. The frequent flashes of color and double images were annoying and pointless and reminded me of Kane&Lynch 2 which isn’t a good thing. That enemies can take you from full health to dead in a second makes hiding behind cover the only viable option most of the time. When everything clicks it is very fun, but there are lots of little things that just come together to make this game more frustrating than fun.

    Give it a rent but not worth full price.

  8. May 20, 2012 at 10:21am
    In response to Article
    VN:F [1.9.21_1169]
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    I’m sorry, but this has to be the weakes review i have ever read on this site

    Gabriel… You seem to have forgotten one of the most basic rules of reviewing: spoilers

    While i do expect to know what kind of gameplay awaits for me, you outright spoiled the whole game for me, you even went ahead and spoiled the final boss and what you have to do…

    Another issue… How can you feel qualified to tell us this isn’t a Max Payne game when you admit right at the begining that you NEVER played a Max Payne game before? What kind of credibility is that?

    It would help your review if you would stop doing walls of text, a big part of what you wrote were nothing but complains and nitpicking (not to mention the outright spoilers)

    Put short… Everything you can do wrong in a review, you did it here

    By the way… I find it weird that you would confuse an African town from RE5 to a Brazilian favela

    • May 21, 2012 at 01:46am
      In response to Roler42
      VN:F [1.9.21_1169]
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      Sorry but…the game STARTS with Max standing over the final boss…in an airport. While I did spoil how to beat him (which I only did because it’s a poorly implemented fight that caused me lots of frustration) I didn’t spoil much of the plot.

      As for credibility, I did make sure to to do some research and, let’s be honest, the Max Payne series and its style has become well known in the gaming community whether through parodies and lets plays (which I did watch). The point of me mentioning my lack of experience with the series was to be honest with you all and to accentuate how the game doesn’t fit with the style as even someone with very little experience could see it wasn’t the same style (not to mention, the game gives barely any lip service to the past games or tries to make Max a figure in the game: This could have been called “Bodyguard: Brazil” and his name changed to Frank and i wouldn’t have thought the game was about Max Payne).

      As for the wall of texts, I admit I can improve that…but the “complaints and nitpicking” you talked about were honest facts about the game that kept me from enjoying my experience, to leave them out would be telling only half the story. The things I spoiled were moments where the game reached peak frustration and stupidity for me. \

      As for the Favela and slum comparison, that was my honest opinion because outside of a couple moments where I saw a street party or heard Brazilian Portuguese being spoke, it looked like the level designers got lazy and just pulled out generic shanty town level designs (and that’s not even mentioning the factory area), just adding a bit more foliage instead of dirt.

      • May 21, 2012 at 06:50am
        In response to Gabriel B.
        VN:F [1.9.21_1169]
        Rating: 0 (from 0 votes)

        This is why i love this site, writers actually respond to the feedback properly :) now to my response..

        Since you watched let’s plays of MP 1 and 2 you should have known this is a staple of the series, it starts at the end and it rewinds to the very begining, unfolding everything that lead to that moment.

        Even if you feel the final boss was poorly implemented, it doesn’t justify spoiling it, by doing that it comes off as if you want to ruin the whole experience for everyone (sabotaging the game), if you have a negative review in mind that’s fine by me, what i do expect is to see one that doesn’t spoil everything (ie: look at Sage’s negative reviews, despie the bad things he feels about a game, he avoids spoilers)

        The nitpicking in the “walls of text” felt like that because you ragged on and on about something you didn’t like, again, even if a part frustrated you to the point of anger, that’s no reason to spoil it for those who haven’t played it, just keep it brief, no need to give out key details.

        Like i said before, if you have a negative review in mind, that’s fine by me, I disagree that’s all, but that’s part of this, to discuss things, however, this review could have been way better, you kinda let your frustration get the best of you, and that’s not a good thing for a reviewer

        Ps. Thanks for reading my comment :)

  9. May 20, 2012 at 02:43am
    In response to Article
    VN:F [1.9.21_1169]
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    I thought the game was fun, but with its flaws. Did anybody else find the guns with laser sights to be almost unusable?

    • May 21, 2012 at 06:57am
      In response to WRONGonRED
      VN:F [1.9.21_1169]
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      Kinda weird… You would think the lase sights would help, instead Max’s shaky movements only made the aiming almost impossble xD (i guess since there’s a laser sight, there’s no need for the usual reticule)

  10. May 19, 2012 at 11:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have a hard time taking people’s word for it when they review a sequel to a game and haven’t played any of the previous versions.

  11. May 19, 2012 at 11:11pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Last I checked the kill count to get into Hardcore Mode was 5000, not 1000. I find most matches I end up with around 30+ kills, so this mode sure as hell takes time to get to. And Gang War averages closer to 30 minutes as most of the rounds are only 5 minutes or less.

    Also, i’m not sure what network you are on, but I have had virtually no problems finding games. I’ve played around 30+ matches with around 12 hours of online and have only been dropped in pregame matchmaking maybe twice. Matchmaking for me only took at most a few seconds before I was in a lobby, or it sent me to an already active game. I am located in a major city with a decent connection, so maybe your experience is drastically different than mine. My friend who also has MP3 and a decent connection also had no problems. Compared to other recent titles like Trials Evolution (which hardlocks my system in matchmaking sometimes) this was a pleasant surprise.

    I thought the multiplayer was fun even though it lacked innovation. I enjoyed RDR multiplayer on the 2 maps that didn’t devolve into sniping/camping wars, so this was like Red Dead but FAR better in the action department. I think Gang Wars could have been better implemented as some of the minimatch types aren’t so great, but I have enjoyed Payne Killer a lot.

    Overall it seems my personal experience with the game has been very different than yours. I can understand you giving this game a 5/10 given your reviewing style of listing every single thing you disliked, and your review is written to justify that score. I would say the game is much better than your review indicates, but opinions are subjective and I’m not going to argue that your beliefs are wrong.

  12. May 19, 2012 at 08:34pm
    In response to Article
    VN:F [1.9.21_1169]
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    I played a little bit of the first game but otherwise I have no experience with Max Payne. I logged in just to say that do not agree with the majority of this review. Max Payne 3 is one of the most cinematic video games that I’ve ever played and I loved the story. The cutscenes and dialogue were among the best I’ve ever seen in any video game. I would even say that this game is more cinematic than the Uncharted games. I will agree with Gabriel that the multiplayer is broken and it is impossible to find a match. Max Payne 3 is one of the best games I’ve played in a while minus multiplayer.

  13. May 19, 2012 at 08:30pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Wow, that’s the lowest score I’ve seen, I’ve seem mostly 8s, and 9s.

    It looked like a ton of fun from the videos I’ve seen, so I still planning on getting it when it cheaper, though I do that for most games.

    It has a 87 on Metacritic atm, interesting to see such a different opinion on the game.

  14. May 19, 2012 at 07:51pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Another necromancied series with tacked on multiplayer is a let down. I’m truly shocked, almost as shocked that Battleship was stupid.

    Though I find it kinda of unbelievable anyone was surprised the multiplayer in this game was crappy and broken.

    • May 19, 2012 at 07:57pm
      In response to Sylveria
      VN:F [1.9.21_1169]
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      Well, considering how many people worked on it, I was hoping it could be fun like RDR’s multiplayer (minus the open world aspect of course)but sadly, no.

    • May 19, 2012 at 08:52pm
      In response to Sylveria
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Have you played it yourself? Or are you basing that on just one opinion of the game?

      This review and score are pretty drastically different from most other reviews.

      I’m not saying he’s wrong, it’s his honest opinion after all, just saying there are other opinions after all.

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Sage Reviews: Max Payne 3

Posted in Bennett The Sage [ 11 months, 4 weeks ]

We missed you, Maxie.

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