Xenoblade Chronicles Review
Does Xenoblade justify all the hype surrounding it or is this the case of a game better left on distant shores?
Posted By Shaun K. about 1 year, 1 month ago
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Xenoblade Chronicles is easily one of the most anticipated Wii games to reach American shores in some time, a fact that only occurred thanks to the persistence and effort of gamers the country over. Yet the question remains, does Xenoblade justify all the hype surrounding it, or is this the case of a game better left on distant shores?
| PROS | Writing, Setting, Combat system, Art design, Music and voice acting, Enormous amount of content, including New Game+ option |
| CONS | Sidequest-giving NPCs can be hard to find, Many basic sidequests, Wii’s hardware holds back overall visuals |
| WTF?! | A cutesy, fur-ball party member who is not only not annoying, but actually kind of awesome? What madness is this? |
This may sound odd, but in a way Xenoblade reminds me a great deal of Chrono Trigger. Chrono Trigger, for me at least, was a game that blew my mind. Not because many of its elements were necessarily new to the genre per say but more because of how the game’s developers tweaked and then put together said elements into a greater whole. This care and effort helped to create a game that still feels relevant and fresh today as it did when it was released seventeen years ago. CT took chances left and right and yet never lost sight of the core elements of its genre and this paid off in droves for the final game, and te game was a standard setter that many sought (and often failed) to copy for years to come.
Similarly, Xenoblade features few elements that are out and out unheard of in a RPG, either Western or Japanese. A day and night system, enemies that visibly roam the environments instead of random encounters, sprawling open worlds where exploration and sidequests are as much a part of the game as the main story, using the placement of PCs and enemies as a major component in combat, an overall combat system that moves in real time and has strong action game elements, slots for enhancing weapons/equipment, and so on and so forth. None of these are new concepts in and of themselves, but the way Xenoblade takes these individual ideas, refines them (such as giving players free and minute control of the in-game time from the very beginning for example), and then adds them into an overall whole is what makes the game so truly remarkable of an achievement. Just as there was nothing else quite like Chrono Trigger when it first hit the scene, so too is there no other game on the market today that so seamlessly blends all the disparate elements of the RPG genre (in all its many permutations) in the way that Xenoblade does.
Even the setup for Xenoblade distinguishes itself from the norm: They were giants. Two beings larger than planets, locked into seemingly eternal combat above an endless sea. Then suddenly, the eon’s long battle came to an end with a single blow from each giant, slaying their opponent even while dying themselves. So the giants remained, upright and with blades biting into one another, as the millennia did pass and in time life began to form on each corpse. On the being known as the Bionis, life of a biological nature (rich, diversified, and consisting of many species) grew and evolved, even while on the giant named the Mechonis life of a more mechanical nature arose.
For many years all was well and the beings of the Bionis, led by the bipedal Homs, prospered. The coming of the Mechons, a horde of machines from the Mechonis, changed everything. The Mechons only seemed to crave destruction and death and for many years the Homs and other races of the Bionis found themselves being pushed back again and again. Until one day, a young man by the name of Shulk was forced to take up the only weapon that could directly hurt the Mechons: an energy blade by the name of the Monado (and said to be the very weapon wielded by the Bionis itself in its epic battle with the Mechonis). And thus was set in motion events that would alter the course of history for all upon both the Bionis and the Mechonis forever…
Few stories, video game or otherwise, have managed to come up with a setting as unusual and unlikely as Xenoblade’s ‘gigantic corpses as landscape’ but this hardly represents the only aspect where the game’s writing shines. Early on, for example, the story seems to be building towards a moment seen countless times in RPGs before only to completely swerve at the last second with a plot twist that genuinely left me stunned and slack-jawed. I never saw it coming. Xenoblade continues to feature story beats like this, again and again zigging just when you expect it to zag, but at the same time the story never simply devolves into a series of pointless ‘What a twist’ moments either. Instead, what gamers are presented with is a rich, multilayered tale that balances epic with personal while also developing its many characters into far more than just standard archetypes of the fantasy genre.
Sure, at first Shulk may seem like just another of the countless ‘chosen ones’ to litter the RPG genre but the character quickly shows there is more to him than simple cliché. He has flaws that make him rounded without ever going too far in the other direction towards whiny or unlikable. So to do the rest of the main characters in Xenoblade feature similar depth regarding their personalities and backstories and even the game’s antagonists end up being far more complex than the simple Terminator or Matrix ‘evil machine’ riffs that they at first appear to be. From start to finish, Xenoblade Chronicles tells a rich and highly engaging tale that serves as more than enough motivation for players to complete its 60 or so hour main campaign in and of itself.
This view gets even more impressive once you realize the characters can jump off it to the water below.
Of course, there is so much to do and see in Xenoblade that it is easy to get lost in the game for hours without ever advancing the story. I would estimate that trying to complete every single bit of content in the game will require at least double the length of time that the main campaign takes up. One of Xenoblade’s biggest strengths, as previously mentioned, is its highly original setting and clearly the people at Monolith Soft knew this when they were working on the game. Exploration plays a huge role in Xenoblade, perhaps more so than any other Japanese developed RPG I have ever played, and it is hard to overstate how much joy lies in the simple act of discovering what lies over the next hill.
A big part of this joy comes from how fully the game embraces the physicality of exploring. The characters of Xenoblade can swim, jump from great heights (avoiding damage as long they land in a body of water), and can glance ahead great distances to see the destination of their current journey just tantalizingly waiting for them on the horizon. It is the kind of focus on traveling and uncovering the countryside that is more standard in the Western model of RPGs and this is just one of many examples of how Xenoblade blends elements from every aspect of RPGs, regardless of what side of the ocean said elements may come from, into a large whole.
Take combat in Xenoblade, for example. Similar to a series like the Tales games, players generally only have control directly over one character at a time (except for when triggering special group attacks that can be accessed once a particular gauge is filled) and positioning can matter a great deal for creating chains or triggering extra effects when using special skills (called Arts in-game).
Yet at the same time, enemies visibly wander the landscape and battles take place in the same location said enemies are encountered as opposed to a separate special field. Also, basic attacks are triggered automatically as long as a character is near enough to an enemy, Arts all operate on individual cool down timers, and it is possible to unintentionally draw other foes into the fray if players wander to afar while trading blows with their current opponent. All of these are elements that clearly draw inspiration from MMOs or Western RPGs, with Xenoblade even going so far as to regularly directly reference terms such as agro in its various tutorials and help menus. Overall, what it adds up to is a combat system that will likely simultaneously feel familiar and novel to fans of the genre of all stripes.
It is also a combat system with enough depth, variety, and customization to bear the brunt of the weight of the games lengthy running time and the same could be said about most of Xenoblade’s gameplay elements. Everything in the game comes across streamlined without becoming too overly simplified in the process. Thus the game lets players tailor their party’s skills, passive abilities, and equipment in a straightforward manner that retains plenty of complexity without dragging players down with countless meaningless stats or a needlessly complex leveling system. Similarly, the game has a fast travel system that (outside of a few specific story mandated instances) can be used at any time. Most major areas, be they towns, open areas, or dungeon like interior locations, have multiple markers placed around them for use with the system which in turn helps prevent the game’s many backtrack requiring sidequests from ever becoming too frustrating to complete. The fact that most sidequests (save those given by named NPCs) do not require players to ‘turn them in’ and the way the game marks any sidequests that are time sensitive via progression of the main story similarly avoids potential trouble spots regarding the over 450 sidequests present in Xenoblade.
And, as previously stated, while players will often have to revisit certain areas at various points while playing Xenoblade (especially when completing sidequests), the game does a nice job of layering in enemies of varying difficulty throughout all its locations. It is possible, for example, to encounter level 70 or higher enemies in the environments surrounding the village that serves as the game’s opening hub. More than one unwary player will likely find themselves quickly being wiped out by some ludicrously stronger foe if they simply go blundering about Xenoblade attacking every foe they encounter without paying attention. Fortunately, the game does not punish players harshly for death and will simply revert them back to the nearest or last fast travel landmark they encountered, accrued experience and items intact. This helps to further encourage exploration by not overly penalizing players who wander to far afield while also helping to ensure losing battles is not a completely meaningless occurrence.
Honestly, Xenoblade has so many clever and well-designed gameplay elements it would take a review twice this length or more to fully examine all of them. I have yet to even touch upon gameplay elements such as the relationship system. This system, in addition to leading to highly varied personal conversations among party members (branching dialogue paths and all), also encompasses NPCs and whole cities and remains the key to unlocking many of the best sidequests in the game. And then there is the gameplay mechanic that lets players see into the future, both in and out of combat, and in combat warns when an enemy is about to make a powerful attack so action can be taken accordingly to prevent or mitigate it. Or the game’s day or night system that, in another great touch, players can manually adjust at any time.
Does Xenoblade justify all the hype surrounding it or is this the case of a game better left on distant shores?
It is not exaggerating to call Xenoblade Chronicles not only one of the most anticipated Wii releases in sometime but also ever. Now a trailer has arrived and Blistered Thumbs has it queued for everyone to experience.
Rain is finally starting to fall.
Discover the beginning of this European & Japanese exclusive J-RPG with Benzaie
Posted By Shaun K. about 1 year, 4 months ago
It is not exaggerating to call Xenoblade Chronicles not only one of the most anticipated Wii releases in sometime but also ever. Now a trailer has arrived and Blistered Thumbs has it queued for everyone to experience.
Posted By Austin Yorski about 1 year, 6 months ago
Rain is finally starting to fall.
Posted By Benzaie about 1 year, 8 months ago
Discover the beginning of this European & Japanese exclusive J-RPG with Benzaie
Posted By Shaun K. about 1 year, 1 month ago
![]()
Xenoblade Chronicles is easily one of the most anticipated Wii games to reach American shores in some time, a fact that only occurred thanks to the persistence and effort of gamers the country over. Yet the question remains, does Xenoblade justify all the hype surrounding it, or is this the case of a game better left on distant shores?
| PROS | Writing, Setting, Combat system, Art design, Music and voice acting, Enormous amount of content, including New Game+ option |
| CONS | Sidequest-giving NPCs can be hard to find, Many basic sidequests, Wii’s hardware holds back overall visuals |
| WTF?! | A cutesy, fur-ball party member who is not only not annoying, but actually kind of awesome? What madness is this? |
This may sound odd, but in a way Xenoblade reminds me a great deal of Chrono Trigger. Chrono Trigger, for me at least, was a game that blew my mind. Not because many of its elements were necessarily new to the genre per say but more because of how the game’s developers tweaked and then put together said elements into a greater whole. This care and effort helped to create a game that still feels relevant and fresh today as it did when it was released seventeen years ago. CT took chances left and right and yet never lost sight of the core elements of its genre and this paid off in droves for the final game, and te game was a standard setter that many sought (and often failed) to copy for years to come.
Similarly, Xenoblade features few elements that are out and out unheard of in a RPG, either Western or Japanese. A day and night system, enemies that visibly roam the environments instead of random encounters, sprawling open worlds where exploration and sidequests are as much a part of the game as the main story, using the placement of PCs and enemies as a major component in combat, an overall combat system that moves in real time and has strong action game elements, slots for enhancing weapons/equipment, and so on and so forth. None of these are new concepts in and of themselves, but the way Xenoblade takes these individual ideas, refines them (such as giving players free and minute control of the in-game time from the very beginning for example), and then adds them into an overall whole is what makes the game so truly remarkable of an achievement. Just as there was nothing else quite like Chrono Trigger when it first hit the scene, so too is there no other game on the market today that so seamlessly blends all the disparate elements of the RPG genre (in all its many permutations) in the way that Xenoblade does.
Even the setup for Xenoblade distinguishes itself from the norm: They were giants. Two beings larger than planets, locked into seemingly eternal combat above an endless sea. Then suddenly, the eon’s long battle came to an end with a single blow from each giant, slaying their opponent even while dying themselves. So the giants remained, upright and with blades biting into one another, as the millennia did pass and in time life began to form on each corpse. On the being known as the Bionis, life of a biological nature (rich, diversified, and consisting of many species) grew and evolved, even while on the giant named the Mechonis life of a more mechanical nature arose.
For many years all was well and the beings of the Bionis, led by the bipedal Homs, prospered. The coming of the Mechons, a horde of machines from the Mechonis, changed everything. The Mechons only seemed to crave destruction and death and for many years the Homs and other races of the Bionis found themselves being pushed back again and again. Until one day, a young man by the name of Shulk was forced to take up the only weapon that could directly hurt the Mechons: an energy blade by the name of the Monado (and said to be the very weapon wielded by the Bionis itself in its epic battle with the Mechonis). And thus was set in motion events that would alter the course of history for all upon both the Bionis and the Mechonis forever…
Few stories, video game or otherwise, have managed to come up with a setting as unusual and unlikely as Xenoblade’s ‘gigantic corpses as landscape’ but this hardly represents the only aspect where the game’s writing shines. Early on, for example, the story seems to be building towards a moment seen countless times in RPGs before only to completely swerve at the last second with a plot twist that genuinely left me stunned and slack-jawed. I never saw it coming. Xenoblade continues to feature story beats like this, again and again zigging just when you expect it to zag, but at the same time the story never simply devolves into a series of pointless ‘What a twist’ moments either. Instead, what gamers are presented with is a rich, multilayered tale that balances epic with personal while also developing its many characters into far more than just standard archetypes of the fantasy genre.
Sure, at first Shulk may seem like just another of the countless ‘chosen ones’ to litter the RPG genre but the character quickly shows there is more to him than simple cliché. He has flaws that make him rounded without ever going too far in the other direction towards whiny or unlikable. So to do the rest of the main characters in Xenoblade feature similar depth regarding their personalities and backstories and even the game’s antagonists end up being far more complex than the simple Terminator or Matrix ‘evil machine’ riffs that they at first appear to be. From start to finish, Xenoblade Chronicles tells a rich and highly engaging tale that serves as more than enough motivation for players to complete its 60 or so hour main campaign in and of itself.
This view gets even more impressive once you realize the characters can jump off it to the water below.
Of course, there is so much to do and see in Xenoblade that it is easy to get lost in the game for hours without ever advancing the story. I would estimate that trying to complete every single bit of content in the game will require at least double the length of time that the main campaign takes up. One of Xenoblade’s biggest strengths, as previously mentioned, is its highly original setting and clearly the people at Monolith Soft knew this when they were working on the game. Exploration plays a huge role in Xenoblade, perhaps more so than any other Japanese developed RPG I have ever played, and it is hard to overstate how much joy lies in the simple act of discovering what lies over the next hill.
A big part of this joy comes from how fully the game embraces the physicality of exploring. The characters of Xenoblade can swim, jump from great heights (avoiding damage as long they land in a body of water), and can glance ahead great distances to see the destination of their current journey just tantalizingly waiting for them on the horizon. It is the kind of focus on traveling and uncovering the countryside that is more standard in the Western model of RPGs and this is just one of many examples of how Xenoblade blends elements from every aspect of RPGs, regardless of what side of the ocean said elements may come from, into a large whole.
Take combat in Xenoblade, for example. Similar to a series like the Tales games, players generally only have control directly over one character at a time (except for when triggering special group attacks that can be accessed once a particular gauge is filled) and positioning can matter a great deal for creating chains or triggering extra effects when using special skills (called Arts in-game).
Yet at the same time, enemies visibly wander the landscape and battles take place in the same location said enemies are encountered as opposed to a separate special field. Also, basic attacks are triggered automatically as long as a character is near enough to an enemy, Arts all operate on individual cool down timers, and it is possible to unintentionally draw other foes into the fray if players wander to afar while trading blows with their current opponent. All of these are elements that clearly draw inspiration from MMOs or Western RPGs, with Xenoblade even going so far as to regularly directly reference terms such as agro in its various tutorials and help menus. Overall, what it adds up to is a combat system that will likely simultaneously feel familiar and novel to fans of the genre of all stripes.
It is also a combat system with enough depth, variety, and customization to bear the brunt of the weight of the games lengthy running time and the same could be said about most of Xenoblade’s gameplay elements. Everything in the game comes across streamlined without becoming too overly simplified in the process. Thus the game lets players tailor their party’s skills, passive abilities, and equipment in a straightforward manner that retains plenty of complexity without dragging players down with countless meaningless stats or a needlessly complex leveling system. Similarly, the game has a fast travel system that (outside of a few specific story mandated instances) can be used at any time. Most major areas, be they towns, open areas, or dungeon like interior locations, have multiple markers placed around them for use with the system which in turn helps prevent the game’s many backtrack requiring sidequests from ever becoming too frustrating to complete. The fact that most sidequests (save those given by named NPCs) do not require players to ‘turn them in’ and the way the game marks any sidequests that are time sensitive via progression of the main story similarly avoids potential trouble spots regarding the over 450 sidequests present in Xenoblade.
And, as previously stated, while players will often have to revisit certain areas at various points while playing Xenoblade (especially when completing sidequests), the game does a nice job of layering in enemies of varying difficulty throughout all its locations. It is possible, for example, to encounter level 70 or higher enemies in the environments surrounding the village that serves as the game’s opening hub. More than one unwary player will likely find themselves quickly being wiped out by some ludicrously stronger foe if they simply go blundering about Xenoblade attacking every foe they encounter without paying attention. Fortunately, the game does not punish players harshly for death and will simply revert them back to the nearest or last fast travel landmark they encountered, accrued experience and items intact. This helps to further encourage exploration by not overly penalizing players who wander to far afield while also helping to ensure losing battles is not a completely meaningless occurrence.
Honestly, Xenoblade has so many clever and well-designed gameplay elements it would take a review twice this length or more to fully examine all of them. I have yet to even touch upon gameplay elements such as the relationship system. This system, in addition to leading to highly varied personal conversations among party members (branching dialogue paths and all), also encompasses NPCs and whole cities and remains the key to unlocking many of the best sidequests in the game. And then there is the gameplay mechanic that lets players see into the future, both in and out of combat, and in combat warns when an enemy is about to make a powerful attack so action can be taken accordingly to prevent or mitigate it. Or the game’s day or night system that, in another great touch, players can manually adjust at any time.
No doubt,the best Japanese RPG released this generation. Eat a dick,Square!
besides this article is lame thinking rpgs havent had day and night systems
The game is a jrpg deal
there is nothing western about it
I have been meaning to get this game for a while now but never got around to it (it’s been out in my country for quite some time now). I guess I have to remedy that now. I loved The Last Story so I will probably like this one too.
I actually had the same experience with Riki the furball XD. On the one hand, he’s super annoying, but on the other hand, he’s super cute and awesome.
I just finished the game last night and the ending was simply amazing 100% satisfying and at the same time just freaking brilliant. I cannot wait to playthrough this game again I loved the story that much. Plus you get to transfer over your stats into the second playthrough so I get to be an overpowered badass I wish more games did this.
I don’t have a Wii… I want something like this for the 360…
get a used wii and this game and a classic controller it isn’t gonna cost you that much
I guess that’s an option, yeah. I just wish that the 360 had more games like this one. Hell, all the games from Operation Rainfall look pretty damn interesting. I kinda miss the old school JRPGs like the ones that were on the ps1 and ps2. I’ve been looking for a good one ever since I’ve finished Tales of Vesperia, Lost Odyssey and Star Ocean: The Last Hope. I tried the demo of FFXIII-2, but I couldn’t really get into it. I guess I’ll try to get Blue Dragon or something…
Anyway, I was trying to say that these new games for the 360 aren’t that interesting or original to me. It doesn’t even have to be a JRPG. If I could find something similar to Nier, I’d be really happy. That was, probably, the only game that made me feel bad for killing the bosses… Yep, it’s that good.
there are over 200 japanese rpgs made this gen, try researching
Great review. I’m still working on my first play through and I’m having a blast. Playing this after Skyrim has made me realize just how boring the combat is in Skyrim. I don’t understand why games these days are so broken with glitches. Xenoblade Chronicles is an amazing RPG that shows just how lazy other RPG developers truly are.
I am proud to say (er, type) that I was one of the many Wii owners who sent letters to NOA demanding this game. I’m also proud that I bought this game on day one, putting my money where my mouth (er, letter-writing hand) is. Actually, I joined Operation Rainfall more out of interest for Mistwalker’s “The Last Story,” but Xenoblade looked interesting, too, and it was well received in Europe, so I sent separate letters for both games.
I’m not so proud of the fact that I’ve hardly touched the game. I got several other things to do which are time-consuming. Oh well, when the time comes to play Xenoblade, I’ll savor every moment.
While it is possible to up the resolution of a said game using wiiu’s hardware and thus make 3d parts smoother, the 2d part (sprites, text, menus) will most likely be messed up due to scaling (from 480p to hd resolutions). While it is possible to minimize such effects, it’s too hard for nintendo to bother about it. They’ll better release an “HD” remake some time later)
i hope the WiiU will render Wii games at 1080p (we are only taking a reslution change here) sens that would greatly improve the look of this game sens the really issue with the overall grafical look of this game mostly comes from the reslution witch can easly be fix on a very besic thing on the WiiU. it would also help out skyward sword where the jaggies very precent
otherwise i intend to get this and the last story and play them once the WiiU comes out sens atm i can only play my wii with a scart cable sens the composit sound is broken on my tv, (i personally think nintendo should have added HDMI to later revisons of the wii)
All right, I was anticipating when someone would highlight this game. Thanks for the stellar review, Shaun. Hopefully this will convince readers who haven’t bought Xenoblade yet to go out and add it to their collection.
I think the harder part will be convincing them to buy a Wii.
I would agree. I would love to play the game but I do not want to play it on a Wii nor would I want to buy the console just for the single game.
This is what classic controllers and looking at the full game library are for. :3
Discover the beginning of this European & Japanese exclusive J-RPG with Benzaie
What makes a game truly great? Join me as we look at some of the titles that changed the industry for good and ill. This is Game Changers.
No doubt,the best Japanese RPG released this generation. Eat a dick,Square!
besides this article is lame thinking rpgs havent had day and night systems
The game is a jrpg deal
there is nothing western about it
I have been meaning to get this game for a while now but never got around to it (it’s been out in my country for quite some time now). I guess I have to remedy that now. I loved The Last Story so I will probably like this one too.
I actually had the same experience with Riki the furball XD. On the one hand, he’s super annoying, but on the other hand, he’s super cute and awesome.
I just finished the game last night and the ending was simply amazing 100% satisfying and at the same time just freaking brilliant. I cannot wait to playthrough this game again I loved the story that much. Plus you get to transfer over your stats into the second playthrough so I get to be an overpowered badass I wish more games did this.
I don’t have a Wii… I want something like this for the 360…
get a used wii and this game and a classic controller it isn’t gonna cost you that much
I guess that’s an option, yeah. I just wish that the 360 had more games like this one. Hell, all the games from Operation Rainfall look pretty damn interesting. I kinda miss the old school JRPGs like the ones that were on the ps1 and ps2. I’ve been looking for a good one ever since I’ve finished Tales of Vesperia, Lost Odyssey and Star Ocean: The Last Hope. I tried the demo of FFXIII-2, but I couldn’t really get into it. I guess I’ll try to get Blue Dragon or something…
Anyway, I was trying to say that these new games for the 360 aren’t that interesting or original to me. It doesn’t even have to be a JRPG. If I could find something similar to Nier, I’d be really happy. That was, probably, the only game that made me feel bad for killing the bosses… Yep, it’s that good.
there are over 200 japanese rpgs made this gen, try researching
Great review. I’m still working on my first play through and I’m having a blast. Playing this after Skyrim has made me realize just how boring the combat is in Skyrim. I don’t understand why games these days are so broken with glitches. Xenoblade Chronicles is an amazing RPG that shows just how lazy other RPG developers truly are.
I am proud to say (er, type) that I was one of the many Wii owners who sent letters to NOA demanding this game. I’m also proud that I bought this game on day one, putting my money where my mouth (er, letter-writing hand) is. Actually, I joined Operation Rainfall more out of interest for Mistwalker’s “The Last Story,” but Xenoblade looked interesting, too, and it was well received in Europe, so I sent separate letters for both games.
I’m not so proud of the fact that I’ve hardly touched the game. I got several other things to do which are time-consuming. Oh well, when the time comes to play Xenoblade, I’ll savor every moment.
While it is possible to up the resolution of a said game using wiiu’s hardware and thus make 3d parts smoother, the 2d part (sprites, text, menus) will most likely be messed up due to scaling (from 480p to hd resolutions). While it is possible to minimize such effects, it’s too hard for nintendo to bother about it. They’ll better release an “HD” remake some time later)
i hope the WiiU will render Wii games at 1080p (we are only taking a reslution change here) sens that would greatly improve the look of this game sens the really issue with the overall grafical look of this game mostly comes from the reslution witch can easly be fix on a very besic thing on the WiiU. it would also help out skyward sword where the jaggies very precent
otherwise i intend to get this and the last story and play them once the WiiU comes out sens atm i can only play my wii with a scart cable sens the composit sound is broken on my tv, (i personally think nintendo should have added HDMI to later revisons of the wii)
All right, I was anticipating when someone would highlight this game. Thanks for the stellar review, Shaun. Hopefully this will convince readers who haven’t bought Xenoblade yet to go out and add it to their collection.
I think the harder part will be convincing them to buy a Wii.
I would agree. I would love to play the game but I do not want to play it on a Wii nor would I want to buy the console just for the single game.
This is what classic controllers and looking at the full game library are for. :3