Sage Reviews: Prototype 2
More of the same, for better and worse.
Posted By Bennett The Sage about 1 year ago
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More of the same, for better and worse.
More of the same, for better and worse.
Finally out of the shadow of InFAMOUS, Radical Entertainment returns to New York with a new mutant antihero.
Everybody likes lists.
This message was brought to you be tendrils.
Is this the start of a new war on used games?
Hunt. Kill. Become.
It’s best to care about the things you’re destroying.
The tendrils return….
Missed the first game? Need a refresher? Come listen to a recap, and hear the setup for the sequel.
This brings a whole new meaning to “Get in the game!”
Posted By Austin Yorski about 1 year, 2 months ago
Everybody likes lists.
Posted By Austin Yorski about 1 year, 3 months ago
This message was brought to you be tendrils.
Posted By Austin Yorski about 1 year, 3 months ago
Is this the start of a new war on used games?
Posted By Austin Yorski about 1 year, 5 months ago
Hunt. Kill. Become.
Posted By Austin Yorski about 1 year, 6 months ago
It’s best to care about the things you’re destroying.
Posted By Austin Yorski about 1 year, 7 months ago
The tendrils return….
Posted By Austin Yorski about 1 year, 9 months ago
Missed the first game? Need a refresher? Come listen to a recap, and hear the setup for the sequel.
Posted By Robert G. about 1 year, 9 months ago
This brings a whole new meaning to “Get in the game!”
Posted By Austin Yorski about 1 year, 10 months ago
*Insert inappropriate tentacle joke here*
Posted By Austin Yorski about 1 year, 11 months ago
Team Heller or Team Mercer?
Posted By Austin Yorski about 1 year ago
The original Prototype will probably always be remembered for its rivalry with the similarly themed InFAMOUS. Both titles tasked the player with traversing a wide open city sandbox with a superhero of questionable morality, stopping every once in a while to fuss with some skill trees or collect little items. While Prototype 2 is largely the same game in terms of concept and structure, it no longer has to live in the shadow of Sucker Punch’s creation. While Cole McGrath has gone on to star in a sequel of considerable depth, Alex Mercer and his game have been stripped down to their bare skeleton, for better and worse.
| PROS | Gratifying power fantasy, Variety of offensive tools |
| CONS | Flat characters, Disappointing plot |
| WTF?! | “And I thought my balls were big.” |
The game opens with some flashing, grainy images and narration about the life of protagonist James Heller, an Iraqi war vet whose family was trapped in New York Zero during the second outbreak of the Blacklight Virus. Heller is transferred into the contaminated city to aid the military in its fight against the zombie plague, even though army command knows he only wants to find Alex Mercer, the man who the public believes is responsible for the events of the first game. Mercer, who is in fact no longer human, infects and recruits Heller for his own purposes, but… well, the game’s tagline is ‘Kill Your Maker.”
James Heller is a very different kind of character than his predecessor. Whereas Mercer was broody and constantly searching for answers in the twisted conspiracy perpetrated by Blackwatch, Heller is basically just a honey badger in a leather jacket. He does have the deaths of his wife and daughter as motivation, but since we never get to meet them, it’s hard to sympathize. Later plot developments do offer promises of character growth, but with an emotional range that only spans “Angry” and “Sad,” it’s impossible to get invested in the few things that are actually going on. To the game’s credit, Heller’s voice actor is pretty fun, tossing off a few good one-liners when he isn’t repeating the same few swear words or calling women “bitches.”
Most of the title’s flaws can be simply traced to the writing. Heller and Mercer are both one-note characters, but the considerable supporting cast is even worse. There are at least half a dozen scientists that play into the plot, none of whom have enough screen time to justify their existence before they’re devoured by the hero. Both Heller’s allies and enemies are equally boring and cliché, at least when they have an identifiable personality at all. Probably the worst offender is the hilariously contrived priest, who might as well have been Cheech Marin’s character from Machete. The first Prototype may not have been high art, but I remember caring about Mercer’s journey more than this.
At least part of the problem lies in the pacing. The game flies by, jumping from plot point to plot point with no time to breathe. Every cutscene amounts to characters spitting exposition at each other as quickly as they can, apparently eager to get the voice-over recording over and done with. You could probably breeze through the whole thing in about 5 hours if you didn’t stop to do repetitive side-quests, but it will take considerably less time for you to start praying for the bad guys to nuke the city. The worst part may be that there is potential for some real drama with the dynamic between the new and old main characters, but the execution is just underwhelming.
If you aim to get your money’s worth from the purchase, you’re going to spend some time going to the side-quest icons on the map. However, you’ll quickly find that there is little to no variety to be had in these diversions. Just as in the last game, you’re tasked with killing all the enemies at a certain location, infiltrating a facility by impersonating someone you absorbed, or racing across some rooftops. Since those game types make up the bulk of the campaign as well, the side missions don’t offer any sort of a break from the main attraction. Also, the first iteration’s RPG elements have been simplified to correspond with certain side-mission types, so instead of spending points on upgrades when you want to, the game will just ask you to pick one when you’ve done enough tasks. I understand the desire to keep the player immersed in the game world, but this is an instance where I could understand accusations of “dumbing down.”
Luckily, the core gameplay is very solid. However, just as any narrative complexity and character depth were excised between installments, it seems as though the combat has been noticeably simplified. That’s not to say there isn’t any strategy–you always need to experiment with your weapons and powers to find out what best suits each enemy type and situation–but the mechanics of fighting have definitely been streamlined. Each weapon has only two basic techniques: 1. Holding the assigned button or 2. Mashing the assigned button. There are also aerial attacks and some “Devastator” specials, but the crux of the violence hinges on your ability to figure out which baddies need to be clawed and which ones need tentacles jammed in their orifices.
I recently played this game all the way through and for kicks went back to play the first. And while the story in this game is indeed very flat and one note, overall I think it is a much better game. The targeting can be trouble when things get really chaotic but otherwise the controls are smoother and easier to use. The powers are all satisfying to use and make you feel like a badass much more quickly. If I were to choose one or the other to play I think it would be the second hands down.
Oh, question. Does this game have any specific mutation equivalent to the first game’s Whipfist (read: the last mutation you’ll ever need) or does the game try to force some variety?
The Whipfist returns, but it certainly doesn’t signal the end of combat variety. Some enemies are weak to tendrils, some to claws, etc. However, tearing the missile pods off of a tank or helicopter is pretty much the end of most encounters.
I played the first game and enjoyed it, but I much prefer Infamous. A shame that this didn’t live up to the potential.
I wanted to like the first game, however the very loose controls really ruined it for me. Did they tighten it up for the sequel?
Man that protagonist looks generic.
Do helicopters and tanks still tag team to airjuggle your ass?
Also, the first game didn’t exactly win any awards for writing. I recall a particularly bad part where Mercer contacts a mystery supporter he’d never spoken to with a hidden phone that he’d never know was there under that random payphone. Like a big chunk of vital plot was just chopped out. Also unless you were REALLY paying attention you’d have no idea what that last boss is and where it came from.
“Do helicopters and tanks still tag team to airjuggle your ass?”
No. They’re barely even a threat. If fact, the whole game is significantly easier.
Yeah in fact they let you get an upgrade when you level up that lets you press one button to destroy the vehicle when you get close enough to “grapple” the vehicle.
Seeing that as someone who breezed through Prototype 1 on Hard with barely an issue, this could either be very bad or make me feel like a bigger badass.
Let’s hope for option 2.
As a simply casual fan of the first, someone who prefers to outright own games instead of renting them, and someone who keeps forgetting that this game even exists… is this game worth looking into, is this a “budget pricer”, or is it something I should just ignore?
I got the first game for about 10 bucks from Gamefly, so I’m sure this be around that price at some point soon enough.
I thought the first game was a ton of fun, and from what I hear, this is even better.
For the record, I love the first game
I was always confused why some many didn’t seem to like the first game, it was just a blast to play, and what are games for then not that?
The first game became repetitive and boring real quick, especially if you did all the side missions and challenges. (fail, start again, fail, start again…)
It’s still a blast in small doses.
As long as this game provides more of the same, it’s a buy but not at full price.
More of the same, for better and worse.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
My problem with the game is the difficulty curve. Instead of going up, it goes down, and fast. It gets even easier once you unlock the finishers for the tanks and helicopters and the shield. Everything in the game is pretty much trivial near the end.
They should just outright re-make Incredible Hulk: Ultimate Destruction, and give Hulk that Gliding ability. That was the perfect vehicle for this game engine, and making it about some random science-mutant nobody knows or cares about, and looks just like Assassin’s Creed characters, in a much less colourful world just took away a lot of what made this type of game so fun.
We just need an upgraded version of Hulk, starring The Hulk, dammit!
Besides, i still keep getting killed in the first Prototype (lots of tanks in one spot), and haven’t been able to pass it in 3 years…
Over all first Prototype was rather fun game and this seems to be more same althought I am not sure is this one worth getting.
I enjoyed Prototype, and had a lot of fun with it, Prototype 2 looks pretty much more of the same.
I’ll just wait till I find a used copy of it, then.
If they just priced the game a bit lower it wouldn’t be such a dissapointing buy. Instead of buying tons of ads on Youtube and licensing ‘Hurt’ covered by Johnny Cash they should’ve just cut the price twenty bucks and sold it as a budget title. I know not every game can be a 20 hour epic but this game is way too short and repetetive to be sold for full price.
Aw, pity. I would have really liked to have played a really good mutation hack and slash game since I didn’t get to play the first one.
Ah well.
The first Prototype + Lots of swearing = Prototype 2. Great review Sage.
Well done on being the first reviewer in history not to compare the game to InFamous
(or Spider-Man)
I had an interview with the studio head for the original Prototype back in ’09 and the look on his face when I mentioned InFamous! Sooo wish I filmed it.
BTW must catch up & have a chat with you soon Bennett, it’s been to long!!! ^_^
Oh man guru larry I didn’t even notice that he didn’t do the comparison. Probably helped that the games didn’t come out at the same time like they did with the first games. They don’t really feel as similar anymore either. For one thing Infamous two added some extra things for replay value.
I wonder… did the studio head have a look of total defeat or shame? I dunno, but from what I’ve heard about both games (and having played both inFamous games), it seems to me as if Sucker Punch came out on top series-wise.
From what I’ve heard about the Prototype games is that you start on a high note and go nowhere from there – you have most of your abilities early on and are overpowered start to finish. The inFamous games are more about growing into your powers and becoming stronger to deal with the threats the story leads into (the story, which is pretty good in both games).
Ah well… I kinna have to agree, though… it’s pretty good to have Sage review the game on it’s merits, comparing Prototype 2 only to it’s prior iteration. Too bad that it doesn’t sound like it stands up all that well other than a GTA/Rampage hybrid.
in Prototype 1 you start of being able to run superfast up and down walls, high jumping, absorbing enemies/people, shapeshifting and I think with one vision mode.
Everything else (gliding, multiple increments of airdash, special attacks, morph weapons, such a claws, rockfist, blade, whip and muscle mass, armor, extra health, additional vision modes) you have to unlock via evolution points gained from defeating or absorbing enemies and fulfilling missions. There is a looong way to go from there.
I don’t know much about Prototype 2 though, from what I saw you can already airdash and glide in the beginning.