Today is the penultimate edition of this feature and we are using it to look at the PSP entry of one of the greatest crossover series of all time.

You can find more articles in our PSP 25-in-25 series over here, and stayed tuned tomorrow for our final look at a great PSP title!

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Shaun K.

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  1. February 20, 2012 at 09:12pm
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    Shaun have you played any of the Final mix versions?

    • February 20, 2012 at 09:25pm
      In response to Onionpony
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      Sadly no, though I am aware of the new content they feature and have watched all the important stuff from them on Youtube. God I wish Square would bring those over. I would pay good money indeed for a HD collection of the Final Mix versions of KH1,KH2, & KH:BBS.

      • February 21, 2012 at 01:06am
        In response to Shaun K.
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        have you consider getting final mix versions in play-asia? some people say we wont have that problem of the final mixes with DLC for bbs vol. 2 or DDD or 3, but they always repaint the games or even change soundtrack to the point were the game actually feels different (got to play KH2FM+ and BBSFM) so we might keep seeing this kind of stuff, and we wont know until vs 13 comes out.

  2. February 20, 2012 at 03:27pm
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    Ah Kingdom Hearts, the series that birthed a million pieces of shota fanfic.

    I never could get into this series. I briefly owned KH1 and thought it was just awful. Guess I just wasn’t won over by clunky combat, obnoxious and/or stupid characters, and Disney product placement as much as most people. Then again, I was never much of a “Disney” kid to begin with so it has no sentimental pull on me.

    I sometimes question if I should try KH2 or perhaps this one and see if they are any better. But with how convoluted and bloated this series has become while people wait for KH3, a game that will be released shortly after Starcraft Ghost, and SE milks it for every penny it can squeeze out, I have obvious reservations about getting into that mess.

    I’m often moved when I hear someone speak sincerely about something, especially when it’s something I don’t like or am not familiar with…But this is a recommendation coming from the same guy who Shiny Hallway 13 a 9 out of 10 and subscribes to the “Illusion of Non-linearity” mindset.. it subverts my willingness to take the chance when there’s such a marked difference of taste.

    • February 20, 2012 at 06:00pm
      In response to Sylveria
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      What mindset do I subscribe to again? Cause this is news to me. Not saying we do not have different tastes or anything and I full stand by giving both Shiny Hallway 13 games a 9(because they are just so… SHINY!)but I really do have no clue what you are talking about when you come to the mindset angle. If you mean do I accept the fact that there are games that hide their fairly linear nature through clever (or in some cases not so clever) game design… Then, yes. I guess. Is that really an issue of contention?

      I will also reiterate that I think Birth by Sleep is both accessible enough of a starting point and polished enough of a game that even those who have not enjoyed past games in the series might find this one worth playing. I mean I will be the first to admit that the KH games (especially the first one which,for all that I love it dearly, objectively I would not rate over an 8) have their fair share of problems. It is just for me personally, said problems have never outweighed everything else about the games I enjoy. Of course I also think that referring to the Disney elements of the series by such a purely dismissive name as ‘product placement’ is completely unjustified. Nor do I feel that the series has really become that bloated; I mean since KH2 came out 6 years ago there have been exactly three additional games released in the series with one more on the way. Of those three, one is Birth, which as my video states is a vital and full addition to the series, one is 358/2, which is a nonessential but still well done and enjoyable side-game, and one is Coded which is yeah completely unnecessary but to be fair started life as an episodic cell phone game. Two out of three ain’t bad though. Still, yeah I would say we clearly have some difference in tastes, at least regarding much of Square Enix’s output, and maybe these are not the games for you. If not, fine. There are plenty of other titles to play out there god only knows.

      • February 27, 2012 at 03:07am
        In response to Shaun K.
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        It’s a matter of perception. Where I see a world, you see a cleverly decorated hallway. So yes, it is a point of contention. Perhaps it’s just a matter of arguing semantics and my definition of “linear” is much more restrictive. But, in this genre or, I’d argue, in the entire medium of video games, that definition is related to core expectations and needs one has for their entertainment satisfaction.

        If the games are just indeed hiding their linearity, you could essentially just stuff the encounters all in a straight hallway, filled with the necessary NPCs and some monsters, and have the same game. No side paths, just an effectively straight line from New Game to credits. In essence, Super Mario Bros 1, complete with screen scroll-lock and NPCs and random battles instead of platforms. At least that is my interpretation of the “illusion of non-linearity” argument that people use to defend 13 and say the entire series was merely a clever cover up of the “tube” design and 13 just said “Ah, the hell with it.”

        I’ve asked this question before when this issue has come up in other places, but, if Skyrim was simply a tunnel lined with NPCs and monsters, would it be the same game? Because, if one subscribes to the idea that the pre-13 FF games, or JRPGs in general, are indeed linear but Skyrim is not, I must ask why? Because there’s side story/alterations to the story to be found? Because there’s hidden areas? Because there’s an open character development? Because it’s a large world to explore? These are all factors that exist in nearly every JRPG, certainly not to the extremes that Skyrim or Oblivion reach, but they are indeed there. Conversely, Skyrim, much like any JRPG, ultimately has a static start point, a “main quest” and an ending(s?).

        Now, if exploration, finding side-stuff and secrets, having choice in character building, and just good, old fashioned faffing about aren’t important factors to your RPG experience and you’re willing to accept completely/mostly directed experiences, that’s fine, that’s your choice and I certainly wont say you’re “wrong” for that. But, if that is how you experience games, it tells me you are willing not only accept a minimalist experience, but perhaps seek out and even embrace minimalism and linearity. Thus, games I may find very restrictive, directed and unsatisfying, such as FF13, you will offer high praise for the very same reasons I found it nearly intolerable.

        For the record, I will not claim FF13 is 100% linear, but it is, by a pretty significant margin, the most linear/directed experience I’ve ever seen in the genre.

        And this is just a difference of expectations/desires in basic game design, we’re not even touching on all the other things I found intolerable or shoddily designed that you found acceptable or even praise-worthy.

        • February 28, 2012 at 12:12am
          In response to Sylveria
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          All I said was that there are games that use various techniques in an attempt to hide their otherwise fairly rigid and linear nature. That is it. I did not say that was a bad thing in general. I did not say that was a good thing in general. I simply said it was a thing. As in it exists. Cause it does.

          Now regarding XIII, and only XIII specifically since apparently I need to make this point extra clear so that there is no misunderstanding,I do not argue that the game is by far the most linear title in the Final Fantasy series. It is not the only fairly linear game in the series by any means. Take FF IV, which basically railroads players to a very similar degree of XIII. That game gives players preset paths that offer little in the way of meaningful deviation until, like XIII, late in the game when finally side areas and optional quests start to appear. IV also heavily controls the way players can approach its combat system like XIII, albeit in a very different way, by refusing to let players have a permanent team of characters until, again, near the end of the game. It did this all in service of the specific story that game was trying to tell and in a way that stands in great contrast with the following two games in the series with their either extremely robust jobs system (V) or truly open ended second half (VI).

          Now take XIII. This game features characters who have not only been tasked with a mission by god like entities, but are also being railroaded by said entities so as to give them no choice but to complete said tasks. Combine this with the fact that the characters are literately branded by these entities in a way that makes them the most hated and feared of all possible things by the overwhelming majority of the society they belong to, a society itself caught in the unknowing throes and absolute control of these self-same beings, and many aspects of the game make a great deal of sense.

          Where XIII does drop the ball in a way that IV does not, and where I believe the heart of many players problems with the game truly lie, is that the makers of the games overly employed using straightforward corridors for many of the game’s areas. I can understand why they may have done so and its not out of laziness despite what people like to say. Telling me that you think XIII is a terrible game is one thing, telling me its a lazy game that just half-assed everything is a whole other kettle of fish. XIII was a far more complicated and clearly effort intensive game to make than simply churning out yet another boilerplate standard JRPG would have ever been, especially for the company that through its Square and Enix sides defined that boilerplate in the first place. I think that the makers of XIII wanted players to feel trapped and hemmed in by the game up until Gran Pulse and thus used straightforward corridors for many areas to help reinforce this feeling. And its interesting to note that the few areas in the first half to game to break away from the corridors also coincide with areas in the story where characters are experience the key moments of emotional and character growth that will eventually lead them successfully defy their preset fates.

          Now if I am correct, did they still none the less go too far in this pursuit by creating an aspect of the game that more people then not find frustrating? You could definitely argue that and I personally would agree. They tried something different and it did not really work as intended. In short they made a mistake. But its is a mistake that I do not find a particularly aggravating one, either onto itself or in light of the larger context of everything else about the game that does work for me.

          I would not want every JRPG, Final Fantasy or otherwise, to be as linear a game as XIII was. But I also don’t have a problem with a game company trying something different in the name of experimentation, especially when said experiment was a success for me personally. And this is also why the linear nature of Final Fantasy XIII is not a negative one for me.

          That being said, just because I like one game for one aspect it possesses does not mean I cannot like other games for the exact opposite aspects as well. I don’t play Tetris looking for the same experience I get out of Mass Effect 2 for example. What bothers me is when people tell me that liking XIII means my opinion in general has no value or use to them personally. I read plenty of reviews from reviewers who I often personally disagree with. So why do I keep reading them? Because they usually justify their opinions in a way that I can respect even if I don’t agree with. I find value in seeing other opinions and ideas and often even when somebody is trashing something I like or vice versa, if the piece in question is well written enough it still can still help me to understand my own feelings and/or reach my own conclusions about something. We do not exist in a vacuum and god help us if we ever try to live our lives like we do. Thank you again for taking time to continue this discussion and hopefully we can continue to do so in a meaningful and thoughtful manner.

  3. February 20, 2012 at 02:53am
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    The other handheld games were sorta iffy in terms of quality mostly due to being on the ds which never really had the power to make kingdom hearts look good like it did on the ps2. The psp delivered though. Although the gameinformer magazine at the time paralleled the characters with the main characters from the star wars movies but playing the game I didn’t really get that but there are similarities in some key places.

    Kingdom hearts is always a game that raises more questions than it answers but I think it’s fine. It’s nothing like bleach or dragonball Z where entire plots have become repetitive we’ve learned new things with even the most mundane installment and it all checks out as not sounding like it was made up on the spot. The 3ds one is coming out and i’m hoping to learn even more although I gotta be honest. I’m gonna be ready for the finale when it comes.

  4. February 20, 2012 at 12:49am
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    After playing this I must say I really can’t wait for the upcoming 3DS game. The story was that good.
    One thing I really liked about this game was that it actually made me glad I played 358/2 Days since helped in completing the good story elements of that game. I will admit that as a result of playing it I think it made the Radiant Garden visit from Ventus’ POV the more tragic encounter since you know the characters he meets are fated not just to essentially die, but also become bad guys.

  5. February 20, 2012 at 12:34am
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    Very glad to see this make the list, even if it’s just before the end. I certainly have to agree with your points on how this ranks as a favorite of mine, although I honestly can’t choose between KH2 or this one.

    I’d love to see an HD remake of this. A Vita re-release would be awesome, although since I actually have a PS3, I would prefer that.

  6. February 19, 2012 at 11:50pm
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    Ahh the Kingdom Hearts series. I have a love hate relationship with this game series.

    Mostly the animosity comes from the style over substance nature of the games, the stupid villains from the 2nd game, and the fighting mechanics getting much flashier in each iteration but depth is still something these games fight for.

    I liked the idea that in BBS’s attacks each level up. I liked until I played the game a third time as Aqua and had to level up all my moves again near the end of the game where most of my grinding happens. This is where I got burnt out and never picked up the game again.
    It’s cool to make new attacks but the trail and error nature of the process makes it more of a waste of time unless you find a chart and plan out how your going to get the attacks you want minimizing the risk of losing attacks you just grinded for half an hour to make.

    The story was alright though I did question how stupid some of the main characters had to be to not be aware of them being manipulated, especially Terra’s scenario which I thought the writing felt rather forced and poorly done in the way he was “tricked” into accepting darkness.

    • February 20, 2012 at 01:05am
      In response to Xirbtt
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      you dont really need to level up the attacks in order to beat the game its separated by 3 chars so you can probably pick your favorite for the arena in the after game

    • February 20, 2012 at 02:15am
      In response to Xirbtt
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      Aqua’s a little better in some ways, because with her being the ‘mage’ of the group just ramming random magic together has a much better chance of producing unique and useful spells, but in general this is the real flaw to the game. The three characters share so much content that by the time you get to the third you’ve done the same thing to many times in a short span and only the most forgiving players won’t need to step away from the game for a while.

      Granted, flipside Aqua has the hardest endgame, and also is the only character who can enter the Final Story and fight the boss therein, so if you follow the game’s intended order and do her last you’ll find yourself needing the most grinding when you’re least in the mood to do it.

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