XCOM: Enemy Unknown

Players: 1 Offline Player
Publisher: 2K
Genres: Strategy
Release Date: October 9, 2012
Developer: Firaxis Games
MSRP: $59.99
Platforms:
The game, set in the modern-day Earth, deals with an international response to a global alien invasion. The player assumes the role of the commander of XCOM, the most elite military and scientific organization in the history of mankind, engaged in a seemingly hopeless war against an unknown extraterrestrial enemy with far better technology and capabilities

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Our prayers have finally been answered by 2KGames! A turn-based strategy XCOM is on its way, and it arrives this year! Watch as I share with you my initial shock, my first impressions, and some interesting details on upcoming re-imagining!


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XCOM Enemy Unknown Review - ZGR

XCOM was one of Daniel's most memorable gaming experiences as a teenager. Does the reboot stand the test of time?

XCOM: Enemy Unknown Review

In the near future, a world torn apart by invaders, society on the brink of collapse, ONE man will rise above and review a game that won't really make that much of a difference to the unrest around him... but you should read it anyways. It's Johnny with the official XCOM: Enemy Unknown review.
  1. January 17, 2012 at 05:51pm
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    Question to developer:
    Is the story linked to the FPS (rumor says it is)? If yes: Does this mean one has all the tech from the FPS or has humankind already forget about it (the first one would be boring, the latter not believable)? And does this mean, that all mankind already know about the aliens?

    Less important question:
    Will there be civillians like in the original?

    And the least important question:
    Will there be a Nintendo DS version? (I’d like to play on the train and I think X-COM would fit for the DS)

  2. January 17, 2012 at 03:15pm
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    Do you think they finally decided to make one since a new Jagged Alliance is coming out? I bet there is some excitement surrounding that release that hasn’t gone unnoticed.

  3. January 15, 2012 at 09:59am
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    First thing first: I have a question, or more if you want to be that way, but it is important.

    “HOW GOOD will be the story?” And I mean “How in deep will we get? How much will we be able to learn about the aliens intentions and motives? What about the aliens themselves?” This should be a basic question if Angry Joe interviews the guy in charge BECAUSE what the initial X-Com lacked was, to my tastes, in the story.

    It was hard: F*** yea, and I like it.

    There were many alien species: Ooooh hell yea.

    It could surprise you with how things turned out and IT HAD 3 PARTS IN TOTAL!: Heck, this is heaven.

    The story is s***: Bummer.

    Do not get me wrong here, and I mean it: This game, is golden. However I have been writing (Not a professional writer mind you) for thirteen years, since I was 10 to be exact. I got my first PC AND my first taste of the internet when I was around 13, a very special day, because this was one of the first games I ever got to play in the PC. To this day I still play it, even if I had to get them downloaded and play them in dosbox. HOWEVER, it irked me back then, and it does to this day, the fact that the story is… is… well… With what it could be… it is… inexistent! AND IT FRIGGIN GETS ME MAD!

    If I had had the chance to talk to the creator of the games, this would’ve been my rant.

    “You got the creatures (and aliens), you got the spaceships and technology, you even got three games that could have made a freaking good story… AND YOU DO NOT EXPLOIT THAT TO ITS FULLEST!? You sir, you made a masterpiece, but were a failure with the story”

    However, the mechanics were good, the TU’s are a bitch to master, keeping your guys alive was hell (I mean it) and the game in general was a frigging masterpiece with enough difficulty to make your brain implode, grow back and then become a better machine to work each tactic out, making you enjoy each game and its challenges. The only thing that killed it for me is something that I see a lot in movies and in most modern games: The story SUCKS or is cared for way TOO little.

    So you know what I did? With 13 years, and knowing just enough English (I am Spanish), I worked on one of my first fanfictions. Yea, it was crap, I mean, I have evolved my writing to a point where now I think it is decent (Or better, but I haven’t published anything yet, so I am not going to brag). This is the resume, and I ask for some patience to all of you whom read this:

    *
    OVNIS had been visiting Earth for roughly ten or more years before the first one is caught, X-COM had been forming all those years to, someday, defend against the alien menace. However once the aliens finally made contact, it was a massacre. Agents dropped down in every mission, no nation would support the X-COM with soldiers and the men and women that joined were those that remained alive on the areas attacked or those that had seen too much.

    This would lead to the sighting of the first hybrids, breed in a tank, as she crass landed the OVNI that was going to deliver her to one of the countries’ most important politicians. A young man would be the only human in the vicinity, saving her by chance before the operatives of X-COM showed up to sweep the place and take them away.

    From there onwards the story would focus on understanding what the aliens came to do, learn about each of their societies, their objectives and rescue the hybrids that had been grown in tanks to adulthood during the last ten years, forming mixed groups and battling for survival until the end.

    It also got mixed pairings between hybrids of most species and some humans, mostly because I wanted to show different perspectives, the usual ‘Look past the cover’ and some understanding of those that are different. Just roll with it, is how I like to write things.

    HOWEVER, the story basically told the three games from the first one, to learning that the aliens had been testing humans for a long time in search of residual Micronoids and their lost city of T’Leth; a huge spaceship/station where, many years ago, a rift to the Micronoids’ home dimension had appeared as a byproduct of a failed test.

    In the first story it would be revealed that humans, and most creatures, had been infected to some degree with these Micronoids, but after so long they would need an external source of fresh Micronoids to get controlled as the aliens in T’Leth had been. However the ship lied underwater, too deep for the space craft to conduct any search successfully, which lead to the plan B: Trying to get in contact with human life. It failed miserably as any attempt ended in fights and death that were masked as accidents. It brought plan C: Infiltrating the Earth and, if this objective was not possible, exterminate the danger the planet posed by bombing Earth.

    Events would play out where the aliens had been unable to use their hybrids to hide within the human ranks successfully, with most of them now working against them alongside the humans. Destroying the world also was not viable as the ships required were too far away and the humans’ technology had far outgrown what they first had. The only thing they could do was to have ‘The Brain’ send a message to it’s would be killer, to be ready for when danger came from where they could not find it.

    This would lead to the second game “Terror from the deep” where X-COM was now little more than an hybrid-human organization bent on making the hybrids have an use for society so they would not be wiped out. They would, however, be called back into action, sent funding once more, only to fight the aliens that had been genetically altered underwater to spread a chemical on the air and water, one that would, ultimately, react when T’Leth was destroyed at the end of the second alien war.

    It not only polluted the air, this chemical forced most of humanity (as well as X-Com and almost all the tank born hybrids) away from the planet as only a few remained to construct Mega-Primus in a key location, one where the aliens infected with the Micronoids would send their dimensional gates to expand back inside this dimension, as their own home planet was dying by their own doing.

    As changed as it is from the original, the result is the same: Humans won.
    *

    That took me two years of my life in my spare time, but I did it with 13 to 15 years (Which served for s*** as I lost it when I lost my first PC… but well, it was fun and good training). So if you sat all the way through THAT rant and all that little awkward exposition of one of my first (Crappy) writings, you should see where I am going with it:

    The game will be great if the mechanics and difficulties are more or less the same, it will get the same or even more alien species. There are FEW WAYS they can screw this up, being as good as Firaxis is, however they can STILL screw it. My mayor concern, though, is what I already stated.

    “Will the story be good? Will it be DEEP? Will the aliens have good reasons and enough of a background so we can either hate, like or whatever, them?”

    For me a game is not about the graphics, I still play games that use bits of paint, what I care for, as one that wants to be a writer someday, is the story and how well it is executed. If that fails, I will lose hope on this franchise ever arising from its grave.

    I hope that anyone that reads this feels it useful in any way, I just wanted to give my opinion and finally vent out after years of wishing for this game to return, hopefully with something that will give practically every fan, old and new, something to dream with. Games, comics and books have that as their main objective anyway: To make you dream, wish for adventure and create your own.

    This one BETTER provide.

  4. January 14, 2012 at 11:15am
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    Hey Joe,Ive got a question,Will some of the guns be the same as real life guns,and also will the guns be customizable.

  5. January 13, 2012 at 06:44pm
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    Who exactly is the target audience for this game? X-com veterans or new players? I know that this game will probably try to do something for both groups, but one ultimately has to take priority over the other.

  6. January 13, 2012 at 07:57am
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    I’m woth the ones who are skpetical.

    Don’t like the 1 base idea. Don’t like infinite ammo. Don’t like no TU’s. Not saying it will be a bad game, but it feels..wrong for a X-Com sucessor.

    All of the things mentioned that are dropped add flavor. Multiple bases with different buildings create different tactical/strategic scenarios.
    Ammo (and different types of ammo) add another layer

    And TU’s. I played games with the system they describe. They’re not bad games, but they feel different. Simply put, the simpler the mechanics, the less variables – the less you can do with it.
    How do you differentiate betwen weapons now?

    Dunno, will have to wait and see, but I’m not keeping my hopes up.
    Consolized games tend to suffer.

    If anyone wants a true X-Com sucessor, try UFO: AI. It’s free and its’ great!

  7. January 13, 2012 at 05:56am
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    Freestyle Freakin’ in the house tonight!
    Move your body from left to right!

    I didn’t think anyone else remembered that song.

  8. January 13, 2012 at 04:45am
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    Nice!

    I have some trust for Firaxis aswell, they may make it a good game. Biggest guestions to me now would be:
    1. Will it be challenging enough, meaning hard as hell?
    2. How long an experience would it be?

    Hope they can muster even part of the glory of the old games. Have to watch this carefully!

    • January 14, 2012 at 12:54am
      In response to Dimi
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      To make it hard as hell, they may want to unbreak psionics from the original. Psionics were crazy powerful in Enemy Unknown.

  9. January 13, 2012 at 03:05am
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    Yes i have a question.
    My question is will there be a soldier skill and weapon upgrade system for this game? I ask this because one of my issues from the old games is that you couldn’t modify weapons to make them more affective in the battlescape, or train soldiers to use aline equipment more effectively.

  10. January 12, 2012 at 11:33pm
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    Hmm, I wonder what is Spoony’s reaction to this? Judging his uncontrollable hatred with the first person-shooter version, would he give more positive light on this one…?

  11. January 12, 2012 at 10:25pm
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    I’m not really a big strategy person, but I think this does look interesting, personally I think the shooter looks good too, but instead of trying to get one to sell better then the other can’t we just except both for what they are and be happy that they’re bringing back the series at all?

  12. January 12, 2012 at 06:41pm
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    i got a question you could ask – will the world map be more detailed – as you could zoom in on certain areas – and scan those particular small areas for alien invasions. and will there be ways to not only anihhilate/eradicate aliens – but also use diplomacy – as give them some of earth lands (or their captured leader/mothership) so they could ally and help you with other race alien invasions – therefore give more of a twist to the game.

  13. January 12, 2012 at 05:04pm
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    how mutch have they changed the gameplay from the orginal one?

  14. January 12, 2012 at 12:58pm
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    This is great news but I bet the nitpick fans will find something to nag about that made the old one better and why can’t anybody just do a proper remake… Also, if it’s coming out this year I’m pretty sure we won’t get better graphics than this. Just sayin’ , I personally don’t care for graphics if the gameplay is good and addicting.

  15. January 12, 2012 at 12:47pm
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    This could be awesome

  16. January 12, 2012 at 08:06am
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    I do not mind different game mechanics. New titles aren’t obliged to have the same gameplay as old ones, as long as it’s a strategy game – and as long as it FEELS like an X-Com title.

    And this one looks like it will. Also, Slenderman enemies.

  17. January 12, 2012 at 07:56am
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    Best news I have heard for 6 years at least – a new Fireaxis game and it’s X-Com Enemy Unknown! We all need to buy two copies of this game to make sure it’s a hit! Hopefully it’ll come out at Xmas and you can buy all your friends a copy!

    My only problem is what do I re-install and have a play of? My X-Com Enemy Unknown game by Microprose or my Alpha Centauri game by Fireaxis – both superb strategy games par excellence!

    What i’d like to see is an options page for this game like they have on Flight Simulators. So console gamers can turn on the option for “Arcade action” and PC gamers can turn off that option and turn on the “deep strategy” option! Maybe have arcade option for shooting down UFO’s with Interceptor or the classic way. May be have extended turn based move and normal turn based move, etc. Flight Sims generally have 20 options you can switch on and off; i’d like to see these multiple options in all games, so rather than just “Easy”, “Medium” and “Hard”, you could fine tune the game a lot more!

    • January 12, 2012 at 09:18am
      In response to UK_John
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      Because as we all know, console gamers are simple-minded plebes and PC is the choice for the intelligent, mature gamer.

      /sarcasm

      Seriously, PC vs console wars? In 2012? Gimme a break.

      • January 12, 2012 at 09:52pm
        In response to Cubey
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        He only mentioned extra -options-. You were the only one to bring up console wars. Good job, you jerk.

        • January 13, 2012 at 08:04am
          In response to Hotcakes
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          Let’s play a game.

          Let’s pretend there’s a kids’ chemistry set and I comment it by saying:
          “There should be a wider spectrum of temperature options, so boys can learn more science and girls can learn how to cook and be good wives.”

          Am I being sexist and condescending?

  18. January 12, 2012 at 05:01am
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    Sounds good. Expesially when it has been too long when we last time got new X-Com game that is turn based.

  19. January 12, 2012 at 03:59am
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    Are you allowed to just show the magazine like this?

    Anyway does anyone else get the impression that this game isn’t going to be as good as the old ones? If it isn’t and sales are low, they’ll blame it on the fans!

    • January 12, 2012 at 08:29am
      In response to AlucardsQuest
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      I dont think there is nothing wrong showing the magazine around and roughly going through its contents in a vid, to my understanding anyway. But taking and showing direct scans from it, that may be another story.

  20. January 11, 2012 at 11:53pm
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    Infinite ammo
    Only one base
    No action points

    High expectations are still on hold.

  21. January 11, 2012 at 10:18pm
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    Feel sorry for whoever has to mop up after you Joe.

    Not that I didn’t do the same…

  22. January 11, 2012 at 09:44pm
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    Sounds like its going to be similiar to Ghost Recon on the 3DS, which is a good thing in my opinion.

  23. January 11, 2012 at 09:29pm
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    XCOM + Firaxis?

    PURE WIN!!!!!

  24. January 11, 2012 at 08:45pm
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    honestly replaceing the time units removes some of the depth you get but going with a major and move system lets you go deeper in other place it is just a balance things. it also alot easier to make diffrant diffculity modes for the game.

    the on issues i have with Firaxis Games is that they kinda crippled the modding scene and load civ 5 with DLC and i so wish they won’t do that to x-com

    also somthing i noted from the combat screen shot was that is uses hexacon plates witch really dose balance out tiled stragity games

  25. January 11, 2012 at 07:31pm
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    Curious here- why have you started using youtube for your videos? Is Blip supporting SOPA or something?

    • January 11, 2012 at 08:09pm
      In response to SuperMse
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      uhmm.. I don’t know about you, but the video is on blip for me.
      (maybe he uploaded it to youtube first and then replaced it with the blip video once it had uploaded?)

      • January 12, 2012 at 06:29am
        In response to OkaMilan
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        It was definetly a Youtube vid some hours ago, but it has now changed to Blip.

  26. January 11, 2012 at 07:22pm
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    So this year a version of Xcom is coming out that isn’t a BETRAYALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL of people’s expectations of the game? That’s good to see. I also think it would be interesting to have an X-Com out that’s more of an original strategy game, and then one out that has a lot more different elements then the original. Though yeah I would defintley side more with this game then the other one if only because it is sickening how the most popular games seem to just be sequeal FPS titles. Some more variety would be nice and yeah hope that this game delivers that for the fans of the old version.

    • January 11, 2012 at 10:03pm
      In response to NeoUltraMike
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      This year? I couldn’t find anything about the release date of this game :/

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XCOM: Enemy Unknown Coming to iOS & Mac

Posted by [ 2 months ]

“It is a straight port. We have not made any gameplay exceptions.”

Triad vs. Alien in XCOM's 'Slingshot' DLC

Posted by [ 5 months, 3 weeks ]

Tougher missions, greater rewards, and a unique unit await you in XCOM’s new expansion pack.

XCOM: Enemy Unknown Review

Posted by [ 7 months ]

In the near future, a world torn apart by invaders, society on the brink of collapse, ONE man will rise above and review a game that won’t really make that much of a difference to the unrest around him… but you should read it anyways. It’s Johnny with the official XCOM: Enemy Unknown review.

XCOM Enemy Unknown Review - ZGR

Posted by [ 7 months, 1 week ]

XCOM was one of Daniel’s most memorable gaming experiences as a teenager. Does the reboot stand the test of time?

XCOM: Enemy Unknown is Ready for Launch & has the Trailer to Prove It

Posted by [ 7 months, 2 weeks ]

For turn-based strategy fans, Christmas is about to come early indeed.

This XCOM: EU Video Broke My Heart

Posted by [ 7 months, 2 weeks ]

Come watch jerks disregard a great game.

The Aliens of XCOM: Enemy Unknown

Posted by [ 8 months, 4 weeks ]

You are one ugly mother….

XCOM: Enemy Unknown to Feature Multiplayer Mode, Pre-Order Bonuses Also Announced

Posted by [ 9 months, 1 week ]

multiplayer and pre-order bonuses are invading the news today…

Platform32: XCOM: Enemy Unknown - EXCLUSIVE Interview

Posted by [ 9 months, 2 weeks ]

We spoke to Garrett Bittner from 2K Games to find out X-actly what we can expect from XCOM: Enemy Unknown.

XCom: Enemy Unknown Release Date, Base System, and Special Edition Detailed

Posted by [ 1 year ]

Now you can start planning for the invasion.

XCOM: Enemy Unknown Coming to iOS & Mac

Posted By about 2 months ago

“It is a straight port. We have not made any gameplay exceptions.”

Triad vs. Alien in XCOM's 'Slingshot' DLC

Posted By about 5 months, 3 weeks ago

Tougher missions, greater rewards, and a unique unit await you in XCOM’s new expansion pack.

XCOM: Enemy Unknown is Ready for Launch & has the Trailer to Prove It

Posted By about 7 months, 2 weeks ago

For turn-based strategy fans, Christmas is about to come early indeed.

This XCOM: EU Video Broke My Heart

Posted By about 7 months, 2 weeks ago

Come watch jerks disregard a great game.

The Aliens of XCOM: Enemy Unknown

Posted By about 8 months, 4 weeks ago

You are one ugly mother….

XCOM: Enemy Unknown to Feature Multiplayer Mode, Pre-Order Bonuses Also Announced

Posted By about 9 months, 1 week ago

multiplayer and pre-order bonuses are invading the news today…

XCom: Enemy Unknown Release Date, Base System, and Special Edition Detailed

Posted By about 1 year ago

Now you can start planning for the invasion.

XCOM: Enemy Unknown First Developer Diary

Posted By about 1 year, 2 months ago

While the first person shooter sinks farther into disappointed obscurity, Firaxis’ attempt to reinvigorate XCOM‘s strategy presence gains more and more gamer goodwill and momentum, culminating in the first developer diary video.

XCOM: Enemy Unknown Announcement & Details!

Posted By about 1 year, 4 months ago

Our prayers have finally been answered by 2KGames! A turn-based strategy XCOM is on its

XCOM: Enemy Unknown Details Emerge

Posted By about 1 year, 4 months ago

Last week it was revealed that Gameinformer would have exclusive information regarding XCOM: Enemy Unknown. The title, to be released this year by Firaxis games, has already gotten some good buzz. Possibly due to the lack of association with the other XCOM game coming out this year. Well, more details have emerged, along with some screenshots to savor over.

XCOM: Enemy Unknown Review

XCOM: Enemy Unknown Review


Surely remaking media must be a profitable enterprise. You’re dealing with subject matter that’s new and also familiar at the same time. People LIKE familiar things, and they pay for stuff that’s new. We like cover songs, sequels, re-imaginings of cult classics, and fresh takes on old standards. Remaking video games seems to me to be the most drastic genre of entertainment to remake, with technological limitations and audience demographics changing vastly in the past twenty years, going back to old standards will bring a lot of new options to design, and a lot of new fingerprints on the controllers. But when the people who reboot franchises can’t seem to agree with the fan base on what makes a certain classic valuable and timeless, we get ill-conceived disaster or mediocrity. Thankfully, Firaxis Games appears to have sidestepped this pitfall entirely in XCOM: Enemy Unknown.

PROS Resource Management, Strategy Elements, Difficulty
CONS Missing Functionality, Trimmed User Choice
WTF?! I want my Snakemen back.


We could spend all day talking about how close XCOM: Enemy Unknown is to the original, or how insane it is that they could POSSIBLY miss one game element or another, but that doesn’t really get us anywhere. Just because they’ve rebooted XCOM doesn’t mean that the original suddenly ceases to exist; I’ve double checked to make sure–it still works, it’s still fun, and it will still kick your ass clear across the solar system. We wouldn’t want a proverbial shot-for-shot remake of the original anyways, would we? We’d all get up in arms and complain about how it’s unimaginative, unoriginal, and derivative of itself. Yes, they didn’t include base defense missions, but that’s hardly a reason to be upset here. As I’ve mentioned before, if you want to play X-COM (or UFO: Enemy Unknown for the Brits), it’s still there. It’s really good too. But if you were going to re-make something, wouldn’t you try to improve it? Or at least do your best to contemporize it?

The good news is that XCOM: Enemy Unknown is really good. They seem to “get” it over at Firaxis and have made sure that the franchise’s most distinguishing characteristics remain intact, such as the difficulty. In case you didn’t know, X-COM was hard (it should be mentioned that the classic game was hyphenated. That’s how you tell the difference). It was balls hard. It was slap you in the face, call you sugarpie, put a bridle in your mouth and ride you around the town in front of all your friends kind of hard. People would die, equipment would get blown up, money would disappear against increasingly bigger budgets, and your best friends would get cut down in front of you only to rise again and kill more of your best friends before exploding into a fully grown alien who would just do the same thing over again.

Jenkins always waits until we get into the Skyranger to gas it up. Man eats too much chili.

XCOM gets that. It understands at its base that failure was a fundamental element of the original. It helped to form narrative in a game that largely eschewed narration of any sort. Close calls and narrow escapes became stories of their own without any writing to speak of. Ballsy tactics that worked out became events worth shouting “Hurrah!” over, gaining you a few choice looks if you happened to be playing it during lunch hour in your high school’s computer room. On the other hand, it also somehow managed to make you speak in hushed tones to your friends to let them know that they’d gone down in a blaze of glory close encounter with a Cyber-Disc, and that your ground missions just wouldn’t be the same without them. That self-creating story is here, and it is good.

For the neophytes, XCOM is a game about an international organization formed by the UN to understand, defend against, combat, and ultimately defeat an extraterrestrial threat that happens in the not so distant future of 20XX. Alien activity (which is apparently a more common thing than we’re aware of) shoots up like a geyser and the nervous people in power put guns in the hands of meaty soldiers, hammers in the hands of hardy engineers, and erlenmeyer flasks in the hands of the scientists and say “deal with it.” So, you do.

They call him Brick because of the size of the things he pulls out his nose. Nothing worse than a Heavy who is also a nosepicker.

As the commander of XCOM, it is your duty to manage base facilities, research projects, supply production, training, and response to aggression. The game more or less divides into two portions: base management and ground missions. I have to say too, that the base management in this reboot might actually be better than the classic X-COM, by way of being less fiddly. In the original, placing bases around the world and manually constructing every detail could mount up in end-game, forcing you to spend much more time managing a business rather than playing a game. Here, you instead manage one base, but increase coverage around the world by launching satellites. They’ve made your finances a touch more manageable too by moving the decimal place a little to the left, so that you’re dealing with slightly more comprehensible amounts of money.

9/10

XCOM Enemy Unknown Review - ZGR

XCOM was one of Daniel's most memorable gaming experiences as a teenager. Does the reboot stand the test of time?

XCOM: Enemy Unknown Review

In the near future, a world torn apart by invaders, society on the brink of collapse, ONE man will rise above and review a game that won't really make that much of a difference to the unrest around him... but you should read it anyways. It's Johnny with the official XCOM: Enemy Unknown review.
  1. October 23, 2012 at 06:08pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Overall I really like this game though it does have a few issues to be sure.

    For example, it didn’t bother me at first but the fact that anytime you come across aliens they always see you and get to take cover is really BS. Why can’t I ever get the drop on them and at least get a shot off before they run.

    Second the game is still pretty buggy sometimes. In one mission two groups mutons (six mutons in total) spawned practically on top of my squad. There was no possible way my squad didn’t see them moving up and they just appeared point blank in front of us! Another time the camera went nuts and kept falling through the world seemingly at random when switching focus.

    Thirdly this may be tied into the buggyness, but the game just randomly decides to say “fuck you!”. Now I’m not talking about as the result of poor choices or placement or just regular difficulty. No I mean like my soldiers just suddenly missing sure hits, aliens taking out my crew in one hit despite them having full cover, or otherwise making impossible shots through or around cover. To quote Kurt Russel in The Thing: “cheatin’ bitch”

    Again I do enjoy the game and recommend it to anyone who likes this sort of game.

  2. October 22, 2012 at 11:36am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    wait wait wait! I see Austin, James, Leon….where am I?

  3. October 22, 2012 at 07:52am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Thin Men are shape-shifted Snakemen. They’re a reference to MiBs, Slenderman AND the “government is controlled by lizard people!” conspiracy.

  4. October 22, 2012 at 03:40am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +2 (from 2 votes)

    ASSAULT BROS FOREVER!

  5. October 22, 2012 at 12:15am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Love the game but the % on some attacks are Bs as with some of my characters I was able to instakill an enemy with a 39% which is very low to get a good chance.

    If there was one thing I hate is the random panic meter. I know its supposed to be real but to me this comes so overused as the brallers later in the game use this a huge advantage over my characters. I hated to see my very trained soldiers (mind you higher than captain) being scared of aliens when they were experienced in seeing them already. They should have no fear in taking them down but they do anyways.

    Enemies should not move even when I have a chance to find them. That is BS too since my soldiers only have one turn to move (2 movements if the 1st was short). It only gets my guys more vulnerable to attacks that they couldn’t perceive thanks to that.

    And damn the lags. I couldn’t stand playing a game that I would have a good chance of winning and bam this. I would have to rethink my strategies but the luck I once had is gone thanks to this.

    Great game just sometimes the game just likes to fart in my face when trying to enjoy it. I do however like the managing of what countries to help and use the base for power and resources.

  6. October 21, 2012 at 10:44pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    One complaint I have is that the aliens always get a free move, even if it’s their turn and they walk into your line of sight. I understand the part where they go into cover when you stumble upon them on your move, but it stinks when it’s their turn and they stumble upon you they get to go wherever they want.

    • October 21, 2012 at 11:12pm
      In response to Catsimboy
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      That can actually be beneficial to you, though, since that denies them the chance to shoot that turn. Yes they get into cover automatically, but they were going to do that anyway, unless you had characters on overwatch before finding them, and even then you could well miss or not do enough damage to finish them.

  7. October 21, 2012 at 10:30pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve quite enjoyed the game myself, though it has a couple of substantial problems. One being that it is very buggy – I seem to find a new bug every time I turn it on, ranging from the benign (the animation for a soldier hunkering down in cover not triggering properly) to the game-breaking (the game freezing up upon killing a Sectoid mind-linked to another when the other is on the edge of the fog of war – for some reason the death animation for the second one would not play, and as I could do nothing else until it did I was forced to reload from my last save). Fortunately most are closer to the former than the latter, and sometimes they even work out in your favor (overwatch seems to allow you to detect aliens and shoot them through some walls, for example), but there’s a whole lot of them nonetheless, and a few are pretty damn annoying.

    Another is that the difficulty takes a nose dive once you get to the last third or so of the game. Getting ahold of plasma weapons, high-end armor, and psionics makes everything much less of a threat. Sectopods are about the only truly threatening late-game unit if you know what you’re doing, and even they have their weaknesses (rockets/blaster bombs fired by a Heavy with HEAT Ammo, double-tap squadsight Snipers in archangel armor, or Assaults with ghost armor and rapid fire being the big ones). As long as you don’t get careless, you practically can’t lose by the end.

    Finally, there’s the ending, which is pretty incoherent. If the game were more story-centric, I imagine there’d be some serious complaining going on about that.

    All in all though, yeah, it’s a good, fun game. Glad to see a game like this come out, as there aren’t too many turn-based strategy games of this type these days – mostly just Fire Emblem, Disgaea, and other such tactical RPGs, really, and even those are few and far between since they don’t always get released outside Japan.

    • October 22, 2012 at 12:28am
      In response to Zevox
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      lol I can save my write up because you adresse most of my complaints.

      Adding:
      On classic enemies get up to 20% crit, hit or dodge buffs at random, screwing you up a lot. This is not hard, this is unfair.

      Aditionally: [XComGame.XComDLCManager]
      DisabledDLCPackages=DLC_PackIn
      DisabledDLCPackages=DLC_Day060
      DisabledDLCPackages=DLC_Day090

    • October 22, 2012 at 02:21am
      In response to Zevox
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Agreed. I had a few bugs too, the most annoying of which was killing an enemy, only for it to fall off the map and sending the camera into a spin. I’m pretty good with my saves, but constantly reloading the start of battles started to get on my nerves.

      They also need to sort out movement lines (squad members would often run through the middle of the firefight instead of up the flank they were already close to) and moving into corners (more often than not the game wouldn’t highlight the panel).

      All that said, I loved this game. I wish we got more western tactical RPGs, because as good as the eastern ones are they tend to rehash the same mechanics every couple of years.

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