Uncharted Golden Abyss Review
By far the most high profile of the PlayStation Vita’s various launch titles, does the first Uncharted game for a handheld and from a studio other than Naughty Dog impress or is this one journey best left forgotten?
Posted By Shaun K. about 3 months ago
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By far the most high profile of the PlayStation Vita’s various launch titles, does the first Uncharted game for a handheld and from a studio other than Naughty Dog impress or is this one journey best left forgotten?
| PROS | Basic Uncharted gameplay and controls, gorgeous graphics, excellent voice acting, strong score, clever level design, highly engaging new collection system |
| CONS | Lack of visual variety, Monotony, Wwful story & overall writing, Gimmicky touch screen gameplay, no multiplayer may limit appeal to some |
| WTF?! | How awkwardly some of the cutscenes are staged. |
Many have said that the Uncharted series is the closest that video games have ever come to truly capturing the spirit of the classic Hollywood blockbuster. If this is true, then Golden Abyss for the Vita is the equivalent of one of those straight to DVD spin-offs that such movies sometimes get: the kind usually set in the past to justify a smaller budget, a less skilled crew, and a new cast of younger (and generally less talented) actors attempting to faithfully recreate familiar parts. These movies are not always bad of course but they rarely come close to truly capturing the magic of the original properties they are nominally part of. Similarly, Golden Abyss comes across like a game made by people who are aware of the basics surface elements that compose the Uncharted series while still not grasping the more subtle aspects of the games that make them truly special.
Right off the bat, one major area where Golden Abyss completely falls down, either on its own merits or in comparison to the mainline Uncharted games, is in its writing. While this may strike some as an unimportant element of a series that has always positioned itself, as previously mentioned, as the video game industries answer to a blockbuster summer movie, nothing could be further from the truth. While the plots in the Uncharted series have always been over-the-top-affairs, the games have still featured far deeper examples of character building and thematic arcs than anyone might expect them to include. Not for nothing did Uncharted 2 win the Writers Guild Award for Best Writing in a Video Game the year it came out after all. Sadly however, while Golden Abyss keeps to the same Indiana Jones inspired affairs of its predecessors, it relies far too heavily on variations of ideas previously used in the series, especially regarding the first game (most shamelessly apparent in the let down of a reveal of just what the titular Golden Abyss really is).
Familiar plot points aside, Golden Abyss’ story could have still worked save for one thing: its characters. The game’s villains, for example, end up being so utterly cliché and lacking in style or personality to call their own, that they remain woefully pathetic adversaries for Drake and friends to go up against. Nor do the good guys in Uncharted: Golden Abyss fare any better. The worst offender is the game’s new female lead Marisa Chase who manages to fall completely flat both as a character in her own right and in comparison to the series other two female leads Elena and Chloe. They were never the kind of characters to by choice just sit by and wait for Drake to take care of business for them, yet this is exactly what Chase does throughout the nearly the entirety of Golden Abyss leading to her being a completely passive and uninteresting character in a game that is nominally centered around her and her past. And the game’s attempt to have the character change her behavior during its final levels is so clumsily and ham-fistedly written that I nearly performed a literal headdesk right then and there. At the end of the day, Chase is less a character than she is bland eye candy and rescues bait and as such she completely fails to add anything of real value to the game.
Ladies and gentlemen, I give you the most boring and unintimidating villain to ever appear in an Uncharted game.
Even Drake ends up as little more than a pale copy of himself thanks to Golden Abyss’ dreadful writing. While Nolan North does his usual standout job of voicing the character, much of what he says lacks any cleverness and the character repeats the same small handful of lines during the platforming and gunplay sequences far too often for my liking. The game makes a few half-hearted attempts at replicating the character arcs that underlined Drake’s physical journeys in the previous games, but they just come off as not fully thought-out and shoved awkwardly into place. Easily the game’s best written character is everyone’s favorite older and grizzled treasure hunter/father figure Sully and he does manage to inject some life into the proceedings but the fact that he a. does not make an appearance until last third of the game and b. even then is only really around for 5 or so of the game’s remaining 15 chapters limits the character’s effectiveness by regulating him to the status of extended cameo.
By far the most high profile of the PlayStation Vita’s various launch titles, does the first Uncharted game for a handheld and from a studio other than Naughty Dog impress or is this one journey best left forgotten?
With the official full US release of the PlayStation Vita nearly upon us, Sony has put out one final Uncharted Golden Abyss trailer to make fans drool.
Taylor gets some questions answered about Nathan Drake’s leap to the handheld, as well as getting some extended gameplay footage! Lace up your treasure hunting boots, we’re not playing Tetris anymore, people!
Posted By Shaun K. about 3 months ago
By far the most high profile of the PlayStation Vita’s various launch titles, does the first Uncharted game for a handheld and from a studio other than Naughty Dog impress or is this one journey best left forgotten?
Posted By Shaun K. about 3 months ago
With the official full US release of the PlayStation Vita nearly upon us, Sony has put out one final Uncharted Golden Abyss trailer to make fans drool.
Posted By Taylor H. about 11 months, 1 week ago
Taylor gets some questions answered about Nathan Drake’s leap to the handheld, as well as getting some extended gameplay footage! Lace up your treasure hunting boots, we’re not playing Tetris anymore, people!
Posted By Shaun K. about 3 months ago
![]()
By far the most high profile of the PlayStation Vita’s various launch titles, does the first Uncharted game for a handheld and from a studio other than Naughty Dog impress or is this one journey best left forgotten?
| PROS | Basic Uncharted gameplay and controls, gorgeous graphics, excellent voice acting, strong score, clever level design, highly engaging new collection system |
| CONS | Lack of visual variety, Monotony, Wwful story & overall writing, Gimmicky touch screen gameplay, no multiplayer may limit appeal to some |
| WTF?! | How awkwardly some of the cutscenes are staged. |
Many have said that the Uncharted series is the closest that video games have ever come to truly capturing the spirit of the classic Hollywood blockbuster. If this is true, then Golden Abyss for the Vita is the equivalent of one of those straight to DVD spin-offs that such movies sometimes get: the kind usually set in the past to justify a smaller budget, a less skilled crew, and a new cast of younger (and generally less talented) actors attempting to faithfully recreate familiar parts. These movies are not always bad of course but they rarely come close to truly capturing the magic of the original properties they are nominally part of. Similarly, Golden Abyss comes across like a game made by people who are aware of the basics surface elements that compose the Uncharted series while still not grasping the more subtle aspects of the games that make them truly special.
Right off the bat, one major area where Golden Abyss completely falls down, either on its own merits or in comparison to the mainline Uncharted games, is in its writing. While this may strike some as an unimportant element of a series that has always positioned itself, as previously mentioned, as the video game industries answer to a blockbuster summer movie, nothing could be further from the truth. While the plots in the Uncharted series have always been over-the-top-affairs, the games have still featured far deeper examples of character building and thematic arcs than anyone might expect them to include. Not for nothing did Uncharted 2 win the Writers Guild Award for Best Writing in a Video Game the year it came out after all. Sadly however, while Golden Abyss keeps to the same Indiana Jones inspired affairs of its predecessors, it relies far too heavily on variations of ideas previously used in the series, especially regarding the first game (most shamelessly apparent in the let down of a reveal of just what the titular Golden Abyss really is).
Familiar plot points aside, Golden Abyss’ story could have still worked save for one thing: its characters. The game’s villains, for example, end up being so utterly cliché and lacking in style or personality to call their own, that they remain woefully pathetic adversaries for Drake and friends to go up against. Nor do the good guys in Uncharted: Golden Abyss fare any better. The worst offender is the game’s new female lead Marisa Chase who manages to fall completely flat both as a character in her own right and in comparison to the series other two female leads Elena and Chloe. They were never the kind of characters to by choice just sit by and wait for Drake to take care of business for them, yet this is exactly what Chase does throughout the nearly the entirety of Golden Abyss leading to her being a completely passive and uninteresting character in a game that is nominally centered around her and her past. And the game’s attempt to have the character change her behavior during its final levels is so clumsily and ham-fistedly written that I nearly performed a literal headdesk right then and there. At the end of the day, Chase is less a character than she is bland eye candy and rescues bait and as such she completely fails to add anything of real value to the game.
Ladies and gentlemen, I give you the most boring and unintimidating villain to ever appear in an Uncharted game.
Even Drake ends up as little more than a pale copy of himself thanks to Golden Abyss’ dreadful writing. While Nolan North does his usual standout job of voicing the character, much of what he says lacks any cleverness and the character repeats the same small handful of lines during the platforming and gunplay sequences far too often for my liking. The game makes a few half-hearted attempts at replicating the character arcs that underlined Drake’s physical journeys in the previous games, but they just come off as not fully thought-out and shoved awkwardly into place. Easily the game’s best written character is everyone’s favorite older and grizzled treasure hunter/father figure Sully and he does manage to inject some life into the proceedings but the fact that he a. does not make an appearance until last third of the game and b. even then is only really around for 5 or so of the game’s remaining 15 chapters limits the character’s effectiveness by regulating him to the status of extended cameo.
I was really interested in the Vita when it was first announced -specially because of games like this and Gravity Daze- but in the ensuing months that interest just evaporated. Now with rumors going around that Vita developers are jumping ship (in spite of Sony trying to deny it),I don’t think its a sound idea to buy one at launch.
Well, at least this confirms my decision to wait for Persona 4: The Golden before even considering getting a Vita to be the right decision.
I’ve never been a fan of these games, I’m not sure why. Never thought about getting it before and that didn’t change.
I always like a review that talks about the negative and then precedes to recommended it anyway despite the aforementioned flaws. It’s a sign of a decent game or a sign of a big fan which is good too.
Taylor gets some questions answered about Nathan Drake’s leap to the handheld, as well as getting some extended gameplay footage! Lace up your treasure hunting boots, we’re not playing Tetris anymore, people!
Taylor gets some questions answered about Nathan Drake’s leap to the handheld, as well as getting some extended gameplay footage! Lace up your treasure hunting boots, we’re not playing Tetris anymore, people!
One of the coolest bars in gaming also happens to be one of the most interesting.
I was really interested in the Vita when it was first announced -specially because of games like this and Gravity Daze- but in the ensuing months that interest just evaporated. Now with rumors going around that Vita developers are jumping ship (in spite of Sony trying to deny it),I don’t think its a sound idea to buy one at launch.
Well, at least this confirms my decision to wait for Persona 4: The Golden before even considering getting a Vita to be the right decision.
I’ve never been a fan of these games, I’m not sure why. Never thought about getting it before and that didn’t change.
I always like a review that talks about the negative and then precedes to recommended it anyway despite the aforementioned flaws. It’s a sign of a decent game or a sign of a big fan which is good too.