38 Studios in Trouble? (Update: Now With Video)
Kingdoms of Amalur developer may be struggling to say solvent.
Posted By Robert G. about 3 months, 1 week ago
Upon first glance, Kingdoms of Amalur: Reckoning is a game that consumers may approach with a dose of cautious skepticism. Right off the bat it seems to be an amalgam of several high-profile RPG systems, from Fable to Elder Scrolls to World of Warcraft, and usually these hybrid monsters rarely work. But to write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.
| PROS | Excellent combat mechanics, the fates system, great graphical style and visuals. |
| CONS | Clichéd storyline and banal dialogue, audio syncing and balance issues. |
| WTF?! | Ripping monsters in half with your purple reckoning power! |
Reckoning starts off like most RPGs, with a blank slate, created character that is thrown into prominence because of plot convenience, although this time it’s because you were dead and revived through unknown means. One thing leads to another, and your heroic avatar learns that he is outside the “threads of fate,” a belief in the world of Amalur where everything is connected to a pre-determined path that people follow from birth to death. Of course, you are the exception to the rule, as you can wield your own destiny and change the fate of the world.
The story is primarily spearheaded by NY Times Bestseller R.A Salvatore, best known for the Icewind Dale trilogy back in the late 1980s. But with no disrespect to Mr. Salvatore, a majority of his works, while well written, are often formulaic schlock in the genre, the archetypical high fantasy with formulaic conclusions. The main quest in Reckoning follows this to the letter, you have the good guys, the bad guys, and maybe one or two people who are in the middle, but they follow the same characterization as everyone’s favorite fairy tale Mary Sue, the drow Drizzt-Do’Urden.
I think it’s a shame too, because Reckoning has a bundle of great backstory and lore that fills in the gaps of the in-game world. It’s just a shame that the route taken in the main quest line can be lifted out of any Salvatore novel. While listening to clichéd lines of exposition spouted out by a talking tree for example, it’s hard not to count how many times Tolkien was “lovingly copied” in the main points of the discussion. To be fair, this is a hallmark of high fantasy-style prose, but in a world where The Witcher and Dragon Age exist, striving to push fantasy into a more ambiguous setting of ethical morals and grey protagonists, it is hard not to notice the pitfalls in the story this time around.
It also shows in how conversations are handled in Reckoning. Following a hybrid wheel/list design, the voiceless protagonist gets to choose a response for important conversations, and a list of major talking points for everyone. But the caveat is that the dialogue ultimately becomes unnecessary to the design; most quest lines have little, if no, real reason to listen to the plight of the quest givers.
Kingdoms of Amalur developer may be struggling to say solvent.
Fate has been kind to Kingdoms of Amalur: Reckoning.
The Teeth of Naros shall be available on April 17th.
More land and more quests! It’s like World of Warcraft except no ones a mary-sue!
Does Single-player World of Warcraft sound super cool to you?!? Check out Reckoning!
To write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.
Review a day sets out to travel to the Kingdoms of Amalur: Reckoning and Birdman is a skeptic in this review. He has heard many great things about this game but does it live up to the hype? Will this game be the game to replace his late night Skyrim addiction?
Seven quests will be locked out from players who purchase the game used.
Another new trailer from 38 Studios and EA, showcasing the importance of discovery and exploration in Kingdoms of Amalur!
Posted By Robert G. about 5 days, 13 hrs ago
Kingdoms of Amalur developer may be struggling to say solvent.
Posted By Robert G. about 1 month ago
Fate has been kind to Kingdoms of Amalur: Reckoning.
Posted By Robert G. about 1 month, 2 weeks ago
The Teeth of Naros shall be available on April 17th.
Posted By Robert G. about 2 months, 3 weeks ago
More land and more quests! It’s like World of Warcraft except no ones a mary-sue!
Posted By Robert G. about 3 months, 1 week ago
To write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.
Posted By Robert G. about 3 months, 3 weeks ago
Seven quests will be locked out from players who purchase the game used.
Posted By Robert G. about 3 months, 3 weeks ago
Another new trailer from 38 Studios and EA, showcasing the importance of discovery and exploration in Kingdoms of Amalur!
Posted By Robert G. about 3 months, 1 week ago
Upon first glance, Kingdoms of Amalur: Reckoning is a game that consumers may approach with a dose of cautious skepticism. Right off the bat it seems to be an amalgam of several high-profile RPG systems, from Fable to Elder Scrolls to World of Warcraft, and usually these hybrid monsters rarely work. But to write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.
| PROS | Excellent combat mechanics, the fates system, great graphical style and visuals. |
| CONS | Clichéd storyline and banal dialogue, audio syncing and balance issues. |
| WTF?! | Ripping monsters in half with your purple reckoning power! |
Reckoning starts off like most RPGs, with a blank slate, created character that is thrown into prominence because of plot convenience, although this time it’s because you were dead and revived through unknown means. One thing leads to another, and your heroic avatar learns that he is outside the “threads of fate,” a belief in the world of Amalur where everything is connected to a pre-determined path that people follow from birth to death. Of course, you are the exception to the rule, as you can wield your own destiny and change the fate of the world.
The story is primarily spearheaded by NY Times Bestseller R.A Salvatore, best known for the Icewind Dale trilogy back in the late 1980s. But with no disrespect to Mr. Salvatore, a majority of his works, while well written, are often formulaic schlock in the genre, the archetypical high fantasy with formulaic conclusions. The main quest in Reckoning follows this to the letter, you have the good guys, the bad guys, and maybe one or two people who are in the middle, but they follow the same characterization as everyone’s favorite fairy tale Mary Sue, the drow Drizzt-Do’Urden.
I think it’s a shame too, because Reckoning has a bundle of great backstory and lore that fills in the gaps of the in-game world. It’s just a shame that the route taken in the main quest line can be lifted out of any Salvatore novel. While listening to clichéd lines of exposition spouted out by a talking tree for example, it’s hard not to count how many times Tolkien was “lovingly copied” in the main points of the discussion. To be fair, this is a hallmark of high fantasy-style prose, but in a world where The Witcher and Dragon Age exist, striving to push fantasy into a more ambiguous setting of ethical morals and grey protagonists, it is hard not to notice the pitfalls in the story this time around.
It also shows in how conversations are handled in Reckoning. Following a hybrid wheel/list design, the voiceless protagonist gets to choose a response for important conversations, and a list of major talking points for everyone. But the caveat is that the dialogue ultimately becomes unnecessary to the design; most quest lines have little, if no, real reason to listen to the plight of the quest givers.
“But with one of the most anticipated RPGs to be released less than a month from now”
I hope you’re not talking about ME3. Because that’s not a RPG.
I like the game so far, the plot is interesting, sure it’s ultimately predictable but I like the idea of a world basically ruled by fate having it’s status quo upended by some odd cosmic loophole, that’s rather interesting. The gameplay is solid and I love the Destiny system, overall the game is a good first attempt, if they make a sequle that improves on all that this game got right I’d totally buy it.
a lot of averages but no one is disappointed
So what Salvatore kind of story do we get? Nothing new but enjoyable Salvatore of the Crimson Shadow Trilogy, Cleric Quintent, Icewind Dale/Dark Elf trology, and Demon Wars trilogy kind of writing or cashcow writing of everything Drizz’t related since and second Demon Wars trilogy?
i actually really like this game, but im a loot whore at heart and this game satisfies my loot whoring. its by no means superb, but it is fun and long with plenty to see and do.
also, if you decide to play, keep in mind that pure mages are ridiculously overpowered in this game.
I buy that game…. and return it for credit for Mass Effect 3 5 day later.Dont get me wrong,the game good.But, I prefer when I game have memorable character and story insted of endless chain quest , fea that look like the same (Seriusly , they all look the same!) and boring dialogue.
I like the game alright it’s just really easy to put down, and by that I mean take a break from playing. Oh and can we PLEASE stop having namby pamby stereotypical tree-hugging elves (Fae) in fantasy games? I’m so sick of the Fae in this game and their Gaelic accents through that weird audio filter talking like Shakespears vomit.
Felicis day? it’s felicia day isn’t it. Oh man that would be sweet if that elf chick was modelled after her.
Actually, she has the personality of Drizzt Do’Urden…yeah…
I was thinkin’ her outfit reminded me of the chick from Neverwinter Nights, here: http://fc00.deviantart.net/fs42/f/2009/096/2/1/Neverwinter_Nights___Aribeth_by_Chiqi.jpg
Does Single-player World of Warcraft sound super cool to you?!? Check out Reckoning!
Review a day sets out to travel to the Kingdoms of Amalur: Reckoning and Birdman is a skeptic in this review. He has heard many great things about this game but does it live up to the hype? Will this game be the game to replace his late night Skyrim addiction?
Review a day sets out to travel to the Kingdoms of Amalur: Reckoning and Birdman is a skeptic in this review. He has heard many great things about this game but does it live up to the hype? Will this game be the game to replace his late night Skyrim addiction?
One of the coolest bars in gaming also happens to be one of the most interesting.
“But with one of the most anticipated RPGs to be released less than a month from now”
I hope you’re not talking about ME3. Because that’s not a RPG.
I like the game so far, the plot is interesting, sure it’s ultimately predictable but I like the idea of a world basically ruled by fate having it’s status quo upended by some odd cosmic loophole, that’s rather interesting. The gameplay is solid and I love the Destiny system, overall the game is a good first attempt, if they make a sequle that improves on all that this game got right I’d totally buy it.
a lot of averages but no one is disappointed
So what Salvatore kind of story do we get? Nothing new but enjoyable Salvatore of the Crimson Shadow Trilogy, Cleric Quintent, Icewind Dale/Dark Elf trology, and Demon Wars trilogy kind of writing or cashcow writing of everything Drizz’t related since and second Demon Wars trilogy?
i actually really like this game, but im a loot whore at heart and this game satisfies my loot whoring. its by no means superb, but it is fun and long with plenty to see and do.
also, if you decide to play, keep in mind that pure mages are ridiculously overpowered in this game.
I buy that game…. and return it for credit for Mass Effect 3 5 day later.Dont get me wrong,the game good.But, I prefer when I game have memorable character and story insted of endless chain quest , fea that look like the same (Seriusly , they all look the same!) and boring dialogue.
I like the game alright it’s just really easy to put down, and by that I mean take a break from playing. Oh and can we PLEASE stop having namby pamby stereotypical tree-hugging elves (Fae) in fantasy games? I’m so sick of the Fae in this game and their Gaelic accents through that weird audio filter talking like Shakespears vomit.
Felicis day? it’s felicia day isn’t it. Oh man that would be sweet if that elf chick was modelled after her.
Actually, she has the personality of Drizzt Do’Urden…yeah…
I was thinkin’ her outfit reminded me of the chick from Neverwinter Nights, here: http://fc00.deviantart.net/fs42/f/2009/096/2/1/Neverwinter_Nights___Aribeth_by_Chiqi.jpg