Kingdoms of Amalur: Reckoning

Players: One Player Offline
Publisher: Electronic Arts
Genres: Action, RPG
Release Date: February 7, 2012
Developer: 38 Studios, Big Huge Games
MSRP: $59.99
Platforms:
Explore the world of Amalur as a recently revived hero! Become the master of your own fate as you uncover quests and save Amalur from imminent destruction.

Upon first glance, Kingdoms of Amalur: Reckoning is a game that consumers may approach with a dose of cautious skepticism. Right off the bat it seems to be an amalgam of several high-profile RPG systems, from Fable to Elder Scrolls to World of Warcraft, and usually these hybrid monsters rarely work. But to write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.

PROSExcellent combat mechanics, the fates system, great graphical style and visuals.
CONSClichéd storyline and banal dialogue, audio syncing and balance issues.
WTF?!Ripping monsters in half with your purple reckoning power!

Reckoning starts off like most RPGs, with a blank slate, created character that is thrown into prominence because of plot convenience, although this time it’s because you were dead and revived through unknown means. One thing leads to another, and your heroic avatar learns that he is outside the “threads of fate,” a belief in the world of Amalur where everything is connected to a pre-determined path that people follow from birth to death. Of course, you are the exception to the rule, as you can wield your own destiny and change the fate of the world.

The story is primarily spearheaded by NY Times Bestseller R.A Salvatore, best known for the Icewind Dale trilogy back in the late 1980s. But with no disrespect to Mr. Salvatore, a majority of his works, while well written, are often formulaic schlock in the genre, the archetypical high fantasy with formulaic conclusions. The main quest in Reckoning follows this to the letter, you have the good guys, the bad guys, and maybe one or two people who are in the middle, but they follow the same characterization as everyone’s favorite fairy tale Mary Sue, the drow Drizzt-Do’Urden.

Guess who Alyn Shir is based on…no really, guess…

I think it’s a shame too, because Reckoning has a bundle of great backstory and lore that fills in the gaps of the in-game world. It’s just a shame that the route taken in the main quest line can be lifted out of any Salvatore novel. While listening to clichéd lines of exposition spouted out by a talking tree for example, it’s hard not to count how many times Tolkien was “lovingly copied” in the main points of the discussion. To be fair, this is a hallmark of high fantasy-style prose, but in a world where The Witcher and Dragon Age exist, striving to push fantasy into a more ambiguous setting of ethical morals and grey protagonists, it is hard not to notice the pitfalls in the story this time around.

It also shows in how conversations are handled in Reckoning. Following a hybrid wheel/list design, the voiceless protagonist gets to choose a response for important conversations, and a list of major talking points for everyone. But the caveat is that the dialogue ultimately becomes unnecessary to the design; most quest lines have little, if no, real reason to listen to the plight of the quest givers.

Pages : Page 1 Page 2 Page 3
  1. February 14, 2012 at 07:33pm
    In response to Article
    VN:F [1.9.15_1155]
    7
    -13

    “But with one of the most anticipated RPGs to be released less than a month from now”

    I hope you’re not talking about ME3. Because that’s not a RPG.

  2. February 14, 2012 at 06:52pm
    In response to Article
    VN:F [1.9.15_1155]
    2
    -0

    I like the game so far, the plot is interesting, sure it’s ultimately predictable but I like the idea of a world basically ruled by fate having it’s status quo upended by some odd cosmic loophole, that’s rather interesting. The gameplay is solid and I love the Destiny system, overall the game is a good first attempt, if they make a sequle that improves on all that this game got right I’d totally buy it.

  3. February 13, 2012 at 11:11pm
    In response to Article
    VN:F [1.9.15_1155]
    3
    -0

    a lot of averages but no one is disappointed

  4. February 13, 2012 at 10:24pm
    In response to Article
    VN:F [1.9.15_1155]
    0
    -0

    So what Salvatore kind of story do we get? Nothing new but enjoyable Salvatore of the Crimson Shadow Trilogy, Cleric Quintent, Icewind Dale/Dark Elf trology, and Demon Wars trilogy kind of writing or cashcow writing of everything Drizz’t related since and second Demon Wars trilogy?

  5. February 13, 2012 at 10:10pm
    In response to Article
    VN:F [1.9.15_1155]
    3
    -0

    i actually really like this game, but im a loot whore at heart and this game satisfies my loot whoring. its by no means superb, but it is fun and long with plenty to see and do.

    also, if you decide to play, keep in mind that pure mages are ridiculously overpowered in this game.

  6. February 13, 2012 at 09:03pm
    In response to Article
    VN:F [1.9.15_1155]
    2
    -5

    I buy that game…. and return it for credit for Mass Effect 3 5 day later.Dont get me wrong,the game good.But, I prefer when I game have memorable character and story insted of endless chain quest , fea that look like the same (Seriusly , they all look the same!) and boring dialogue.

  7. February 13, 2012 at 08:46pm
    In response to Article
    VN:F [1.9.15_1155]
    2
    -1

    I like the game alright it’s just really easy to put down, and by that I mean take a break from playing. Oh and can we PLEASE stop having namby pamby stereotypical tree-hugging elves (Fae) in fantasy games? I’m so sick of the Fae in this game and their Gaelic accents through that weird audio filter talking like Shakespears vomit.

  8. February 13, 2012 at 06:50pm
    In response to Article
    VN:F [1.9.15_1155]
    0
    -0

    Felicis day? it’s felicia day isn’t it. Oh man that would be sweet if that elf chick was modelled after her.

Leave a Comment

You must be logged in to post a comment.

38 Studios in Trouble? (Update: Now With Video)

Posted by [ 5 days, 13 hrs ]

Kingdoms of Amalur developer may be struggling to say solvent.

Reckoning Sales Hit 410,000 Mark

Posted by [ 1 month ]

Fate has been kind to Kingdoms of Amalur: Reckoning.

Third DLC for Kingdoms of Amalur will be Released this Month

Posted by [ 1 month, 2 weeks ]

The Teeth of Naros shall be available on April 17th.

"The Legend of Dead Kel" will be the Second Kingdoms of Amalur DLC

Posted by [ 2 months, 3 weeks ]

More land and more quests! It’s like World of Warcraft except no ones a mary-sue!

Kingdoms of Amalur: Reckoning Video Review - ZGR

Posted by [ 2 months, 3 weeks ]

Does Single-player World of Warcraft sound super cool to you?!? Check out Reckoning!

Kingdoms of Amalur: Reckoning Review

Posted by [ 3 months, 1 week ]

To write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.

RAD episode 238-Kingdoms of Amalur: Reckoning

Posted by [ 3 months, 1 week ]

Review a day sets out to travel to the Kingdoms of Amalur: Reckoning and Birdman is a skeptic in this review. He has heard many great things about this game but does it live up to the hype? Will this game be the game to replace his late night Skyrim addiction?

Questline in Kingdoms of Amalur Requires Online Pass to Play (UPDATE)

Posted by [ 3 months, 3 weeks ]

Seven quests will be locked out from players who purchase the game used.

A Hero's Guide to Amalur: A New World to Discover

Posted by [ 3 months, 3 weeks ]

Another new trailer from 38 Studios and EA, showcasing the importance of discovery and exploration in Kingdoms of Amalur!

38 Studios in Trouble? (Update: Now With Video)

Posted By about 5 days, 13 hrs ago

Kingdoms of Amalur developer may be struggling to say solvent.

Reckoning Sales Hit 410,000 Mark

Posted By about 1 month ago

Fate has been kind to Kingdoms of Amalur: Reckoning.

Third DLC for Kingdoms of Amalur will be Released this Month

Posted By about 1 month, 2 weeks ago

The Teeth of Naros shall be available on April 17th.

"The Legend of Dead Kel" will be the Second Kingdoms of Amalur DLC

Posted By about 2 months, 3 weeks ago

More land and more quests! It’s like World of Warcraft except no ones a mary-sue!

Kingdoms of Amalur: Reckoning Review

Posted By about 3 months, 1 week ago

To write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.

Questline in Kingdoms of Amalur Requires Online Pass to Play (UPDATE)

Posted By about 3 months, 3 weeks ago

Seven quests will be locked out from players who purchase the game used.

A Hero's Guide to Amalur: A New World to Discover

Posted By about 3 months, 3 weeks ago

Another new trailer from 38 Studios and EA, showcasing the importance of discovery and exploration in Kingdoms of Amalur!

Kingdoms of Amalur: Reckoning Review

Kingdoms of Amalur: Reckoning Review

Upon first glance, Kingdoms of Amalur: Reckoning is a game that consumers may approach with a dose of cautious skepticism. Right off the bat it seems to be an amalgam of several high-profile RPG systems, from Fable to Elder Scrolls to World of Warcraft, and usually these hybrid monsters rarely work. But to write off 38 Studios freshmen effort based on the superficial judgments may be missing out on something rather solid, and that is what Reckoning brings to the table. Once an MMO, the bones of its previous design offer an experience that, while doing nothing to move the genre forward, is content at being adequate at what it does.

PROSExcellent combat mechanics, the fates system, great graphical style and visuals.
CONSClichéd storyline and banal dialogue, audio syncing and balance issues.
WTF?!Ripping monsters in half with your purple reckoning power!

Reckoning starts off like most RPGs, with a blank slate, created character that is thrown into prominence because of plot convenience, although this time it’s because you were dead and revived through unknown means. One thing leads to another, and your heroic avatar learns that he is outside the “threads of fate,” a belief in the world of Amalur where everything is connected to a pre-determined path that people follow from birth to death. Of course, you are the exception to the rule, as you can wield your own destiny and change the fate of the world.

The story is primarily spearheaded by NY Times Bestseller R.A Salvatore, best known for the Icewind Dale trilogy back in the late 1980s. But with no disrespect to Mr. Salvatore, a majority of his works, while well written, are often formulaic schlock in the genre, the archetypical high fantasy with formulaic conclusions. The main quest in Reckoning follows this to the letter, you have the good guys, the bad guys, and maybe one or two people who are in the middle, but they follow the same characterization as everyone’s favorite fairy tale Mary Sue, the drow Drizzt-Do’Urden.

Guess who Alyn Shir is based on…no really, guess…

I think it’s a shame too, because Reckoning has a bundle of great backstory and lore that fills in the gaps of the in-game world. It’s just a shame that the route taken in the main quest line can be lifted out of any Salvatore novel. While listening to clichéd lines of exposition spouted out by a talking tree for example, it’s hard not to count how many times Tolkien was “lovingly copied” in the main points of the discussion. To be fair, this is a hallmark of high fantasy-style prose, but in a world where The Witcher and Dragon Age exist, striving to push fantasy into a more ambiguous setting of ethical morals and grey protagonists, it is hard not to notice the pitfalls in the story this time around.

It also shows in how conversations are handled in Reckoning. Following a hybrid wheel/list design, the voiceless protagonist gets to choose a response for important conversations, and a list of major talking points for everyone. But the caveat is that the dialogue ultimately becomes unnecessary to the design; most quest lines have little, if no, real reason to listen to the plight of the quest givers.

Pages: Page 1 - Page 2 - Page 3
  1. February 14, 2012 at 07:33pm
    In response to Article
    VN:F [1.9.15_1155]
    7
    -13

    “But with one of the most anticipated RPGs to be released less than a month from now”

    I hope you’re not talking about ME3. Because that’s not a RPG.

  2. February 14, 2012 at 06:52pm
    In response to Article
    VN:F [1.9.15_1155]
    2
    -0

    I like the game so far, the plot is interesting, sure it’s ultimately predictable but I like the idea of a world basically ruled by fate having it’s status quo upended by some odd cosmic loophole, that’s rather interesting. The gameplay is solid and I love the Destiny system, overall the game is a good first attempt, if they make a sequle that improves on all that this game got right I’d totally buy it.

  3. February 13, 2012 at 11:11pm
    In response to Article
    VN:F [1.9.15_1155]
    3
    -0

    a lot of averages but no one is disappointed

  4. February 13, 2012 at 10:24pm
    In response to Article
    VN:F [1.9.15_1155]
    0
    -0

    So what Salvatore kind of story do we get? Nothing new but enjoyable Salvatore of the Crimson Shadow Trilogy, Cleric Quintent, Icewind Dale/Dark Elf trology, and Demon Wars trilogy kind of writing or cashcow writing of everything Drizz’t related since and second Demon Wars trilogy?

  5. February 13, 2012 at 10:10pm
    In response to Article
    VN:F [1.9.15_1155]
    3
    -0

    i actually really like this game, but im a loot whore at heart and this game satisfies my loot whoring. its by no means superb, but it is fun and long with plenty to see and do.

    also, if you decide to play, keep in mind that pure mages are ridiculously overpowered in this game.

  6. February 13, 2012 at 09:03pm
    In response to Article
    VN:F [1.9.15_1155]
    2
    -5

    I buy that game…. and return it for credit for Mass Effect 3 5 day later.Dont get me wrong,the game good.But, I prefer when I game have memorable character and story insted of endless chain quest , fea that look like the same (Seriusly , they all look the same!) and boring dialogue.

  7. February 13, 2012 at 08:46pm
    In response to Article
    VN:F [1.9.15_1155]
    2
    -1

    I like the game alright it’s just really easy to put down, and by that I mean take a break from playing. Oh and can we PLEASE stop having namby pamby stereotypical tree-hugging elves (Fae) in fantasy games? I’m so sick of the Fae in this game and their Gaelic accents through that weird audio filter talking like Shakespears vomit.

  8. February 13, 2012 at 06:50pm
    In response to Article
    VN:F [1.9.15_1155]
    0
    -0

    Felicis day? it’s felicia day isn’t it. Oh man that would be sweet if that elf chick was modelled after her.

Leave a Comment

You must be logged in to post a comment.

No Posts

Kingdoms of Amalur: Reckoning Video Review - ZGR

Posted in Zeitgeist Review [ 2 months, 3 weeks ]

Does Single-player World of Warcraft sound super cool to you?!? Check out Reckoning!

RAD episode 238-Kingdoms of Amalur: Reckoning

Posted in Review A Day [ 3 months, 1 week ]

Review a day sets out to travel to the Kingdoms of Amalur: Reckoning and Birdman is a skeptic in this review. He has heard many great things about this game but does it live up to the hype? Will this game be the game to replace his late night Skyrim addiction?

RAD episode 238-Kingdoms of Amalur: Reckoning

Posted by [ 3 months, 1 week ]

Review a day sets out to travel to the Kingdoms of Amalur: Reckoning and Birdman is a skeptic in this review. He has heard many great things about this game but does it live up to the hype? Will this game be the game to replace his late night Skyrim addiction?