BlazBlue: Continuum Shift Extend

Players: 1-2 Players Offline, 1-2 Online Players
Publisher: Aksys Games
Genres: Fighting
Release Date: February 14, 2012
Developer: Arc System Works
MSRP: $39.99
Platforms:
As the second major revision of Continuum Shift, the game features an updated version of Calamity Trigger's Story Mode, the inclusion of Relius Clover as a playable character, four new stories for Platinum, Makoto, Valkenhayn, and Relius, a new Unlimited Wars game mode, and further balance tweaks.

Remember when Ultimate Marvel vs. Capcom 3 was announced? The public backlash against that game update was unprecedented, but it did highlight a growing resentment among consumers against the practice of re-releasing fighting games with minor improvements for a lower price. BlazBlue isn’t a big enough name to draw as much ire, and it’s been a while longer between iterations, but it’s yet another attempt at the business model, so let’s see if the new content to price ratio makes this a worthwhile purchase.

PROS Decent tutorials, Perfect series introduction, Relius Clover
CONS Only one new character, Underwhelming new mode
WTF?! Tao eats two dictionaries.

If you know anything about BlazBlue, then you know it has a convoluted story with more esoteric terminology than supersymmetric quantum mechanics. Perhaps the single best thing about Continuum Shift Extend is that it essentially combines Calamity Trigger and the original two Continuum Shifts, making it the most accessible entry into the franchise for newcomers. Not only is there a pretty extensive tutorial, but the whole story mode of the original game is available in a condensed form alongside the enhanced one from the second, allowing anyone to catch up with the plot (as well as is possible). Additionally, show-within-a-game Teach Me, Miss Litchi! returns once again for wacky slapstick comedy and background lore, for those who want to journey even deeper into the rabbit hole that Arc System Works has created.

The tutorials are decent, as resident Gothic Lolita vampire Rachel walks you through everything from jumping to dash cancels. The addition of character-specific primers is an interesting idea, but they aren’t deep or interactive enough to do much beyond give you an idea of each character’s play style. For series veterans, you’ll find that everything is pretty much the way you left it, with only minor balance tweaks made. The only new mode is called “Unlimited Mars,” and it plays out basically like a more difficult survival challenge, which the game already has in both original and RPG flavors (“Abyss Mode”).

The old DLC characters are included in all their ridiculous glory.

It’s a little late to actually be criticizing the core mechanics of an established fighting system, but I will say, for the record, that I think BlazBlue should have retained the launch button and instant-kill moves from its spiritual predeccesor, Guilty Gear. As is, Astral Heats are essentially useless, as they’re one-hit-kills that can only be used under ludicrously strict conditions. However, these are minor niggles with the game that aren’t endemic to this particular version, so feel free to ignore them.

The real selling point of Continuum Shift Extend is new cast member Relius Clover. The evil father of mainstay Carl Clover, Relius may at first look like he plays similar to his son, as they both have similar life-size mannequins that fight alongside them. However, unlike Carl’s incredibly complicated fighting style that relies on positioning his doll and catching a foe in a difficult mix-up, Relius is more of a traditional fighter whose puppet comes out for special attacks. As a combatant, he’s interesting but not really worth buying a game for. His contribution to the overall fiction seems to be more significant, as BlazBlue‘s signature branching story paths show he is pretty instrumental in a lot of the narrative machinations. If you’re extremely invested in the plight of those in The 13th Hierarchical City of Kagutsuchi, the Novus Orbis Librarium, and the slums beneath them both, then you’ll probably need to get this definitive version of the story so far.

This is where the majority of your money is going.

Everything else about the game can be summed up with, “like Continuum Shift II but a little shinier.” It’s hard to pick out exactly where graphical, gameplay, and soundtrack changes were made, but all the ones I could spot were for the better, or at least not annoying. The new opening cinematic is pretty, but if you were at all interested in the title leading up to launch, you’ve probably seen it already. As usual, the sprites look great, animations are fluid, and the OST is unique (if not as good as Guilty Gear‘s was).

One area BlazBlue does trump Sol Badguy and friends is in its multiplayer. While the niche fanbase means you’re a lot more likely to get your face kicked in whilst online, there are enough ways to play that it takes away a bit of the sting. Network mode, player matches, ranked matches, custom matches, and team battles are all available, as are leaderboards and several different systems of player ranking. “Rebel Points” are earned by accomplishing certain tasks in battle (“First Blood,” etc.) and contribute to leveling your profile up, which unlocks items in Gallery Mode for you to purchase with the in-game currency, Platinum Dollars. Lastly, there is the Player Rating System (PSR) which keeps track of how good you are with each character individually, letting online opponents know what they’re getting into.

Four games later and that is still funny.

There are certainly other things that could be touched on: the new storylines available for previously playable characters, specific balance tweaks (poor Jin), and Aksys Games’ classy full-color instruction booklet, just for instance. But by now you should know if you need to add this game to your collection. Unfortunately, Blistered Thumbs doesn’t have a recommendation for “Great for Hardcore Fans and Newcomers, but not Quite Worth it for Casual Fans,” but I’ve told you here, so now you know. It’s your $40; examine your priorities and decide how badly you need to slap an anime catgirl with a giant, evil puppet.

This game was purchased for review from a retailer and played for about 10 hours, including all modes. The title was played on Xbox 360, but is also available for PS3 and PS Vita.

Also, follow me on Twitter @austinyorski (please).

7/10

BlazBlue: Continuum Shift Extend Review

The official BT review of the second update to BlazBlue: Continuum Shift.
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Austin Yorski

A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.

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  1. April 06, 2012 at 02:45pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I noticed the games exsistance, but I just bought Continuum shift yesterday, so hopefully its a free DLC update like CSII >.>

  2. March 14, 2012 at 02:17pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    A better WTF would just Be tao herself

  3. February 23, 2012 at 09:50am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have the First BlazBlue. Its the best fighting game ive ever played. :D

  4. February 19, 2012 at 11:50am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    eh i dont know, if its just for vita then i am undecided as by other copy of 2 was stolen with my 1st 3ds

    • February 19, 2012 at 12:39pm
      In response to ethank14
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      It’s not just for the Vita. It’s primarily for the 360 and PS3.

  5. February 18, 2012 at 04:40pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Generally I fail to see the complaints about Expansions. It’s about $40 so it’s not like you are paying full price again. Whilst being released less than a year from the earlier may cause err to some. I have greater concerns with games that are released every year with only a small number of changes between it and the last version. And yet they charge a full $60 and you don’t even get everything in the original game. COD is the prime offender hear, yearly releases, and if you want multiplayer maps from the last game, you need to buy the map pack for $10 on top of the $60 you have already paid. Dancing games are also guilty of this as well. Dancing games also have Map Packs which are just the same version of the game just with songs from a specific band on genre.

    And yet no one ever seems to complain about those nearly as much as they complain over fighters.

  6. February 18, 2012 at 11:38am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Got this when it came out, not really much to say except that its an update to probably my favorite game series this console generation. Can’t speak for the balance since I probably won’t do too much MP sessions like I did in the first CS, but I do rather like the added in story modes for the 4 new characters and the 2 extra scenarios for NOL and Sector 7. For me, it pretty much is the story of the game that It love, may be hard to follow for some, but I still I think it and all its characters are really awesome. I do hear though that the guy was looking to do both an animation for the series along with a official 3rd entry in the series, so I really have something to look forward to there

  7. February 18, 2012 at 09:19am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I guess it’s a good thing I haven’t played BlazBlue since Calamity Trigger. I kept waiting for each version for the PSP and by the time they hit the system, the next one was announced.
    And now this one’s available for the Vita, which I’m getting next week. This one’s an easy purchase for me due to the large gap I made for myself, but I understand how ridiculous the amount these updates have been.

  8. February 18, 2012 at 03:34am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Looking forward to trying it. It’s funny though, since you mention Jin getting a hit. I laugh because my friend abuses Jin to no end.

    Mwahahahahahahahaha! The reign of Tao is just beginning. Epic Kitty Power FTW!

  9. February 18, 2012 at 01:23am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Funnily enough, I’ve actually considered getting into the series. Sounds like an ideal installment, should I go through with it.

  10. February 18, 2012 at 01:20am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Funny story I never played a BlazBlue game before but know of the series, so I go to buy Tales of the Abyss 3D and ask if they have any BlazBlue games and this game JUST came out.

    ;D So I got it and never looked back!

  11. February 18, 2012 at 12:13am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    With only one new character, I think I’m going to hold out for BlazBlue 3.

  12. February 17, 2012 at 11:48pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “Poor Jin?” I do not like the sound of that… (I main Jin, and am not particularly good with anybody else.)

    I haven’t picked this up yet, since it doesn’t seem worth it for what little new content was added when I already have both of the previous games, but if there’s new story modes for the DLC characters and (especially) Relius, I may have to eventually after all. Probably not until the next full-blown entry in the series is on the horizon though, since it would be catching up with the story that would be my main motivation there.

    • February 24, 2012 at 12:31am
      In response to Zevox
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Actually to the poor jin statement. They didn’t make him bad, they just made him harder to play, so that people with skill have to know the game to use him. Sadly Ragna is still as all powerful top tier as ever, Tao takes double the amount of buttons for the same damage as in CS2, Carl is still impossible without an arcade stick, hazama now has an impossible 8K loop combo that gives him half a meter afterwards. And of course Arakune like usual is impossible to understand.

      I haven’t picked it up, but from what I saw during the Tests, and from match videos on Jourdal’s channel on youtube (the guy has dozens of BBCS:EX footage) I think it’s probably the best so far. Sadly we only get Relius, would be nice if they had given us at least one other character. But oh well, I’ll pick it up when I have money (bought SCV and now have to pay off ME3 pre-order.)

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BlazBlue: Continuum Shift Extend Review

Posted by [ 1 year, 3 months ]

The official BT review of the second update to BlazBlue: Continuum Shift.

BlazBlue: Continuum Shift Extend Review

Posted By about 1 year, 3 months ago

The official BT review of the second update to BlazBlue: Continuum Shift.

BlazBlue: Continuum Shift Extend Review

BlazBlue: Continuum Shift Extend Review

Remember when Ultimate Marvel vs. Capcom 3 was announced? The public backlash against that game update was unprecedented, but it did highlight a growing resentment among consumers against the practice of re-releasing fighting games with minor improvements for a lower price. BlazBlue isn’t a big enough name to draw as much ire, and it’s been a while longer between iterations, but it’s yet another attempt at the business model, so let’s see if the new content to price ratio makes this a worthwhile purchase.

PROS Decent tutorials, Perfect series introduction, Relius Clover
CONS Only one new character, Underwhelming new mode
WTF?! Tao eats two dictionaries.

If you know anything about BlazBlue, then you know it has a convoluted story with more esoteric terminology than supersymmetric quantum mechanics. Perhaps the single best thing about Continuum Shift Extend is that it essentially combines Calamity Trigger and the original two Continuum Shifts, making it the most accessible entry into the franchise for newcomers. Not only is there a pretty extensive tutorial, but the whole story mode of the original game is available in a condensed form alongside the enhanced one from the second, allowing anyone to catch up with the plot (as well as is possible). Additionally, show-within-a-game Teach Me, Miss Litchi! returns once again for wacky slapstick comedy and background lore, for those who want to journey even deeper into the rabbit hole that Arc System Works has created.

The tutorials are decent, as resident Gothic Lolita vampire Rachel walks you through everything from jumping to dash cancels. The addition of character-specific primers is an interesting idea, but they aren’t deep or interactive enough to do much beyond give you an idea of each character’s play style. For series veterans, you’ll find that everything is pretty much the way you left it, with only minor balance tweaks made. The only new mode is called “Unlimited Mars,” and it plays out basically like a more difficult survival challenge, which the game already has in both original and RPG flavors (“Abyss Mode”).

The old DLC characters are included in all their ridiculous glory.

It’s a little late to actually be criticizing the core mechanics of an established fighting system, but I will say, for the record, that I think BlazBlue should have retained the launch button and instant-kill moves from its spiritual predeccesor, Guilty Gear. As is, Astral Heats are essentially useless, as they’re one-hit-kills that can only be used under ludicrously strict conditions. However, these are minor niggles with the game that aren’t endemic to this particular version, so feel free to ignore them.

The real selling point of Continuum Shift Extend is new cast member Relius Clover. The evil father of mainstay Carl Clover, Relius may at first look like he plays similar to his son, as they both have similar life-size mannequins that fight alongside them. However, unlike Carl’s incredibly complicated fighting style that relies on positioning his doll and catching a foe in a difficult mix-up, Relius is more of a traditional fighter whose puppet comes out for special attacks. As a combatant, he’s interesting but not really worth buying a game for. His contribution to the overall fiction seems to be more significant, as BlazBlue‘s signature branching story paths show he is pretty instrumental in a lot of the narrative machinations. If you’re extremely invested in the plight of those in The 13th Hierarchical City of Kagutsuchi, the Novus Orbis Librarium, and the slums beneath them both, then you’ll probably need to get this definitive version of the story so far.

This is where the majority of your money is going.

Everything else about the game can be summed up with, “like Continuum Shift II but a little shinier.” It’s hard to pick out exactly where graphical, gameplay, and soundtrack changes were made, but all the ones I could spot were for the better, or at least not annoying. The new opening cinematic is pretty, but if you were at all interested in the title leading up to launch, you’ve probably seen it already. As usual, the sprites look great, animations are fluid, and the OST is unique (if not as good as Guilty Gear‘s was).

One area BlazBlue does trump Sol Badguy and friends is in its multiplayer. While the niche fanbase means you’re a lot more likely to get your face kicked in whilst online, there are enough ways to play that it takes away a bit of the sting. Network mode, player matches, ranked matches, custom matches, and team battles are all available, as are leaderboards and several different systems of player ranking. “Rebel Points” are earned by accomplishing certain tasks in battle (“First Blood,” etc.) and contribute to leveling your profile up, which unlocks items in Gallery Mode for you to purchase with the in-game currency, Platinum Dollars. Lastly, there is the Player Rating System (PSR) which keeps track of how good you are with each character individually, letting online opponents know what they’re getting into.

Four games later and that is still funny.

There are certainly other things that could be touched on: the new storylines available for previously playable characters, specific balance tweaks (poor Jin), and Aksys Games’ classy full-color instruction booklet, just for instance. But by now you should know if you need to add this game to your collection. Unfortunately, Blistered Thumbs doesn’t have a recommendation for “Great for Hardcore Fans and Newcomers, but not Quite Worth it for Casual Fans,” but I’ve told you here, so now you know. It’s your $40; examine your priorities and decide how badly you need to slap an anime catgirl with a giant, evil puppet.

This game was purchased for review from a retailer and played for about 10 hours, including all modes. The title was played on Xbox 360, but is also available for PS3 and PS Vita.

Also, follow me on Twitter @austinyorski (please).

7/10

BlazBlue: Continuum Shift Extend Review

The official BT review of the second update to BlazBlue: Continuum Shift.
  1. April 06, 2012 at 02:45pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I noticed the games exsistance, but I just bought Continuum shift yesterday, so hopefully its a free DLC update like CSII >.>

  2. March 14, 2012 at 02:17pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    A better WTF would just Be tao herself

  3. February 23, 2012 at 09:50am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I have the First BlazBlue. Its the best fighting game ive ever played. :D

  4. February 19, 2012 at 11:50am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    eh i dont know, if its just for vita then i am undecided as by other copy of 2 was stolen with my 1st 3ds

    • February 19, 2012 at 12:39pm
      In response to ethank14
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      It’s not just for the Vita. It’s primarily for the 360 and PS3.

  5. February 18, 2012 at 04:40pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Generally I fail to see the complaints about Expansions. It’s about $40 so it’s not like you are paying full price again. Whilst being released less than a year from the earlier may cause err to some. I have greater concerns with games that are released every year with only a small number of changes between it and the last version. And yet they charge a full $60 and you don’t even get everything in the original game. COD is the prime offender hear, yearly releases, and if you want multiplayer maps from the last game, you need to buy the map pack for $10 on top of the $60 you have already paid. Dancing games are also guilty of this as well. Dancing games also have Map Packs which are just the same version of the game just with songs from a specific band on genre.

    And yet no one ever seems to complain about those nearly as much as they complain over fighters.

  6. February 18, 2012 at 11:38am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Got this when it came out, not really much to say except that its an update to probably my favorite game series this console generation. Can’t speak for the balance since I probably won’t do too much MP sessions like I did in the first CS, but I do rather like the added in story modes for the 4 new characters and the 2 extra scenarios for NOL and Sector 7. For me, it pretty much is the story of the game that It love, may be hard to follow for some, but I still I think it and all its characters are really awesome. I do hear though that the guy was looking to do both an animation for the series along with a official 3rd entry in the series, so I really have something to look forward to there

  7. February 18, 2012 at 09:19am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I guess it’s a good thing I haven’t played BlazBlue since Calamity Trigger. I kept waiting for each version for the PSP and by the time they hit the system, the next one was announced.
    And now this one’s available for the Vita, which I’m getting next week. This one’s an easy purchase for me due to the large gap I made for myself, but I understand how ridiculous the amount these updates have been.

  8. February 18, 2012 at 03:34am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Looking forward to trying it. It’s funny though, since you mention Jin getting a hit. I laugh because my friend abuses Jin to no end.

    Mwahahahahahahahaha! The reign of Tao is just beginning. Epic Kitty Power FTW!

  9. February 18, 2012 at 01:23am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Funnily enough, I’ve actually considered getting into the series. Sounds like an ideal installment, should I go through with it.

  10. February 18, 2012 at 01:20am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Funny story I never played a BlazBlue game before but know of the series, so I go to buy Tales of the Abyss 3D and ask if they have any BlazBlue games and this game JUST came out.

    ;D So I got it and never looked back!

  11. February 18, 2012 at 12:13am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    With only one new character, I think I’m going to hold out for BlazBlue 3.

  12. February 17, 2012 at 11:48pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “Poor Jin?” I do not like the sound of that… (I main Jin, and am not particularly good with anybody else.)

    I haven’t picked this up yet, since it doesn’t seem worth it for what little new content was added when I already have both of the previous games, but if there’s new story modes for the DLC characters and (especially) Relius, I may have to eventually after all. Probably not until the next full-blown entry in the series is on the horizon though, since it would be catching up with the story that would be my main motivation there.

    • February 24, 2012 at 12:31am
      In response to Zevox
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Actually to the poor jin statement. They didn’t make him bad, they just made him harder to play, so that people with skill have to know the game to use him. Sadly Ragna is still as all powerful top tier as ever, Tao takes double the amount of buttons for the same damage as in CS2, Carl is still impossible without an arcade stick, hazama now has an impossible 8K loop combo that gives him half a meter afterwards. And of course Arakune like usual is impossible to understand.

      I haven’t picked it up, but from what I saw during the Tests, and from match videos on Jourdal’s channel on youtube (the guy has dozens of BBCS:EX footage) I think it’s probably the best so far. Sadly we only get Relius, would be nice if they had given us at least one other character. But oh well, I’ll pick it up when I have money (bought SCV and now have to pay off ME3 pre-order.)

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