BT Podcast 03: Do Penii Dream of Psychic Sheep?, 9.5 out of 10 based on 2 ratings

Uh… Zach, are you seeing this?

This week Johnny Maloney, Austin “The Achievement Rebel” Yorski, and Leon Thomas have a very special guest. They take the opportunity to talk to him about Deadly Premonition, filming the inside of genitals, and haunted woolen sweaters.

Click right here to download the MP3.

VN:F [1.9.21_1169]
Rating: 9.5/10 (2 votes cast)
avatar

Austin Yorski

Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both) and has a degree in literature/religion from Florida State University. Also, he can collect all 120 stars in Super Mario 64 whilst blindfolded.

More Posts - Twitter

  1. May 25, 2012 at 08:46pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    You guys are very funny, I look forward to the next Haunted Shepard Podcast, or whatever the hell you come up with next time XD

  2. May 25, 2012 at 07:16pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    To be fair, guys, TGWTG seems to have a ridiculous amount of people who make videos on it now, and of course the ones who’ve gotten more actual face time and who’ve been there since the beginning are most likely gonna get more recognition. Quality podcast though.

  3. May 24, 2012 at 10:25pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    FYI, Silent Hill has auto aim. You ready your gun and it’s already aimed if there’s something close enough (and it’s got a decent range that differs with each gun). If you want to change targets, you can hit left or right and ready your gun again to auto aim on the next guy.

    Also, this game used the same control scheme as the original Resident Evil (which a lot of people played back in the day) and this game provided several advancements to RE’s control scheme, such as being able to move and shoot at the same time, sidestep (and shoot at the same time as well) and auto turn (which RE didn’t incorporate until after Silent Hill did it), you can even back up and shoot at the same time AND do all of these things quicker by holding the run button (and shoot at the same time!)

    It revolutionized the survival horror genre in it’s day… and there’s nothing wrong with those controls. You move the exact same way in First Person Shooters and nobody says they have crappy controls for it, you just have to adjust to moving that way in a non first-person view (like anyone who gamed back in the days and played Combat on the Atari).

    There are lots of games where the controls are odd or awkward but the entire game (all the areas, enemies you face, etc) are designed to compliment this. Star Tropics is an example of a game with awkward controls like this, and Silent Hill is the same way. The controls are the way they are so that you can orient yourself to run down a hallway and keep being able to run forward regardless of the dramatic camera angles.

    TLDR; the game isn’t hard if you actually role play and put yourself in the character’s body, know what is on their left, and what is on their right, and remember that the camera doesn’t affect their orientation

  4. May 23, 2012 at 05:16pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    EDIT: Everyone, I’m sorry, but there is something wrong with the way this is uploading to Blip. Either that or the original mp3 itself that I’m using to make the “video” version has an issue. I don’t know. I’m terribly sorry, but you’re going to have to wait for the audio version of this. I don’t know what else to say. I’ve uploaded it three times. I’ve re-converted it from scratch. Nothing helps.

  5. May 23, 2012 at 05:58am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    You guys got my hopes up about discussing paranormal sheep-related phenomena, and then you go back to the game discussion… ah well, it was still fun.

Leave a Comment

You must be logged in to post a comment.