Posted By AngryJoe about 1 month, 1 week ago
Our prayers have finally been answered by 2KGames! A turn-based strategy XCOM is on its way, and it arrives this year! Watch as I share with you my initial shock, my first impressions, and some interesting details on upcoming re-imagining!
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Question to developer:
Is the story linked to the FPS (rumor says it is)? If yes: Does this mean one has all the tech from the FPS or has humankind already forget about it (the first one would be boring, the latter not believable)? And does this mean, that all mankind already know about the aliens?
Less important question:
Will there be civillians like in the original?
And the least important question:
Will there be a Nintendo DS version? (I’d like to play on the train and I think X-COM would fit for the DS)
Do you think they finally decided to make one since a new Jagged Alliance is coming out? I bet there is some excitement surrounding that release that hasn’t gone unnoticed.
First thing first: I have a question, or more if you want to be that way, but it is important.
“HOW GOOD will be the story?” And I mean “How in deep will we get? How much will we be able to learn about the aliens intentions and motives? What about the aliens themselves?” This should be a basic question if Angry Joe interviews the guy in charge BECAUSE what the initial X-Com lacked was, to my tastes, in the story.
It was hard: F*** yea, and I like it.
There were many alien species: Ooooh hell yea.
It could surprise you with how things turned out and IT HAD 3 PARTS IN TOTAL!: Heck, this is heaven.
The story is s***: Bummer.
Do not get me wrong here, and I mean it: This game, is golden. However I have been writing (Not a professional writer mind you) for thirteen years, since I was 10 to be exact. I got my first PC AND my first taste of the internet when I was around 13, a very special day, because this was one of the first games I ever got to play in the PC. To this day I still play it, even if I had to get them downloaded and play them in dosbox. HOWEVER, it irked me back then, and it does to this day, the fact that the story is… is… well… With what it could be… it is… inexistent! AND IT FRIGGIN GETS ME MAD!
If I had had the chance to talk to the creator of the games, this would’ve been my rant.
“You got the creatures (and aliens), you got the spaceships and technology, you even got three games that could have made a freaking good story… AND YOU DO NOT EXPLOIT THAT TO ITS FULLEST!? You sir, you made a masterpiece, but were a failure with the story”
However, the mechanics were good, the TU’s are a bitch to master, keeping your guys alive was hell (I mean it) and the game in general was a frigging masterpiece with enough difficulty to make your brain implode, grow back and then become a better machine to work each tactic out, making you enjoy each game and its challenges. The only thing that killed it for me is something that I see a lot in movies and in most modern games: The story SUCKS or is cared for way TOO little.
So you know what I did? With 13 years, and knowing just enough English (I am Spanish), I worked on one of my first fanfictions. Yea, it was crap, I mean, I have evolved my writing to a point where now I think it is decent (Or better, but I haven’t published anything yet, so I am not going to brag). This is the resume, and I ask for some patience to all of you whom read this:
*
OVNIS had been visiting Earth for roughly ten or more years before the first one is caught, X-COM had been forming all those years to, someday, defend against the alien menace. However once the aliens finally made contact, it was a massacre. Agents dropped down in every mission, no nation would support the X-COM with soldiers and the men and women that joined were those that remained alive on the areas attacked or those that had seen too much.
This would lead to the sighting of the first hybrids, breed in a tank, as she crass landed the OVNI that was going to deliver her to one of the countries’ most important politicians. A young man would be the only human in the vicinity, saving her by chance before the operatives of X-COM showed up to sweep the place and take them away.
From there onwards the story would focus on understanding what the aliens came to do, learn about each of their societies, their objectives and rescue the hybrids that had been grown in tanks to adulthood during the last ten years, forming mixed groups and battling for survival until the end.
It also got mixed pairings between hybrids of most species and some humans, mostly because I wanted to show different perspectives, the usual ‘Look past the cover’ and some understanding of those that are different. Just roll with it, is how I like to write things.
HOWEVER, the story basically told the three games from the first one, to learning that the aliens had been testing humans for a long time in search of residual Micronoids and their lost city of T’Leth; a huge spaceship/station where, many years ago, a rift to the Micronoids’ home dimension had appeared as a byproduct of a failed test.
In the first story it would be revealed that humans, and most creatures, had been infected to some degree with these Micronoids, but after so long they would need an external source of fresh Micronoids to get controlled as the aliens in T’Leth had been. However the ship lied underwater, too deep for the space craft to conduct any search successfully, which lead to the plan B: Trying to get in contact with human life. It failed miserably as any attempt ended in fights and death that were masked as accidents. It brought plan C: Infiltrating the Earth and, if this objective was not possible, exterminate the danger the planet posed by bombing Earth.
Events would play out where the aliens had been unable to use their hybrids to hide within the human ranks successfully, with most of them now working against them alongside the humans. Destroying the world also was not viable as the ships required were too far away and the humans’ technology had far outgrown what they first had. The only thing they could do was to have ‘The Brain’ send a message to it’s would be killer, to be ready for when danger came from where they could not find it.
This would lead to the second game “Terror from the deep” where X-COM was now little more than an hybrid-human organization bent on making the hybrids have an use for society so they would not be wiped out. They would, however, be called back into action, sent funding once more, only to fight the aliens that had been genetically altered underwater to spread a chemical on the air and water, one that would, ultimately, react when T’Leth was destroyed at the end of the second alien war.
It not only polluted the air, this chemical forced most of humanity (as well as X-Com and almost all the tank born hybrids) away from the planet as only a few remained to construct Mega-Primus in a key location, one where the aliens infected with the Micronoids would send their dimensional gates to expand back inside this dimension, as their own home planet was dying by their own doing.
As changed as it is from the original, the result is the same: Humans won.
*
That took me two years of my life in my spare time, but I did it with 13 to 15 years (Which served for s*** as I lost it when I lost my first PC… but well, it was fun and good training). So if you sat all the way through THAT rant and all that little awkward exposition of one of my first (Crappy) writings, you should see where I am going with it:
The game will be great if the mechanics and difficulties are more or less the same, it will get the same or even more alien species. There are FEW WAYS they can screw this up, being as good as Firaxis is, however they can STILL screw it. My mayor concern, though, is what I already stated.
“Will the story be good? Will it be DEEP? Will the aliens have good reasons and enough of a background so we can either hate, like or whatever, them?”
For me a game is not about the graphics, I still play games that use bits of paint, what I care for, as one that wants to be a writer someday, is the story and how well it is executed. If that fails, I will lose hope on this franchise ever arising from its grave.
I hope that anyone that reads this feels it useful in any way, I just wanted to give my opinion and finally vent out after years of wishing for this game to return, hopefully with something that will give practically every fan, old and new, something to dream with. Games, comics and books have that as their main objective anyway: To make you dream, wish for adventure and create your own.
This one BETTER provide.
Hey Joe,Ive got a question,Will some of the guns be the same as real life guns,and also will the guns be customizable.
Who exactly is the target audience for this game? X-com veterans or new players? I know that this game will probably try to do something for both groups, but one ultimately has to take priority over the other.
I’m woth the ones who are skpetical.
Don’t like the 1 base idea. Don’t like infinite ammo. Don’t like no TU’s. Not saying it will be a bad game, but it feels..wrong for a X-Com sucessor.
All of the things mentioned that are dropped add flavor. Multiple bases with different buildings create different tactical/strategic scenarios.
Ammo (and different types of ammo) add another layer
And TU’s. I played games with the system they describe. They’re not bad games, but they feel different. Simply put, the simpler the mechanics, the less variables – the less you can do with it.
How do you differentiate betwen weapons now?
Dunno, will have to wait and see, but I’m not keeping my hopes up.
Consolized games tend to suffer.
If anyone wants a true X-Com sucessor, try UFO: AI. It’s free and its’ great!
Freestyle Freakin’ in the house tonight!
Move your body from left to right!
I didn’t think anyone else remembered that song.
Nice!
I have some trust for Firaxis aswell, they may make it a good game. Biggest guestions to me now would be:
1. Will it be challenging enough, meaning hard as hell?
2. How long an experience would it be?
Hope they can muster even part of the glory of the old games. Have to watch this carefully!
To make it hard as hell, they may want to unbreak psionics from the original. Psionics were crazy powerful in Enemy Unknown.
Yes i have a question.
My question is will there be a soldier skill and weapon upgrade system for this game? I ask this because one of my issues from the old games is that you couldn’t modify weapons to make them more affective in the battlescape, or train soldiers to use aline equipment more effectively.
Hmm, I wonder what is Spoony’s reaction to this? Judging his uncontrollable hatred with the first person-shooter version, would he give more positive light on this one…?
I’m not really a big strategy person, but I think this does look interesting, personally I think the shooter looks good too, but instead of trying to get one to sell better then the other can’t we just except both for what they are and be happy that they’re bringing back the series at all?
i got a question you could ask – will the world map be more detailed – as you could zoom in on certain areas – and scan those particular small areas for alien invasions. and will there be ways to not only anihhilate/eradicate aliens – but also use diplomacy – as give them some of earth lands (or their captured leader/mothership) so they could ally and help you with other race alien invasions – therefore give more of a twist to the game.
how mutch have they changed the gameplay from the orginal one?
This is great news but I bet the nitpick fans will find something to nag about that made the old one better and why can’t anybody just do a proper remake… Also, if it’s coming out this year I’m pretty sure we won’t get better graphics than this. Just sayin’ , I personally don’t care for graphics if the gameplay is good and addicting.
This could be awesome
I do not mind different game mechanics. New titles aren’t obliged to have the same gameplay as old ones, as long as it’s a strategy game – and as long as it FEELS like an X-Com title.
And this one looks like it will. Also, Slenderman enemies.
Best news I have heard for 6 years at least – a new Fireaxis game and it’s X-Com Enemy Unknown! We all need to buy two copies of this game to make sure it’s a hit! Hopefully it’ll come out at Xmas and you can buy all your friends a copy!
My only problem is what do I re-install and have a play of? My X-Com Enemy Unknown game by Microprose or my Alpha Centauri game by Fireaxis – both superb strategy games par excellence!
What i’d like to see is an options page for this game like they have on Flight Simulators. So console gamers can turn on the option for “Arcade action” and PC gamers can turn off that option and turn on the “deep strategy” option! Maybe have arcade option for shooting down UFO’s with Interceptor or the classic way. May be have extended turn based move and normal turn based move, etc. Flight Sims generally have 20 options you can switch on and off; i’d like to see these multiple options in all games, so rather than just “Easy”, “Medium” and “Hard”, you could fine tune the game a lot more!
Because as we all know, console gamers are simple-minded plebes and PC is the choice for the intelligent, mature gamer.
/sarcasm
Seriously, PC vs console wars? In 2012? Gimme a break.
He only mentioned extra -options-. You were the only one to bring up console wars. Good job, you jerk.
Let’s play a game.
Let’s pretend there’s a kids’ chemistry set and I comment it by saying:
“There should be a wider spectrum of temperature options, so boys can learn more science and girls can learn how to cook and be good wives.”
Am I being sexist and condescending?
Sounds good. Expesially when it has been too long when we last time got new X-Com game that is turn based.
Are you allowed to just show the magazine like this?
Anyway does anyone else get the impression that this game isn’t going to be as good as the old ones? If it isn’t and sales are low, they’ll blame it on the fans!
I dont think there is nothing wrong showing the magazine around and roughly going through its contents in a vid, to my understanding anyway. But taking and showing direct scans from it, that may be another story.
Infinite ammo
Only one base
No action points
High expectations are still on hold.
Feel sorry for whoever has to mop up after you Joe.
Not that I didn’t do the same…
Sounds like its going to be similiar to Ghost Recon on the 3DS, which is a good thing in my opinion.
XCOM + Firaxis?
…
PURE WIN!!!!!
honestly replaceing the time units removes some of the depth you get but going with a major and move system lets you go deeper in other place it is just a balance things. it also alot easier to make diffrant diffculity modes for the game.
the on issues i have with Firaxis Games is that they kinda crippled the modding scene and load civ 5 with DLC and i so wish they won’t do that to x-com
also somthing i noted from the combat screen shot was that is uses hexacon plates witch really dose balance out tiled stragity games
Curious here- why have you started using youtube for your videos? Is Blip supporting SOPA or something?
uhmm.. I don’t know about you, but the video is on blip for me.
(maybe he uploaded it to youtube first and then replaced it with the blip video once it had uploaded?)
It was definetly a Youtube vid some hours ago, but it has now changed to Blip.
So this year a version of Xcom is coming out that isn’t a BETRAYALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL of people’s expectations of the game? That’s good to see. I also think it would be interesting to have an X-Com out that’s more of an original strategy game, and then one out that has a lot more different elements then the original. Though yeah I would defintley side more with this game then the other one if only because it is sickening how the most popular games seem to just be sequeal FPS titles. Some more variety would be nice and yeah hope that this game delivers that for the fans of the old version.
This year? I couldn’t find anything about the release date of this game :/