War is hell… According to some philosopher, Hell is other people. War is other people? Sounds right to me.

It certainly was a polarizing strategy game, that much is sure. Fans, new and old, clamored all across the internet in defense or assault of the most recent entry in Sid Meier’s perennial Civilization games. The AI was broken, it was easier for new users to get drawn in, the tech tree was broken, the reworked combat made things more interesting, are all arguments I’ve read at one point or another. It became such a hot topic amongst strategy gamers that whenever I saw the words “Civilization V,” I managed to filter out all reality and completely forget whatever happened in the next five minutes – total mind wipe. It’s pretty safe to say it was a success though, at least on a commercial level.

2K Games did wind up doing a lot of nickel and diming on the heels of its release. As a fan of the Civ series for as long as it has existed, I found myself rather disappointed that it looked as though we’d only get minor DLC to expand the game; a new civilization here, a scenario pack there, nothing really added to the actual meat of the game in ways that I had become accustomed to (especially after Civ IV’s fantastic expansion packs). Thankfully I appear to be wrong, with the first major expansion pack, Civilization V: Gods & Kings announced today.

What can we expect from Gods & Kings? Quite a bit apparently, with the promise of new tech, 27 new units, 13 new buildings and 9 new wonders. Along with that we can expect 9 new civilizations, 3 new scenarios, and 2 new types of city states. The details that have me the most pleased are the return of religion, a re-working of naval combat, and an enhanced diplomacy and espionage system. Religion will have players select pantheons of gods, create prophets, and attempt to convert all comers in another prong on the trident of victory. Ships will now be classified into two categories: long distance and melee, making it more important for your navy to keep balanced, and also giving long distance bombardment of cities and targets to be a more viable, and dangerous option. As for the enhanced diplomacy and espionage, players will have the option to create embassies in other civilizations cities, to strengthen relations or serve as a base of operations for seditious actions. Spies will also be making a return, to steal, sabotage, rig elections, or even incite a coup.

This all comes as good news for me, as after all the five dollar DLC for Civ V, I figured we wouldn’t get a proper substantial expansion pack for Civilization V. Sometimes, it’s nice to be proven wrong about things. Civilization V: Gods & Kings will see release on Windows PCs in late spring of 2012.

Sources: Press Release, Civilization Website

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Johnny Maloney

Having been a gamer since 1986 when his father brought home an IBM PCjr with King's Quest and Crossfire included, it seemed destined that PC gaming and Johnny Maloney's life would run parallel forever. Despite his occasional affairs with movies, books, music and single malt scotch, he's never once left the side of his PC. In fact, on a full moon on a friday the thirteenth, if you sit in his old chairs... chills will run up your spine if you say "you fight like a dairy farmer," and you can sometimes hear ghostly whispers in the night respond "how appropriate, you fight like a cow…" -- Attempting to contact Johnny at Johnny@Blisteredthumbs.net may be successful.

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  1. February 21, 2012 at 11:25pm
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    If anyone wants to read the 5 reasons why Civ V is one of the worst strategy games of all time, here you go:

    What went wrong with Civ 5?
    http://www.garath.net/Sullla/Civ5/whatwentwrong.html

    The biggest reason: one unit per tile; it’s a flawed game mechanic that domino-ed the rest of Civ V’s mechanics into ruin.

  2. February 21, 2012 at 03:25am
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    Despite it’s flaws I much prefer it to it’s 2 predecessors, simply becouse thy tried something new, that does work. As oposed to doing the sam game over and over and over…they were doing in previous versions.

    • February 21, 2012 at 11:21pm
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      You kidding me? Civ IV was so much different; the diplomacy did a 180 in terms of the enemy AI not being so relentlessly bloodthirsty, the new happiness mechanic was awesome, infinite city spam was solved in terms of costs, and other innovations like cottages and religions were introduced.

      New doesn’t mean good, and in Civ V’s case, this is certainly the case.

  3. February 21, 2012 at 03:08am
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    I hope they don’t screw about with the naval combat too much. To be honest, I’ve found that naval combat is actually vital for the first time ever in a Civ game. Before this it was something that you “could” do but now it’s something you have to do, especially in the industrial age it’s vital or you’ll never be able to move troops around. It’s realistic that way because you can lose units very easily otherwise and it’s good to have a strong navy now.

  4. February 20, 2012 at 10:42pm
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    I’m more of a diplomatic Civ player and Civ V kinda ruined this for me. The AI was ridiculous for diplomacy. They would never accept trades, they would switch from war to friendly in one turn, etc.

    I really hope this expansion improves a lot the diplomacy.

  5. February 20, 2012 at 08:51pm
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    The title of the expansion isn’t very appealing to me. I’d rather it be ‘Civilization V:Battle for the Sky Pie (or Cake)’ or ‘Civilization V: Remember that stuff from Civilization IV?’

  6. February 20, 2012 at 08:41pm
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    Despite some issues, I really enjoyed Civ 5. This expansion is going to keep me glued to my computer chair.

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