Sage Reviews: Risen 2
A terrible port of a below average RPG. What could go wrong?
Posted By Shaun K. about 1 year ago
Over on the official website for the much anticipated pirate themed open-world RPG, Risen 2: Dark Waters, some bad news for console gamers has been posted. Originally scheduled for release next Friday, April 27, on PC, Xbox 360, and PS3, the latter two versions of the game have been delayed. Risen 2: Dark Waters will now hit Xbox 360 and PS3 on on July 31 in North America and on August 03 in the UK and Europe.
The news is not all bad however for console gamers regarding Risen 2, as Deep Silver have announced these versions of the game will be receiving extra content as a reward for console players patience. This will include free DLC going under the title of The Air Temple, which will add several hours worth of gameplay to the title. The DLC’s official description, along with a screeenshot from said DLC plus the game’s latest trailer, follows below:
To recap, Risen 2: Dark Waters is due out on April 27th for PC, on July 31st for North America PS3s and Xbox 360s, and on August 3rd in the UK and Europe for consoles. Stay tuned to Blistered Thumbs for continuing coverage of the game and be sure to share your thoughts and opinions in the comments section below.
Source(s): Deep Silver.
A terrible port of a below average RPG. What could go wrong?
Have you ever TRIED to fit fifteen men on a dead man’s chest? It’s ridiculous. It’s almost as ridiculous as writing about games for the education and amusement of others… wait. I mean it’s not ridiculous at all. Here, read this review of Risen 2 by Johnny.
With the mixed reviews that Risen received in 2009 and 2010, do the changes Piranha Bytes have made to the sequel hold enough to merit the purchase of Risen 2? Daniel lets you know – Risen 2 Review!
Arrrrr! Bad new for any console owning would-be pirates awaits.
Posted By Bennett The Sage about 9 months, 1 week ago
A terrible port of a below average RPG. What could go wrong?
Posted By Shaun K. about 1 year ago
Arrrrr! Bad new for any console owning would-be pirates awaits.
Posted By Johnny Maloney about 1 year ago
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Sing it with me now: Rum rum rum rum rum rum rum rum rum rum rum rum rum rum rum rum! Congratulations! You’ve now more or less re-enacted every line of dialogue in Risen 2: Dark Waters!
| PROS | Graphics, Rewarding in the End |
| CONS | Combat Pace, Poor Dialogue, Leveling System |
| WTF?! | Jaffar say f*#k yes. He great big bastard. Best f&%kin’ character in bastard game. |
Risen did not fare too well when it came to the console some two years past, but still manages some degree of admiration among PC players. It stands to reason that its sequel has something at stake, attempting to prove to console players that Piranha Bytes can properly flesh out an RPG and bring it to controller-wielders the world around, but since a delay to late July was announced, you’ll have to put up with a PC review by me instead.
I didn’t have a chance to play the original Risen, and must admit that I was thrown into a severely unfriendly situation, not having any idea where I was, what I was doing there, why the city I was in was beset upon from all sides by lava, or even what the main character’s name was. It turns out that I wasn’t supposed to know what his name was, but after some quick reading everything else started to make sense. The world in Risen 2: Dark Waters is under the siege of Titans, old gods struggling for supremacy over each other and the seemingly insignificant machinations of man. This, understandably, makes daily life fairly difficult for humanity, as one can barely fill up a kiddie pool with butterscotch pudding and wrestle with your newly shaved dog in it without tripping over an angry titan that wants to wipe you from the face of the earth.
The Nameless Hero (as I am informed, he is informally named) has spent several years in the service of the inquisition: a group of soldiers serving as the last bastion of human civilization on the continent of Faranga. Spending that time growing the perfect maintenance free five o’clock shadow, and drinking as much rum as his manly hands/indestructible stomach will allow him, The Nameless Hero is rustled from his seemingly cushy job (and bed incidentally) by the sudden arrival of Patty, daughter of the famous pirate Cap’n Steelbeard and the news that he may well have a weapon capable of slaying a horrible Kraken that assails all ships crossing the seas under the orders of its master and Titan God: Mara.
Instructed to find that macguffin/weapon by way of infiltrating Steelbeard’s band of grog swilling, rum smelling, unwashed ruffians by the head of the inquisition, we set out on a rollicking journey of pirates, monsters, voodoo, swordplay, and sailing – except the sailing, there’s actually none of that here outside of a few cutscenes.
At a glance, the game looks fantastic. Its foliage, water, and especially lighting and shadow effects really turn the eye. Its lush environments do well to create a sense of foreign jungles, inhospitable humidity, and that unpleasant damp sensation you get under leather clothes when confronted by both simultaneously. The sad truth though is that all these graphics look best when taken in stills. The character animations (which frequently reuse faces) are stiff and wretched, with Patty particularly taking the cake for some of the most unnatural motions I’ve ever seen a female conduct in a modern game. Likewise, groups of leaves on the foliage will physically shrink or grow according to your distance from it. Presumably this is there to keep the illusion of fullness with less complicated polygons or textures from afar, but it becomes gruesomely noticeable thanks to the lighting effects I was so pleased to see. Traipsing through the jungle only to see the plant shadows distort and bend in ways that should be physically impossible becomes distracting, and quite a task to look past it.
Looking past it to the gameplay tends not to give much out in the way of combat initially, sadly. At the start of the game, it’s a mainly one button affair. With no dodge or means of avoiding damage available, the first leg of the game is reduced to simply jamming down on your attack button, trying to do more damage to your opponent before he does to you. During the course of the game more combat options open to you, such as a kick to unbalance opponents, pistols, voodoo magic (which focuses mainly on cursing and mind control), dirty tricks (such as throwing salt in your opponents eyes, or knocking them out with a coconut), and even third person shooter style muskets. These options make the game much more interesting, but the rate at which Risen 2 releases them to you feels far too slow, denying you the cooler options until you cut your teeth on that one button combat for too long a time.
They really needed to lower the training costs of all the early skills. 1000 gold just to learn basic fighting moves when you barely have two dubloons to rub together really made starting the game tough. But then by the time you reach the end if you’ve been acquiring the animal harvesting tools you’ll end up with so much crap to sell.
Unfortunately, this game has also befallen the curse of “On-Disc DLC”, the Treasure Isle and A Pirate’s Clothes launch-day DLC is already on the disc. All that’s missing are the voice clips which is downloaded when the DLC is purchased. Heck, the extra content can even be activated, albeit without the voice files, by enabling the game’s “test mode” and then using three “spawn” commands!
Everything mentioned in the review seems to fall in line with the standards set since the first Gothic game, so I’m sure I’ll enjoy it.
Loved the first game, so far Risen 2 is getting around the same scores as the first game, which is fine by me, since I’ll be getting it no matter what.
I’ve yet to play a RPG by Piranha Bytes that I didn’t enjoy a lot.
A terrible port of a below average RPG. What could go wrong?
With the mixed reviews that Risen received in 2009 and 2010, do the changes Piranha Bytes have made to the sequel hold enough to merit the purchase of Risen 2? Daniel lets you know – Risen 2 Review!
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
Actually, if the the Risen 1 360 version is any indication, delaying the console development of Risen 2 sounds like a wise decision to iron out any problems.
There’s a Risen 2? Wasn’t the first game like the most buggiest game ever made?
Well yeah, but the developers learned from their mistakes, and since then, the first game was patched and is very much playable now. Besides, the console version sucked…
Console versions getting delayed and not PC version? Did Earth drift through a portal into the bizarro dimension?
and do we pc owners get any free dlc? cos we usually are the ones who get delayed versions but I cant say I’ve ever seen us get any free dlc for being patient (and boy do we sometimes have to be patient). Though not that Im saying anything bad about deep silver, cos at least they seem to care about their customers, but it does seem a bit unfair if pc owners have to pay for the dlc that others get free
I’ve seen it happen. Can’t think of examples right now though. Did Twisted Shadow Planet’s Shadow Hunters xpack have a pricetag?.