Syndicate Review

Syndicate Review
I have to get this out of the way right now, or else something horrible will happen to me on a biological level. I felt as though I was really invested in the reboot of Syndicate this year, as it is in the good company of excellent, recent re-imaginings, such as Deus Ex: Human Revolution. While it shares a nostalgic market with impending titles, such as XCOM or Thief 4, you can bank on the fact that names alone won’t keep gamers from getting bored of directors who affix undercooked games to venerated licenses. As such, it’s important to take stock of these things impartially, no matter how high a pedestal we raise the source material on.
Whew. That’s better. I honestly thought I might explode from unused wordplay for a second there.
| PROS | Design, Multiplayer, More than Just Your Average FPS |
| CONS | Writing, The Pretense of Depth, Hamstrings Itself, Short Campaign |
| WTF?! | I saw it! A Church of the New Epoch mention! |
Syndicate is a first person shooter, designed by Starbreeze Studios, published by Electronic Arts, and based on an old Bullfrog Productions RTS about a future dominated by corporate interests. In it, world governments have slowly collapsed over the past fifty years, national borders dissolving and giving way to areas populated by droves of citizens who attach themselves to their corporation of choice, having computer chips injected right into their brains. These chips keep people continually connected to “the dataverse,” but as you can also imagine, divides society into a cartoonish binary of the wealthy, connected, elite, and the downtrodden, anarchistic, Molotov-cocktail wielding cliché hobo.

Language barrier problems? Don't worry – everybody speaks 'Gun'
Enter Miles Kilo, a physically enhanced, genetically superior enforcer for Eurocorp, top corporate dog of the eastern seaboard of the United States of America. Fitted with, what we are assured, state of the art enhancements including, but not limited to, the brand new Dart 6 chip, Miles Kilo has a bright future ahead of himself in the world of Eurocorp; he only needs to keep the company’s interests in focus, and do what needs to be done.
Once injected into the world of EA’s new Syndicate, it becomes quite easy to be impressed. The colors are rich, the lighting is stark and dramatic, the environments are varied, and even the level designs are quite innovative. Starbreeze has done a fantastic job of avoiding purely two plane movement, excellently including a good amount of all three axes of direction in their level designs, making it easy to not notice how linear the single player campaign is (not that linear is necessarily bad). The physical presence of Kilo is similarly refreshing, having his interaction with cover, landing from a tall height, manual actions like opening a door, or even the way he handles his firearms makes him convincingly present.

Neo, I hate to tell you this, but you're not the one. You're just *really* high.
The special skills you command as the player do give an added depth to what would be a decently constructed, but average shooter. Generating the ability to drop into bullet ti… I mean, Dart 6 overlay puts a Matrix flair on things, slowing time down, and adding to your ability to deal and soak damage while active. Killing enemies in streaks pumps adrenaline into your system, the fuel for Dart 6, charging the ability to compel guns to backfire, opponents to commit suicide, or even join your cause. These abilities, and other basic armor or health based bonuses are unlocked by the player over the course of the game, whenever intriguing new tech finds its way out of somebody else’s head and into your hands. The first few levels of the game are quite intoxicating, bouncing around from cover to cover, exploding a rifle in someone’s hands, and barreling up to them to break their neck with a melee attack.

Electronic Arts' Syndicate license is poised to come back in a big way. Starbreeze is poised to cement themselves as a creative, imaginative development studio. Johnny is poised right behind you to tell you about both. Don't make any sudden movements, he startles easily.
While this gamne has been banned in my country, there are still many different ways to get hold of this one.
Ah the Grey Market, how we love you so.
“they managed to do all this without necessarily making you the bad guy, because if you’re not the one brainwashing the people, your competitors are.”
All that means is that you’re not the only bad guy.
What’s interesting is that an organization that runs on political power by definition cannot be a corporation; it’s called a gang, a “competing government,” etc.
So really, it seems that the game hasn’t advanced in terms on getting its morals, not to mention political definitions, correct.
“All that means is that you’re not the only bad guy.”
You certainly have a point there, but what concerns me in the trailer is the alarmist tone about EuroCorp controlling people through the dart chip. The very idea of a rogue agent or rogue group in the original games was a non-issue. Control was the ONLY thing you had, and there was no free-thinking, emotionally/morally based set of choices. It was a very bottom-line centred game, with very little proselytizing about the philosophical ramifications of corporate or governmental control. It just sort of handed you the reins and said, “win.”
I worry that “Agent Kilo” is going to grow a conscience and start to work against EuroCorp. I don’t mind moral awakenings in a game where they belong, I just don’t think they belong in a Syndicate game. That said, it still isn’t clear if that’s the case, but listening to Rosario Dawson’s dialogue about “I can use you any way I want to, but so can others,” or the bit at the beginning where she explains “I never wanted this. I wanted to use the chip to try to change the syndicates… to make them more human, but I was kidding myself.” It’s lines of dialogue like that, that have me worried.