Prototype 2

Players: 1 Player Offline
Publisher: Activision
Genres: Action, Adventure
Release Date: April 24, 2012
Developer: Radical Entertainment
MSRP: $59.99
Platforms:
The main character of Prototype 2 is Sergeant James Heller, a man who blames the deaths of his family on Alex Mercer. After surviving a suicide mission and being transformed into the virus by Alex Mercer, Heller is looking to kill Mercer, who acts as the game's main antagonist.


More of the same, for better and worse.

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Prototype 2 Review

Finally out of the shadow of InFAMOUS, Radical Entertainment returns to New York with a new mutant antihero.

Sage Reviews: Prototype 2

More of the same, for better and worse.
  1. April 30, 2012 at 07:05am
    In response to Article
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    My problem with the game is the difficulty curve. Instead of going up, it goes down, and fast. It gets even easier once you unlock the finishers for the tanks and helicopters and the shield. Everything in the game is pretty much trivial near the end.

  2. April 30, 2012 at 04:27am
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    They should just outright re-make Incredible Hulk: Ultimate Destruction, and give Hulk that Gliding ability. That was the perfect vehicle for this game engine, and making it about some random science-mutant nobody knows or cares about, and looks just like Assassin’s Creed characters, in a much less colourful world just took away a lot of what made this type of game so fun.

    We just need an upgraded version of Hulk, starring The Hulk, dammit!

    Besides, i still keep getting killed in the first Prototype (lots of tanks in one spot), and haven’t been able to pass it in 3 years…

  3. April 30, 2012 at 04:18am
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    Over all first Prototype was rather fun game and this seems to be more same althought I am not sure is this one worth getting.

  4. April 30, 2012 at 03:40am
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    I enjoyed Prototype, and had a lot of fun with it, Prototype 2 looks pretty much more of the same.

    I’ll just wait till I find a used copy of it, then.

  5. April 29, 2012 at 04:09pm
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    If they just priced the game a bit lower it wouldn’t be such a dissapointing buy. Instead of buying tons of ads on Youtube and licensing ‘Hurt’ covered by Johnny Cash they should’ve just cut the price twenty bucks and sold it as a budget title. I know not every game can be a 20 hour epic but this game is way too short and repetetive to be sold for full price.

  6. April 29, 2012 at 01:56pm
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    Aw, pity. I would have really liked to have played a really good mutation hack and slash game since I didn’t get to play the first one.
    Ah well.

  7. April 29, 2012 at 08:02am
    In response to Article
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    The first Prototype + Lots of swearing = Prototype 2. Great review Sage.

  8. April 29, 2012 at 04:31am
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    Well done on being the first reviewer in history not to compare the game to InFamous :D (or Spider-Man)

    I had an interview with the studio head for the original Prototype back in ’09 and the look on his face when I mentioned InFamous! Sooo wish I filmed it.

    BTW must catch up & have a chat with you soon Bennett, it’s been to long!!! ^_^

    • April 29, 2012 at 12:54pm
      In response to Guru Larry
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      Oh man guru larry I didn’t even notice that he didn’t do the comparison. Probably helped that the games didn’t come out at the same time like they did with the first games. They don’t really feel as similar anymore either. For one thing Infamous two added some extra things for replay value.

    • April 30, 2012 at 06:42am
      In response to Guru Larry
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      I wonder… did the studio head have a look of total defeat or shame? I dunno, but from what I’ve heard about both games (and having played both inFamous games), it seems to me as if Sucker Punch came out on top series-wise.

      From what I’ve heard about the Prototype games is that you start on a high note and go nowhere from there – you have most of your abilities early on and are overpowered start to finish. The inFamous games are more about growing into your powers and becoming stronger to deal with the threats the story leads into (the story, which is pretty good in both games).

      Ah well… I kinna have to agree, though… it’s pretty good to have Sage review the game on it’s merits, comparing Prototype 2 only to it’s prior iteration. Too bad that it doesn’t sound like it stands up all that well other than a GTA/Rampage hybrid.

      • April 30, 2012 at 01:47pm
        In response to SilverfoxR
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        in Prototype 1 you start of being able to run superfast up and down walls, high jumping, absorbing enemies/people, shapeshifting and I think with one vision mode.
        Everything else (gliding, multiple increments of airdash, special attacks, morph weapons, such a claws, rockfist, blade, whip and muscle mass, armor, extra health, additional vision modes) you have to unlock via evolution points gained from defeating or absorbing enemies and fulfilling missions. There is a looong way to go from there.

        I don’t know much about Prototype 2 though, from what I saw you can already airdash and glide in the beginning.

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Sage Reviews: Prototype 2

Posted by [ 1 year ]

More of the same, for better and worse.

Prototype 2 Review

Posted by [ 1 year ]

Finally out of the shadow of InFAMOUS, Radical Entertainment returns to New York with a new mutant antihero.

11 Reasons Activision Thinks You'll Like Prototype 2

Posted by [ 1 year, 2 months ]

Everybody likes lists.

Prototype 2 Brings Horror of Outbreak with Live-Action

Posted by [ 1 year, 3 months ]

This message was brought to you be tendrils.

Prototype 2 Delayed on PC, RADNET Content Explained

Posted by [ 1 year, 3 months ]

Is this the start of a new war on used games?

Prototype 2 Lets You Hunt, Track, Kill, Mutate

Posted by [ 1 year, 5 months ]

Hunt. Kill. Become.

Prototype 2 Devs Want More Vibrant City

Posted by [ 1 year, 6 months ]

It’s best to care about the things you’re destroying.

Prototype 2 "Red Zone" Trailer is Light on Gameplay, Heavy on Death

Posted by [ 1 year, 7 months ]

The tendrils return….

Prototype 2 Gamescom Trailer Summarizes Whole First Game

Posted by [ 1 year, 9 months ]

Missed the first game? Need a refresher? Come listen to a recap, and hear the setup for the sequel.

Want to be in Prototype 2? Pre-order Today!

Posted by [ 1 year, 9 months ]

This brings a whole new meaning to “Get in the game!”

11 Reasons Activision Thinks You'll Like Prototype 2

Posted By about 1 year, 2 months ago

Everybody likes lists.

Prototype 2 Brings Horror of Outbreak with Live-Action

Posted By about 1 year, 3 months ago

This message was brought to you be tendrils.

Prototype 2 Delayed on PC, RADNET Content Explained

Posted By about 1 year, 3 months ago

Is this the start of a new war on used games?

Prototype 2 Lets You Hunt, Track, Kill, Mutate

Posted By about 1 year, 5 months ago

Hunt. Kill. Become.

Prototype 2 Devs Want More Vibrant City

Posted By about 1 year, 6 months ago

It’s best to care about the things you’re destroying.

Prototype 2 "Red Zone" Trailer is Light on Gameplay, Heavy on Death

Posted By about 1 year, 7 months ago

The tendrils return….

Prototype 2 Gamescom Trailer Summarizes Whole First Game

Posted By about 1 year, 9 months ago

Missed the first game? Need a refresher? Come listen to a recap, and hear the setup for the sequel.

Want to be in Prototype 2? Pre-order Today!

Posted By about 1 year, 9 months ago

This brings a whole new meaning to “Get in the game!”

Prototype 2 "Tendrils" Trailer Highlights Dismemberment, Destruction

Posted By about 1 year, 10 months ago

*Insert inappropriate tentacle joke here*

Prototype 2 E3 Trailer Reveals 2012 Release

Posted By about 1 year, 11 months ago

Team Heller or Team Mercer?

Prototype 2 Review

Prototype 2 Review

The original Prototype will probably always be remembered for its rivalry with the similarly themed InFAMOUS. Both titles tasked the player with traversing a wide open city sandbox with a superhero of questionable morality, stopping every once in a while to fuss with some skill trees or collect little items. While Prototype 2 is largely the same game in terms of concept and structure, it no longer has to live in the shadow of Sucker Punch’s creation. While Cole McGrath has gone on to star in a sequel of considerable depth, Alex Mercer and his game have been stripped down to their bare skeleton, for better and worse.

PROS Gratifying power fantasy, Variety of offensive tools
CONS Flat characters, Disappointing plot
WTF?! “And I thought my balls were big.”

The game opens with some flashing, grainy images and narration about the life of protagonist James Heller, an Iraqi war vet whose family was trapped in New York Zero during the second outbreak of the Blacklight Virus. Heller is transferred into the contaminated city to aid the military in its fight against the zombie plague, even though army command knows he only wants to find Alex Mercer, the man who the public believes is responsible for the events of the first game. Mercer, who is in fact no longer human, infects and recruits Heller for his own purposes, but… well, the game’s tagline is ‘Kill Your Maker.”

James Heller is a very different kind of character than his predecessor. Whereas Mercer was broody and constantly searching for answers in the twisted conspiracy perpetrated by Blackwatch, Heller is basically just a honey badger in a leather jacket. He does have the deaths of his wife and daughter as motivation, but since we never get to meet them, it’s hard to sympathize. Later plot developments do offer promises of character growth, but with an emotional range that only spans “Angry” and “Sad,” it’s impossible to get invested in the few things that are actually going on. To the game’s credit, Heller’s voice actor is pretty fun, tossing off a few good one-liners when he isn’t repeating the same few swear words or calling women “bitches.”

Even evil virus mutants look douchey with popped collars.

Most of the title’s flaws can be simply traced to the writing. Heller and Mercer are both one-note characters, but the considerable supporting cast is even worse. There are at least half a dozen scientists that play into the plot, none of whom have enough screen time to justify their existence before they’re devoured by the hero. Both Heller’s allies and enemies are equally boring and cliché, at least when they have an identifiable personality at all. Probably the worst offender is the hilariously contrived priest, who might as well have been Cheech Marin’s character from Machete. The first Prototype may not have been high art, but I remember caring about Mercer’s journey more than this.

At least part of the problem lies in the pacing. The game flies by, jumping from plot point to plot point with no time to breathe. Every cutscene amounts to characters spitting exposition at each other as quickly as they can, apparently eager to get the voice-over recording over and done with. You could probably breeze through the whole thing in about 5 hours if you didn’t stop to do repetitive side-quests, but it will take considerably less time for you to start praying for the bad guys to nuke the city. The worst part may be that there is potential for some real drama with the dynamic between the new and old main characters, but the execution is just underwhelming.

Apparently claws are pretty aerodynamic.

If you aim to get your money’s worth from the purchase, you’re going to spend some time going to the side-quest icons on the map. However, you’ll quickly find that there is little to no variety to be had in these diversions. Just as in the last game, you’re tasked with killing all the enemies at a certain location, infiltrating a facility by impersonating someone you absorbed, or racing across some rooftops. Since those game types make up the bulk of the campaign as well, the side missions don’t offer any sort of a break from the main attraction. Also, the first iteration’s RPG elements have been simplified to correspond with certain side-mission types, so instead of spending points on upgrades when you want to, the game will just ask you to pick one when you’ve done enough tasks. I understand the desire to keep the player immersed in the game world, but this is an instance where I could understand accusations of “dumbing down.”

Luckily, the core gameplay is very solid. However, just as any narrative complexity and character depth were excised between installments, it seems as though the combat has been noticeably simplified. That’s not to say there isn’t any strategy–you always need to experiment with your weapons and powers to find out what best suits each enemy type and situation–but the mechanics of fighting have definitely been streamlined. Each weapon has only two basic techniques: 1. Holding the assigned button or 2. Mashing the assigned button. There are also aerial attacks and some “Devastator” specials, but the crux of the violence hinges on your ability to figure out which baddies need to be clawed and which ones need tentacles jammed in their orifices.

6/10

Prototype 2 Review

Finally out of the shadow of InFAMOUS, Radical Entertainment returns to New York with a new mutant antihero.

Sage Reviews: Prototype 2

More of the same, for better and worse.
  1. May 05, 2012 at 01:26am
    In response to Article
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    I recently played this game all the way through and for kicks went back to play the first. And while the story in this game is indeed very flat and one note, overall I think it is a much better game. The targeting can be trouble when things get really chaotic but otherwise the controls are smoother and easier to use. The powers are all satisfying to use and make you feel like a badass much more quickly. If I were to choose one or the other to play I think it would be the second hands down.

  2. April 27, 2012 at 02:07pm
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    Oh, question. Does this game have any specific mutation equivalent to the first game’s Whipfist (read: the last mutation you’ll ever need) or does the game try to force some variety?

    • April 27, 2012 at 02:14pm
      In response to Kimarous
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      The Whipfist returns, but it certainly doesn’t signal the end of combat variety. Some enemies are weak to tendrils, some to claws, etc. However, tearing the missile pods off of a tank or helicopter is pretty much the end of most encounters.

  3. April 27, 2012 at 11:26am
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    I played the first game and enjoyed it, but I much prefer Infamous. A shame that this didn’t live up to the potential.

  4. April 26, 2012 at 10:05am
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    I wanted to like the first game, however the very loose controls really ruined it for me. Did they tighten it up for the sequel?

  5. April 26, 2012 at 03:32am
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    Man that protagonist looks generic.

  6. April 26, 2012 at 01:38am
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    Do helicopters and tanks still tag team to airjuggle your ass?

    Also, the first game didn’t exactly win any awards for writing. I recall a particularly bad part where Mercer contacts a mystery supporter he’d never spoken to with a hidden phone that he’d never know was there under that random payphone. Like a big chunk of vital plot was just chopped out. Also unless you were REALLY paying attention you’d have no idea what that last boss is and where it came from.

    • April 26, 2012 at 01:42am
      In response to Hydra
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      “Do helicopters and tanks still tag team to airjuggle your ass?”

      No. They’re barely even a threat. If fact, the whole game is significantly easier.

      • April 26, 2012 at 06:40am
        In response to Austin Y.
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        Yeah in fact they let you get an upgrade when you level up that lets you press one button to destroy the vehicle when you get close enough to “grapple” the vehicle.

      • May 01, 2012 at 11:44pm
        In response to Austin Y.
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        Seeing that as someone who breezed through Prototype 1 on Hard with barely an issue, this could either be very bad or make me feel like a bigger badass.

        Let’s hope for option 2.

  7. April 26, 2012 at 12:42am
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    As a simply casual fan of the first, someone who prefers to outright own games instead of renting them, and someone who keeps forgetting that this game even exists… is this game worth looking into, is this a “budget pricer”, or is it something I should just ignore?

    • April 26, 2012 at 12:51am
      In response to Kimarous
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      I got the first game for about 10 bucks from Gamefly, so I’m sure this be around that price at some point soon enough.

  8. April 26, 2012 at 12:13am
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    I thought the first game was a ton of fun, and from what I hear, this is even better.

    • April 26, 2012 at 12:18am
      In response to Earthbound_X
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      For the record, I love the first game :)

      • April 26, 2012 at 12:52am
        In response to Austin Y.
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        I was always confused why some many didn’t seem to like the first game, it was just a blast to play, and what are games for then not that?

        • April 26, 2012 at 04:10am
          In response to Earthbound_X
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          The first game became repetitive and boring real quick, especially if you did all the side missions and challenges. (fail, start again, fail, start again…)
          It’s still a blast in small doses.
          As long as this game provides more of the same, it’s a buy but not at full price.

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Sage Reviews: Prototype 2

Posted in Bennett The Sage [ 1 year ]

More of the same, for better and worse.

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