CONFIRMED: Disney Shuts Down Junction Point
Disney confirms suspicions and shuts down the developer of Epic Mickey 1&2.
Posted By Shaun K. about 1 year, 2 months ago
After a rising tide of rumors over the last few days, Epic Mickey 2 has been confirmed and Blistered Thumbs has the details about the game you need to know.
The hopes of many a Disney fan (this one included) will be coming to fruition this year as Epic Mickey 2: The Power of Two has been officially confirmed to be in development for Wii, Xbox 360, and PS3 with the current planned release window of Fall 2012. The game again finds Mickey Mouse back in the Wasteland, a unique fantasy realm modeled as a demented take on Disneyland and home to all the forgotten characters and theme park rides of Disney past. Things have once more gone wrong in the would be paradise but this around Mickey will be working directly with his brother Oswald the Lucky Rabbit to put things right. Famous game developer Warren Spector, who will be reprising his role as lead designer from the original Epic Mickey for the sequel, had the following to say about this aspect of the game:
While Mickey will continue to wield the magic paint brush that was his weapon of choice in the first Epic Mickey, Oswald will actually play very differently from the mouse via a remote that will let him control electricity. Spector sited the resurgence of popularity in Oswald (created in 1927 for Universal Pictures by Walt Disney in the days before he had founded his own studio) following Epic Mickey‘s release as one of the reasons of promoting the character to full co-star status for the sequel.
Co-op is only one of the many changes planned for Epic Mickey 2, with another big one being the inclusion of full voice acting this time around. Whereas in the first game dialogue was strictly a text based affair (although oddly enough Mickey and company’s regular voice artists did provide simlish like noises to accompany said text), in Epic Mickey 2 not only will characters talk via fully voiced dialogue (including Oswald, previously a silent film star whose first official voice actor ever will be none other than the man himself, Frank Welker), but in the grand Disney tradition they will even sing. According to Spector:
As a fellow musicals geek, I love the idea of a full blown video game musical (as opposed to music based games like Guitar Hero which are completely different affairs) and while a few games have played around with the concept before, most notably 1988′s Rhapsody: A Musical Adventure, none have gone as all in on the idea as Epic Mickey 2 appears to be doing. Jim Dooley (who has composed numerous soundtracks for film, TV, and games including the original Epic Mickey, Infamous, and Infamous 2 just to name a few) and Mike Himelstein (who has written the lyrics for numerous projects including the popular children’s show Sid the Science Kid) will be serving as the composer and lyricist for a number of original songs being written especially for Epic Mickey 2.
The sequel will definitely be bringing back the at times surrealistic level designs of the original.
The focus on player choice from the first game will be returning in The Power of Two , with promises to go even deeper into this gameplay element than in the first game. Even the sequel’s songs and music will change based on how players chose to have Mickey behave, be it well-mannered or mischievous. Hopefully Spector can also have the plot more deeply reflect player choice then the mostly token gestures seen in the first game but only time will tell.
Disney confirms suspicions and shuts down the developer of Epic Mickey 1&2.
RSI’s tweet about Junction Point Studios has been deleted.
Join Mickey and Oswald on an Epic Adventure!
Not even musical numbers can save this co-op slog.
Prepare to return to The Wasteland once again.
Oswald fans rejoice! Your day is coming soon.
Create or Destroy? The choice is yours.
Get ready to strike up the band.
I love Disney.
Its a pretty good time to be a Disney fan who also likes video games.
Posted By Gabriel B. about 4 months, 2 weeks ago
Disney confirms suspicions and shuts down the developer of Epic Mickey 1&2.
Posted By Gabriel B. about 4 months, 2 weeks ago
RSI’s tweet about Junction Point Studios has been deleted.
Posted By Shaun K. about 7 months, 2 weeks ago
Prepare to return to The Wasteland once again.
Posted By Shaun K. about 7 months, 3 weeks ago
Oswald fans rejoice! Your day is coming soon.
Posted By Shaun K. about 8 months ago
Create or Destroy? The choice is yours.
Posted By Shaun K. about 9 months, 2 weeks ago
Get ready to strike up the band.
Posted By Shaun K. about 10 months, 3 weeks ago
I love Disney.
Posted By Shaun K. about 1 year, 1 month ago
Its a pretty good time to be a Disney fan who also likes video games.
Posted By Shaun K. about 1 year, 2 months ago
After a rising tide of rumors over the last few days, Epic Mickey 2 has been confirmed to be in development.
Posted By Austin Yorski about 6 months, 3 weeks ago
The original Epic Mickey was a divisive experiment. It was pitched as a “gritty” adventure into the deepest recesses of Disney history, but ended up as a toothless, but enjoyable adventure in camera management. The Power of Two has received a fair bit of hype for reportedly addressing all of the issues from its predecessor, with series director Warren Spector (of Deus Ex fame) promising things like “1,000 specific changes made to the camera.” How do Mickey and Oswald hold up to that kind of pressure?
| PROS | Cute, Nostalgic |
| CONS | No online co-op, Story, Pacing, Camera, A.I., Puzzles, Graphics, Bugs |
| WTF?! | Are those skeletons doing what I think they’re doing? |
The sequel picks up some time after the conclusion of the first game. The opening movie explains that Mickey and Oswald saved Wasteland, showing some stills of the original antagonists, the Blot and the Mad Doctor. However, before the player can learn anything about the fantastic world or its colorful inhabitants, a series of devastating earthquakes strike the world of forgotten Disney characters. The Mad Doctor explains (in song) that he has turned over a new leaf and will save everyone, but some Wasteland residents remain unconvinced. They use poorly explained plot magic to summon Mickey Mouse back to discover the truth behind the earthquakes and the Mad Doctor.
A listless narrative is the least of Epic Mickey 2‘s issues. The main conflict is slow to unfold and highly predictable, but the main draw of the game isn’t its story, but the world it creates. Wasteland is a goldmine just waiting to be unearthed, but Junction Point doesn’t seem to have any interest in pulling the player into that world. Despite being the follow-up to a console exclusive, the game does nothing to ease players into the setting, explain its rules, or even introduce its characters. You’re just thrown headlong into an aimless story about giving second chances to people you’re probably meeting for the first time.
That’s not to say that there is no Disney magic. Mickey’s voice acting is a welcome addition, as are the classic settings of many a timeless cartoon. It’s not the individual elements that fail–it’s their lack of meaningful context. How is a newcomer supposed to be invested in the Mad Doctor’s possible change of heart if he or she doesn’t get a chance to know him first? The game attempts to develop his character through his musical interludes, but these non sequitur sequences don’t really work when he is the only person singing. If Spector wanted to make Epic Mickey 2 a musical, he should have gone all-in and made the whole thing into a proper production. As it is, the music scenes are pale shadows of The Great Mighty Poo and Drill-X.
As Mickey sets off into Wasteland with Oswald in tow, the game’s titular cooperative gameplay wastes no time in revealing itself to be a poor decision. Simply put, the Power of Two‘s artificial intelligence is broken. If you play alone, Oswald will do everything humanly (lagomorphically?) possible to thwart you. Whether it’s ignoring enemies, refusing to activate switches, or getting caught on the environment, he is the anchor that drags the whole enterprise down. The game was clearly designed to be played by two human beings, which would be easier if it supported online co-op or Wii U GamePad functionality to avoid split-screen. Alas, local TV sharing is the only available option.
Once you’ve made peace with the storytelling flaws and grabbed a friend to replace the suicidal A.I. it’s time to brave the numerous bugs that infest the title. How about physics glitches that catapult necessary items into the stratosphere, never to be seen again? Want to watch the game shudder to a screeching halt, as it somehow fails to maintain a steady frame rate despite its low graphical fidelity? Once you’ve had your fill of those hiccups, take a moment to appreciate the enemies stuck in the corners of the map. That was my favorite bug, at least until an NPC started a sentence, only to finish it ten minutes later while I was in a completely different area. I guess it could be worse. Brain-dead Oswald could have gotten stuck in another loop of jumping in place for no reason.
When the game actually plays as it was meant to, the action is uninspired. Platforming is sluggish, combat is a chore, and the paint/thinner mechanic is still underdeveloped. You can create or destroy pre-determined objects in the environment, but the act of doing so never feels creative. Oswald doesn’t get a brush, but is instead tasked with flying Mickey over chasms and interacting with electronic equipment. It’s interesting that this installment chose to emphasize the relationship between the two leads, as they have almost no chemistry. Banjo and Kazooie enjoyed a more dynamic rapport. In fact, with its hub world/themed level structure, emphasis on collectibles, and dual protagonist flavor, Epic Mickey almost feels like a poor man’s Banjo-Kazooie. You would think game design would have improved in the intervening 14 years.
Speaking of design, I refuse to believe that the puzzles included in EM2 were intended to be fun. A good puzzle hinges on critical thinking and creativity. The puzzles of Wasteland are built on tedium. Whether you’re connecting pipes or fixing dioramas, The Power of Two seems convinced that the player yearns for a life of monotonous busy work. Oftentimes it simply dumps Mickey and Oswald into a room and says, “Just go spray paint on things for a couple of minutes.” It’s hard to decide which sequence was worse, the one that waxes nostalgic about the first Epic Mickey or the one where an NPC berates you the whole time.
One of the underwhelming features from the first game that makes a return here is the supposed moral choice system. Most fans will know that the idea was originally conceived with Mickey having a Mass Effect level of choice and a personality to match his decisions. The gimmick was dropped, and remains absent here, but the superficial dilemmas still crop up. Find three generators or over-charge a single one? Fight the Splatters or sneak by them? The choice is yours, but don’t expect much in the way of consequences. Besides the initial difference in objectives, the ending, and the occasional remarks of NPCs, these situations affect very little.
If I can say anything nice about The Power of Two, it is that the occasional 2D sections are inspired. While they retain the lethargic platforming of the rest of the experience (fall damage? really?), the backgrounds are brilliant messes of Disney ephemera. I only wish the camera were a little closer, so that I could more properly admire the detail put into the tributes to the golden age of cartoons. Then again, I’m sure someone has made the same exact stages in LittleBigPlanet by now, so the praise is relatively faint.
What about the camera which so crippled the original Epic Mickey? Well, there are noticeable improvements. Platforming sections feature set camera angles which usually frame the environment correctly, but once enemies enter the scene all bets are off. The Xbox 360 and PS3 versions may have better luck with their second analog sticks, but the Wii iteration is once again handicapped by an inability to keep the action framed. I have no idea where all of those other promised improvements are hiding, but the game provides no incentive to search for them. The same goes for content like collectibles and side quests. They exist, but without fun core gameplay to support them that extra fluff is irrelevant.
2012 produced such a bumper crop of great games that no player should waste their time with this frustrating failure. If you’re looking for family-friendly titles this holiday season, then there are plenty of better choices. Pick up Pokemon Black/White Version 2. Pick up LEGO Lord of the Rings. If you can afford it, pick up Skylanders Giants. Like some of its characters, the Epic Mickey series may be better off forgotten.
A copy of the game was provided by the publisher for review purposes and played for about 7 hours. The title was played on Wii, but is also available for Xbox 360, PS3, PC, and Wii U.
Also, follow me on Twitter @austinyorski (please).
Does anybody else get the feeling that Epic Mickey and Resident Evil shared one thing in common last year? The handheld games were easily better than their console counterparts.
Wow I have to respectfully disagree. I got this with a Christmas giftcard, and while I admit it has a few flaws like a sometimes odd camera (Still a little better than EM1′s), and I will say there is the odd time NPC Oswald doesn’t do what I want, it’s never been to the degree you’ve described.
Honestly, it’s a decent game. Like the first one it blends old school PC adventure game conventions with some platforming, and mostly pretty good puzzles. It’s got the same nostalgia factor the first game did, and it even has musical numbers. Story isn’t as interesting as last time but so far it’s been a decent game. I haven’t beaten it yet so by then maybe I might change my mind. But so far it’s looking like a 6.5 – 7.5 game. Not a 3. 3 is kinda harsh.
I’m speaking only of my time with the Wii version. The other versions were ports done by the Burger King game guys so they may be better or worse.
After the negative reviews and me not liking the first Epic Mickey, I thought I probably wouldn’t like it. But, to the surprise to me, after renting it, I am enjoying the game so far.
Oh, I rented the Wii version if you care.
I absolutely don’t think Disney is a bad company, but the evidence strongly suggests to me that they rushed the development of this sequel, and probably dictated what Warren Spector could and could not do with the game.
This is a sad, sad waste of great potential.
Wow I was not expecting this to turn out so badly. I never got around to Epic Mickey 1 but I seem to remember it being rather highly praised… now this? That’s disheartening.
Also another entry in “DON’T FORCE CO-OP!” ledger….And they put fall damage in a platformer? What the fuck guys?
I don’t know where to post this since I can’t go to the community page so I’ll post it here.
when ever I click on the community page it gives me a blank black screen with this message
Fatal error: Call to undefined function is_admin_bar_showing() in /home/blistere/public_html/wp-content/plugins/wordpress-seo/inc/wpseo-non-ajax-functions.php on line 276
has there been anything done lately with the page like maintenance or am I the only one getting this. Also to add on that before this I couldn’t log in to my account on the community page, I sent a message to the main contact address but didn’t get a reply. can someone please help me!
The community portion of BT is currently under construction. There are people working on it (and other site issues) as we speak. Hopefully everything will be up and running soon
thank you for the reply because I thought I might have been kicked out of the community page for some reason. sorry to ask a bit more but does my log in not being in the community page has to do with maintenance? Because I remember when it was running ok, just before under construction, I was able to view the threads and posts.
You’d think that with a game that has forced co-op like this, the award winning video-game designer would work on the partner A.I.
I like Warren Spector but theirs no excuse for how amateur and lazy these design choices are.
Join Mickey and Oswald on an Epic Adventure!
I talk about my weekend at an upstart game convention–one started by someone you may know.
A little unsure concerning the musical concept, but I really want to see the world of Epic Mickey expanded on and improved. Plus, Frank Welker makes anything cool.
The first Epic Mickey was a fun game, but it kind of lost it’s appeal for me after one playthrough. Hopefully the Sequel is more fun. The full voice acting is a plus, since the lack of voice acting was really annoying for the first game, and fixing the camera will be a massive help, since it got pretty bad in the first one.
As for the musical bits… Rhapsody was mediocure at best (though I still love NIS), and the only other musical game out there I can think of, Oogie’s Revenge, was just a rehash of old songs from the Nightmare Before Christmas movie, so I’m a little worried about the whole musical quote as of right now.
Finally, if Warren is including Frontier Land, which should mention is also my favorite part about Disney Land… There better be a Splash Mountain level or heads will roll.
Warren Spector everyone!
He had a hand in making Wing Commanders, Deus Ex, and System Shock!
Now he’s making Disney games with songs!
Yes and? Clearly you are implying there is something wrong with that but since you fail to specify it is impossible to tell why. I mean if you hate musicals fair enough but that does not mean that such elements cannot work to great effect in games. FF X-2 and Lunar Silver Star Story are both great examples of how a song can really enhance a scene.
Also, Disney has a long tradition of music so if fits to make a game that builds on the lore of the company a musical. And while the original Epic Mickey was not a perfect game it still managed to feature plenty of unique moments and enjoyable gameplay. Nor does Disney being involved somehow automatically mean a game is going to be terrible. There have been plenty of great Disney games from Capcom’s various titles (Chip & Dale, Ducktales, the Magical Quest series) to Sega’s Illusion series to more recent fare like Avalanche Software’s brilliant Toy Story 3 game or (of course) the Kingdom Hearts series.
So I am not really sure where you are going with this… Unless you are just trying to troll of course. But hey, by all means, explain yourself in some kind of detail and prove me wrong.
Now I’ll finally be able to play Epic Mickey since I don’t own a PS3.
The original was a Wii exclusive, so you could play that… or don’t you have a Wii either?