Free Soul Sacrifice DLC is Incoming
The Vita’s best game scores some downloadable bosses.
Posted By Gabriel B. about 1 year ago
All right folks, more details have come out about SoulSacrice, the new Dark Fantasy game being developed for the PS Vita. The biggest news that has come out was Keiji Inafune’s studio, Comcept, is involved alongside Marvelous AQL (Rune Factory 4, Harvest Moon: The Land of Origin). Inafune is of course best known for his co-creation of Megaman (and full creation of Zero) and production work on many of Capcom’s critically acclaimed games before his departure from the company on October 29, 2010. This news comes as a surprise as From Software, creators of Dark Souls, were hinted as the developers prior to this revelation.
This news was also coupled with a description of the game’s plot, magic system, multiplayer, and a bevy of concept and in-game photos. The plot doesn’t start that originally, the player begins in prison, about to be sacrificed for a dark ceremony, when they come across a demonic book that promises magic power and a way out…at a price.
Which brings us to Soul Sacrifice‘s magic system, which is possibly its most disturbing, yet awesome, feature. In addition to elemental magic (which can be used offensively and defensively), players can summon super powerful weapons by ripping out their own body parts. Some of the attacks that have been confirmed are ripping out an eye to summon a swarm of laser-firing gorgon eyes to help defend the player, cutting fingers off to create whips, and of course, reaching down your own throat to rip out your spine so it can be turned into the legendary sword, Excalibur.
Surprisingly, your character can heal from performing these attacks but, if they keep abusing this magic system, they will slowly lose their humanity, which will be shown by the player’s body becoming more demonic looking. While the impact of losing your humanity was not mentioned, it is possible that a player’s corruption level will impact the ending.
In addition to this revelation about the gameplay, it has also been revealed that the game will have four-player co-op through the main story. While the exact deatils have not been revealed, this feature will have something to do with players reading, “diaries” to access each other’s game.
Finally, there has been a host of new images revealed, showing off gameplay footage and the game’s amazing art design. While I’ve been littering images throughout this article, I’ll leave you with an image of one of the game’s enemies that shows off the creative enemy design. Be sure to stop by the link below to see some of the levels you’ll play through once the game hits.
Soul Sacrifice will be released this winter in Japan. So, what do you think about the information? Could Soul Sacrifice be the killer app that the Vita so desperately needs?
Source (and picture gallery): Famitsu.
Gaming fan with no money to spare. Loves playing indie games, especially freeware.
The Vita’s best game scores some downloadable bosses.
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The bonuses for this one are… unusual. And not necessarily in a good way.
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What are you willing to sacrifice to wield power?
“Soul Sacrifice” shows its teeth…and other things
A little taste of monster-fighting goodness before the big reveal on Thursday.
Posted By Austin Yorski about 1 week, 4 days ago
The Vita’s best game scores some downloadable bosses.
Posted By Austin Yorski about 1 month, 1 week ago
The father of Mega Man wants you to try his new game.
Posted By Austin Yorski about 2 months, 1 week ago
Sony’s handheld actually outsold the 3DS this month.
Posted By Shaun K. about 3 months, 3 weeks ago
The bonuses for this one are… unusual. And not necessarily in a good way.
Posted By Austin Yorski about 4 months, 3 weeks ago
There is still hope for the PS Vita.
Posted By Robert G. about 11 months, 3 weeks ago
Keiji Inafune’s latest endeavor is coming to the U.S and Europe.
Posted By Gabriel B. about 1 year ago
What are you willing to sacrifice to wield power?
Posted By Gabriel B. about 1 year ago
“Soul Sacrifice” shows its teeth…and other things
Posted By Gabriel B. about 1 year ago
A little taste of monster-fighting goodness before the big reveal on Thursday.
Posted By Austin Yorski about 3 weeks, 1 day ago
You are a sorcerer. It is your job to slay monsters and sacrifice the souls of the evil men whose corruption created them. Your only weapons is your body. An arm becomes a twisted cudgel, blood becomes piercing shrapnel, and even your spine can be torn out and used to impale the grotesque monstrosities that stalk the land. The sorcerer’s lot is barbaric and gory, but it also affords immeasurably opportunities to acquire power.
Unfortunately, your days of sanctioned murder are over. You have been imprisoned by Magusar, a being of such unholy power that he can reduce his enemies to fine red mist with a wave of his hand. Your execution is imminent. The only thing separating you from having your soul absorbed is a sassy talking book named Librom.
Good luck.
| PROS | Framing device, Monster design, Soundtrack, Combat, Customization, Co-op |
| CONS | Some unclear mechanics |
| WTF?! | Why does anyone need that many eyes?! |
Make no mistake: Soul Sacrifice is a dark, brutal experience. Every surface is covered in viscera, every character is an unrepentant killer, and the only hope left is the prospect of a swift death. Despite this, Keiji Inafune’s action-RPG is one of the most engaging experiences released this year. It shares plenty of traits with Capcom’s popular Monster Hunter series, but it is also a beast all its own. Appropriately enough, it is a pulpy amalgamation of a number of great ideas, held together by a unified vision and a number of clever design choices.
As the unnamed sorcerer imprisoned by Magusar, your only chance of survival is to magically relive the memories of the author of Librom, the aforementioned sentient tome. Each page and chapter of the grimoire unlocks the power of the sorcerer who lived the events, allowing you to steadily build up an arsenal of abilities and a surplus of sacrificed souls. Reaching the end of Librom uncovers more details about the horrifying world around you, but it isn’t necessary. You can challenge the final boss at any time–from the moment you complete the opening tutorial. Just don’t expect to stand a chance against your captor.
The framing device of the book allows for the mission-based structure of the game to flow seamlessly. Each monster hunt and story sequence flows logically and skillfully from the next, despite the format. Librom provides context for every creature, environment, and phenomena in the world, if you so choose to discover it. Once you get a grasp on navigating his pages, it’s hard to imagine the game being any other way. Soul Sacrifice may paint a harsh and unforgiving landscape, but it’s a world that begs to be explored.
Basic gameplay is simple. Most missions task you with defeating a certain number of enemies, usually accompanied by one large boss Archfiend. The player can equip “Offerings” to the face buttons in order to attack, à la the pins from The World Ends With You, each of which comes with restrictions like limited usage or a cost to health. Combat is slow and deliberate, with pattern recognition, strategy, and reflexes all playing an important role. Thoughtful preparation and intelligent teamwork are key to any encounter, although the game gives you plenty of tools to keep fights fresh.
The first and most common tactic is the titular sacrifice. Downed enemies and allies can be “Saved” or “Sacrificed” for various bonuses to health and power, as well as contributing to your alignment. You are free to balance or min-max your custom character as you see fit, with pros and cons for every play-style. Perhaps more interestingly, you can also invoked a “Black Rite” upon your own body, seriously crippling yourself in order to access immense power. You will remain injured, burned, or boneless until you restore your body with Lacrima, which is a valuable currency that Librom insists is not his tears. He is a liar.
The constant risk/reward propositions of minute-to-minute gameplay keep Soul Sacrifice constantly engaging. Collecting, boosting, and fusing your Offerings is a game unto itself, but synchronizing those choices with your arm buffs and party members is a delicate balance that somehow never manages to bog down the back-end. It also helps that the disgusting nature of the game’s weapons and abilities is unique and novel. In combining split-second decision making with meaningful long-term consequences, Soul Sacrifice distills everything addictive about the Monster Hunter formula without falling prey to any of its shortcomings.
Of course, Inafune takes inspiration from plenty of other sources as well. You may have already pinned down Librom as Grimoire Weiss from Nier, but that is far from the only thing borrowed from Cavia. Drakengard‘s themes of sacrifice and man’s inhumanity are woven throughout the experience, as are elements of Arthurian lore. I came into Soul Sacrifice without any expectations of emotional attachment, but the game somehow managed to make me care. The fact that the software avoids becoming mired in its own hopelessness is an achievement in and of itself, but the ambition of its storytelling is impressive by any measure. Not since Lost Odyssey have I seen the written word utilized so evocatively in an interactive medium.
Needless to say, any praise I have for the writing or gameplay goes double for the contributions of Yasunori Mitsuda. I knew going in that the soundtrack would be good–the man scored Chrono Trigger and Xenogears–but I was unprepared for the haunting beauty of these arrangements. Soul Sacrifice is a game that screams for a lazy nü-metal OST, but Mitsuda delivers yet another collection of tracks worth owning in their entirety. Even the menu music is heartbreaking.
If there are any weak spots to be found in this package, they would be the occasional lack of clarity. Soul Sacrifice throws you into the deep end pretty early on, counting on players to learn from their mistakes and adapt to new challenges. While most of this is within reasonable bounds, there are a few mechanics that could have used some extra explanation. Most notably, the concept of Soul Essence is left somewhat vague, requiring some trial and error before a player can ascertain the finer points of equipping Sigils.
It could also be argued that repetitive voice clips from computer-controlled allies are a problem. However, as the multiplayer ecosystem evolves and more players fill the servers, hopefully it will become unnecessary to even bother with A.I. companions. Cooperative play is an important aspect of Soul Sacrifice, as Archfiends possess ridiculous amounts of health. Sacrificing your friends may seem like a one-way trip towards frustration, but it is actually yet another turn of brilliance. Being sacrificed kills your character, but grants you increased rewards. As a last ditch effort, taking one for the team becomes a perfectly viable option and yet another piece of the fantastic strategic puzzle of combat.
If you own a PS Vita, you almost certainly need a copy of Soul Sacrifice. Gravity Rush and Persona 4 Golden may present more inviting worlds, but neither are as cohesive and polished as Keiji Inafune’s latest masterpiece. The only good excuse for missing out on this game is a devastating case of hemophobia.
A copy of the game was provided by the publisher for review purposes and played for about 20 hours. The title is exclusive to the PS Vita.
Also, follow me on Twitter @austinyorski (please).
That’s good to hear the Vita got another worthwhile game, three more and I’ll have to use two hands to count the amount of games worth talking about. I’ll definitely keep this game in mind when and if I ever get a Vita,
I completely agree with this review and more people should play this freakin game, it is amazing
Well, there JUST enough games that I’ll consider getting one used. It’s still been a major disappointment compared to the 3DS and the continued lack of FF Type Zero baffles me.
“The PS Vita has a new best game.”
Is it Ys IV? It’s Ys IV isn’t it?
This is not Ys IV. Wake me when we have Ys IV.
Just kidding. I’ll preorder Ys IV and continue the wait for Vita’s discontinuation (Japan, the most important region for ALL handheld development, is slowly showing signs of favoring even the 360 more than Vita). Not sure how long Sony will let Vita continue in its half-life.
I foresee it hanging on for a while. I expect they’ll find some way to make it feel like an essential PS4 partner.
Plus, there are quite a few First Party-, some Third Party- and TONS of indie games coming for the Vita in the next few months.
You mean Ys: Memories of Celceta? The game looks dope, l hope soon after its release it will be on PC like their recent handheld Ys games.
Memories of Celceta is a remake of IV.
Their previous games, except for Ys VII, were ported from PC to PSP. In other words, we originally got ports of the originals, then the originals themselves as published by Xseed.
Falcom had a falling out with their PC publisher, and until otherwise, their games will remain on consoles, sorry.
And to the others, just because Vita is getting some interesting games doesn’t mean that it will start selling above 50k a week WORLDWIDE. Sorry that third rate versions of decent franchises and only a few good original games (that I would never expect to sell the console) don’t excite me.
And there is no such thing as an “essential” peripheral. developers most of the time rather would not bother with something that only might get used.
Ever since EpicNameBro did a gameplay break down of the Jp version i was intrigued.Some of the team behind this assisted Fromsoft in developing Demons Souls.
Alas i do not have the funds for a Vita so its a pass..for now.
Now that there’s three games I want to buy for it, I suppose it’s time to save up for a Vita.
Is it just me or does does that sentient tome look like the Necronomicon’s deformed half brother? Instead of being made from the skin of a demon it was made with the skin of 1000 eggplants. But really joke aside I really do want this game but I don’t have the money to get a vita.
The father of Mega Man wants you to try his new game.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
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Amazing art DIRECTION maybe from the drawings but the actual game screen shot looks like a gray mess.
http://www.famitsu.com/images/000/014/403/4fa9fd6e03289.html Here’s an area with more green. I picked that one shot becuase it actually showed 4 players at once. Though it being too gray is a concern
This certainly looks and sounds good, here’s hoping it gets a US release.
Pictures really are worth a thousand words. :O
I already said I was interested and upon seeing this I can only say…ew!
okay, now i really want a Vita.
A gore-fest game by Keiji Inafune, AND I get to participate in a chance to make Capcom executives bang their heads against the wall for their stupidity? Sign me up.